diff --git a/README.md b/README.md index 250754d..2c3d9c9 100644 --- a/README.md +++ b/README.md @@ -1,30 +1,29 @@ -# Anemone3DS -A Theme Manager for the Nintendo3DS, written in C +![# Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/blob/master/meta/banner.png) + +A Theme and Splashscreen Manager for the Nintendo3DS, written in C # Dependencies - * zlib, which can be retrieved from the 3ds_portlibs - * makerom and bannertool, which can be retrieved from SteveIce10's buildtools repo. These must be added to your PATH - * 3dstool, which can be retrieved from its release page. This must be added to your PATH. - * pp2d, which is included in the repo if you do a git clone --recursive. + * zlib, which can be retrieved from the [3ds_portlibs](https://github.com/devkitPro/3ds_portlibs) + * [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools), which can be retrieved from [SteveIce10's](https://github.com/Steveice10) buildtools repo. These must be added to your PATH. + * [pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive. # License This project is licensed under the GNU GPLv3. See LICENSE.md for details. Additional terms 7b and 7c apply to this project. # Credits - The following people contributed to Anemone3DS in some way. Without these people, Anemone3DS wouldn't exist, or wouldn't be as good as it is: - * Daedreth, who wrote the initial implementation of theme application code and SMDH parsing - * LiquidFenrir, who refactored a lot of my messy GUI code and wrote the image preview from zip code, as well as the icon code - * Sono, who wrote the BCSTM playback code - * Kenn (mattkenster) for designing the GUI, a number of sprites used in the application, and drawing the banner and icon. + * [Daedreth](https://github.com/daedreth), who wrote the initial implementation of theme application code and SMDH parsing. + * [LiquidFenrir](https://github.com/LiquidFenrir), who refactored a lot of my messy GUI code and wrote the image preview from zip code, as well as the icon code. + * [Sono](https://github.com/MarcuzD), who wrote the BCSTM playback code. + * [Kenn (mattkenster)](https://github.com/mattkenster), for designing the GUI, a number of sprites used in the application, and drawing the banner and icon. Special thanks go to these people who, while not directly contributing, helped immensely: - * Rinnegatamante, whose code served as reference on theme installation. - * BernardoGiordano for making pp2d, and being super responsive to feature requests and just general help - * yellows8 for his home menu extdump tool, which was invaluable in debugging. - * the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially Stary2001, Fenrir, and DanielKO). + * [Rinnegatamante](https://github.com/Rinnegatamante), whose code served as reference on theme installation. + * [BernardoGiordano](https://github.com/BernardoGiordano) for making pp2d, and being super responsive to feature requests and just general help + * [yellows8](https://github.com/yellows8) for his home menu extdump tool, which was invaluable in debugging. + * the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially [Stary2001](https://github.com/Stary2001), [Fenrir](https://github.com/FenrirWolf), and DanielKO). * the maintainers for all used libraries, including ctrulib, zlib, citro3d, pp2d and minizip. * all the people who helped keep me going and motivated me to work. This includes, but is definitely not limited to: - * The members of the Nintendo Homebrew Discord + * The members of the [Nintendo Homebrew Discord](https://discord.gg/C29hYvh) * The members of the Secret Shack Service Discord * The members of the ThemePlaza Discord