Added splash support
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@@ -33,7 +33,8 @@
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#include <stdlib.h>
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#include <string.h>
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#define THEMES_PATH "/Themes/"
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#define THEMES_PATH "/Themes/"
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#define SPLASHES_PATH "/Splashes/"
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static const int THEMES_PER_SCREEN = 4;
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@@ -28,11 +28,13 @@
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#define DRAW_H
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#include "themes.h"
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#include "splashes.h"
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void init_screens(void);
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void exit_screens(void);
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void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_theme, bool preview_mode);
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void draw_theme_install(bool shuffle_install);
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void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_theme, bool preview_mode);
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void draw_splash_interface(Splash_s *splashes_list, int splash_count, int selected_splash, bool preview_mode);
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#endif
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41
include/splashes.h
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41
include/splashes.h
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@@ -0,0 +1,41 @@
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/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef SPLASHES_H
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#define SPLASHES_H
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#include "common.h"
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typedef struct{
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u16 name[0x106];
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u16 top_path[0x106];
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u16 bottom_path[0x106];
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} Splash_s;
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Result get_splashes(Splash_s** splashes_list, int *splash_count);
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void splash_install(Splash_s splash_to_install);
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#endif
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