Added splash support
This commit is contained in:
@@ -69,7 +69,8 @@ static Result MCUHWC_GetBatteryLevel(u8 *out) // Code taken from daedreth's fork
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#undef TRY
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}
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static int vertical_scroll = 0;
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static int theme_vertical_scroll = 0;
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static int splash_vertical_scroll = 0;
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void draw_base_interface(void)
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{
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@@ -138,6 +139,9 @@ void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_t
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utf16_to_utf32((u32*)description, current_theme.desc, 0x80);
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pp2d_draw_wtext(20, 65, 0.5, 0.5, COLOR_WHITE, description);
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pp2d_draw_wtext_center(GFX_TOP, 150, 0.7, 0.7, COLOR_WHITE, L"\uE000 Install Theme \uE004 Switch to Splashes");
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pp2d_draw_wtext_center(GFX_TOP, 180, 0.7, 0.7, COLOR_WHITE, L"\uE001 Queue Shuffle \uE046 Install shuffle");
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pp2d_draw_wtext_center(GFX_TOP, 210, 0.7, 0.7, COLOR_WHITE, L"\uE003 Preview Theme");
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pp2d_draw_on(GFX_BOTTOM);
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@@ -147,23 +151,24 @@ void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_t
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if (theme_count <= THEMES_PER_SCREEN)
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break;
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if (vertical_scroll > selected_theme)
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vertical_scroll--;
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if (theme_vertical_scroll > selected_theme)
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theme_vertical_scroll--;
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if ((i < selected_theme) && \
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((selected_theme - vertical_scroll) >= THEMES_PER_SCREEN) && \
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(vertical_scroll != ( - THEMES_PER_SCREEN)))
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vertical_scroll++;
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((selected_theme - theme_vertical_scroll) >= THEMES_PER_SCREEN) && \
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(theme_vertical_scroll != ( - THEMES_PER_SCREEN)))
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theme_vertical_scroll++;
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}
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//----------------------------------------------------------------
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// Show arrows if there are themes out of bounds
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//----------------------------------------------------------------
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pp2d_draw_rectangle(0, 0, 320, 24, COLOR_ACCENT);
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pp2d_draw_rectangle(0, 216, 320, 24, COLOR_ACCENT);
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//----------------------------------------------------------------
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if (theme_vertical_scroll > 0)
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pp2d_draw_texture(TEXTURE_ARROW, 155, 6);
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if (theme_vertical_scroll + THEMES_PER_SCREEN < theme_count)
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pp2d_draw_texture_flip(TEXTURE_ARROW, 155, 224, VERTICAL);
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for (int i = vertical_scroll; i < (THEMES_PER_SCREEN + vertical_scroll); i++)
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for (int i = theme_vertical_scroll; i < (THEMES_PER_SCREEN + theme_vertical_scroll); i++)
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{
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if (i >= theme_count)
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break;
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@@ -172,22 +177,85 @@ void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_t
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wchar_t name[0x80] = {0};
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utf16_to_utf32((u32*)name, current_theme.name, 0x80);
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int vertical_offset = 48 * (i-vertical_scroll);
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u32 front_color = COLOR_WHITE;
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int vertical_offset = 48 * (i-theme_vertical_scroll);
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u32 font_color = COLOR_WHITE;
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if (i == selected_theme)
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{
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front_color = COLOR_BLACK;
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font_color = COLOR_BLACK;
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pp2d_draw_rectangle(0, 24 + vertical_offset, 320, 48, COLOR_CURSOR);
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}
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pp2d_draw_wtext(54, 40 + vertical_offset, 0.55, 0.55, front_color, name);
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pp2d_draw_wtext(54, 40 + vertical_offset, 0.55, 0.55, font_color, name);
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if (current_theme.has_icon)
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pp2d_draw_texture(current_theme.icon_id, 0, 24 + vertical_offset);
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if (current_theme.in_shuffle)
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pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 280, 32 + vertical_offset, front_color);
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pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 280, 32 + vertical_offset, font_color);
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}
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}
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pp2d_end_draw();
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}
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void draw_splash_interface(Splash_s *splashes_list, int splash_count, int selected_splash, bool preview_mode)
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{
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if (splashes_list == NULL)
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{
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pp2d_begin_draw(GFX_TOP);
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pp2d_draw_text_center(GFX_TOP, 100, 1, 1, COLOR_WHITE, "FAILURE");
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pp2d_end_draw();
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return;
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}
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Splash_s current_splash = splashes_list[selected_splash];
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if (preview_mode)
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{
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// TODO: Splash Previews
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} else {
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draw_base_interface();
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pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, "Splash mode");
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pp2d_draw_wtext_center(GFX_TOP, 210, 0.7, 0.7, COLOR_WHITE, L"\uE000 Install Splash \uE004 Switch to Themes");
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pp2d_draw_on(GFX_BOTTOM);
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for (int i = 0; i < splash_count; i++) {
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if (splash_count <= THEMES_PER_SCREEN)
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break;
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if (splash_vertical_scroll > selected_splash)
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splash_vertical_scroll--;
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if ((i < selected_splash) && \
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((selected_splash - splash_vertical_scroll) >= THEMES_PER_SCREEN) && \
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(splash_vertical_scroll != ( - THEMES_PER_SCREEN)))
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splash_vertical_scroll++;
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}
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if (splash_vertical_scroll > 0)
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pp2d_draw_texture(TEXTURE_ARROW, 155, 6);
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if (splash_vertical_scroll + THEMES_PER_SCREEN < splash_count)
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pp2d_draw_texture_flip(TEXTURE_ARROW, 155, 224, VERTICAL);
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for (int i = splash_vertical_scroll; i < (THEMES_PER_SCREEN + splash_vertical_scroll); i++)
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{
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if (i >= splash_count)
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break;
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current_splash = splashes_list[i];
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wchar_t name[0x106] = {0};
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utf16_to_utf32((u32*)name, current_splash.name, 0x106);
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int vertical_offset = 48 * (i-splash_vertical_scroll);
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u32 font_color = COLOR_WHITE;
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if (i == selected_splash)
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{
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font_color = COLOR_BLACK;
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pp2d_draw_rectangle(0, 24 + vertical_offset, 320, 48, COLOR_CURSOR);
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}
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pp2d_draw_wtext(15, 40 + vertical_offset, 0.55, 0.55, font_color, name);
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}
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}
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pp2d_end_draw();
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}
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101
source/main.c
101
source/main.c
@@ -26,6 +26,7 @@
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#include "fs.h"
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#include "themes.h"
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#include "splashes.h"
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#include "draw.h"
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int init_services(void)
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@@ -47,6 +48,7 @@ int main(void)
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{
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init_services();
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init_screens();
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int theme_count = 0;
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Theme_s * themes_list = NULL;
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@@ -57,7 +59,18 @@ int main(void)
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free(themes_list);
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themes_list = NULL;
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}
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int splash_count = 0;
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Splash_s *splashes_list = NULL;
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res = get_splashes(&splashes_list, &splash_count);
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if (R_FAILED(res))
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{
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//don't need to worry about possible textures (icons, previews), that's freed by pp2d itself
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free(themes_list);
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themes_list = NULL;
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}
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bool splash_mode = false;
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int selected_splash = 0;
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int selected_theme = 0;
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int shuffle_theme_count = 0;
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bool preview_mode = false;
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@@ -67,12 +80,17 @@ int main(void)
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hidScanInput();
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u32 kDown = hidKeysDown();
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draw_theme_interface(themes_list, theme_count, selected_theme, preview_mode);
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if (!splash_mode) draw_theme_interface(themes_list, theme_count, selected_theme, preview_mode);
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else draw_splash_interface(splashes_list, splash_count, selected_splash, preview_mode);
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if (themes_list == NULL)
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if (themes_list == NULL && !splash_mode)
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continue;
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if (splashes_list == NULL && splash_mode)
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continue;
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Theme_s * current_theme = &themes_list[selected_theme];
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Splash_s *current_splash = &splashes_list[selected_splash];
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if (kDown & KEY_Y)
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{
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@@ -93,61 +111,96 @@ int main(void)
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continue;
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// Actions
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else if (kDown & KEY_L)
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{
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splash_mode = !splash_mode;
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}
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else if (kDown & KEY_X)
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{
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// install_bgm(current_theme);
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}
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else if (kDown & KEY_A)
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{
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draw_theme_install(false);
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single_install(*current_theme);
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if (splash_mode)
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{
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splash_install(*current_splash);
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} else {
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draw_theme_install(false);
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single_install(*current_theme);
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}
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}
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else if (kDown & KEY_B)
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{
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if (shuffle_theme_count < 10)
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if (splash_mode)
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{
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if (current_theme->in_shuffle) shuffle_theme_count--;
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else shuffle_theme_count++;
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current_theme->in_shuffle = !(current_theme->in_shuffle);
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} else {
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if (current_theme->in_shuffle) {
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shuffle_theme_count--;
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current_theme->in_shuffle = false;
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}
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if (shuffle_theme_count < 10)
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{
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if (current_theme->in_shuffle) shuffle_theme_count--;
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else shuffle_theme_count++;
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current_theme->in_shuffle = !(current_theme->in_shuffle);
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} else {
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if (current_theme->in_shuffle) {
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shuffle_theme_count--;
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current_theme->in_shuffle = false;
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}
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}
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}
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}
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else if (kDown & KEY_SELECT)
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{
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if (shuffle_theme_count > 0)
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if (splash_mode)
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{
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draw_theme_install(true);
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shuffle_install(themes_list, theme_count);
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} else {
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if (shuffle_theme_count > 0)
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{
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draw_theme_install(true);
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shuffle_install(themes_list, theme_count);
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}
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}
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}
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// Movement in the UI
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else if (kDown & KEY_DOWN)
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{
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selected_theme++;
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if (selected_theme >= theme_count)
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selected_theme = theme_count-1;
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if (splash_mode)
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{
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selected_splash++;
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if (selected_splash >= splash_count)
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selected_splash = splash_count-1;
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} else {
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selected_theme++;
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if (selected_theme >= theme_count)
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selected_theme = theme_count-1;
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}
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}
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else if (kDown & KEY_UP)
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{
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selected_theme--;
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if (selected_theme < 0)
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selected_theme = 0;
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if (splash_mode)
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{
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selected_splash--;
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if (selected_splash < 0)
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selected_splash = 0;
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} else {
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selected_theme--;
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if (selected_theme < 0)
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selected_theme = 0;
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}
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}
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// Quick moving
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else if (kDown & KEY_LEFT)
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{
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selected_theme = 0;
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if (splash_mode) selected_splash = 0;
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else selected_theme = 0;
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}
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else if (kDown & KEY_RIGHT)
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{
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selected_theme = theme_count-1;
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if (splash_mode) selected_splash = splash_count - 1;
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else selected_theme = theme_count-1;
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}
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if (kDown & KEY_START)
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106
source/splashes.c
Normal file
106
source/splashes.c
Normal file
@@ -0,0 +1,106 @@
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/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "splashes.h"
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#include "unicode.h"
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#include "fs.h"
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Result get_splashes(Splash_s** splashes_list, int *splash_count)
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{
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Result res = 0;
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Handle dir_handle;
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res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, SPLASHES_PATH));
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if (R_FAILED(res))
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return res;
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u32 entries_read = 1;
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while (entries_read)
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{
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FS_DirectoryEntry entry = {0};
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res = FSDIR_Read(dir_handle, &entries_read, 1, &entry);
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if (R_FAILED(res) || entries_read == 0)
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break;
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if (!(entry.attributes & FS_ATTRIBUTE_DIRECTORY))
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continue;
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*splash_count += entries_read;
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*splashes_list= realloc(*splashes_list, (*splash_count) * sizeof(Splash_s));
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if (splashes_list == NULL)
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break;
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Splash_s *current_splash = &(*splashes_list)[*splash_count-1];
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memset(current_splash, 0, sizeof(Splash_s));
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u16 splash_path[0x106] = {0};
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struacat(splash_path, SPLASHES_PATH);
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strucat(splash_path, entry.name);
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u16 top_path[0x106] = {0};
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memcpy(top_path, splash_path, 0x106);
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struacat(top_path, "/splash.bin");
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u16 bottom_path[0x106] = {0};
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memcpy(bottom_path, splash_path, 0x106);
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struacat(bottom_path, "/splashbottom.bin");
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char *temp_buf = NULL;
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u32 bytes = file_to_buf(fsMakePath(PATH_UTF16, top_path), ArchiveSD, &temp_buf);
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if (!bytes)
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{
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memset(top_path, 0, 0x106);
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}
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free(temp_buf);
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temp_buf = NULL;
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bytes = file_to_buf(fsMakePath(PATH_UTF16, bottom_path), ArchiveSD, &temp_buf);
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if (!bytes)
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{
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memset(bottom_path, 0, 0x106);
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}
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free(temp_buf);
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memcpy(current_splash->name, entry.name, 0x106);
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memcpy(current_splash->top_path, top_path, 0x106);
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memcpy(current_splash->bottom_path, bottom_path, 0x106);
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}
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FSDIR_Close(dir_handle);
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return res;
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}
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void splash_install(Splash_s splash_to_install)
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{
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char *screen_buf;
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u32 size = file_to_buf(fsMakePath(PATH_UTF16, splash_to_install.top_path), ArchiveSD, &screen_buf);
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if (size)
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{
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buf_to_file(size, "/luma/splash.bin", ArchiveSD, screen_buf);
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free(screen_buf);
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}
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size = file_to_buf(fsMakePath(PATH_UTF16, splash_to_install.bottom_path), ArchiveSD, &screen_buf);
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if (size)
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{
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buf_to_file(size, "/luma/splashbottom.bin", ArchiveSD, screen_buf);
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free(screen_buf);
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}
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}
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Block a user