Added splash support
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106
source/splashes.c
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106
source/splashes.c
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@@ -0,0 +1,106 @@
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/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "splashes.h"
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#include "unicode.h"
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#include "fs.h"
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Result get_splashes(Splash_s** splashes_list, int *splash_count)
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{
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Result res = 0;
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Handle dir_handle;
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res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, SPLASHES_PATH));
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if (R_FAILED(res))
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return res;
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u32 entries_read = 1;
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while (entries_read)
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{
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FS_DirectoryEntry entry = {0};
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res = FSDIR_Read(dir_handle, &entries_read, 1, &entry);
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if (R_FAILED(res) || entries_read == 0)
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break;
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if (!(entry.attributes & FS_ATTRIBUTE_DIRECTORY))
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continue;
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*splash_count += entries_read;
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*splashes_list= realloc(*splashes_list, (*splash_count) * sizeof(Splash_s));
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if (splashes_list == NULL)
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break;
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Splash_s *current_splash = &(*splashes_list)[*splash_count-1];
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memset(current_splash, 0, sizeof(Splash_s));
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u16 splash_path[0x106] = {0};
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struacat(splash_path, SPLASHES_PATH);
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strucat(splash_path, entry.name);
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u16 top_path[0x106] = {0};
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memcpy(top_path, splash_path, 0x106);
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struacat(top_path, "/splash.bin");
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u16 bottom_path[0x106] = {0};
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memcpy(bottom_path, splash_path, 0x106);
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struacat(bottom_path, "/splashbottom.bin");
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char *temp_buf = NULL;
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u32 bytes = file_to_buf(fsMakePath(PATH_UTF16, top_path), ArchiveSD, &temp_buf);
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if (!bytes)
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{
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memset(top_path, 0, 0x106);
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}
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free(temp_buf);
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temp_buf = NULL;
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bytes = file_to_buf(fsMakePath(PATH_UTF16, bottom_path), ArchiveSD, &temp_buf);
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if (!bytes)
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{
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memset(bottom_path, 0, 0x106);
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}
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free(temp_buf);
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memcpy(current_splash->name, entry.name, 0x106);
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memcpy(current_splash->top_path, top_path, 0x106);
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memcpy(current_splash->bottom_path, bottom_path, 0x106);
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}
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FSDIR_Close(dir_handle);
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return res;
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}
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void splash_install(Splash_s splash_to_install)
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{
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char *screen_buf;
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u32 size = file_to_buf(fsMakePath(PATH_UTF16, splash_to_install.top_path), ArchiveSD, &screen_buf);
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if (size)
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{
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buf_to_file(size, "/luma/splash.bin", ArchiveSD, screen_buf);
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free(screen_buf);
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}
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size = file_to_buf(fsMakePath(PATH_UTF16, splash_to_install.bottom_path), ArchiveSD, &screen_buf);
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if (size)
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{
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buf_to_file(size, "/luma/splashbottom.bin", ArchiveSD, screen_buf);
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free(screen_buf);
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}
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}
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