fix shuffle brick (#134)
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@@ -313,7 +313,7 @@ void draw_interface(Entry_List_s* list, Instructions_s instructions)
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switch(current_mode)
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{
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case MODE_THEMES:
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pp2d_draw_textf(7, 3, 0.6, 0.6, list->shuffle_count <= 10 ? COLOR_WHITE : COLOR_RED, "Shuffle: %i/10", list->shuffle_count);
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pp2d_draw_textf(7, 3, 0.6, 0.6, list->shuffle_count <= 10 && list->shuffle_count >= 2 ? COLOR_WHITE : COLOR_RED, "Shuffle: %i/10", list->shuffle_count);
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pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 320-120, 0, COLOR_WHITE);
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break;
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default:
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