Performance Improvements
Pass theme list & its entries around by reference rather than copying them. Fix bug in async icon loading that caused icons to be loaded multiple times. Original PR by @LiquidFenrir
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include/entries_list.h
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106
include/entries_list.h
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/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef ENTRIES_LIST_H
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#define ENTRIES_LIST_H
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#include "common.h"
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#include <jansson.h>
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typedef enum {
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SORT_NONE,
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SORT_NAME,
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SORT_AUTHOR,
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SORT_PATH,
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} SortMode;
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typedef struct {
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u16 path[0x106];
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bool is_zip;
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bool in_shuffle;
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bool no_bgm_shuffle;
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bool installed;
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u32 placeholder_color; // doubles as not-info-loaded when == 0
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json_int_t tp_download_id;
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u16 name[0x41];
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u16 desc[0x81];
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u16 author[0x41];
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} Entry_s;
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typedef struct {
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Tex3DS_SubTexture subtex;
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u16 x, y;
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} Entry_Icon_s;
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typedef struct {
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Entry_s * entries;
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int entries_count;
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int entries_capacity;
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C3D_Tex icons_texture;
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Entry_Icon_s * icons_info;
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int previous_scroll;
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int scroll;
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int previous_selected;
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int selected_entry;
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int shuffle_count;
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EntryMode mode;
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int entries_per_screen_v; // rows of entries on 1 screen
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int entries_per_screen_h; // columns of entries on 1 screen
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int entries_loaded; // amount of entries on 1 screen
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int entry_size; // size in pixels of an entry icon
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SortMode current_sort;
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json_int_t tp_current_page;
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json_int_t tp_page_count;
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char * tp_search;
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const char * loading_path;
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} Entry_List_s;
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void sort_by_name(Entry_List_s * list);
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void sort_by_author(Entry_List_s * list);
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void sort_by_filename(Entry_List_s * list);
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void delete_entry(Entry_s * entry, bool is_file);
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// assumes list has been memset to 0
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typedef enum InstallType_e InstallType;
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Result load_entries(const char * loading_path, Entry_List_s * list, const InstallType loading_screen);
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u32 load_data(const char * filename, const Entry_s * entry, char ** buf);
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C2D_Image get_icon_at(Entry_List_s * list, size_t index);
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// assumes list doesn't have any elements yet
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void list_init_capacity(Entry_List_s * list, const int init_capacity);
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// assumes list has been inited with a non zero capacity
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ssize_t list_add_entry(Entry_List_s * list);
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#endif
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