Performance Improvements
Pass theme list & its entries around by reference rather than copying them. Fix bug in async icon loading that caused icons to be loaded multiple times. Original PR by @LiquidFenrir
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@@ -28,6 +28,7 @@
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#define LOADING_H
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#include "common.h"
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#include "entries_list.h"
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#include "music.h"
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#include <jansson.h>
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@@ -45,14 +46,6 @@ enum ICON_IDS_OFFSET {
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ICONS_OFFSET_AMOUNT,
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};
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typedef enum {
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SORT_NONE,
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SORT_NAME,
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SORT_AUTHOR,
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SORT_PATH,
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} SortMode;
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typedef struct {
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u8 _padding1[4 + 2 + 2];
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@@ -61,76 +54,26 @@ typedef struct {
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u16 author[0x40];
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u8 _padding2[0x2000 - 0x200 + 0x30 + 0x8];
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u16 small_icon[24*24];
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u16 small_icon[24 * 24];
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u16 big_icon[48*48];
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u16 big_icon[48 * 48];
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} Icon_s;
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typedef struct {
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u16 name[0x41];
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u16 desc[0x81];
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u16 author[0x41];
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u32 placeholder_color;
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u16 path[0x106];
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bool is_zip;
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bool in_shuffle;
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bool no_bgm_shuffle;
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bool installed;
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json_int_t tp_download_id;
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} Entry_s;
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typedef struct {
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Entry_s * entries;
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int entries_count;
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C2D_Image ** icons;
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int previous_scroll;
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int scroll;
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int previous_selected;
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int selected_entry;
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int shuffle_count;
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EntryMode mode;
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int entries_per_screen_v;
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int entries_per_screen_h;
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int entries_loaded;
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int entry_size;
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SortMode current_sort;
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json_int_t tp_current_page;
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json_int_t tp_page_count;
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char * tp_search;
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} Entry_List_s;
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typedef struct {
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void ** thread_arg;
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volatile bool run_thread;
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} Thread_Arg_s;
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C2D_Image * loadTextureIcon(Icon_s *icon);
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void parse_smdh(Icon_s *icon, Entry_s * entry, const u16 * fallback_name);
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void copy_texture_data(C3D_Tex * texture, const u16 * src, const Entry_Icon_s * current_icon);
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void parse_smdh(Icon_s * icon, Entry_s * entry, const u16 * fallback_name);
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void sort_by_name(Entry_List_s * list);
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void sort_by_author(Entry_List_s * list);
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void sort_by_filename(Entry_List_s * list);
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void delete_entry(Entry_s * entry, bool is_file);
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Result load_entries(const char * loading_path, Entry_List_s * list);
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bool load_preview_from_buffer(char * row_pointers, u32 size, C2D_Image * preview_image, int * preview_offset);
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bool load_preview(Entry_List_s list, C2D_Image * preview_image, int * preview_offset);
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bool load_preview(const Entry_List_s * list, C2D_Image * preview_image, int * preview_offset);
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void free_preview(C2D_Image preview_image);
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Result load_audio(Entry_s, audio_s *);
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Result load_audio(const Entry_s *, audio_s *);
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void load_icons_first(Entry_List_s * current_list, bool silent);
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void handle_scrolling(Entry_List_s * list);
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void load_icons_thread(void * void_arg);
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u32 load_data(char * filename, Entry_s entry, char ** buf);
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#endif
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