Performance Improvements
Pass theme list & its entries around by reference rather than copying them. Fix bug in async icon loading that caused icons to be loaded multiple times. Original PR by @LiquidFenrir
This commit is contained in:
304
source/loading.c
304
source/loading.c
@@ -33,194 +33,48 @@
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#include <png.h>
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void delete_entry(Entry_s * entry, bool is_file)
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void copy_texture_data(C3D_Tex * texture, const u16 * src, const Entry_Icon_s * current_icon)
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{
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if(is_file)
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FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_UTF16, entry->path));
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else
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FSUSER_DeleteDirectoryRecursively(ArchiveSD, fsMakePath(PATH_UTF16, entry->path));
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}
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u32 load_data(char * filename, Entry_s entry, char ** buf)
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{
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if(entry.is_zip)
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{
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return zip_file_to_buf(filename+1, entry.path, buf); //the first character will always be '/' because of the other case
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}
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else
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{
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u16 path[0x106] = {0};
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strucat(path, entry.path);
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struacat(path, filename);
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return file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, buf);
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}
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}
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// Function taken and adapted from https://github.com/BernardoGiordano/Checkpoint/blob/master/3ds/source/title.cpp
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C2D_Image * loadTextureIcon(Icon_s *icon)
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{
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if(icon == NULL)
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return NULL;
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C2D_Image * image = calloc(1, sizeof(C2D_Image));
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C3D_Tex* tex = malloc(sizeof(C3D_Tex));
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static const Tex3DS_SubTexture subt3x = { 48, 48, 0.0f, 48/64.0f, 48/64.0f, 0.0f };
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image->tex = tex;
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image->subtex = &subt3x;
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C3D_TexInit(image->tex, 64, 64, GPU_RGB565);
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u16* dest = (u16*)image->tex->data + (64-48)*64;
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u16* src = icon->big_icon;
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// pointer to rgb565, offset by the number of rows and columns specified by current_icon
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// (reminder that this is z order curve storage)
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u16 * dest = ((u16 *)texture->data) + (current_icon->y * texture->width) + (current_icon->x * 8);
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for (int j = 0; j < 48; j += 8)
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{
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memcpy(dest, src, 48*8*sizeof(u16));
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src += 48*8;
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dest += 64*8;
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memcpy(dest, src, 48 * 8 * sizeof(u16));
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src += 48 * 8;
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dest += texture->width * 8;
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}
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return image;
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GSPGPU_InvalidateDataCache(texture->data, texture->size);
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}
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void parse_smdh(Icon_s *icon, Entry_s * entry, const u16 * fallback_name)
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void parse_smdh(Icon_s * icon, Entry_s * entry, const u16 * fallback_name)
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{
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if(icon == NULL)
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{
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memcpy(entry->name, fallback_name, 0x80);
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utf8_to_utf16(entry->desc, (u8*)"No description", 0x100);
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utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80);
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utf8_to_utf16(entry->desc, (u8 *)"No description", 0x100);
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utf8_to_utf16(entry->author, (u8 *)"Unknown author", 0x80);
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entry->placeholder_color = C2D_Color32(rand() % 255, rand() % 255, rand() % 255, 255);
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return;
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}
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memcpy(entry->name, icon->name, 0x40*sizeof(u16));
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memcpy(entry->desc, icon->desc, 0x80*sizeof(u16));
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memcpy(entry->author, icon->author, 0x40*sizeof(u16));
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memcpy(entry->name, icon->name, 0x40 * sizeof(u16));
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memcpy(entry->desc, icon->desc, 0x80 * sizeof(u16));
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memcpy(entry->author, icon->author, 0x40 * sizeof(u16));
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entry->placeholder_color = 0;
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}
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static C2D_Image * load_entry_icon(Entry_s entry)
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static Icon_s * load_entry_icon(const Entry_s * entry)
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{
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char *info_buffer = NULL;
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u64 size = load_data("/info.smdh", entry, &info_buffer);
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if(!size) return NULL;
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Icon_s * smdh = (Icon_s *)info_buffer;
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C2D_Image* out = loadTextureIcon(smdh);
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free(info_buffer);
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return out;
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}
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typedef int (*sort_comparator)(const void *, const void *);
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static int compare_entries_by_name(const void * a, const void * b)
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{
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Entry_s *entry_a = (Entry_s *)a;
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Entry_s *entry_b = (Entry_s *)b;
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return memcmp(entry_a->name, entry_b->name, 0x40*sizeof(u16));
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}
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static int compare_entries_by_author(const void * a, const void * b)
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{
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Entry_s *entry_a = (Entry_s *)a;
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Entry_s *entry_b = (Entry_s *)b;
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return memcmp(entry_a->author, entry_b->author, 0x40*sizeof(u16));
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}
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static int compare_entries_by_filename(const void * a, const void * b)
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{
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Entry_s *entry_a = (Entry_s *)a;
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Entry_s *entry_b = (Entry_s *)b;
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return memcmp(entry_a->path, entry_b->path, 0x106*sizeof(u16));
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}
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static void sort_list(Entry_List_s * list, sort_comparator compare_entries)
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{
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if(list->entries != NULL && list->entries != NULL)
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qsort(list->entries, list->entries_count, sizeof(Entry_s), compare_entries); //alphabet sort
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}
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void sort_by_name(Entry_List_s * list)
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{
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sort_list(list, compare_entries_by_name);
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list->current_sort = SORT_NAME;
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}
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void sort_by_author(Entry_List_s * list)
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{
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sort_list(list, compare_entries_by_author);
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list->current_sort = SORT_AUTHOR;
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}
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void sort_by_filename(Entry_List_s * list)
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{
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sort_list(list, compare_entries_by_filename);
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list->current_sort = SORT_PATH;
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}
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Result load_entries(const char * loading_path, Entry_List_s * list)
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{
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Handle dir_handle;
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Result res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, loading_path));
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if(R_FAILED(res))
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char * info_buffer = NULL;
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u32 size = load_data("/info.smdh", entry, &info_buffer);
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if(size != sizeof(Icon_s))
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{
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DEBUG("Failed to open folder: %s\n", loading_path);
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return res;
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free(info_buffer);
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return NULL;
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}
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u32 entries_read = 1;
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while(entries_read)
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{
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FS_DirectoryEntry dir_entry = {0};
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res = FSDIR_Read(dir_handle, &entries_read, 1, &dir_entry);
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if(R_FAILED(res) || entries_read == 0)
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break;
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if(!(dir_entry.attributes & FS_ATTRIBUTE_DIRECTORY) && strcmp(dir_entry.shortExt, "ZIP"))
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continue;
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u16 path[0x106] = {0};
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struacat(path, loading_path);
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strucat(path, dir_entry.name);
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char * buf = NULL;
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if (!strcmp(dir_entry.shortExt, "ZIP"))
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{
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zip_file_to_buf("info.smdh", path, &buf);
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}
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else
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{
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const ssize_t len = strulen(path, 0x106);
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struacat(path, "/info.smdh");
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file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &buf);
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memset(&path[len], 0, (0x106 - len) * sizeof(u16));
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}
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list->entries_count++;
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Entry_s * new_list = realloc(list->entries, list->entries_count * sizeof(Entry_s));
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if(new_list == NULL)
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{
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// out of memory: still allow use of currently loaded entries.
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// Many things might die, depending on the heap layout after
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list->entries_count--;
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free(buf);
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break;
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}
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else
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list->entries = new_list;
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Entry_s * current_entry = &(list->entries[list->entries_count-1]);
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memset(current_entry, 0, sizeof(Entry_s));
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parse_smdh((Icon_s *)buf, current_entry, dir_entry.name);
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free(buf);
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memcpy(current_entry->path, path, 0x106 * sizeof(u16));
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current_entry->is_zip = !strcmp(dir_entry.shortExt, "ZIP");
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}
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FSDIR_Close(dir_handle);
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return res;
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return (Icon_s *)info_buffer;
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}
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void load_icons_first(Entry_List_s * list, bool silent)
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@@ -232,7 +86,7 @@ void load_icons_first(Entry_List_s * list, bool silent)
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int starti = 0, endi = 0;
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if(list->entries_count <= list->entries_loaded*ICONS_OFFSET_AMOUNT)
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if(list->entries_count <= list->entries_loaded * ICONS_OFFSET_AMOUNT)
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{
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DEBUG("small load\n");
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// if the list is one that doesnt need swapping, load everything at once
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@@ -242,40 +96,44 @@ void load_icons_first(Entry_List_s * list, bool silent)
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{
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DEBUG("extended load\n");
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// otherwise, load around to prepare for swapping
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starti = list->scroll - list->entries_loaded*ICONS_VISIBLE;
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endi = starti + list->entries_loaded*ICONS_OFFSET_AMOUNT;
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starti = list->scroll - list->entries_loaded * ICONS_VISIBLE;
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endi = starti + list->entries_loaded * ICONS_OFFSET_AMOUNT;
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}
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list->icons = calloc(endi-starti, sizeof(C2D_Image*));
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C2D_Image ** icons = list->icons;
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for(int i = starti; i < endi; i++)
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for(int entry_i = starti, icon_i = 0; entry_i < endi; ++entry_i, ++icon_i)
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{
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if(!silent)
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draw_loading_bar(i - starti, endi-starti, INSTALL_LOADING_ICONS);
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draw_loading_bar(icon_i, endi-starti, INSTALL_LOADING_ICONS);
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int offset = i;
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int offset = entry_i;
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if(offset < 0)
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offset += list->entries_count;
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if(offset >= list->entries_count)
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offset -= list->entries_count;
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Entry_s current_entry = list->entries[offset];
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icons[i-starti] = load_entry_icon(current_entry);
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Entry_s * const current_entry = &list->entries[offset];
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Icon_s * const smdh = load_entry_icon(current_entry);
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if(smdh != NULL)
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{
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if(current_entry->placeholder_color == 0)
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parse_smdh(smdh, current_entry, current_entry->path + strlen(list->loading_path));
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copy_texture_data(&list->icons_texture, smdh->big_icon, &list->icons_info[icon_i]);
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free(smdh);
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}
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}
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}
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static void reverse(C2D_Image * a[], int sz) {
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static void reverse(Entry_Icon_s a[], int sz) {
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int i, j;
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Entry_Icon_s tmp;
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for (i = 0, j = sz; i < j; i++, j--) {
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C2D_Image * tmp = a[i];
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a[i] = a[j];
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a[j] = tmp;
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memcpy(&tmp, &a[i], sizeof(Entry_Icon_s));
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memcpy(&a[i], &a[j], sizeof(Entry_Icon_s));
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memcpy(&a[j], &tmp, sizeof(Entry_Icon_s));
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}
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}
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static void rotate(C2D_Image * array[], int size, int amt) {
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static void rotate(Entry_Icon_s array[], int size, int amt) {
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if (amt < 0)
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amt = size + amt;
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reverse(array, size-amt-1);
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@@ -293,11 +151,11 @@ void handle_scrolling(Entry_List_s * list)
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{
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int change = 0;
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if(list->entries_count > list->entries_loaded*2 && list->previous_scroll < list->entries_loaded && list->selected_entry >= list->entries_count - list->entries_loaded)
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if(list->entries_count > list->entries_loaded * 2 && list->previous_scroll < list->entries_loaded && list->selected_entry >= list->entries_count - list->entries_loaded)
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{
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list->scroll = list->entries_count - list->entries_loaded;
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}
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else if(list->entries_count > list->entries_loaded*2 && list->selected_entry < list->entries_loaded && list->previous_selected >= list->entries_count - list->entries_loaded)
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else if(list->entries_count > list->entries_loaded * 2 && list->selected_entry < list->entries_loaded && list->previous_selected >= list->entries_count - list->entries_loaded)
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{
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list->scroll = 0;
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}
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@@ -341,13 +199,13 @@ static bool load_icons(Entry_List_s * current_list, Handle mutex)
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handle_scrolling(current_list);
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if(current_list->entries_count <= current_list->entries_loaded*ICONS_OFFSET_AMOUNT || current_list->previous_scroll == current_list->scroll)
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if(current_list->entries_count <= current_list->entries_loaded * ICONS_OFFSET_AMOUNT || current_list->previous_scroll == current_list->scroll)
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return false; // return if the list is one that doesnt need swapping, or if nothing changed
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#define SIGN(x) (x > 0 ? 1 : ((x < 0) ? -1 : 0))
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int delta = current_list->scroll - current_list->previous_scroll;
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if(abs(delta) >= current_list->entries_count - current_list->entries_loaded*(ICONS_OFFSET_AMOUNT-1))
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if(abs(delta) >= current_list->entries_count - current_list->entries_loaded * (ICONS_OFFSET_AMOUNT-1))
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delta = -SIGN(delta) * (current_list->entries_count - abs(delta));
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int starti = current_list->scroll;
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@@ -360,28 +218,28 @@ static bool load_icons(Entry_List_s * current_list, Handle mutex)
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}
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int ctr = 0;
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Entry_s ** entries = calloc(abs(delta), sizeof(Entry_s *));
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int * indexes = calloc(abs(delta), sizeof(int));
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Entry_s ** const entries = calloc(abs(delta), sizeof(Entry_s *));
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int * const indexes = calloc(abs(delta), sizeof(int));
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bool released = false;
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C2D_Image ** icons = current_list->icons;
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Entry_Icon_s * const icons = current_list->icons_info;
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for(int i = starti; i != endi; i++, ctr++)
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{
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int index = 0;
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int offset = i;
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rotate(icons, ICONS_OFFSET_AMOUNT*current_list->entries_loaded, -1*SIGN(delta));
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rotate(icons, ICONS_OFFSET_AMOUNT * current_list->entries_loaded, -SIGN(delta));
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if(delta > 0)
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{
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index = current_list->entries_loaded*ICONS_OFFSET_AMOUNT - delta + i - starti;
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offset += current_list->entries_loaded*ICONS_UNDER - delta;
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index = current_list->entries_loaded * ICONS_OFFSET_AMOUNT - delta + i - starti;
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offset += current_list->entries_loaded * ICONS_UNDER - delta;
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}
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else
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{
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index = 0 - delta - 1 + i - starti;
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offset -= current_list->entries_loaded*ICONS_VISIBLE;
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offset -= current_list->entries_loaded * ICONS_VISIBLE;
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i -= 2; //i-- twice to counter the i++, needed only for this case
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}
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@@ -396,7 +254,7 @@ static bool load_icons(Entry_List_s * current_list, Handle mutex)
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#undef SIGN
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if(abs(delta) < 4)
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if(abs(delta) <= current_list->entries_loaded)
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{
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svcReleaseMutex(mutex);
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released = true;
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@@ -407,19 +265,19 @@ static bool load_icons(Entry_List_s * current_list, Handle mutex)
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endi = abs(delta);
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for(int i = starti; i < endi; i++)
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{
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Entry_s * current_entry = entries[i];
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int index = indexes[i];
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Entry_s * const current_entry = entries[i];
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const int index = indexes[i];
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const Entry_Icon_s * const current_icon = &icons[index];
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C2D_Image * image = icons[index];
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if (icons[index] != NULL)
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Icon_s * const smdh = load_entry_icon(current_entry);
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if(smdh != NULL)
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{
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C3D_TexDelete(image->tex);
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free(image->tex);
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free(image);
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if(current_entry->placeholder_color == 0)
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parse_smdh(smdh, current_entry, current_entry->path + strlen(current_list->loading_path));
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copy_texture_data(¤t_list->icons_texture, smdh->big_icon, current_icon);
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free(smdh);
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}
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icons[index] = load_entry_icon(*current_entry);
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if(!released && i > endi/2)
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{
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svcReleaseMutex(mutex);
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@@ -439,15 +297,13 @@ void load_icons_thread(void * void_arg)
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{
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Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
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Handle mutex = *(Handle *)arg->thread_arg[1];
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do
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{
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do {
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svcWaitSynchronization(mutex, U64_MAX);
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volatile Entry_List_s * current_list = *(volatile Entry_List_s **)arg->thread_arg[0];
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bool released = load_icons((Entry_List_s *)current_list, mutex);
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Entry_List_s * const current_list = *(Entry_List_s ** volatile)arg->thread_arg[0];
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const bool released = load_icons(current_list, mutex);
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if(!released)
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svcReleaseMutex(mutex);
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}
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while(arg->run_thread);
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} while(arg->run_thread);
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}
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bool load_preview_from_buffer(char * row_pointers, u32 size, C2D_Image * preview_image, int * preview_offset)
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@@ -457,7 +313,7 @@ bool load_preview_from_buffer(char * row_pointers, u32 size, C2D_Image * preview
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free_preview(*preview_image);
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C3D_Tex* tex = malloc(sizeof(C3D_Tex));
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C3D_Tex * tex = malloc(sizeof(C3D_Tex));
|
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preview_image->tex = tex;
|
||||
|
||||
Tex3DS_SubTexture * subt3x = malloc(sizeof(Tex3DS_SubTexture));
|
||||
@@ -489,16 +345,16 @@ bool load_preview_from_buffer(char * row_pointers, u32 size, C2D_Image * preview
|
||||
}
|
||||
|
||||
static u16 previous_path_preview[0x106] = {0};
|
||||
bool load_preview(Entry_List_s list, C2D_Image * preview_image, int * preview_offset)
|
||||
bool load_preview(const Entry_List_s * list, C2D_Image * preview_image, int * preview_offset)
|
||||
{
|
||||
if(list.entries == NULL) return false;
|
||||
if(list->entries == NULL) return false;
|
||||
|
||||
Entry_s entry = list.entries[list.selected_entry];
|
||||
const Entry_s * entry = &list->entries[list->selected_entry];
|
||||
|
||||
if(!memcmp(&previous_path_preview, &entry.path, 0x106*sizeof(u16))) return true;
|
||||
if(!memcmp(&previous_path_preview, &entry->path, 0x106 * sizeof(u16))) return true;
|
||||
|
||||
char *preview_buffer = NULL;
|
||||
u64 size = load_data("/preview.png", entry, &preview_buffer);
|
||||
char * preview_buffer = NULL;
|
||||
u32 size = load_data("/preview.png", entry, &preview_buffer);
|
||||
|
||||
if(size)
|
||||
{
|
||||
@@ -567,7 +423,7 @@ bool load_preview(Entry_List_s list, C2D_Image * preview_image, int * preview_of
|
||||
if(ret)
|
||||
{
|
||||
// mark the new preview as loaded for optimisation
|
||||
memcpy(&previous_path_preview, &entry.path, 0x106*sizeof(u16));
|
||||
memcpy(&previous_path_preview, &entry->path, 0x106 * sizeof(u16));
|
||||
}
|
||||
|
||||
return ret;
|
||||
@@ -578,11 +434,11 @@ void free_preview(C2D_Image preview)
|
||||
if(preview.tex)
|
||||
C3D_TexDelete(preview.tex);
|
||||
free(preview.tex);
|
||||
free((Tex3DS_SubTexture*)preview.subtex);
|
||||
free((Tex3DS_SubTexture *)preview.subtex);
|
||||
}
|
||||
|
||||
// Initialize the audio struct
|
||||
Result load_audio(Entry_s entry, audio_s *audio)
|
||||
Result load_audio(const Entry_s * entry, audio_s * audio)
|
||||
{
|
||||
audio->filesize = load_data("/bgm.ogg", entry, &audio->filebuf);
|
||||
if (audio->filesize == 0) {
|
||||
@@ -596,7 +452,7 @@ Result load_audio(Entry_s entry, audio_s *audio)
|
||||
ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
|
||||
ndspChnSetMix(0, audio->mix); // See mix comment above
|
||||
|
||||
FILE *file = fmemopen(audio->filebuf, audio->filesize, "rb");
|
||||
FILE * file = fmemopen(audio->filebuf, audio->filesize, "rb");
|
||||
DEBUG("<load_audio> Filesize: %ld\n", audio->filesize);
|
||||
if(file != NULL)
|
||||
{
|
||||
@@ -610,7 +466,7 @@ Result load_audio(Entry_s entry, audio_s *audio)
|
||||
return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA);
|
||||
}
|
||||
|
||||
vorbis_info *vi = ov_info(&audio->vf, -1);
|
||||
vorbis_info * vi = ov_info(&audio->vf, -1);
|
||||
ndspChnSetRate(0, vi->rate);// Set sample rate to what's read from the ogg file
|
||||
if (vi->channels == 2) {
|
||||
DEBUG("<load_audio> Using stereo\n");
|
||||
|
||||
Reference in New Issue
Block a user