Performance Improvements
Pass theme list & its entries around by reference rather than copying them. Fix bug in async icon loading that caused icons to be loaded multiple times. Original PR by @LiquidFenrir
This commit is contained in:
119
source/main.c
119
source/main.c
@@ -48,8 +48,8 @@ static Thread_Arg_s iconLoadingThread_arg = {0};
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static Handle update_icons_mutex;
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static bool released = false;
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static Thread installCheckThreads[MODE_AMOUNT] = {0};
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static Thread_Arg_s installCheckThreads_arg[MODE_AMOUNT] = {0};
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static Thread install_check_threads[MODE_AMOUNT] = {0};
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static Thread_Arg_s install_check_threads_arg[MODE_AMOUNT] = {0};
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static Entry_List_s lists[MODE_AMOUNT] = {0};
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@@ -108,13 +108,16 @@ static void stop_install_check(void)
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{
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for(int i = 0; i < MODE_AMOUNT; i++)
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{
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installCheckThreads_arg[i].run_thread = false;
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install_check_threads_arg[i].run_thread = false;
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}
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for(int i = 0; i < MODE_AMOUNT; i++)
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{
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threadJoin(installCheckThreads[i], U64_MAX);
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threadFree(installCheckThreads[i]);
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installCheckThreads[i] = NULL;
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if(install_check_threads[i] == NULL)
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continue;
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threadJoin(install_check_threads[i], U64_MAX);
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threadFree(install_check_threads[i]);
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install_check_threads[i] = NULL;
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}
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}
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@@ -132,30 +135,14 @@ static void exit_thread(void)
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}
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}
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static void free_icons(Entry_List_s * list)
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{
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int amount = list->entries_count;
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if(list->entries_count > list->entries_loaded*ICONS_OFFSET_AMOUNT)
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amount = list->entries_loaded*ICONS_OFFSET_AMOUNT;
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for(int i = 0; i < amount; i++)
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{
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if (list->icons[i] == NULL) continue;
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C3D_TexDelete(list->icons[i]->tex);
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free(list->icons[i]->tex);
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free(list->icons[i]);
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}
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free(list->icons);
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list->icons = NULL;
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}
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void free_lists(void)
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{
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stop_install_check();
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for(int i = 0; i < MODE_AMOUNT; i++)
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{
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Entry_List_s * current_list = &lists[i];
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free_icons(current_list);
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Entry_List_s * const current_list = &lists[i];
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C3D_TexDelete(¤t_list->icons_texture);
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free(current_list->icons_info);
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free(current_list->entries);
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memset(current_list, 0, sizeof(Entry_List_s));
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}
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@@ -195,6 +182,18 @@ static void start_thread(void)
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}
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}
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static u32 next_or_equal_power_of_2(u32 v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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static void load_lists(Entry_List_s * lists)
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{
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free_lists();
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@@ -208,37 +207,69 @@ static void load_lists(Entry_List_s * lists)
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draw_install(loading_screen);
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Entry_List_s * current_list = &lists[i];
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Entry_List_s * const current_list = &lists[i];
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current_list->mode = i;
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current_list->entries_per_screen_v = entries_per_screen_v[i];
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current_list->entries_per_screen_h = 1;
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current_list->entries_loaded = current_list->entries_per_screen_v * current_list->entries_per_screen_h;
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current_list->entry_size = entry_size[i];
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Result res = load_entries(main_paths[i], current_list);
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const int x_component = max(current_list->entries_per_screen_h, current_list->entries_per_screen_v);
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const int y_component = min(current_list->entries_per_screen_h, current_list->entries_per_screen_v);
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// A texture must have power of 2 dimensions (not necessarily the same)
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// so, get the power of two greater than or equal to:
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// - the size of the largest length (row or column) of icons for the width
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// - the size of all of those lengths to fit the total for the height
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C3D_TexInit(¤t_list->icons_texture,
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next_or_equal_power_of_2(x_component * current_list->entry_size),
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next_or_equal_power_of_2(y_component * current_list->entry_size * ICONS_OFFSET_AMOUNT),
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GPU_RGB565);
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C3D_TexSetFilter(¤t_list->icons_texture, GPU_NEAREST, GPU_NEAREST);
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const float inv_width = 1.0f / current_list->icons_texture.width;
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const float inv_height = 1.0f / current_list->icons_texture.height;
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current_list->icons_info = (Entry_Icon_s *)calloc(x_component * y_component * ICONS_OFFSET_AMOUNT, sizeof(Entry_Icon_s));
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for(int j = 0; j < y_component * ICONS_OFFSET_AMOUNT; ++j)
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{
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const int index = j * x_component;
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for(int h = 0; h < x_component; ++h)
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{
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Entry_Icon_s * const icon_info = ¤t_list->icons_info[index + h];
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icon_info->x = h * current_list->entry_size;
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icon_info->y = j * current_list->entry_size;
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icon_info->subtex.width = current_list->entry_size;
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icon_info->subtex.height = current_list->entry_size;
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icon_info->subtex.left = icon_info->x * inv_width;
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icon_info->subtex.top = 1.0f - (icon_info->y * inv_height);
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icon_info->subtex.right = icon_info->subtex.left + (icon_info->subtex.width * inv_width);
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icon_info->subtex.bottom = icon_info->subtex.top - (icon_info->subtex.height * inv_height);
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}
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}
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Result res = load_entries(main_paths[i], current_list, loading_screen);
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if(R_SUCCEEDED(res))
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{
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if(current_list->entries_count > current_list->entries_loaded*ICONS_OFFSET_AMOUNT)
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if(current_list->entries_count > current_list->entries_loaded * ICONS_OFFSET_AMOUNT)
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iconLoadingThread_arg.run_thread = true;
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sort_by_name(current_list);
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DEBUG("total: %i\n", current_list->entries_count);
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load_icons_first(current_list, false);
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sort_by_name(current_list);
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void (*install_check_function)(void*) = NULL;
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void (*install_check_function)(void *) = NULL;
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if(i == MODE_THEMES)
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install_check_function = themes_check_installed;
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else if(i == MODE_SPLASHES)
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install_check_function = splash_check_installed;
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Thread_Arg_s * current_arg = &installCheckThreads_arg[i];
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Thread_Arg_s * current_arg = &install_check_threads_arg[i];
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current_arg->run_thread = true;
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current_arg->thread_arg = (void**)current_list;
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current_arg->thread_arg = (void **)current_list;
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if(install_check_function != NULL)
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{
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installCheckThreads[i] = threadCreate(install_check_function, current_arg, __stacksize__, 0x3f, -2, false);
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install_check_threads[i] = threadCreate(install_check_function, current_arg, __stacksize__, 0x3f, -2, false);
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svcSleepThread(1e8);
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}
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}
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@@ -246,11 +277,11 @@ static void load_lists(Entry_List_s * lists)
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start_thread();
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}
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static SwkbdCallbackResult jump_menu_callback(void* entries_count, const char** ppMessage, const char* text, size_t textlen)
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static SwkbdCallbackResult jump_menu_callback(void * entries_count, const char ** ppMessage, const char * text, size_t textlen)
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{
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(void)textlen;
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int typed_value = atoi(text);
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if(typed_value > *(int*)entries_count)
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if(typed_value > *(int *)entries_count)
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{
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*ppMessage = "The new position has to be\nsmaller or equal to the\nnumber of entries!";
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return SWKBD_CALLBACK_CONTINUE;
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@@ -505,7 +536,7 @@ int main(void)
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toggle_preview:
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if(!preview_mode)
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{
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preview_mode = load_preview(*current_list, &preview, &preview_offset);
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preview_mode = load_preview(current_list, &preview, &preview_offset);
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if(preview_mode)
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{
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end_frame();
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@@ -514,7 +545,7 @@ int main(void)
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if(current_mode == MODE_THEMES && dspfirm)
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{
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audio = calloc(1, sizeof(audio_s));
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Result r = load_audio(current_list->entries[current_list->selected_entry], audio);
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Result r = load_audio(¤t_list->entries[current_list->selected_entry], audio);
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if (R_SUCCEEDED(r)) play_audio(audio);
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else audio = NULL;
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}
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@@ -557,7 +588,7 @@ int main(void)
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{
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aptSetHomeAllowed(false);
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draw_install(INSTALL_BGM);
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if(R_SUCCEEDED(bgm_install(*current_entry)))
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if(R_SUCCEEDED(bgm_install(current_entry)))
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{
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for(int i = 0; i < current_list->entries_count; i++)
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{
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@@ -574,7 +605,7 @@ int main(void)
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{
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aptSetHomeAllowed(false);
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draw_install(INSTALL_SINGLE);
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if(R_SUCCEEDED(theme_install(*current_entry)))
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if(R_SUCCEEDED(theme_install(current_entry)))
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{
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for(int i = 0; i < current_list->entries_count; i++)
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{
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@@ -591,7 +622,7 @@ int main(void)
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{
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aptSetHomeAllowed(false);
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draw_install(INSTALL_NO_BGM);
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if(R_SUCCEEDED(no_bgm_install(*current_entry)))
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if(R_SUCCEEDED(no_bgm_install(current_entry)))
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{
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for(int i = 0; i < current_list->entries_count; i++)
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{
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@@ -618,7 +649,7 @@ int main(void)
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{
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aptSetHomeAllowed(false);
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draw_install(INSTALL_SHUFFLE);
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Result res = shuffle_install(*current_list);
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Result res = shuffle_install(current_list);
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if(R_FAILED(res)) DEBUG("shuffle install result: %lx\n", res);
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else
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{
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@@ -723,7 +754,7 @@ int main(void)
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break;
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case MODE_SPLASHES:
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draw_install(INSTALL_SPLASH);
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splash_install(*current_entry);
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splash_install(current_entry);
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for(int i = 0; i < current_list->entries_count; i++)
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{
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Entry_s * splash = ¤t_list->entries[i];
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@@ -889,7 +920,7 @@ int main(void)
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{
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for(int i = 0; i < current_list->entries_loaded; i++)
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{
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u16 miny = 24 + current_list->entry_size*i;
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u16 miny = 24 + current_list->entry_size * i;
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u16 maxy = miny + current_list->entry_size;
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if(BETWEEN(miny, y, maxy) && current_list->scroll + i < current_list->entries_count)
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{
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