fixing some indentation

This commit is contained in:
ZetaDesigns
2017-09-05 21:37:48 +02:00
parent 539e95253c
commit 5b067cfac0
2 changed files with 24 additions and 24 deletions

View File

@@ -37,8 +37,8 @@ enum Colors {
COLOR_WHITE = RGBA8(255, 255, 255, 255),
COLOR_CURSOR = RGBA8(200, 200, 200, 255),
COLOR_BLACK = RGBA8(0, 0, 0, 255),
COLOR_RED = RGBA8(200, 0, 0, 255),
COLOR_YELLOW = RGBA8(239, 220, 11, 255),
COLOR_RED = RGBA8(200, 0, 0, 255),
COLOR_YELLOW = RGBA8(239, 220, 11, 255),
};
void init_screens(void)
@@ -145,16 +145,16 @@ void draw_base_interface(void)
pp2d_draw_on(GFX_TOP);
}
void throw_error(char* error, int error_type) {
draw_base_interface();
switch (error_type) {
case ERROR:
pp2d_draw_text(70, 120, 0.8, 0.8, COLOR_RED, error);
break;
case WARNING:
pp2d_draw_text(70, 120, 0.8, 0.8, COLOR_YELLOW, error);
break;
}
pp2d_end_draw();
draw_base_interface();
switch (error_type) {
case ERROR:
pp2d_draw_text(70, 120, 0.8, 0.8, COLOR_RED, error);
break;
case WARNING:
pp2d_draw_text(70, 120, 0.8, 0.8, COLOR_YELLOW, error);
break;
}
pp2d_end_draw();
}
void draw_theme_install(int install_type)
{
@@ -220,7 +220,7 @@ void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_t
pp2d_draw_wtext(200, 180, 0.6, 0.6, COLOR_WHITE, L"\uE001 Queue Shuffle");
pp2d_draw_wtext(20, 210, 0.6, 0.6, COLOR_WHITE, L"\uE002 Install BGM");
pp2d_draw_wtext(200, 210, 0.6, 0.6, COLOR_WHITE, L"\uE003 Preview Theme");
pp2d_draw_wtext(130, 120, 0.6, 0.6, COLOR_WHITE, L"\uE005 Scan QRCode");
pp2d_draw_wtext(130, 120, 0.6, 0.6, COLOR_WHITE, L"\uE005 Scan QRCode");
pp2d_draw_on(GFX_BOTTOM);
pp2d_draw_textf(7, 3, 0.6, 0.6, COLOR_WHITE, "Selected: %i/10", shuffle_theme_count);
@@ -316,7 +316,7 @@ void draw_splash_interface(Splash_s *splashes_list, int splash_count, int select
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, "Splash mode");
pp2d_draw_wtext_center(GFX_TOP, 180, 0.7, 0.7, COLOR_WHITE, L"\uE000 Install Splash \uE004 Switch to Themes");
pp2d_draw_wtext_center(GFX_TOP, 210, 0.7, 0.7, COLOR_WHITE, L"\uE002 Delete current Splash");
pp2d_draw_wtext_center(GFX_TOP, 210, 0.7, 0.7, COLOR_WHITE, L"\uE002 Delete current Splash");
pp2d_draw_on(GFX_BOTTOM);
for (int i = 0; i < splash_count; i++) {
if (splash_count <= THEMES_PER_SCREEN)

View File

@@ -122,17 +122,17 @@ int main(void)
}
else if (kDown & KEY_L)
{
splash_mode = !splash_mode;
splash_mode = !splash_mode;
} else if (kDown & KEY_R)
{
if (splash_mode || preview_mode) {
continue;
} else {
qr_mode = !qr_mode;
if (qr_mode) init_qr();
else exit_qr();
continue;
}
if (splash_mode || preview_mode) {
continue;
} else {
qr_mode = !qr_mode;
if (qr_mode) init_qr();
else exit_qr();
continue;
}
}
if (qr_mode) continue;
@@ -291,7 +291,7 @@ int main(void)
else if (kHeld & KEY_CPAD_DOWN)
{
svcSleepThread(100000000);
if (splash_mode)
{
selected_splash++;