Update credits
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# Credits
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The following people contributed to Anemone3DS in some way. Without these people, Anemone3DS wouldn't exist, or wouldn't be as good as it is:
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* [Daedreth](https://github.com/daedreth), who wrote the initial implementation of theme application code and SMDH parsing.
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* [LiquidFenrir](https://github.com/LiquidFenrir), who refactored a lot of my messy GUI code and wrote the image preview from zip code, as well as the icon code.
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* [Sono](https://github.com/MarcuzD), who wrote the BCSTM playback code.
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* [Daedreth](https://github.com/daedreth), who wrote the initial implementation of theme installation code and SMDH parsing.
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* [LiquidFenrir](https://github.com/LiquidFenrir), who refactored a lot of my messy code and has been essential in development.
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* [Kenn (mattkenster)](https://github.com/mattkenster), for designing the GUI, a number of sprites used in the application, and drawing the banner and icon.
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Special thanks go to these people who, while not directly contributing, helped immensely:
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* [Rinnegatamante](https://github.com/Rinnegatamante), whose code served as reference on theme installation.
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* [SteveIce10](https://github.com/SteveIce10), whose QR code in FBI was essential.
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* [BernardoGiordano](https://github.com/BernardoGiordano) for making pp2d, and being super responsive to feature requests and just general help.
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* [yellows8](https://github.com/yellows8) for his home menu extdump tool, which was invaluable in debugging.
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* the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially [Stary2001](https://github.com/Stary2001), [Fenrir](https://github.com/FenrirWolf), and DanielKO).
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