Add libvorbisdec to deps (closes #162)
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@@ -5,7 +5,7 @@ To-do list here: https://trello.com/b/F1YSa1VK
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# Dependencies
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# Dependencies
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* devkitPro, which can be installed following the instructions [here](https://devkitpro.org/wiki/Getting_Started).
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* devkitPro, which can be installed following the instructions [here](https://devkitpro.org/wiki/Getting_Started).
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* zlib, jansson, and libarchive, which can be retrieved from [devkitPro pacman](https://devkitpro.org/viewtopic.php?f=13&t=8702).
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* zlib, jansson, libvorbisidec, and libarchive, which can be retrieved from [devkitPro pacman](https://devkitpro.org/viewtopic.php?f=13&t=8702).
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* A recent build of [makerom](https://github.com/profi200/Project_CTR) and the latest release of [bannertool](https://github.com/Steveice10/bannertool). These must be added to your PATH.
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* A recent build of [makerom](https://github.com/profi200/Project_CTR) and the latest release of [bannertool](https://github.com/Steveice10/bannertool). These must be added to your PATH.
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A 64-bit Windows binary of makerom is available [here](https://hm892.s-ul.eu/U0Irkqih).
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A 64-bit Windows binary of makerom is available [here](https://hm892.s-ul.eu/U0Irkqih).
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* ~~[pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive.~~
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* ~~[pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive.~~
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@@ -30,7 +30,7 @@
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// Play a given audio struct
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// Play a given audio struct
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Result update_audio(audio_s *audio)
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Result update_audio(audio_s *audio)
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{
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{
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long size = BUF_TO_READ - audio->data_read;
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long size = audio->wave_buf[audio->buf_pos].nsamples * 4 - audio->data_read;
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DEBUG("Audio Size: %ld\n", size);
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DEBUG("Audio Size: %ld\n", size);
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if (audio->wave_buf[audio->buf_pos].status == NDSP_WBUF_DONE) // only run if the current selected buffer has already finished playing
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if (audio->wave_buf[audio->buf_pos].status == NDSP_WBUF_DONE) // only run if the current selected buffer has already finished playing
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{
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{
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