Fix another null dereference
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@@ -410,9 +410,12 @@ static bool load_icons(Entry_List_s * current_list, Handle mutex)
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int index = indexes[i];
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C2D_Image * image = icons[index];
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C3D_TexDelete(image->tex);
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free(image->tex);
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free(image);
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if (icons[index] != NULL)
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{
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C3D_TexDelete(image->tex);
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free(image->tex);
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free(image);
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}
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icons[index] = load_entry_icon(*current_entry);
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