Major refactor; see details
* Broke the "prepare" methods up into smaller methods * Removed the usage of linked lists and replaced them with arrays. Given that themes won't be added/removed throughout the execution of the program, we don't need to be able to dynamically add or remove elements to the list. In addition, once you got to ~50 themes, it took about .2 seconds to iterate through the entire list, which, while it may not sound like much, is a huge time sink when you're going through a list. Being able to randomly access any element in the list at the same speed is hugely beneficial. The downside to this is we need to keep track of the number of themes/splashes at all times, and, for splashes, have to do some weird type magic in order to properly iterate over it. However, these negatives are outweighed by the speed improvements.
This commit is contained in:
@@ -1,10 +0,0 @@
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#include <stdlib.h>
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#include "linked_lists.h"
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void add_node(node *current, node *new_node)
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{
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while (current->next != NULL) current = current->next;
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current->next = new_node;
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}
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@@ -1,11 +0,0 @@
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#pragma once
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#include "3ds.h"
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typedef struct
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{
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void *data;
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void *next;
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} node;
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void add_node(node*, node*);
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@@ -16,6 +16,15 @@ int main(void)
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fsInit();
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ptmSysmInit();
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consoleInit(GFX_TOP, NULL);
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prepare_archives();
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unzip_themes();
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int theme_count = get_number_entries("/Themes");
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theme_data **themes_list = calloc(theme_count, sizeof(theme_data));
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prepare_themes(themes_list);
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int splash_count = get_number_entries("/Splashes");
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u16 *splashes_list = calloc(splash_count, PATH_LENGTH);
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prepare_splashes(splashes_list);
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printf("Theme count: %i\nSplash count: %i\n", theme_count, splash_count);
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while (aptMainLoop())
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{
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@@ -23,15 +32,10 @@ int main(void)
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u32 kDown = hidKeysDown();
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if (kDown & KEY_A) {
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node *theme_node = malloc(sizeof(node));
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theme_node->data = NULL;
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theme_node->next = NULL;
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prepareThemes(theme_node);
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node *splashes_node = malloc(sizeof(node));
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splashes_node->data = NULL;
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splashes_node->next = NULL;
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prepare_splashes(splashes_node);
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printf("%li\n", shuffle_install(theme_node));
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for (int iter = 0; iter < splash_count; iter++)
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{
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printu(&splashes_list[iter * PATH_LENGTH/sizeof(u16)]);
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}
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}
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if (kDown & KEY_START)
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{
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@@ -6,9 +6,8 @@
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#include "theme.h"
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#include "unicode.h"
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#include "splashes.h"
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#include "linked_lists.h"
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Result prepare_splashes(node* first_node)
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Result unzip_splashes()
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{
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Handle splashes_dir;
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FSUSER_OpenDirectory(&splashes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"));; // Open up splashes directory
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@@ -42,7 +41,13 @@ Result prepare_splashes(node* first_node)
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}
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}
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FSDIR_Close(splashes_dir);
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}
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Result prepare_splashes(u16* splash_list)
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{
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Handle splashes_dir;
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FSUSER_OpenDirectory(&splashes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"));
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int iter = 0;
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while (true)
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{
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FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
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@@ -52,14 +57,9 @@ Result prepare_splashes(node* first_node)
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{
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if (entry->attributes == 1)
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{
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u16 *splash_path = malloc(533);
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memset(splash_path, 0, 533);
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atow(splash_path, "/Splashes/");
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strucat(splash_path, entry->name);
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node *current_splash = malloc(sizeof(node));
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current_splash->data = splash_path;
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current_splash->next = NULL;
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add_node(first_node, current_splash);
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atow(&splash_list[iter * PATH_LENGTH/sizeof(u16)], "/Splashes/");
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strucat(&splash_list[iter * PATH_LENGTH/sizeof(u16)], entry->name);
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iter++;
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}
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free(entry);
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} else {
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@@ -1,7 +1,9 @@
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#pragma once
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#include "minizip/unzip.h"
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#include "linked_lists.h"
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Result prepare_splashes(node*);
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#define PATH_LENGTH 524
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Result prepare_splashes(u16*);
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Result unzip_splashes();
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Result install_splash(u16 *);
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145
source/theme.c
145
source/theme.c
@@ -6,7 +6,78 @@
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#include "theme.h"
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#include "unicode.h"
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#include "minizip/unzip.h"
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#include "linked_lists.h"
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Result prepare_archives()
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{
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Result retValue;
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FS_Path home;
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FS_Path theme;
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CFGU_SecureInfoGetRegion(®ionCode);
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switch(regionCode)
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{
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case 1:
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archive1 = 0x000002cd;
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archive2 = 0x0000008f;
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break;
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case 2:
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archive1 = 0x000002ce;
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archive2 = 0x00000098;
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break;
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case 3:
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archive1 = 0x000002cc;
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archive2 = 0x00000082;
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break;
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default:
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archive1 = 0x00;
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archive2 = 0x00;
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}
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retValue = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""));
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if(R_FAILED(retValue)) return retValue;
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u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
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home.type = PATH_BINARY;
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home.size = 0xC;
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home.data = homeMenuPath;
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retValue = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home);
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if(R_FAILED(retValue)) return retValue;
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u32 themePath[3] = {MEDIATYPE_SD, archive1, 0};
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theme.type = PATH_BINARY;
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theme.size = 0xC;
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theme.data = themePath;
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retValue = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme);
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if(R_FAILED(retValue)) return retValue;
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return 0;
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}
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int get_number_entries(char *path)
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{
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int count = 0;
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Handle dir;
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FSUSER_OpenDirectory(&dir, ArchiveSD, fsMakePath(PATH_ASCII, path));
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while (true)
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{
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FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
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u32 entries_read;
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FSDIR_Read(dir, &entries_read, 1, entry);
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if (entries_read)
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{
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if (entry->attributes == 1)
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{
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count++;
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}
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free(entry);
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} else {
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free(entry);
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break;
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}
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}
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FSDIR_Close(dir);
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return count;
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}
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Result extract_current_file(unzFile zip_handle, u16 *theme_path)
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{
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@@ -109,6 +180,7 @@ Result unzip_file(char* base_path, FS_DirectoryEntry *entry, u16 *sanitized_name
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while(unzGoToNextFile(zip_handle) == UNZ_OK) extract_current_file(zip_handle, theme_path_u16); // While next file exists, unzip it
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unzClose(zip_handle);
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res = FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_ASCII, zipfile));
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if (R_FAILED(res))
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{
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free(zipfile);
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@@ -118,52 +190,8 @@ Result unzip_file(char* base_path, FS_DirectoryEntry *entry, u16 *sanitized_name
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return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_COMMON, RD_SUCCESS); // And return success \o/
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}
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Result prepareThemes(node *first_node)
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Result unzip_themes()
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{
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printf("Preparing themes...\n");
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Result retValue;
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FS_Path home;
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FS_Path theme;
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CFGU_SecureInfoGetRegion(®ionCode);
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switch(regionCode)
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{
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case 1:
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archive1 = 0x000002cd;
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archive2 = 0x0000008f;
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break;
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case 2:
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archive1 = 0x000002ce;
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archive2 = 0x00000098;
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break;
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case 3:
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archive1 = 0x000002cc;
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archive2 = 0x00000082;
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break;
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default:
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archive1 = 0x00;
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archive2 = 0x00;
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}
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retValue = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""));
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if(R_FAILED(retValue)) return retValue;
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u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
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home.type = PATH_BINARY;
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home.size = 0xC;
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home.data = homeMenuPath;
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retValue = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home);
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if(R_FAILED(retValue)) return retValue;
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u32 themePath[3] = {MEDIATYPE_SD, archive1, 0};
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theme.type = PATH_BINARY;
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theme.size = 0xC;
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theme.data = themePath;
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retValue = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme);
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if(R_FAILED(retValue)) return retValue;
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// This is where the fun begins
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Handle themes_dir;
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FSUSER_OpenDirectory(&themes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Themes")); // Open up the Themes directory and iterate over each file
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while (true)
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@@ -196,7 +224,14 @@ Result prepareThemes(node *first_node)
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}
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}
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FSDIR_Close(themes_dir);
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return 0;
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}
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Result prepare_themes(theme_data** themes_list)
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{
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Handle themes_dir;
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FSUSER_OpenDirectory(&themes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"));
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int iter = 0;
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while (true)
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{
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FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
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@@ -218,10 +253,7 @@ Result prepareThemes(node *first_node)
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/*
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FOR TESTING PURPOSES ONLY, REMOVE ABOVE LINE LATER!!!
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*/
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node *current_theme = malloc(sizeof(node));
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current_theme->data = theme_info;
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current_theme->next = NULL;
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add_node(first_node, current_theme);
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themes_list[iter++] = theme_info;
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}
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free(entry);
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} else {
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@@ -539,23 +571,20 @@ Result themeInstall(theme_data theme_to_install)
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return 0;
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}
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Result shuffle_install(node *first_node)
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Result shuffle_install(theme_data **themes, int len)
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{
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node *current_node = first_node->next;
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u8 count = 0;
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theme_data *themes_to_be_shuffled[10] = {0};
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u32 body_sizes[10] = {0};
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u32 bgm_sizes[10] = {0};
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// Load themes that are selected for shuffle
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while (current_node != NULL)
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for (int iter = 0; iter < len; iter++)
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{
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if (((theme_data*)current_node->data)->selected) count++;
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if (themes[iter]->selected == true)
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count++;
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if (count > 10) return(MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION));
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themes_to_be_shuffled[count - 1] = (theme_data *) current_node->data; // -1 because arrays are zero indexed, so the pos is one less than the count
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current_node = current_node->next;
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themes_to_be_shuffled[iter] = themes[iter];
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}
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// Load and edit SaveData
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@@ -1,7 +1,6 @@
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#pragma once
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#include "minizip/unzip.h"
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#include "linked_lists.h"
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struct theme_data
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{
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@@ -24,9 +23,12 @@ FS_Archive ArchiveSD;
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FS_Archive ArchiveHomeExt;
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FS_Archive ArchiveThemeExt;
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Result prepare_archives();
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int get_number_entries(char*);
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Result unzip_file(char*, FS_DirectoryEntry*, u16*);
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Result prepareThemes(node*);
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Result unzip_themes();
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Result prepare_themes(theme_data**);
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Result themeInstall(theme_data);
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Result shuffle_install(node*);
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Result shuffle_install(theme_data**, int);
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Result closeThemeArchives();
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Result parseSmdh(theme_data*, u16*);
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