Qr stuff (#32)

QRs are now scanned and decoded, but they aren't downloaded.
This commit is contained in:
Alex Taber
2017-09-03 12:52:02 -04:00
committed by GitHub
parent 9a34a17fe8
commit b7d15da092
16 changed files with 3166 additions and 7 deletions

View File

@@ -27,6 +27,7 @@
#include "draw.h"
#include "pp2d/pp2d/pp2d.h"
#include "quirc/quirc.h"
#include <time.h>
@@ -63,6 +64,55 @@ void exit_screens(void)
static int theme_vertical_scroll = 0;
static int splash_vertical_scroll = 0;
void draw_qr(void)
{
pp2d_begin_draw(GFX_TOP);
pp2d_free_texture(TEXTURE_QR);
take_picture();
u32 *rgba8_buf = malloc(240 * 400 * sizeof(u32));
for (int i = 0; i < 240 * 400; i++)
{
rgba8_buf[i] = RGB565_TO_RGBA8(buf[i]);
u8 *byte_pointer = (u8*)&rgba8_buf[i];
u8 r = *(byte_pointer+3);
u8 b = *(byte_pointer+2);
u8 g = *(byte_pointer+1);
u8 a = *(byte_pointer);
rgba8_buf[i] = RGBA8(r, g, b, a);
}
pp2d_load_texture_memory(TEXTURE_QR, rgba8_buf, 400, 240);
pp2d_draw_texture(TEXTURE_QR, 0, 0);
free(rgba8_buf);
pp2d_end_draw();
int w;
int h;
u8 *image = (u8*) quirc_begin(context, &w, &h);
for (ssize_t x = 0; x < w; x++)
{
for (ssize_t y = 0; y < h; y++)
{
u16 px = buf[y * 400 + x];
image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3);
}
}
quirc_end(context);
if (quirc_count(context) > 0)
{
struct quirc_code code;
struct quirc_data data;
quirc_extract(context, 0, &code);
if (!quirc_decode(&code, &data))
{
qr_mode = false;
}
}
}
void draw_base_interface(void)
{
pp2d_begin_draw(GFX_TOP);
@@ -198,8 +248,10 @@ void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_t
pp2d_draw_rectangle(0, 24 + vertical_offset, 320, 48, COLOR_CURSOR);
}
pp2d_draw_wtext(54, 40 + vertical_offset, 0.55, 0.55, font_color, name);
if (current_theme.has_icon)
if (!current_theme.placeholder_color)
pp2d_draw_texture(current_theme.icon_id, 0, 24 + vertical_offset);
else
pp2d_draw_rectangle(0, 24 + vertical_offset, 48, 48, current_theme.placeholder_color);
if (current_theme.in_shuffle)
pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 280, 32 + vertical_offset, font_color);