Citro2d switch (#175)
* Switch from pp2d to citro2d * Fix various bugs by updating libarchive * Begin work on translation infrastructure * Switch to libpng for various improvements * Fixed race condition in icon scrolling * Use spritesheets to load sprites marginally faster and use less memory * Various Readme fixes * Huge improvements to QR reader speed and screen tearing * Don't try to preview themes/splashes when there are none * Prevent playing audio when ndspInit() fails * Don't wait for audio to load before displaying preview * Fix bug when shuffle themes didn't have BGM * Fix bug caused by files not being zeroed out when created
1
.gitignore
vendored
@@ -58,6 +58,7 @@ dkms.conf
|
||||
# Build files
|
||||
build/
|
||||
out/
|
||||
romfs/
|
||||
|
||||
# Sublime stuff
|
||||
.clang_complete
|
||||
|
||||
161
Makefile
@@ -9,6 +9,29 @@ endif
|
||||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
# GRAPHICS is a list of directories containing graphics files
|
||||
# GFXBUILD is the directory where converted graphics files will be placed
|
||||
# If set to $(BUILD), it will statically link in the converted
|
||||
# files as if they were data files.
|
||||
#
|
||||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
|
||||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||||
# If not set, it attempts to use one of the following (in this order):
|
||||
# - <Project name>.png
|
||||
# - icon.png
|
||||
# - <libctru folder>/default_icon.png
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
# Your values.
|
||||
APP_TITLE := Anemone3DS
|
||||
APP_DESCRIPTION := A complete theming tool for the 3DS
|
||||
@@ -18,9 +41,11 @@ APP_AUTHOR := Anemone3DS Team
|
||||
TARGET := $(subst $e ,_,$(notdir $(APP_TITLE)))
|
||||
OUTDIR := out
|
||||
BUILD := build
|
||||
SOURCES := source source/pp2d/pp2d source/quirc
|
||||
SOURCES := source source/quirc
|
||||
INCLUDES := include
|
||||
ROMFS := romfs
|
||||
GRAPHICS := assets
|
||||
GFXBUILD := $(ROMFS)/gfx
|
||||
|
||||
|
||||
# Path to the files
|
||||
@@ -44,6 +69,17 @@ PRODUCT_CODE := CTR-P-ANEM
|
||||
# Don't really need to change this
|
||||
ICON_FLAGS := nosavebackups,visible
|
||||
|
||||
ifeq ($(strip $(NOGIT)),)
|
||||
VERSION := $(shell git describe --tags --match v[0-9]* --abbrev=7 | sed 's/-[0-9]*-g/-/')
|
||||
VERSION_MAJOR := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f1 -d.)
|
||||
VERSION_MINOR := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f2 -d.)
|
||||
VERSION_BUILD := $(shell echo $(VERSION) | cut -c2- | cut -f1 -d- | cut -f3 -d.)
|
||||
|
||||
ifeq ($(strip $(VERSION_BUILD)),)
|
||||
VERSION_BUILD := 0
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
@@ -53,9 +89,7 @@ CFLAGS := -g -Wall -Wextra -O2 -mword-relocations \
|
||||
-ffunction-sections \
|
||||
$(ARCH)
|
||||
|
||||
revision := $(shell git describe --tags --match v[0-9]* --abbrev=8 | sed 's/-[0-9]*-g/-/')
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DVERSION="\"$(revision)\"" -DUSER_AGENT="\"$(APP_TITLE)/$(revision)\"" -DAPP_TITLE="\"$(APP_TITLE)\""
|
||||
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DVERSION="\"$(VERSION)\"" -DUSER_AGENT="\"$(APP_TITLE)/$(VERSION)\"" -DAPP_TITLE="\"$(APP_TITLE)\""
|
||||
ifneq ($(strip $(CITRA_MODE)),)
|
||||
CFLAGS += -DCITRA_MODE
|
||||
endif
|
||||
@@ -65,7 +99,7 @@ CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lvorbisidec -logg -larchive -ljansson -lcitro3d -lctrud -lm -lz
|
||||
LIBS := -lpng -lvorbisidec -logg -larchive -ljansson -lcitro2d -lcitro3d -lctrud -lm -lz
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
@@ -85,6 +119,7 @@ export OUTPUT := $(CURDIR)/$(OUTDIR)/$(TARGET)
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
@@ -94,6 +129,7 @@ CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
|
||||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
|
||||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
@@ -110,9 +146,19 @@ else
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
export T3XFILES := $(GFXFILES:.t3s=.t3x)
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
|
||||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
|
||||
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
|
||||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
|
||||
$(GFXFILES:.t3s=.h)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
@@ -120,6 +166,8 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.png)
|
||||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||||
@@ -141,56 +189,24 @@ ifneq ($(ROMFS),)
|
||||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
all: 3dsx cia
|
||||
|
||||
3dsx: $(BUILD) $(OUTPUT).3dsx
|
||||
|
||||
cia : $(BUILD) $(OUTPUT).cia
|
||||
|
||||
citra: export CITRA_MODE = 1
|
||||
citra: 3dsx
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@mkdir -p $(OUTDIR)
|
||||
@[ -d "$@" ] || mkdir -p "$@"
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(OUTDIR)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(NO_SMDH)),)
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
|
||||
else
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf
|
||||
endif
|
||||
.PHONY: all clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
MAKEROM ?= makerom
|
||||
|
||||
MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)"
|
||||
|
||||
#ifneq ($(strip $(ROMFS)),)
|
||||
# MAKEROM_ARGS += -romfs "$(BUILD)/romfs.bin"
|
||||
#endif
|
||||
ifeq ($(strip $(NOGIT)),)
|
||||
MAKEROM_ARGS += -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_BUILD)
|
||||
endif
|
||||
|
||||
ifneq ($(strip $(LOGO)),)
|
||||
MAKEROM_ARGS += -logo "$(LOGO)"
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(ROMFS)),)
|
||||
$(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn
|
||||
$(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS)
|
||||
else
|
||||
$(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn
|
||||
$(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS)
|
||||
ifneq ($(strip $(ROMFS)),)
|
||||
MAKEROM_ARGS += -DAPP_ROMFS="$(ROMFS)"
|
||||
endif
|
||||
|
||||
|
||||
BANNERTOOL ?= bannertool
|
||||
|
||||
ifeq ($(suffix $(BANNER_IMAGE)),.cgfx)
|
||||
@@ -205,57 +221,78 @@ else
|
||||
BANNER_AUDIO_ARG := -a
|
||||
endif
|
||||
|
||||
$(BUILD)/banner.bnr : $(BANNER_IMAGE) $(BANNER_AUDIO)
|
||||
$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) "$(BANNER_IMAGE)" $(BANNER_AUDIO_ARG) "$(BANNER_AUDIO)" -o "$@"
|
||||
|
||||
$(BUILD)/icon.icn : $(APP_ICON)
|
||||
$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$@"
|
||||
#---------------------------------------------------------------------------------
|
||||
all:
|
||||
@mkdir -p $(BUILD) $(GFXBUILD) $(OUTDIR)
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) "$(BANNER_IMAGE)" $(BANNER_AUDIO_ARG) "$(BANNER_AUDIO)" -o "$(BUILD)/banner.bnr"
|
||||
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$(BUILD)/icon.icn"
|
||||
$(MAKEROM) -f cia -o "$(OUTPUT).cia" -target t -exefslogo $(MAKEROM_ARGS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(GFXBUILD) $(OUTDIR)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
|
||||
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
.PRECIOUS : %.t3x
|
||||
%.t3x.o %_t3x.h : %.t3x
|
||||
#---------------------------------------------------------------------------------
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rules for assembling GPU shaders
|
||||
#---------------------------------------------------------------------------------
|
||||
define shader-as
|
||||
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
|
||||
picasso -o $(CURBIN) $1
|
||||
bin2s $(CURBIN) | $(AS) -o $@
|
||||
$(eval CURBIN := $*.shbin)
|
||||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
|
||||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
||||
picasso -o $(CURBIN) $1
|
||||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
|
||||
endef
|
||||
|
||||
%.shbin.o : %.v.pica %.g.pica
|
||||
%.shbin.o %_shbin.h : %.v.pica %.g.pica
|
||||
@echo $(notdir $^)
|
||||
@$(call shader-as,$^)
|
||||
|
||||
%.shbin.o : %.v.pica
|
||||
%.shbin.o %_shbin.h : %.v.pica
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$<)
|
||||
|
||||
%.shbin.o : %.shlist
|
||||
%.shbin.o %_shbin.h : %.shlist
|
||||
@echo $(notdir $<)
|
||||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
|
||||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
|
||||
|
||||
-include $(DEPENDS)
|
||||
#---------------------------------------------------------------------------------
|
||||
%.t3x %.h : %.t3s
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
@tex3ds -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
|
||||
@@ -5,7 +5,7 @@ To-do list here: https://trello.com/b/F1YSa1VK
|
||||
|
||||
# Dependencies
|
||||
* devkitARM, which can be installed following the instructions [here](https://devkitpro.org/wiki/Getting_Started).
|
||||
* zlib, jansson, libvorbisidec, and libarchive, which can be retrieved from [devkitPro pacman](https://devkitpro.org/viewtopic.php?f=13&t=8702).
|
||||
* jansson, libvorbisidec, libpng, and libarchive, which can be retrieved from [devkitPro pacman](https://devkitpro.org/viewtopic.php?f=13&t=8702).
|
||||
* A recent build of [makerom](https://github.com/profi200/Project_CTR) and the latest release of [bannertool](https://github.com/Steveice10/bannertool). These must be added to your PATH.
|
||||
A 64-bit Windows binary of makerom is available [here](https://hm892.s-ul.eu/U0Irkqih).
|
||||
|
||||
@@ -13,7 +13,8 @@ To-do list here: https://trello.com/b/F1YSa1VK
|
||||
First of all, make sure devkitARM is properly installed - `$DEVKITPRO` and `$DEVKITARM` should be set to `/opt/devkitpro` and `$DEVKITPRO/devkitARM`, respectively.
|
||||
After that, open the directory you want to clone the repo into, and execute
|
||||
`git clone https://github.com/astronautlevel2/Anemone3DS` (or any other cloning method).
|
||||
To install zlib, jansson, libvorbisidec, and libarchive, begin by following the instructions found above ([here](https://devkitpro.org/viewtopic.php?f=13&t=8702)) on the devkitPro forums, and then install the dkP packages `3ds-zlib`, `3ds-jansson`, `3ds-libvorbisidec`, and `3ds-libarchive` using `[sudo] pacman -S <package-name>`.
|
||||
To install the prerequisite libraries, begin by ensuring devkitPro pacman (and the base install group, `3ds-dev`) is installed, and then install the dkP packages `3ds-jansson`, `3ds-libvorbisidec`, `3ds-libpng`, and `3ds-libarchive` using `[sudo] [dkp-]pacman -S <package-name>`.
|
||||
|
||||
After adding [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools) to your PATH, just enter your directory and run `make`. All built binaries will be in `/out/`.
|
||||
|
||||
# License
|
||||
|
||||
BIN
assets/arrow_down.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
BIN
assets/arrow_right.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
|
Before Width: | Height: | Size: 303 B After Width: | Height: | Size: 303 B |
|
Before Width: | Height: | Size: 319 B After Width: | Height: | Size: 319 B |
|
Before Width: | Height: | Size: 323 B After Width: | Height: | Size: 323 B |
|
Before Width: | Height: | Size: 323 B After Width: | Height: | Size: 323 B |
|
Before Width: | Height: | Size: 323 B After Width: | Height: | Size: 323 B |
|
Before Width: | Height: | Size: 654 B After Width: | Height: | Size: 654 B |
|
Before Width: | Height: | Size: 806 B After Width: | Height: | Size: 806 B |
|
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 404 B |
|
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 390 B |
|
Before Width: | Height: | Size: 579 B After Width: | Height: | Size: 579 B |
|
Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 179 B |
|
Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 307 B |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 658 B After Width: | Height: | Size: 658 B |
|
Before Width: | Height: | Size: 511 B After Width: | Height: | Size: 511 B |
|
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 291 B |
23
assets/sprites.t3s
Normal file
@@ -0,0 +1,23 @@
|
||||
--atlas -f rgba8888 -z auto
|
||||
arrow_up.png
|
||||
arrow_down.png
|
||||
arrow_left.png
|
||||
arrow_right.png
|
||||
battery0.png
|
||||
battery1.png
|
||||
battery2.png
|
||||
battery3.png
|
||||
battery4.png
|
||||
battery5.png
|
||||
browse.png
|
||||
charging.png
|
||||
download.png
|
||||
exit.png
|
||||
installed.png
|
||||
list.png
|
||||
preview.png
|
||||
select.png
|
||||
shuffle.png
|
||||
shuffle_no_bgm.png
|
||||
sort.png
|
||||
start.png
|
||||
|
Before Width: | Height: | Size: 494 B After Width: | Height: | Size: 494 B |
@@ -31,7 +31,8 @@
|
||||
|
||||
typedef struct {
|
||||
u16 *camera_buffer;
|
||||
u32 *texture_buffer;
|
||||
C2D_Image image;
|
||||
C3D_Tex *tex;
|
||||
Handle mutex;
|
||||
volatile bool finished;
|
||||
volatile bool success;
|
||||
|
||||
@@ -27,17 +27,23 @@
|
||||
#ifndef COLORS_H
|
||||
#define COLORS_H
|
||||
|
||||
#define ABGR8(a, b, g, r) ((((a)&0xFF)<<0) | (((b)&0xFF)<<8) | (((g)&0xFF)<<16) | (((r)&0xFF)<<24))
|
||||
#define RGBA8(r, g, b, a) ((((r)&0xFF)<<0) | (((g)&0xFF)<<8) | (((b)&0xFF)<<16) | (((a)&0xFF)<<24))
|
||||
#include "common.h"
|
||||
|
||||
typedef enum {
|
||||
COLOR_BACKGROUND = ABGR8(255, 32, 28, 35), //silver-y black
|
||||
COLOR_ACCENT = RGBA8(55, 122, 168, 255),
|
||||
COLOR_WHITE = RGBA8(255, 255, 255, 255),
|
||||
COLOR_CURSOR = RGBA8(200, 200, 200, 255),
|
||||
COLOR_BLACK = RGBA8(0, 0, 0, 255),
|
||||
COLOR_RED = RGBA8(200, 0, 0, 255),
|
||||
COLOR_YELLOW = RGBA8(239, 220, 11, 255),
|
||||
} Color;
|
||||
typedef u32 Color;
|
||||
|
||||
enum {
|
||||
COLOR_BACKGROUND, //silver-y black
|
||||
COLOR_ACCENT,
|
||||
COLOR_WHITE,
|
||||
COLOR_CURSOR,
|
||||
COLOR_BLACK,
|
||||
COLOR_RED,
|
||||
COLOR_YELLOW,
|
||||
|
||||
COLOR_AMOUNT,
|
||||
} Colors_e;
|
||||
|
||||
extern Color colors[COLOR_AMOUNT];
|
||||
void init_colors(void);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
#define COMMON_H
|
||||
|
||||
#include <3ds.h>
|
||||
#include <citro3d.h>
|
||||
#include <citro2d.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@@ -40,7 +42,7 @@
|
||||
POS(); \
|
||||
DEBUG(__VA_ARGS__)
|
||||
|
||||
#define FASTSCROLL_WAIT 1.5e8
|
||||
#define FASTSCROLL_WAIT 1e8
|
||||
|
||||
typedef enum {
|
||||
MODE_THEMES = 0,
|
||||
@@ -54,36 +56,6 @@ extern const int entries_per_screen_v[MODE_AMOUNT];
|
||||
extern const int entries_per_screen_h[MODE_AMOUNT];
|
||||
extern const int entry_size[MODE_AMOUNT];
|
||||
extern bool quit;
|
||||
|
||||
enum TextureID {
|
||||
TEXTURE_FONT_RESERVED = 0, // used by pp2d for the font
|
||||
TEXTURE_ARROW,
|
||||
TEXTURE_ARROW_SIDE,
|
||||
TEXTURE_SHUFFLE,
|
||||
TEXTURE_SHUFFLE_NO_BGM,
|
||||
TEXTURE_INSTALLED,
|
||||
TEXTURE_PREVIEW_ICON,
|
||||
TEXTURE_SORT,
|
||||
TEXTURE_DOWNLOAD,
|
||||
TEXTURE_BROWSE,
|
||||
TEXTURE_LIST,
|
||||
TEXTURE_EXIT,
|
||||
TEXTURE_BATTERY_0,
|
||||
TEXTURE_BATTERY_1,
|
||||
TEXTURE_BATTERY_2,
|
||||
TEXTURE_BATTERY_3,
|
||||
TEXTURE_BATTERY_4,
|
||||
TEXTURE_BATTERY_5,
|
||||
TEXTURE_BATTERY_CHARGE,
|
||||
TEXTURE_QR,
|
||||
TEXTURE_PREVIEW,
|
||||
TEXTURE_REMOTE_PREVIEW,
|
||||
TEXTURE_SELECT_BUTTON,
|
||||
TEXTURE_START_BUTTON,
|
||||
|
||||
// always the last
|
||||
TEXTURE_REMOTE_ICONS,
|
||||
TEXTURE_ICON = TEXTURE_REMOTE_ICONS + 24,
|
||||
};
|
||||
extern bool dspfirm;
|
||||
|
||||
#endif
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
#include "loading.h"
|
||||
#include "colors.h"
|
||||
|
||||
#define MAX_LINES 10
|
||||
|
||||
typedef enum {
|
||||
INSTALL_LOADING_THEMES,
|
||||
INSTALL_LOADING_SPLASHES,
|
||||
@@ -56,6 +58,63 @@ typedef enum {
|
||||
INSTALL_NONE,
|
||||
} InstallType;
|
||||
|
||||
typedef enum {
|
||||
// InstallType text
|
||||
TEXT_INSTALL_LOADING_THEMES,
|
||||
TEXT_INSTALL_LOADING_SPLASHES,
|
||||
TEXT_INSTALL_LOADING_ICONS,
|
||||
|
||||
TEXT_INSTALL_SPLASH,
|
||||
TEXT_INSTALL_SPLASH_DELETE,
|
||||
|
||||
TEXT_INSTALL_SINGLE,
|
||||
TEXT_INSTALL_SHUFFLE,
|
||||
TEXT_INSTALL_BGM,
|
||||
TEXT_INSTALL_NO_BGM,
|
||||
|
||||
TEXT_INSTALL_DOWNLOAD,
|
||||
TEXT_INSTALL_CHECKING_DOWNLOAD,
|
||||
TEXT_INSTALL_ENTRY_DELETE,
|
||||
|
||||
TEXT_INSTALL_LOADING_REMOTE_THEMES,
|
||||
TEXT_INSTALL_LOADING_REMOTE_SPLASHES,
|
||||
TEXT_INSTALL_LOADING_REMOTE_PREVIEW,
|
||||
TEXT_INSTALL_LOADING_REMOTE_BGM,
|
||||
|
||||
// Other text
|
||||
TEXT_VERSION,
|
||||
|
||||
TEXT_THEME_MODE,
|
||||
TEXT_SPLASH_MODE,
|
||||
|
||||
TEXT_NO_THEME_FOUND,
|
||||
TEXT_NO_SPLASH_FOUND,
|
||||
|
||||
TEXT_DOWNLOAD_FROM_QR,
|
||||
|
||||
TEXT_SWITCH_TO_SPLASHES,
|
||||
TEXT_SWITCH_TO_THEMES,
|
||||
|
||||
TEXT_OR_START_TO_QUIT,
|
||||
|
||||
TEXT_BY_AUTHOR,
|
||||
TEXT_SELECTED,
|
||||
TEXT_SELECTED_SHORT,
|
||||
|
||||
TEXT_THEMEPLAZA_THEME_MODE,
|
||||
TEXT_THEMEPLAZA_SPLASH_MODE,
|
||||
|
||||
TEXT_SEARCH,
|
||||
TEXT_PAGE,
|
||||
|
||||
TEXT_ERROR_QUIT,
|
||||
TEXT_ERROR_CONTINUE,
|
||||
|
||||
TEXT_CONFIRM_YES_NO,
|
||||
|
||||
TEXT_AMOUNT
|
||||
} Text;
|
||||
|
||||
typedef enum {
|
||||
ERROR_LEVEL_ERROR,
|
||||
ERROR_LEVEL_WARNING,
|
||||
@@ -76,25 +135,40 @@ enum {
|
||||
|
||||
BUTTONS_X_LEFT = 20,
|
||||
BUTTONS_X_RIGHT = 200,
|
||||
BUTTONS_X_MAX = 380,
|
||||
} ButtonPos;
|
||||
|
||||
typedef struct {
|
||||
const wchar_t * info_line;
|
||||
Color info_line_color;
|
||||
const wchar_t * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
|
||||
const char * info_line;
|
||||
const char * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
|
||||
} Instructions_s;
|
||||
|
||||
extern C3D_RenderTarget* top;
|
||||
extern C3D_RenderTarget* bottom;
|
||||
extern C2D_TextBuf staticBuf, dynamicBuf;
|
||||
|
||||
extern C2D_Text text[TEXT_AMOUNT];
|
||||
|
||||
void init_screens(void);
|
||||
void exit_screens(void);
|
||||
|
||||
void start_frame(void);
|
||||
void end_frame(void);
|
||||
void set_screen(C3D_RenderTarget * screen);
|
||||
|
||||
void throw_error(char* error, ErrorLevel level);
|
||||
bool draw_confirm(const char* conf_msg, Entry_List_s* list);
|
||||
|
||||
void draw_preview(ssize_t previewID, int preview_offset);
|
||||
void draw_preview(C2D_Image preview, int preview_offset);
|
||||
|
||||
void draw_install(InstallType type);
|
||||
void draw_loading_bar(u32 current, u32 max, InstallType type);
|
||||
|
||||
void draw_text(float x, float y, float z, float scaleX, float scaleY, Color color, const char * text);
|
||||
void draw_text_wrap(float x, float y, float z, float scaleX, float scaleY, Color color, const char * text, float max_width);
|
||||
void draw_text_wrap_scaled(float x, float y, float z, Color color, const char * text, float max_scale, float min_scale, float max_width);
|
||||
void draw_text_center(gfxScreen_t target, float y, float z, float scaleX, float scaleY, Color color, const char * text);
|
||||
|
||||
void draw_base_interface(void);
|
||||
void draw_grid_interface(Entry_List_s* list, Instructions_s instructions);
|
||||
void draw_interface(Entry_List_s* list, Instructions_s instructions);
|
||||
|
||||
@@ -35,20 +35,20 @@ Instructions_s normal_instructions[MODE_AMOUNT] = {
|
||||
.info_line = NULL,
|
||||
.instructions = {
|
||||
{
|
||||
L"\uE000 Hold to install",
|
||||
L"\uE001 Queue shuffle theme"
|
||||
"\uE000 Hold to install",
|
||||
"\uE001 Queue shuffle theme"
|
||||
},
|
||||
{
|
||||
L"\uE002 Hold for more",
|
||||
L"\uE003 Preview theme"
|
||||
"\uE002 Hold for more",
|
||||
"\uE003 Preview theme"
|
||||
},
|
||||
{
|
||||
L"\uE004 Switch to splashes",
|
||||
L"\uE005 Scan QR code"
|
||||
"\uE004 Switch to splashes",
|
||||
"\uE005 Scan QR code"
|
||||
},
|
||||
{
|
||||
L"Exit",
|
||||
L"Delete from SD"
|
||||
"Exit",
|
||||
"Delete from SD"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -56,43 +56,42 @@ Instructions_s normal_instructions[MODE_AMOUNT] = {
|
||||
.info_line = NULL,
|
||||
.instructions = {
|
||||
{
|
||||
L"\uE000 Install splash",
|
||||
L"\uE001 Delete installed splash"
|
||||
"\uE000 Install splash",
|
||||
"\uE001 Delete installed splash"
|
||||
},
|
||||
{
|
||||
L"\uE002 Hold for more",
|
||||
L"\uE003 Preview splash"
|
||||
"\uE002 Hold for more",
|
||||
"\uE003 Preview splash"
|
||||
},
|
||||
{
|
||||
L"\uE004 Switch to themes",
|
||||
L"\uE005 Scan QR code"
|
||||
"\uE004 Switch to themes",
|
||||
"\uE005 Scan QR code"
|
||||
},
|
||||
{
|
||||
L"Exit",
|
||||
L"Delete from SD"
|
||||
"Exit",
|
||||
"Delete from SD"
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Instructions_s install_instructions = {
|
||||
.info_line = L"Release \uE000 to cancel or hold \uE006 and release \uE000 to install",
|
||||
.info_line_color = COLOR_WHITE,
|
||||
.info_line = "Release \uE000 to cancel or hold \uE006 and release \uE000 to install",
|
||||
.instructions = {
|
||||
{
|
||||
L"\uE079 Normal install",
|
||||
L"\uE07A Shuffle install"
|
||||
"\uE079 Normal install",
|
||||
"\uE07A Shuffle install"
|
||||
},
|
||||
{
|
||||
L"\uE07B BGM-only install",
|
||||
L"\uE07C No-BGM install"
|
||||
"\uE07B BGM-only install",
|
||||
"\uE07C No-BGM install"
|
||||
},
|
||||
{
|
||||
NULL,
|
||||
NULL
|
||||
},
|
||||
{
|
||||
L"Exit",
|
||||
"Exit",
|
||||
NULL
|
||||
}
|
||||
}
|
||||
@@ -100,15 +99,14 @@ Instructions_s install_instructions = {
|
||||
|
||||
Instructions_s extra_instructions[3] = {
|
||||
{
|
||||
.info_line = L"Release \uE002 to cancel or hold \uE006 and release \uE002 to sort",
|
||||
.info_line_color = COLOR_WHITE,
|
||||
.info_line = "Release \uE002 to cancel or hold \uE006 and release \uE002 to sort",
|
||||
.instructions = {
|
||||
{
|
||||
L"\uE079 Sort by name",
|
||||
L"\uE07A Sort by author"
|
||||
"\uE079 Sort by name",
|
||||
"\uE07A Sort by author"
|
||||
},
|
||||
{
|
||||
L"\uE07B Sort by filename",
|
||||
"\uE07B Sort by filename",
|
||||
NULL
|
||||
},
|
||||
{
|
||||
@@ -116,29 +114,28 @@ Instructions_s extra_instructions[3] = {
|
||||
NULL
|
||||
},
|
||||
{
|
||||
L"Exit",
|
||||
"Exit",
|
||||
NULL
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
.info_line = L"Release \uE002 to cancel or hold \uE006 and release \uE002 to do stuff",
|
||||
.info_line_color = COLOR_WHITE,
|
||||
.info_line = "Release \uE002 to cancel or hold \uE006 and release \uE002 to do stuff",
|
||||
.instructions = {
|
||||
{
|
||||
L"\uE079 Jump in the list",
|
||||
L"\uE07A Reload broken icons"
|
||||
"\uE079 Jump in the list",
|
||||
"\uE07A Reload broken icons"
|
||||
},
|
||||
{
|
||||
L"\uE07B Browse ThemePlaza",
|
||||
"\uE07B Browse ThemePlaza",
|
||||
NULL,
|
||||
},
|
||||
{
|
||||
L"\uE004 Sorting menu",
|
||||
"\uE004 Sorting menu",
|
||||
NULL
|
||||
},
|
||||
{
|
||||
L"Exit",
|
||||
"Exit",
|
||||
NULL
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,8 +81,7 @@ typedef struct {
|
||||
Entry_s * entries;
|
||||
int entries_count;
|
||||
|
||||
ssize_t texture_id_offset;
|
||||
ssize_t * icons_ids;
|
||||
C2D_Image ** icons;
|
||||
|
||||
int previous_scroll;
|
||||
int scroll;
|
||||
@@ -110,13 +109,18 @@ typedef struct {
|
||||
volatile bool run_thread;
|
||||
} Thread_Arg_s;
|
||||
|
||||
C2D_Image * loadTextureIcon(Icon_s *icon);
|
||||
void parse_smdh(Icon_s *icon, Entry_s * entry, const u16 * fallback_name);
|
||||
|
||||
void sort_by_name(Entry_List_s * list);
|
||||
void sort_by_author(Entry_List_s * list);
|
||||
void sort_by_filename(Entry_List_s * list);
|
||||
|
||||
void delete_entry(Entry_s * entry, bool is_file);
|
||||
Result load_entries(const char * loading_path, Entry_List_s * list);
|
||||
bool load_preview(Entry_List_s list, int * preview_offset);
|
||||
bool load_preview_from_buffer(void * buf, u32 size, C2D_Image * preview_image, int * preview_offset);
|
||||
bool load_preview(Entry_List_s list, C2D_Image * preview_image, int * preview_offset);
|
||||
void free_preview(C2D_Image preview_image);
|
||||
Result load_audio(Entry_s, audio_s *);
|
||||
void load_icons_first(Entry_List_s * current_list, bool silent);
|
||||
void handle_scrolling(Entry_List_s * list);
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
BasicInfo:
|
||||
Title : "Anemone3DS"
|
||||
Title : $(APP_TITLE)
|
||||
CompanyCode : "00"
|
||||
ProductCode : "CTR-P-ANEM"
|
||||
ProductCode : $(APP_PRODUCT_CODE)
|
||||
ContentType : Application
|
||||
Logo : Homebrew # Nintendo / Licensed / Distributed / iQue / iQueForSystem
|
||||
|
||||
TitleInfo:
|
||||
UniqueId : 0xBAFE0
|
||||
UniqueId : $(APP_UNIQUE_ID)
|
||||
|
||||
Category : Application
|
||||
|
||||
CardInfo:
|
||||
@@ -34,7 +35,7 @@ SystemControlInfo:
|
||||
StackSize: 0x40000
|
||||
|
||||
RomFs:
|
||||
RootPath : romfs
|
||||
RootPath : $(APP_ROMFS)
|
||||
|
||||
# DO NOT EDIT BELOW HERE OR PROGRAMS WILL NOT LAUNCH (most likely)
|
||||
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
#include "camera.h"
|
||||
|
||||
#include "quirc/quirc.h"
|
||||
#include "pp2d/pp2d/pp2d.h"
|
||||
|
||||
#include "draw.h"
|
||||
#include "fs.h"
|
||||
@@ -37,13 +36,6 @@
|
||||
#include <archive.h>
|
||||
#include <archive_entry.h>
|
||||
|
||||
/*
|
||||
static u32 transfer_size;
|
||||
static Handle event;
|
||||
static struct quirc* context;
|
||||
static u16 * camera_buf = NULL;
|
||||
*/
|
||||
|
||||
void exit_qr(qr_data *data)
|
||||
{
|
||||
DEBUG("Exiting QR\n");
|
||||
@@ -54,7 +46,7 @@ void exit_qr(qr_data *data)
|
||||
data->capturing = false;
|
||||
|
||||
free(data->camera_buffer);
|
||||
free(data->texture_buffer);
|
||||
free(data->tex);
|
||||
quirc_destroy(data->context);
|
||||
}
|
||||
|
||||
@@ -133,6 +125,39 @@ void capture_cam_thread(void *arg)
|
||||
data->finished = true;
|
||||
}
|
||||
|
||||
void update_ui(void *arg)
|
||||
{
|
||||
qr_data* data = (qr_data*) arg;
|
||||
while (!data->finished)
|
||||
{
|
||||
draw_base_interface();
|
||||
|
||||
// Untiled texture loading code adapted from FBI
|
||||
svcWaitSynchronization(data->mutex, U64_MAX);
|
||||
for(u32 x = 0; x < 400 && !data->finished; x++) {
|
||||
for(u32 y = 0; y < 256 && !data->finished; y++) {
|
||||
u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * sizeof(u16);
|
||||
u32 srcPos = (y * 400 + x) * sizeof(u16);
|
||||
|
||||
memcpy(&((u8*) data->image.tex->data)[dstPos], &((u8*) data->camera_buffer)[srcPos], sizeof(u16));
|
||||
}
|
||||
}
|
||||
|
||||
svcReleaseMutex(data->mutex);
|
||||
|
||||
if (data->finished)
|
||||
{
|
||||
end_frame();
|
||||
}
|
||||
|
||||
C2D_DrawImageAt(data->image, 0.0f, 0.0f, 0.4f, NULL, 1.0f, 1.0f);
|
||||
|
||||
set_screen(bottom);
|
||||
draw_text_center(GFX_BOTTOM, 4, 0.5, 0.5, 0.5, colors[COLOR_WHITE], "Press \uE005 To Quit");
|
||||
end_frame();
|
||||
}
|
||||
}
|
||||
|
||||
bool start_capture_cam(qr_data *data)
|
||||
{
|
||||
data->mutex = 0;
|
||||
@@ -141,6 +166,11 @@ bool start_capture_cam(qr_data *data)
|
||||
svcCreateMutex(&data->mutex, false);
|
||||
if(threadCreate(capture_cam_thread, data, 0x10000, 0x1A, 1, true) == NULL)
|
||||
return false;
|
||||
if(threadCreate(update_ui, data, 0x10000, 0x1A, 1, true) == NULL)
|
||||
{
|
||||
exit_qr(data);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -166,31 +196,16 @@ void update_qr(qr_data *data)
|
||||
exit_qr(data);
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 240 * 400; i++)
|
||||
{
|
||||
data->texture_buffer[i] = RGB565_TO_ABGR8(data->camera_buffer[i]);
|
||||
}
|
||||
draw_base_interface();
|
||||
pp2d_free_texture(TEXTURE_QR);
|
||||
pp2d_load_texture_memory(TEXTURE_QR, data->texture_buffer, 400, 240);
|
||||
|
||||
pp2d_draw_texture(TEXTURE_QR, 0, 0);
|
||||
|
||||
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
|
||||
pp2d_draw_text_center(GFX_BOTTOM, 4, 0.5, 0.5, RGBA8(255, 255, 255, 255), "Press \uE005 To Quit");
|
||||
pp2d_end_draw();
|
||||
|
||||
int w;
|
||||
int h;
|
||||
u8 *image = (u8*) quirc_begin(data->context, &w, &h);
|
||||
svcWaitSynchronization(data->mutex, U64_MAX);
|
||||
for (ssize_t x = 0; x < w; x++) {
|
||||
for (ssize_t y = 0; y < h; y++) {
|
||||
u16 px = data->camera_buffer[y * 400 + x];
|
||||
image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3);
|
||||
}
|
||||
}
|
||||
svcReleaseMutex(data->mutex);
|
||||
quirc_end(data->context);
|
||||
if(quirc_count(data->context) > 0)
|
||||
{
|
||||
@@ -288,11 +303,17 @@ bool init_qr(void)
|
||||
qr_data *data = calloc(1, sizeof(qr_data));
|
||||
data->capturing = false;
|
||||
data->finished = false;
|
||||
|
||||
data->context = quirc_new();
|
||||
quirc_resize(data->context, 400, 240);
|
||||
|
||||
data->camera_buffer = calloc(1, 400 * 240 * sizeof(u16));
|
||||
data->texture_buffer = calloc(1, 400 * 240 * sizeof(u32));
|
||||
|
||||
data->tex = (C3D_Tex*)malloc(sizeof(C3D_Tex));
|
||||
static const Tex3DS_SubTexture subt3x = { 512, 256, 0.0f, 1.0f, 1.0f, 0.0f };
|
||||
data->image = (C2D_Image){ data->tex, &subt3x };
|
||||
C3D_TexInit(data->image.tex, 512, 256, GPU_RGB565);
|
||||
C3D_TexSetFilter(data->image.tex, GPU_LINEAR, GPU_LINEAR);
|
||||
|
||||
while (!data->finished) update_qr(data);
|
||||
bool success = data->success;
|
||||
|
||||
40
source/colors.c
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* This file is part of Anemone3DS
|
||||
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
|
||||
* * Requiring preservation of specified reasonable legal notices or
|
||||
* author attributions in that material or in the Appropriate Legal
|
||||
* Notices displayed by works containing it.
|
||||
* * Prohibiting misrepresentation of the origin of that material,
|
||||
* or requiring that modified versions of such material be marked in
|
||||
* reasonable ways as different from the original version.
|
||||
*/
|
||||
|
||||
#include "colors.h"
|
||||
|
||||
Color colors[COLOR_AMOUNT] = {0};
|
||||
|
||||
void init_colors(void)
|
||||
{
|
||||
colors[COLOR_BACKGROUND] = C2D_Color32(35, 28, 32, 255); //silver-y black
|
||||
colors[COLOR_ACCENT] = C2D_Color32(55, 122, 168, 255);
|
||||
colors[COLOR_WHITE] = C2D_Color32(255, 255, 255, 255);
|
||||
colors[COLOR_CURSOR] = C2D_Color32(200, 200, 200, 255);
|
||||
colors[COLOR_BLACK] = C2D_Color32(0, 0, 0, 255);
|
||||
colors[COLOR_RED] = C2D_Color32(200, 0, 0, 255);
|
||||
colors[COLOR_YELLOW] = C2D_Color32(239, 220, 11, 255);
|
||||
}
|
||||
734
source/draw.c
@@ -28,129 +28,282 @@
|
||||
#include "unicode.h"
|
||||
#include "colors.h"
|
||||
|
||||
#include "pp2d/pp2d/pp2d.h"
|
||||
#include "sprites.h"
|
||||
|
||||
#include <time.h>
|
||||
|
||||
C3D_RenderTarget* top;
|
||||
C3D_RenderTarget* bottom;
|
||||
C2D_TextBuf staticBuf, dynamicBuf;
|
||||
static C2D_TextBuf widthBuf;
|
||||
|
||||
static C2D_SpriteSheet spritesheet;
|
||||
static C2D_Sprite sprite_shuffle, sprite_shuffle_no_bgm, sprite_installed, sprite_start, sprite_select;
|
||||
|
||||
C2D_Text text[TEXT_AMOUNT];
|
||||
static const char * mode_switch_char[MODE_AMOUNT] = {
|
||||
"S",
|
||||
"T",
|
||||
};
|
||||
|
||||
void init_screens(void)
|
||||
{
|
||||
pp2d_init();
|
||||
init_colors();
|
||||
gfxInitDefault();
|
||||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
|
||||
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
|
||||
C2D_Prepare();
|
||||
|
||||
pp2d_set_screen_color(GFX_TOP, COLOR_BACKGROUND);
|
||||
pp2d_set_screen_color(GFX_BOTTOM, COLOR_BACKGROUND);
|
||||
top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
|
||||
bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
|
||||
|
||||
pp2d_load_texture_png(TEXTURE_ARROW, "romfs:/arrow.png");
|
||||
pp2d_load_texture_png(TEXTURE_ARROW_SIDE, "romfs:/arrow_side.png");
|
||||
pp2d_load_texture_png(TEXTURE_SHUFFLE, "romfs:/shuffle.png");
|
||||
pp2d_load_texture_png(TEXTURE_SHUFFLE_NO_BGM, "romfs:/shuffle_no_bgm.png");
|
||||
pp2d_load_texture_png(TEXTURE_INSTALLED, "romfs:/installed.png");
|
||||
pp2d_load_texture_png(TEXTURE_PREVIEW_ICON, "romfs:/preview.png");
|
||||
pp2d_load_texture_png(TEXTURE_SORT, "romfs:/sort.png");
|
||||
pp2d_load_texture_png(TEXTURE_DOWNLOAD, "romfs:/download.png");
|
||||
pp2d_load_texture_png(TEXTURE_BROWSE, "romfs:/browse.png");
|
||||
pp2d_load_texture_png(TEXTURE_LIST, "romfs:/list.png");
|
||||
pp2d_load_texture_png(TEXTURE_EXIT, "romfs:/exit.png");
|
||||
pp2d_load_texture_png(TEXTURE_BATTERY_0, "romfs:/battery0.png");
|
||||
pp2d_load_texture_png(TEXTURE_BATTERY_1, "romfs:/battery1.png");
|
||||
pp2d_load_texture_png(TEXTURE_BATTERY_2, "romfs:/battery2.png");
|
||||
pp2d_load_texture_png(TEXTURE_BATTERY_3, "romfs:/battery3.png");
|
||||
pp2d_load_texture_png(TEXTURE_BATTERY_4, "romfs:/battery4.png");
|
||||
pp2d_load_texture_png(TEXTURE_BATTERY_5, "romfs:/battery5.png");
|
||||
pp2d_load_texture_png(TEXTURE_BATTERY_CHARGE, "romfs:/charging.png");
|
||||
pp2d_load_texture_png(TEXTURE_SELECT_BUTTON, "romfs:/select.png");
|
||||
pp2d_load_texture_png(TEXTURE_START_BUTTON, "romfs:/start.png");
|
||||
spritesheet = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
|
||||
C2D_SpriteFromSheet(&sprite_shuffle, spritesheet, sprites_shuffle_idx);
|
||||
C2D_SpriteSetDepth(&sprite_shuffle, 0.6f);
|
||||
C2D_SpriteFromSheet(&sprite_shuffle_no_bgm, spritesheet, sprites_shuffle_no_bgm_idx);
|
||||
C2D_SpriteSetDepth(&sprite_shuffle_no_bgm, 0.6f);
|
||||
|
||||
C2D_SpriteFromSheet(&sprite_installed, spritesheet, sprites_installed_idx);
|
||||
C2D_SpriteSetDepth(&sprite_installed, 0.6f);
|
||||
|
||||
C2D_SpriteFromSheet(&sprite_start, spritesheet, sprites_start_idx);
|
||||
C2D_SpriteSetDepth(&sprite_start, 0.5f);
|
||||
C2D_SpriteFromSheet(&sprite_select, spritesheet, sprites_select_idx);
|
||||
C2D_SpriteSetDepth(&sprite_select, 0.5f);
|
||||
|
||||
staticBuf = C2D_TextBufNew(4096);
|
||||
dynamicBuf = C2D_TextBufNew(4096);
|
||||
widthBuf = C2D_TextBufNew(4096);
|
||||
|
||||
C2D_TextParse(&text[TEXT_VERSION], staticBuf, VERSION);
|
||||
|
||||
C2D_TextParse(&text[TEXT_THEME_MODE], staticBuf, "Theme mode");
|
||||
C2D_TextParse(&text[TEXT_SPLASH_MODE], staticBuf, "Splash mode");
|
||||
|
||||
C2D_TextParse(&text[TEXT_NO_THEME_FOUND], staticBuf, "No theme found");
|
||||
C2D_TextParse(&text[TEXT_NO_SPLASH_FOUND], staticBuf, "No splash found");
|
||||
|
||||
C2D_TextParse(&text[TEXT_DOWNLOAD_FROM_QR], staticBuf, "Press \uE005 to download from QR");
|
||||
|
||||
C2D_TextParse(&text[TEXT_SWITCH_TO_SPLASHES], staticBuf, "Or \uE004 to switch to splashes");
|
||||
C2D_TextParse(&text[TEXT_SWITCH_TO_THEMES], staticBuf, "Or \uE004 to switch to themes");
|
||||
|
||||
C2D_TextParse(&text[TEXT_OR_START_TO_QUIT], staticBuf, "Or to quit");
|
||||
|
||||
C2D_TextParse(&text[TEXT_BY_AUTHOR], staticBuf, "By ");
|
||||
C2D_TextParse(&text[TEXT_SELECTED], staticBuf, "Selected:");
|
||||
C2D_TextParse(&text[TEXT_SELECTED_SHORT], staticBuf, "Sel.:");
|
||||
|
||||
C2D_TextParse(&text[TEXT_THEMEPLAZA_THEME_MODE], staticBuf, "ThemePlaza Theme mode");
|
||||
C2D_TextParse(&text[TEXT_THEMEPLAZA_SPLASH_MODE], staticBuf, "ThemePlaza Splash mode");
|
||||
|
||||
C2D_TextParse(&text[TEXT_SEARCH], staticBuf, "Search...");
|
||||
C2D_TextParse(&text[TEXT_PAGE], staticBuf, "Page:");
|
||||
|
||||
C2D_TextParse(&text[TEXT_ERROR_QUIT], staticBuf, "Press \uE000 to quit.");
|
||||
C2D_TextParse(&text[TEXT_ERROR_CONTINUE], staticBuf, "Press \uE000 to continue.");
|
||||
|
||||
C2D_TextParse(&text[TEXT_CONFIRM_YES_NO], staticBuf, "\uE000 Yes \uE001 No");
|
||||
|
||||
C2D_TextParse(&text[TEXT_INSTALL_LOADING_THEMES], staticBuf, "Loading themes, please wait...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_LOADING_SPLASHES], staticBuf, "Loading splashes, please wait...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_LOADING_ICONS], staticBuf, "Loading icons, please wait...");
|
||||
|
||||
C2D_TextParse(&text[TEXT_INSTALL_SPLASH], staticBuf, "Installing a splash...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_SPLASH_DELETE], staticBuf, "Deleting installed splash...");
|
||||
|
||||
C2D_TextParse(&text[TEXT_INSTALL_SINGLE], staticBuf, "Installing a single theme...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_SHUFFLE], staticBuf, "Installing shuffle themes...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_BGM], staticBuf, "Installing BGM-only theme...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_NO_BGM], staticBuf, "Installing theme without BGM...");
|
||||
|
||||
C2D_TextParse(&text[TEXT_INSTALL_DOWNLOAD], staticBuf, "Installing BGM-only theme...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_CHECKING_DOWNLOAD], staticBuf, "Checking downloaded file...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_ENTRY_DELETE], staticBuf, "Deleting from SD...");
|
||||
|
||||
C2D_TextParse(&text[TEXT_INSTALL_LOADING_REMOTE_THEMES], staticBuf, "Downloading theme list, please wait...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_LOADING_REMOTE_SPLASHES], staticBuf, "Downloading splash list, please wait...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_LOADING_REMOTE_PREVIEW], staticBuf, "Downloading preview, please wait...");
|
||||
C2D_TextParse(&text[TEXT_INSTALL_LOADING_REMOTE_BGM], staticBuf, "Downloading BGM, please wait...");
|
||||
|
||||
for(int i = 0; i < TEXT_AMOUNT; i++)
|
||||
C2D_TextOptimize(&text[i]);
|
||||
}
|
||||
|
||||
void exit_screens(void)
|
||||
{
|
||||
pp2d_exit();
|
||||
C2D_TextBufDelete(widthBuf);
|
||||
C2D_TextBufDelete(dynamicBuf);
|
||||
C2D_TextBufDelete(staticBuf);
|
||||
|
||||
C2D_Fini();
|
||||
C3D_Fini();
|
||||
gfxExit();
|
||||
}
|
||||
|
||||
void set_screen(C3D_RenderTarget * screen)
|
||||
{
|
||||
C2D_SceneBegin(screen);
|
||||
}
|
||||
|
||||
void start_frame(void)
|
||||
{
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
C2D_TargetClear(top, colors[COLOR_BACKGROUND]);
|
||||
C2D_TargetClear(bottom, colors[COLOR_BACKGROUND]);
|
||||
}
|
||||
|
||||
void end_frame(void)
|
||||
{
|
||||
C2D_TextBufClear(dynamicBuf);
|
||||
C2D_TextBufClear(widthBuf);
|
||||
C3D_FrameEnd(0);
|
||||
}
|
||||
|
||||
static void draw_image(int image_id, float x, float y)
|
||||
{
|
||||
C2D_DrawImageAt(C2D_SpriteSheetGetImage(spritesheet, image_id), x, y, 0.6f, NULL, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
static void get_text_dimensions(const char * text, float scaleX, float scaleY, float * width, float * height)
|
||||
{
|
||||
C2D_Text c2d_text;
|
||||
C2D_TextParse(&c2d_text, widthBuf, text);
|
||||
C2D_TextGetDimensions(&c2d_text, scaleX, scaleY, width, height);
|
||||
}
|
||||
|
||||
static void draw_c2d_text(float x, float y, float z, float scaleX, float scaleY, Color color, C2D_Text * text)
|
||||
{
|
||||
C2D_DrawText(text, C2D_WithColor, x, y, z, scaleX, scaleY, color);
|
||||
}
|
||||
|
||||
void draw_text(float x, float y, float z, float scaleX, float scaleY, Color color, const char * text)
|
||||
{
|
||||
C2D_Text c2d_text;
|
||||
C2D_TextParse(&c2d_text, dynamicBuf, text);
|
||||
C2D_TextOptimize(&c2d_text);
|
||||
C2D_DrawText(&c2d_text, C2D_WithColor, x, y, z, scaleX, scaleY, color);
|
||||
}
|
||||
|
||||
static void draw_c2d_text_center(gfxScreen_t target, float y, float z, float scaleX, float scaleY, Color color, C2D_Text * text)
|
||||
{
|
||||
float width = 0;
|
||||
C2D_TextGetDimensions(text, scaleX, scaleY, &width, NULL);
|
||||
float offset = (target == GFX_TOP ? 400 : 320)/2 - width/2;
|
||||
|
||||
C2D_DrawText(text, C2D_WithColor, offset, y, z, scaleX, scaleY, color);
|
||||
}
|
||||
|
||||
void draw_text_center(gfxScreen_t target, float y, float z, float scaleX, float scaleY, Color color, const char * text)
|
||||
{
|
||||
C2D_Text text_arr[MAX_LINES];
|
||||
float offsets_arr[MAX_LINES];
|
||||
int actual_lines = 0;
|
||||
const char * end = text - 1;
|
||||
|
||||
do {
|
||||
end = C2D_TextParseLine(&text_arr[actual_lines], dynamicBuf, end + 1, actual_lines);
|
||||
actual_lines++;
|
||||
} while(*end == '\n');
|
||||
|
||||
for(int i = 0; i < actual_lines; i++)
|
||||
{
|
||||
C2D_TextOptimize(&text_arr[i]);
|
||||
float width = 0;
|
||||
C2D_TextGetDimensions(&text_arr[i], scaleX, scaleY, &width, NULL);
|
||||
offsets_arr[i] = (target == GFX_TOP ? 400 : 320)/2 - width/2;
|
||||
}
|
||||
|
||||
for(int i = 0; i < actual_lines; i++)
|
||||
{
|
||||
C2D_DrawText(&text_arr[i], C2D_WithColor, offsets_arr[i], y, z, scaleX, scaleY, color);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_base_interface(void)
|
||||
{
|
||||
pp2d_begin_draw(GFX_TOP, GFX_LEFT);
|
||||
pp2d_draw_rectangle(0, 0, 400, 23, COLOR_ACCENT);
|
||||
start_frame();
|
||||
set_screen(top);
|
||||
|
||||
C2D_DrawRectSolid(0, 0, 0.5f, 400, 23, colors[COLOR_ACCENT]);
|
||||
|
||||
time_t t = time(NULL);
|
||||
struct tm tm = *localtime(&t);
|
||||
|
||||
pp2d_draw_textf(7, 2, 0.6, 0.6, COLOR_WHITE, "%.2i", tm.tm_hour);
|
||||
pp2d_draw_text(28, 1, 0.6, 0.6, COLOR_WHITE, (tm.tm_sec % 2 == 1) ? ":" : " ");
|
||||
pp2d_draw_textf(34, 2, 0.6, 0.6, COLOR_WHITE, "%.2i", tm.tm_min);
|
||||
char string_hours[3] = {0};
|
||||
sprintf(string_hours, "%.2i", tm.tm_hour);
|
||||
|
||||
C2D_Text hours, separator, minutes;
|
||||
C2D_TextParse(&hours, dynamicBuf, string_hours);
|
||||
C2D_TextOptimize(&hours);
|
||||
|
||||
if(tm.tm_sec % 2 == 1)
|
||||
{
|
||||
C2D_TextParse(&separator, dynamicBuf, ":");
|
||||
C2D_TextOptimize(&separator);
|
||||
}
|
||||
|
||||
char string_minutes[3] = {0};
|
||||
sprintf(string_minutes, "%.2i", tm.tm_min);
|
||||
|
||||
C2D_TextParse(&minutes, dynamicBuf, string_minutes);
|
||||
C2D_TextOptimize(&minutes);
|
||||
|
||||
C2D_DrawText(&hours, C2D_WithColor, 7, 2, 0.5f, 0.6f, 0.6f, colors[COLOR_WHITE]);
|
||||
if(tm.tm_sec % 2 == 1)
|
||||
C2D_DrawText(&separator, C2D_WithColor, 28, 1, 0.5f, 0.6f, 0.6f, colors[COLOR_WHITE]);
|
||||
C2D_DrawText(&minutes, C2D_WithColor, 34, 2, 0.5f, 0.6f, 0.6f, colors[COLOR_WHITE]);
|
||||
|
||||
#ifndef CITRA_MODE
|
||||
u8 battery_charging = 0;
|
||||
PTMU_GetBatteryChargeState(&battery_charging);
|
||||
u8 battery_status = 0;
|
||||
PTMU_GetBatteryLevel(&battery_status);
|
||||
pp2d_draw_texture(TEXTURE_BATTERY_0 + battery_status, 357, 2);
|
||||
draw_image(sprites_battery0_idx + battery_status, 357, 2);
|
||||
|
||||
if(battery_charging)
|
||||
pp2d_draw_texture(TEXTURE_BATTERY_CHARGE, 357, 2);
|
||||
draw_image(sprites_charging_idx, 357, 2);
|
||||
#endif
|
||||
|
||||
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
|
||||
pp2d_draw_rectangle(0, 0, 320, 24, COLOR_ACCENT);
|
||||
pp2d_draw_rectangle(0, 216, 320, 24, COLOR_ACCENT);
|
||||
pp2d_draw_text(7, 219, 0.6, 0.6, COLOR_WHITE, VERSION);
|
||||
set_screen(bottom);
|
||||
|
||||
pp2d_draw_on(GFX_TOP, GFX_LEFT);
|
||||
}
|
||||
C2D_DrawRectSolid(0, 0, 0.5f, 320, 24, colors[COLOR_ACCENT]);
|
||||
C2D_DrawRectSolid(0, 216, 0.5f, 320, 24, colors[COLOR_ACCENT]);
|
||||
C2D_DrawText(&text[TEXT_VERSION], C2D_WithColor, 7, 219, 0.5f, 0.6f, 0.6f, colors[COLOR_WHITE]);
|
||||
|
||||
static void draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text)
|
||||
{
|
||||
char * _text = strdup(text);
|
||||
float prevY = y;
|
||||
int offset = 0;
|
||||
while(true)
|
||||
{
|
||||
char *nline = strchr(_text+offset, '\n');
|
||||
int nlinepos = 0;
|
||||
if(nline != NULL)
|
||||
{
|
||||
nlinepos = nline-_text;
|
||||
_text[nlinepos] = '\0';
|
||||
}
|
||||
pp2d_draw_text_center(target, prevY, scaleX, scaleY, color, _text+offset);
|
||||
if(nline == NULL) break;
|
||||
else
|
||||
{
|
||||
prevY += pp2d_get_text_height(_text+offset, scaleX, scaleY);
|
||||
_text[nlinepos] = '\n';
|
||||
offset = nlinepos+1;
|
||||
}
|
||||
}
|
||||
free(_text);
|
||||
set_screen(top);
|
||||
}
|
||||
|
||||
void throw_error(char* error, ErrorLevel level)
|
||||
{
|
||||
Text bottom_text = TEXT_AMOUNT;
|
||||
Color text_color = COLOR_WHITE;
|
||||
|
||||
switch(level)
|
||||
{
|
||||
case ERROR_LEVEL_ERROR:
|
||||
while(aptMainLoop())
|
||||
{
|
||||
hidScanInput();
|
||||
u32 kDown = hidKeysDown();
|
||||
draw_base_interface();
|
||||
draw_text_center(GFX_TOP, 100, 0.6, 0.6, COLOR_RED, error);
|
||||
pp2d_draw_wtext_center(GFX_TOP, 150, 0.6, 0.6, COLOR_WHITE, L"Press \uE000 to shut down.");
|
||||
pp2d_end_draw();
|
||||
if(kDown & KEY_A) break;
|
||||
}
|
||||
bottom_text = TEXT_ERROR_QUIT;
|
||||
text_color = COLOR_RED;
|
||||
break;
|
||||
case ERROR_LEVEL_WARNING:
|
||||
while(aptMainLoop())
|
||||
{
|
||||
hidScanInput();
|
||||
u32 kDown = hidKeysDown();
|
||||
draw_base_interface();
|
||||
draw_text_center(GFX_TOP, 100, 0.6, 0.6, COLOR_YELLOW, error);
|
||||
pp2d_draw_wtext_center(GFX_TOP, 150, 0.6, 0.6, COLOR_WHITE, L"Press \uE000 to continue.");
|
||||
pp2d_end_draw();
|
||||
if(kDown & KEY_A) break;
|
||||
}
|
||||
bottom_text = TEXT_ERROR_CONTINUE;
|
||||
text_color = COLOR_YELLOW;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
while(aptMainLoop())
|
||||
{
|
||||
hidScanInput();
|
||||
u32 kDown = hidKeysDown();
|
||||
|
||||
draw_base_interface();
|
||||
draw_text_center(GFX_TOP, 100, 0.5f, 0.6f, 0.6f, colors[text_color], error);
|
||||
draw_c2d_text_center(GFX_TOP, 150, 0.5f, 0.6f, 0.6f, colors[COLOR_WHITE], &text[bottom_text]);
|
||||
end_frame();
|
||||
|
||||
if(kDown & KEY_A) break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,10 +313,10 @@ bool draw_confirm(const char* conf_msg, Entry_List_s* list)
|
||||
{
|
||||
Instructions_s instructions = {0};
|
||||
draw_interface(list, instructions);
|
||||
pp2d_draw_on(GFX_TOP, GFX_LEFT);
|
||||
draw_text_center(GFX_TOP, BUTTONS_Y_LINE_1, 0.7, 0.7, COLOR_YELLOW, conf_msg);
|
||||
pp2d_draw_wtext_center(GFX_TOP, BUTTONS_Y_LINE_3, 0.6, 0.6, COLOR_WHITE, L"\uE000 Yes \uE001 No");
|
||||
pp2d_end_draw();
|
||||
set_screen(top);
|
||||
draw_text_center(GFX_TOP, BUTTONS_Y_LINE_1, 0.5f, 0.7f, 0.7f, colors[COLOR_YELLOW], conf_msg);
|
||||
draw_c2d_text_center(GFX_TOP, BUTTONS_Y_LINE_3, 0.5f, 0.6f, 0.6f, colors[COLOR_WHITE], &text[TEXT_CONFIRM_YES_NO]);
|
||||
end_frame();
|
||||
|
||||
hidScanInput();
|
||||
u32 kDown = hidKeysDown();
|
||||
@@ -174,68 +327,21 @@ bool draw_confirm(const char* conf_msg, Entry_List_s* list)
|
||||
return false;
|
||||
}
|
||||
|
||||
void draw_preview(ssize_t previewID, int preview_offset)
|
||||
void draw_preview(C2D_Image preview, int preview_offset)
|
||||
{
|
||||
pp2d_begin_draw(GFX_TOP, GFX_LEFT);
|
||||
pp2d_draw_texture_part(previewID, 0, 0, preview_offset, 0, 400, 240);
|
||||
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
|
||||
pp2d_draw_texture_part(previewID, 0, 0, 40 + preview_offset, 240, 320, 240);
|
||||
start_frame();
|
||||
set_screen(top);
|
||||
C2D_DrawImageAt(preview, -preview_offset, 0, 0.5f, NULL, 1.0f, 1.0f);
|
||||
set_screen(bottom);
|
||||
C2D_DrawImageAt(preview, -(preview_offset+40), -240, 0.5f, NULL, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
static void draw_install_handler(InstallType type)
|
||||
{
|
||||
switch(type)
|
||||
if(type != INSTALL_NONE)
|
||||
{
|
||||
case INSTALL_LOADING_THEMES:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading themes, please wait...");
|
||||
break;
|
||||
case INSTALL_LOADING_SPLASHES:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading splashes, please wait...");
|
||||
break;
|
||||
case INSTALL_LOADING_ICONS:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading icons, please wait...");
|
||||
break;
|
||||
case INSTALL_LOADING_REMOTE_THEMES:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Downloading theme list, please wait...");
|
||||
break;
|
||||
case INSTALL_LOADING_REMOTE_SPLASHES:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Downloading splash list, please wait...");
|
||||
break;
|
||||
case INSTALL_LOADING_REMOTE_PREVIEW:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Downloading preview, please wait...");
|
||||
break;
|
||||
case INSTALL_LOADING_REMOTE_BGM:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Downloading BGM, please wait...");
|
||||
break;
|
||||
case INSTALL_SINGLE:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing a single theme...");
|
||||
break;
|
||||
case INSTALL_SHUFFLE:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing shuffle themes...");
|
||||
break;
|
||||
case INSTALL_BGM:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing BGM-only theme...");
|
||||
break;
|
||||
case INSTALL_DOWNLOAD:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Downloading...");
|
||||
break;
|
||||
case INSTALL_CHECKING_DOWNLOAD:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Checking downloaded file...");
|
||||
break;
|
||||
case INSTALL_SPLASH:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing a splash...");
|
||||
break;
|
||||
case INSTALL_SPLASH_DELETE:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Deleting installed splash...");
|
||||
break;
|
||||
case INSTALL_ENTRY_DELETE:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Deleting from SD...");
|
||||
break;
|
||||
case INSTALL_NO_BGM:
|
||||
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing theme without BGM...");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
C2D_Text * install_text = &text[type];
|
||||
draw_c2d_text_center(GFX_TOP, 120.0f, 0.5f, 0.8f, 0.8f, colors[COLOR_WHITE], install_text);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -243,28 +349,26 @@ void draw_install(InstallType type)
|
||||
{
|
||||
draw_base_interface();
|
||||
draw_install_handler(type);
|
||||
pp2d_end_draw();
|
||||
end_frame();
|
||||
}
|
||||
|
||||
void draw_loading_bar(u32 current, u32 max, InstallType type)
|
||||
{
|
||||
draw_base_interface();
|
||||
draw_install_handler(type);
|
||||
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
|
||||
set_screen(bottom);
|
||||
double percent = 100*((double)current/(double)max);
|
||||
u32 width = (u32)percent;
|
||||
width *= 2;
|
||||
pp2d_draw_rectangle(60-1, 110-1, 200+2, 20+2, COLOR_CURSOR);
|
||||
pp2d_draw_rectangle(60, 110, width, 20, COLOR_ACCENT);
|
||||
pp2d_end_draw();
|
||||
C2D_DrawRectSolid(60-1, 110-1, 0.5f, 200+2, 20+2, colors[COLOR_CURSOR]);
|
||||
C2D_DrawRectSolid(60, 110, 0.5f, width, 20, colors[COLOR_ACCENT]);
|
||||
end_frame();
|
||||
}
|
||||
|
||||
static void draw_instructions(Instructions_s instructions)
|
||||
{
|
||||
pp2d_draw_on(GFX_TOP, GFX_LEFT);
|
||||
|
||||
if(instructions.info_line != NULL)
|
||||
pp2d_draw_wtext_center(GFX_TOP, BUTTONS_Y_INFO, 0.55, 0.55, instructions.info_line_color, instructions.info_line);
|
||||
draw_text_center(GFX_TOP, BUTTONS_Y_INFO, 0.5, 0.55, 0.55, colors[COLOR_WHITE], instructions.info_line);
|
||||
|
||||
const int y_lines[BUTTONS_INFO_LINES-1] = {
|
||||
BUTTONS_Y_LINE_1,
|
||||
@@ -275,46 +379,127 @@ static void draw_instructions(Instructions_s instructions)
|
||||
for(int i = 0; i < BUTTONS_INFO_LINES-1; i++)
|
||||
{
|
||||
if(instructions.instructions[i][0] != NULL)
|
||||
pp2d_draw_wtext(BUTTONS_X_LEFT, y_lines[i], 0.6, 0.6, COLOR_WHITE, instructions.instructions[i][0]);
|
||||
draw_text_wrap_scaled(BUTTONS_X_LEFT, y_lines[i], 0.5, colors[COLOR_WHITE], instructions.instructions[i][0], 0.6, 0, BUTTONS_X_RIGHT-2);
|
||||
if(instructions.instructions[i][1] != NULL)
|
||||
pp2d_draw_wtext(BUTTONS_X_RIGHT, y_lines[i], 0.6, 0.6, COLOR_WHITE, instructions.instructions[i][1]);
|
||||
draw_text_wrap_scaled(BUTTONS_X_RIGHT, y_lines[i], 0.5, colors[COLOR_WHITE], instructions.instructions[i][1], 0.6, 0, BUTTONS_X_MAX-2);
|
||||
}
|
||||
|
||||
const wchar_t * start_line = instructions.instructions[BUTTONS_INFO_LINES-1][0];
|
||||
C2D_ImageTint white_tint;
|
||||
C2D_PlainImageTint(&white_tint, colors[COLOR_WHITE], 1.0f);
|
||||
|
||||
const char * start_line = instructions.instructions[BUTTONS_INFO_LINES-1][0];
|
||||
if(start_line != NULL)
|
||||
{
|
||||
pp2d_draw_texture(TEXTURE_START_BUTTON, BUTTONS_X_LEFT-10, BUTTONS_Y_LINE_4 + 3);
|
||||
pp2d_draw_wtext(BUTTONS_X_LEFT+26, BUTTONS_Y_LINE_4, 0.6, 0.6, COLOR_WHITE, start_line);
|
||||
C2D_SpriteSetPos(&sprite_start, BUTTONS_X_LEFT-10, BUTTONS_Y_LINE_4 + 3);
|
||||
C2D_DrawSpriteTinted(&sprite_start, &white_tint);
|
||||
draw_text_wrap_scaled(BUTTONS_X_LEFT+26, BUTTONS_Y_LINE_4, 0.5, colors[COLOR_WHITE], start_line, 0.6, 0, BUTTONS_X_RIGHT-2);
|
||||
}
|
||||
|
||||
const wchar_t * select_line = instructions.instructions[BUTTONS_INFO_LINES-1][1];
|
||||
const char * select_line = instructions.instructions[BUTTONS_INFO_LINES-1][1];
|
||||
if(select_line != NULL)
|
||||
{
|
||||
pp2d_draw_texture(TEXTURE_SELECT_BUTTON, BUTTONS_X_RIGHT-10, BUTTONS_Y_LINE_4 + 3);
|
||||
pp2d_draw_wtext(BUTTONS_X_RIGHT+26, BUTTONS_Y_LINE_4, 0.6, 0.6, COLOR_WHITE, select_line);
|
||||
C2D_SpriteSetPos(&sprite_select, BUTTONS_X_RIGHT-10, BUTTONS_Y_LINE_4 + 3);
|
||||
C2D_DrawSpriteTinted(&sprite_select, &white_tint);
|
||||
draw_text_wrap_scaled(BUTTONS_X_RIGHT+26, BUTTONS_Y_LINE_4, 0.5, colors[COLOR_WHITE], select_line, 0.6, 0, BUTTONS_X_MAX-2);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_text_wrap(float x, float y, float z, float scaleX, float scaleY, Color color, const char * text, float max_width)
|
||||
{
|
||||
// sanity check
|
||||
if(max_width <= 0)
|
||||
return;
|
||||
|
||||
int length = strlen(text) + 1;
|
||||
char result[length]; // of note is that, if `text` has no spaces in it and needs to be wrapped, this can and will overflow (!!)
|
||||
memset(result, 0, length);
|
||||
int idx = 0;
|
||||
|
||||
float current_width = 0;
|
||||
|
||||
while(*text)
|
||||
{
|
||||
ssize_t consumed;
|
||||
u32 codepoint;
|
||||
|
||||
if(*text == '\n')
|
||||
current_width = 0;
|
||||
|
||||
if(*text == '\r')
|
||||
{
|
||||
text++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if((consumed = decode_utf8(&codepoint, (unsigned char*)text)) == -1)
|
||||
break;
|
||||
|
||||
float character_width = scaleX * (fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(codepoint))->charWidth);
|
||||
if((current_width += character_width) > max_width)
|
||||
{
|
||||
char* last_space = NULL;
|
||||
for(int i = idx; i >= 0; i--)
|
||||
{
|
||||
if(result[i] == ' ')
|
||||
{
|
||||
last_space = &result[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(last_space != NULL)
|
||||
*last_space = '\n';
|
||||
else
|
||||
result[idx++] = '\n';
|
||||
current_width = 0;
|
||||
}
|
||||
memcpy(&result[idx], text, consumed);
|
||||
idx += consumed;
|
||||
text += consumed;
|
||||
}
|
||||
|
||||
draw_text(x, y, z, scaleX, scaleY, color, result);
|
||||
}
|
||||
|
||||
void draw_text_wrap_scaled(float x, float y, float z, Color color, const char * text, float max_scale, float min_scale, float max_width)
|
||||
{
|
||||
// sanity check
|
||||
if(max_scale < 0 || min_scale < 0)
|
||||
return;
|
||||
|
||||
float width = 0;
|
||||
get_text_dimensions(text, max_scale, max_scale, &width, NULL);
|
||||
float scale = 0;
|
||||
|
||||
if(width < max_width)
|
||||
{
|
||||
draw_text(x, y, z, max_scale, max_scale, color, text);
|
||||
}
|
||||
else if((scale = max_width / width) >= min_scale)
|
||||
{
|
||||
draw_text(x, y, z, scale, scale, color, text);
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_text_wrap(x, y, z, min_scale, min_scale, color, text, max_width);
|
||||
}
|
||||
}
|
||||
|
||||
static void draw_entry_info(Entry_s * entry)
|
||||
{
|
||||
float wrap = 363;
|
||||
char author[0x41] = {0};
|
||||
utf16_to_utf8((u8*)author, entry->author, 0x40);
|
||||
draw_c2d_text(20, 35, 0.5, 0.5, 0.5, colors[COLOR_WHITE], &text[TEXT_BY_AUTHOR]);
|
||||
float width = 0;
|
||||
C2D_TextGetDimensions(&text[TEXT_BY_AUTHOR], 0.5, 0.5, &width, NULL);
|
||||
draw_text(20+width, 35, 0.5, 0.5, 0.5, colors[COLOR_WHITE], author);
|
||||
|
||||
wchar_t author[0x41] = {0};
|
||||
utf16_to_utf32((u32*)author, entry->author, 0x40);
|
||||
pp2d_draw_text(20, 35, 0.5, 0.5, COLOR_WHITE, "By ");
|
||||
pp2d_draw_wtext_wrap(40, 35, 0.5, 0.5, COLOR_WHITE, wrap, author);
|
||||
char title[0x41] = {0};
|
||||
utf16_to_utf8((u8*)title, entry->name, 0x40);
|
||||
draw_text(20, 50, 0.5, 0.7, 0.7, colors[COLOR_WHITE], title);
|
||||
|
||||
wchar_t title[0x41] = {0};
|
||||
utf16_to_utf32((u32*)title, entry->name, 0x40);
|
||||
pp2d_draw_wtext_wrap(20, 50, 0.7, 0.7, COLOR_WHITE, wrap, title);
|
||||
|
||||
int width = (int)pp2d_get_wtext_width(title, 0.7, 0.7);
|
||||
int height = (int)pp2d_get_wtext_height(title, 0.7, 0.7);
|
||||
int count = ((width - (width % (int)wrap))/wrap) + 1;
|
||||
|
||||
wchar_t description[0x81] = {0};
|
||||
utf16_to_utf32((u32*)description, entry->desc, 0x80);
|
||||
pp2d_draw_wtext_wrap(20, 50+count*height, 0.5, 0.5, COLOR_WHITE, wrap, description);
|
||||
char description[0x81] = {0};
|
||||
utf16_to_utf8((u8*)description, entry->desc, 0x80);
|
||||
draw_text_wrap(20, 70, 0.5, 0.5, 0.5, colors[COLOR_WHITE], description, 363);
|
||||
}
|
||||
|
||||
void draw_grid_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
@@ -322,12 +507,12 @@ void draw_grid_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
draw_base_interface();
|
||||
EntryMode current_mode = list->mode;
|
||||
|
||||
const char* mode_string[MODE_AMOUNT] = {
|
||||
"ThemePlaza Theme mode",
|
||||
"ThemePlaza Splash mode",
|
||||
C2D_Text* mode_string[MODE_AMOUNT] = {
|
||||
&text[TEXT_THEMEPLAZA_THEME_MODE],
|
||||
&text[TEXT_THEMEPLAZA_SPLASH_MODE],
|
||||
};
|
||||
|
||||
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, mode_string[current_mode]);
|
||||
draw_c2d_text_center(GFX_TOP, 4, 0.5f, 0.5f, 0.5f, colors[COLOR_WHITE], mode_string[current_mode]);
|
||||
|
||||
draw_instructions(instructions);
|
||||
|
||||
@@ -335,17 +520,18 @@ void draw_grid_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
Entry_s * current_entry = &list->entries[selected_entry];
|
||||
draw_entry_info(current_entry);
|
||||
|
||||
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
|
||||
set_screen(bottom);
|
||||
|
||||
pp2d_draw_text(7, 3, 0.6, 0.6, COLOR_WHITE, "Search...");
|
||||
draw_c2d_text(7, 3, 0.5f, 0.6f, 0.6f, colors[COLOR_WHITE], &text[TEXT_SEARCH]);
|
||||
|
||||
pp2d_draw_texture_blend(TEXTURE_LIST, 320-96, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_EXIT, 320-72, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_PREVIEW_ICON, 320-48, 0, COLOR_WHITE);
|
||||
pp2d_draw_textf(320-24+2.5, -3, 1, 1, COLOR_WHITE, "%c", mode_string[!list->mode][11]);
|
||||
draw_image(sprites_list_idx, 320-96, 0);
|
||||
draw_image(sprites_exit_idx, 320-72, 0);
|
||||
draw_image(sprites_preview_idx, 320-48, 0);
|
||||
|
||||
pp2d_draw_texture(TEXTURE_ARROW_SIDE, 3, 114);
|
||||
pp2d_draw_texture_flip(TEXTURE_ARROW_SIDE, 308, 114, HORIZONTAL);
|
||||
draw_text(320-24+2.5, -3, 0.6, 1.0f, 0.9f, colors[COLOR_WHITE], mode_switch_char[!current_mode]);
|
||||
|
||||
draw_image(sprites_arrow_left_idx, 3, 114);
|
||||
draw_image(sprites_arrow_right_idx, 308, 114);
|
||||
|
||||
for(int i = list->scroll; i < (list->entries_loaded + list->scroll); i++)
|
||||
{
|
||||
@@ -353,8 +539,8 @@ void draw_grid_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
|
||||
current_entry = &list->entries[i];
|
||||
|
||||
wchar_t name[0x41] = {0};
|
||||
utf16_to_utf32((u32*)name, current_entry->name, 0x40);
|
||||
char name[0x41] = {0};
|
||||
utf16_to_utf8((u8*)name, current_entry->name, 0x40);
|
||||
|
||||
int vertical_offset = 0;
|
||||
int horizontal_offset = i - list->scroll;
|
||||
@@ -368,34 +554,37 @@ void draw_grid_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
|
||||
if(!current_entry->placeholder_color)
|
||||
{
|
||||
ssize_t id = list->icons_ids[i];
|
||||
pp2d_draw_texture(id, horizontal_offset, vertical_offset);
|
||||
C2D_Image * image = list->icons[i];
|
||||
C2D_DrawImageAt(*image, horizontal_offset, vertical_offset, 0.5f, NULL, 1.0f, 1.0f);
|
||||
}
|
||||
else
|
||||
pp2d_draw_rectangle(horizontal_offset, vertical_offset, list->entry_size, list->entry_size, current_entry->placeholder_color);
|
||||
C2D_DrawRectSolid(horizontal_offset, vertical_offset, 0.5f, list->entry_size, list->entry_size, current_entry->placeholder_color);
|
||||
|
||||
if(i == selected_entry)
|
||||
{
|
||||
unsigned int border_width = 3;
|
||||
pp2d_draw_rectangle(horizontal_offset, vertical_offset, border_width, list->entry_size, COLOR_CURSOR);
|
||||
pp2d_draw_rectangle(horizontal_offset, vertical_offset, list->entry_size, border_width, COLOR_CURSOR);
|
||||
pp2d_draw_rectangle(horizontal_offset, vertical_offset+list->entry_size-border_width, list->entry_size, border_width, COLOR_CURSOR);
|
||||
pp2d_draw_rectangle(horizontal_offset+list->entry_size-border_width, vertical_offset, border_width, list->entry_size, COLOR_CURSOR);
|
||||
C2D_DrawRectSolid(horizontal_offset, vertical_offset, 0.5f, border_width, list->entry_size, colors[COLOR_CURSOR]);
|
||||
C2D_DrawRectSolid(horizontal_offset, vertical_offset, 0.5f, list->entry_size, border_width, colors[COLOR_CURSOR]);
|
||||
C2D_DrawRectSolid(horizontal_offset, vertical_offset+list->entry_size-border_width, 0.5f, list->entry_size, border_width, colors[COLOR_CURSOR]);
|
||||
C2D_DrawRectSolid(horizontal_offset+list->entry_size-border_width, vertical_offset, 0.5f, border_width, list->entry_size, colors[COLOR_CURSOR]);
|
||||
}
|
||||
}
|
||||
|
||||
char entries_count_str[0x20] = {0};
|
||||
sprintf(entries_count_str, "/%" JSON_INTEGER_FORMAT, list->tp_page_count);
|
||||
float x = 316;
|
||||
x -= pp2d_get_text_width(entries_count_str, 0.6, 0.6);
|
||||
pp2d_draw_text(x, 219, 0.6, 0.6, COLOR_WHITE, entries_count_str);
|
||||
float width = 0;
|
||||
get_text_dimensions(entries_count_str, 0.6, 0.6, &width, NULL);
|
||||
x -= width;
|
||||
draw_text(x, 219, 0.5, 0.6, 0.6, colors[COLOR_WHITE], entries_count_str);
|
||||
|
||||
char selected_entry_str[0x20] = {0};
|
||||
sprintf(selected_entry_str, "%" JSON_INTEGER_FORMAT, list->tp_current_page);
|
||||
x -= pp2d_get_text_width(selected_entry_str, 0.6, 0.6);
|
||||
pp2d_draw_text(x, 219, 0.6, 0.6, COLOR_WHITE, selected_entry_str);
|
||||
get_text_dimensions(selected_entry_str, 0.6, 0.6, &width, NULL);
|
||||
x -= width;
|
||||
draw_text(x, 219, 0.5, 0.6, 0.6, colors[COLOR_WHITE], selected_entry_str);
|
||||
|
||||
pp2d_draw_text(176, 219, 0.6, 0.6, COLOR_WHITE, "Page:");
|
||||
draw_c2d_text(176, 219, 0.5, 0.6, 0.6, colors[COLOR_WHITE], &text[TEXT_PAGE]);
|
||||
}
|
||||
|
||||
void draw_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
@@ -403,40 +592,47 @@ void draw_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
draw_base_interface();
|
||||
EntryMode current_mode = list->mode;
|
||||
|
||||
const char* mode_string[MODE_AMOUNT] = {
|
||||
"Theme mode",
|
||||
"Splash mode",
|
||||
C2D_Text* mode_string[MODE_AMOUNT] = {
|
||||
&text[TEXT_THEME_MODE],
|
||||
&text[TEXT_SPLASH_MODE],
|
||||
};
|
||||
|
||||
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, mode_string[current_mode]);
|
||||
draw_c2d_text_center(GFX_TOP, 4, 0.5f, 0.5f, 0.5f, colors[COLOR_WHITE], mode_string[current_mode]);
|
||||
|
||||
if(list->entries == NULL)
|
||||
{
|
||||
const char* mode_found_string[MODE_AMOUNT] = {
|
||||
"No themes found",
|
||||
"No splashes found",
|
||||
C2D_Text* mode_found_string[MODE_AMOUNT] = {
|
||||
&text[TEXT_NO_THEME_FOUND],
|
||||
&text[TEXT_NO_SPLASH_FOUND],
|
||||
};
|
||||
pp2d_draw_text_center(GFX_TOP, 80, 0.7, 0.7, COLOR_YELLOW, mode_found_string[current_mode]);
|
||||
pp2d_draw_text_center(GFX_TOP, 110, 0.7, 0.7, COLOR_YELLOW, "Press \uE005 to download from QR");
|
||||
const char* mode_switch_string[MODE_AMOUNT] = {
|
||||
"Or \uE004 to switch to splashes",
|
||||
"Or \uE004 to switch to themes",
|
||||
|
||||
draw_c2d_text_center(GFX_TOP, 80, 0.5f, 0.7f, 0.7f, colors[COLOR_YELLOW], mode_found_string[current_mode]);
|
||||
draw_c2d_text_center(GFX_TOP, 110, 0.5f, 0.7f, 0.7f, colors[COLOR_YELLOW], &text[TEXT_DOWNLOAD_FROM_QR]);
|
||||
|
||||
C2D_Text* mode_switch_string[MODE_AMOUNT] = {
|
||||
&text[TEXT_SWITCH_TO_SPLASHES],
|
||||
&text[TEXT_SWITCH_TO_THEMES],
|
||||
};
|
||||
pp2d_draw_text_center(GFX_TOP, 140, 0.7, 0.7, COLOR_YELLOW, mode_switch_string[current_mode]);
|
||||
pp2d_draw_text_center(GFX_TOP, 170, 0.7, 0.7, COLOR_YELLOW, "Or to quit");
|
||||
pp2d_texture_select(TEXTURE_START_BUTTON, 162, 173);
|
||||
pp2d_texture_blend(COLOR_YELLOW);
|
||||
pp2d_texture_scale(1.25, 1.4);
|
||||
pp2d_texture_draw();
|
||||
|
||||
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
|
||||
draw_c2d_text_center(GFX_TOP, 140, 0.5f, 0.7f, 0.7f, colors[COLOR_YELLOW], mode_switch_string[current_mode]);
|
||||
draw_c2d_text_center(GFX_TOP, 170, 0.5f, 0.7f, 0.7f, colors[COLOR_YELLOW], &text[TEXT_OR_START_TO_QUIT]);
|
||||
|
||||
pp2d_draw_texture_blend(TEXTURE_SORT, 320-144, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_DOWNLOAD, 320-120, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_BROWSE, 320-96, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_EXIT, 320-72, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_PREVIEW_ICON, 320-48, 0, COLOR_WHITE);
|
||||
pp2d_draw_textf(320-24+2.5, -3, 1, 1, COLOR_WHITE, "%c", mode_string[!list->mode][0]);
|
||||
C2D_ImageTint yellow_tint;
|
||||
C2D_PlainImageTint(&yellow_tint, colors[COLOR_YELLOW], 1.0f);
|
||||
C2D_SpriteSetPos(&sprite_start, 162, 173);
|
||||
C2D_SpriteSetScale(&sprite_start, 1.25f, 1.4f);
|
||||
C2D_DrawSpriteTinted(&sprite_start, &yellow_tint);
|
||||
C2D_SpriteSetScale(&sprite_start, 1.0f, 1.0f);
|
||||
|
||||
set_screen(bottom);
|
||||
|
||||
draw_image(sprites_sort_idx, 320-144, 0);
|
||||
draw_image(sprites_download_idx, 320-120, 0);
|
||||
draw_image(sprites_browse_idx, 320-96, 0);
|
||||
draw_image(sprites_exit_idx, 320-72, 0);
|
||||
draw_image(sprites_preview_idx, 320-48, 0);
|
||||
|
||||
draw_text(320-24+2.5, -3, 0.6, 1.0f, 0.9f, colors[COLOR_WHITE], mode_switch_char[!current_mode]);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -447,30 +643,30 @@ void draw_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
Entry_s * current_entry = &list->entries[selected_entry];
|
||||
draw_entry_info(current_entry);
|
||||
|
||||
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
|
||||
set_screen(bottom);
|
||||
|
||||
switch(current_mode)
|
||||
if(current_mode == MODE_THEMES)
|
||||
{
|
||||
case MODE_THEMES:
|
||||
pp2d_draw_textf(7, 3, 0.6, 0.6, list->shuffle_count <= 10 && list->shuffle_count >= 2 ? COLOR_WHITE : COLOR_RED, "Shuffle: %i/10", list->shuffle_count);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
char * shuffle_count_string = NULL;
|
||||
asprintf(&shuffle_count_string, "Shuffle: %i/10", list->shuffle_count);
|
||||
draw_text(7, 3, 0.6, 0.6, 0.6f, list->shuffle_count <= 10 && list->shuffle_count >= 2 ? colors[COLOR_WHITE] : colors[COLOR_RED], shuffle_count_string);
|
||||
free(shuffle_count_string);
|
||||
}
|
||||
|
||||
pp2d_draw_texture_blend(TEXTURE_SORT, 320-144, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_DOWNLOAD, 320-120, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_BROWSE, 320-96, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_EXIT, 320-72, 0, COLOR_WHITE);
|
||||
pp2d_draw_texture_blend(TEXTURE_PREVIEW_ICON, 320-48, 0, COLOR_WHITE);
|
||||
pp2d_draw_textf(320-24+2.5, -3, 1, 1, COLOR_WHITE, "%c", mode_string[!list->mode][0]);
|
||||
draw_image(sprites_sort_idx, 320-144, 0);
|
||||
draw_image(sprites_download_idx, 320-120, 0);
|
||||
draw_image(sprites_browse_idx, 320-96, 0);
|
||||
draw_image(sprites_exit_idx, 320-72, 0);
|
||||
draw_image(sprites_preview_idx, 320-48, 0);
|
||||
|
||||
draw_text(320-24+2.5, -3, 0.6, 1.0f, 0.9f, colors[COLOR_WHITE], mode_switch_char[!current_mode]);
|
||||
|
||||
// Show arrows if there are themes out of bounds
|
||||
//----------------------------------------------------------------
|
||||
if(list->scroll > 0)
|
||||
pp2d_draw_texture(TEXTURE_ARROW, 152, 4);
|
||||
draw_image(sprites_arrow_up_idx, 152, 4);
|
||||
if(list->scroll + list->entries_loaded < list->entries_count)
|
||||
pp2d_draw_texture_flip(TEXTURE_ARROW, 152, 220, VERTICAL);
|
||||
draw_image(sprites_arrow_down_idx, 152, 220);
|
||||
|
||||
for(int i = list->scroll; i < (list->entries_loaded + list->scroll); i++)
|
||||
{
|
||||
@@ -478,8 +674,8 @@ void draw_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
|
||||
current_entry = &list->entries[i];
|
||||
|
||||
wchar_t name[0x41] = {0};
|
||||
utf16_to_utf32((u32*)name, current_entry->name, 0x40);
|
||||
char name[0x41] = {0};
|
||||
utf16_to_utf8((u8*)name, current_entry->name, 0x40);
|
||||
|
||||
int vertical_offset = i - list->scroll;
|
||||
int horizontal_offset = 0;
|
||||
@@ -487,47 +683,67 @@ void draw_interface(Entry_List_s* list, Instructions_s instructions)
|
||||
vertical_offset *= list->entry_size;
|
||||
vertical_offset += 24;
|
||||
|
||||
u32 font_color = COLOR_WHITE;
|
||||
u32 font_color = colors[COLOR_WHITE];
|
||||
|
||||
if(i == selected_entry)
|
||||
{
|
||||
font_color = COLOR_BLACK;
|
||||
pp2d_draw_rectangle(0, vertical_offset, 320, list->entry_size, COLOR_CURSOR);
|
||||
font_color = colors[COLOR_BLACK];
|
||||
C2D_DrawRectSolid(0, vertical_offset, 0.5f, 320, list->entry_size, colors[COLOR_CURSOR]);
|
||||
}
|
||||
|
||||
pp2d_draw_wtext(list->entry_size+6, vertical_offset + 16, 0.55, 0.55, font_color, name);
|
||||
draw_text(list->entry_size+6, vertical_offset + 16, 0.5f, 0.55, 0.55, font_color, name);
|
||||
|
||||
C2D_ImageTint tint;
|
||||
C2D_PlainImageTint(&tint, font_color, 1.0f);
|
||||
|
||||
if(current_entry->no_bgm_shuffle)
|
||||
pp2d_draw_texture_blend(TEXTURE_SHUFFLE_NO_BGM, 320-24-4, vertical_offset, font_color);
|
||||
{
|
||||
C2D_SpriteSetPos(&sprite_shuffle_no_bgm, 320-24-4, vertical_offset);
|
||||
C2D_DrawSpriteTinted(&sprite_shuffle_no_bgm, &tint);
|
||||
}
|
||||
else if(current_entry->in_shuffle)
|
||||
pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 320-24-4, vertical_offset, font_color);
|
||||
{
|
||||
C2D_SpriteSetPos(&sprite_shuffle, 320-24-4, vertical_offset);
|
||||
C2D_DrawSpriteTinted(&sprite_shuffle, &tint);
|
||||
}
|
||||
|
||||
if(current_entry->installed)
|
||||
pp2d_draw_texture_blend(TEXTURE_INSTALLED, 320-24-4, vertical_offset + 22, font_color);
|
||||
{
|
||||
C2D_SpriteSetPos(&sprite_installed, 320-24-4, vertical_offset + 22);
|
||||
C2D_DrawSpriteTinted(&sprite_installed, &tint);
|
||||
}
|
||||
|
||||
if(!current_entry->placeholder_color)
|
||||
{
|
||||
ssize_t id = 0;
|
||||
C2D_Image * image = NULL;
|
||||
if(list->entries_count > list->entries_loaded*ICONS_OFFSET_AMOUNT)
|
||||
id = list->icons_ids[ICONS_VISIBLE*list->entries_loaded + (i - list->scroll)];
|
||||
image = list->icons[ICONS_VISIBLE*list->entries_loaded + (i - list->scroll)];
|
||||
else
|
||||
id = list->icons_ids[i];
|
||||
pp2d_draw_texture(id, horizontal_offset, vertical_offset);
|
||||
image = list->icons[i];
|
||||
C2D_DrawImageAt(*image, horizontal_offset, vertical_offset, 0.5f, NULL, 1.0f, 1.0f);
|
||||
}
|
||||
else
|
||||
pp2d_draw_rectangle(horizontal_offset, vertical_offset, list->entry_size, list->entry_size, current_entry->placeholder_color);
|
||||
{
|
||||
C2D_DrawRectSolid(horizontal_offset, vertical_offset, 0.5f, list->entry_size, list->entry_size, current_entry->placeholder_color);
|
||||
}
|
||||
}
|
||||
|
||||
char entries_count_str[0x20] = {0};
|
||||
sprintf(entries_count_str, "/%i", list->entries_count);
|
||||
float x = 316;
|
||||
x -= pp2d_get_text_width(entries_count_str, 0.6, 0.6);
|
||||
pp2d_draw_text(x, 219, 0.6, 0.6, COLOR_WHITE, entries_count_str);
|
||||
float width = 0;
|
||||
get_text_dimensions(entries_count_str, 0.6, 0.6, &width, NULL);
|
||||
x -= width;
|
||||
draw_text(x, 219, 0.5, 0.6, 0.6, colors[COLOR_WHITE], entries_count_str);
|
||||
|
||||
char selected_entry_str[0x20] = {0};
|
||||
sprintf(selected_entry_str, "%i", selected_entry + 1);
|
||||
x -= pp2d_get_text_width(selected_entry_str, 0.6, 0.6);
|
||||
pp2d_draw_text(x, 219, 0.6, 0.6, COLOR_WHITE, selected_entry_str);
|
||||
get_text_dimensions(selected_entry_str, 0.6, 0.6, &width, NULL);
|
||||
x -= width;
|
||||
draw_text(x, 219, 0.5, 0.6, 0.6, colors[COLOR_WHITE], selected_entry_str);
|
||||
|
||||
pp2d_draw_text(176, 219, 0.6, 0.6, COLOR_WHITE, list->entries_count < 1000 ? "Selected:" : "Sel.:");
|
||||
if(list->entries_count < 10000)
|
||||
draw_c2d_text(176, 219, 0.5, 0.6, 0.6, colors[COLOR_WHITE], &text[TEXT_SELECTED]);
|
||||
else
|
||||
draw_c2d_text(176, 219, 0.5, 0.6, 0.6, colors[COLOR_WHITE], &text[TEXT_SELECTED_SHORT]);
|
||||
}
|
||||
|
||||
@@ -200,4 +200,7 @@ void remake_file(FS_Path path, FS_Archive archive, u32 size)
|
||||
FSUSER_DeleteFile(archive, path);
|
||||
}
|
||||
FSUSER_CreateFile(archive, path, 0, size);
|
||||
char *buf = calloc(size, 1);
|
||||
buf_to_file(size, path, archive, buf);
|
||||
free(buf);
|
||||
}
|
||||
347
source/loading.c
@@ -25,12 +25,13 @@
|
||||
*/
|
||||
|
||||
#include "loading.h"
|
||||
#include "pp2d/pp2d/pp2d.h"
|
||||
#include "fs.h"
|
||||
#include "unicode.h"
|
||||
#include "music.h"
|
||||
#include "draw.h"
|
||||
|
||||
#include <png.h>
|
||||
|
||||
void delete_entry(Entry_s * entry, bool is_file)
|
||||
{
|
||||
if(is_file)
|
||||
@@ -55,54 +56,71 @@ u32 load_data(char * filename, Entry_s entry, char ** buf)
|
||||
}
|
||||
}
|
||||
|
||||
static void parse_smdh(Entry_s * entry, const u16 * fallback_name)
|
||||
// Function taken and adapted from https://github.com/BernardoGiordano/Checkpoint/blob/master/3ds/source/title.cpp
|
||||
C2D_Image * loadTextureIcon(Icon_s *icon)
|
||||
{
|
||||
if(icon == NULL)
|
||||
return NULL;
|
||||
|
||||
C2D_Image * image = calloc(1, sizeof(C2D_Image));
|
||||
C3D_Tex* tex = malloc(sizeof(C3D_Tex));
|
||||
static const Tex3DS_SubTexture subt3x = { 48, 48, 0.0f, 48/64.0f, 48/64.0f, 0.0f };
|
||||
image->tex = tex;
|
||||
image->subtex = &subt3x;
|
||||
C3D_TexInit(image->tex, 64, 64, GPU_RGB565);
|
||||
|
||||
u16* dest = (u16*)image->tex->data + (64-48)*64;
|
||||
u16* src = icon->big_icon;
|
||||
for (int j = 0; j < 48; j += 8)
|
||||
{
|
||||
memcpy(dest, src, 48*8*sizeof(u16));
|
||||
src += 48*8;
|
||||
dest += 64*8;
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
void parse_smdh(Icon_s *icon, Entry_s * entry, const u16 * fallback_name)
|
||||
{
|
||||
if(icon == NULL)
|
||||
{
|
||||
memcpy(entry->name, fallback_name, 0x80);
|
||||
utf8_to_utf16(entry->desc, (u8*)"No description", 0x100);
|
||||
utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80);
|
||||
entry->placeholder_color = C2D_Color32(rand() % 255, rand() % 255, rand() % 255, 255);
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(entry->name, icon->name, 0x40*sizeof(u16));
|
||||
memcpy(entry->desc, icon->desc, 0x80*sizeof(u16));
|
||||
memcpy(entry->author, icon->author, 0x40*sizeof(u16));
|
||||
}
|
||||
|
||||
static void parse_entry_smdh(Entry_s * entry, const u16 * fallback_name)
|
||||
{
|
||||
char *info_buffer = NULL;
|
||||
u64 size = load_data("/info.smdh", *entry, &info_buffer);
|
||||
Icon_s * smdh = (Icon_s *)info_buffer;
|
||||
|
||||
if(!size)
|
||||
{
|
||||
free(info_buffer);
|
||||
memcpy(entry->name, fallback_name, 0x80);
|
||||
utf8_to_utf16(entry->desc, (u8*)"No description", 0x100);
|
||||
utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80);
|
||||
entry->placeholder_color = RGBA8(rand() % 255, rand() % 255, rand() % 255, 255);
|
||||
return;
|
||||
info_buffer = NULL;
|
||||
}
|
||||
|
||||
memcpy(entry->name, smdh->name, 0x40*sizeof(u16));
|
||||
memcpy(entry->desc, smdh->desc, 0x80*sizeof(u16));
|
||||
memcpy(entry->author, smdh->author, 0x40*sizeof(u16));
|
||||
}
|
||||
|
||||
static void load_smdh_icon(Entry_s entry, const ssize_t textureID)
|
||||
{
|
||||
pp2d_free_texture(textureID);
|
||||
|
||||
char *info_buffer = NULL;
|
||||
u64 size = load_data("/info.smdh", entry, &info_buffer);
|
||||
if(!size) return;
|
||||
|
||||
Icon_s * smdh = (Icon_s *)info_buffer;
|
||||
|
||||
const u32 width = 48, height = 48;
|
||||
u32 *image = malloc(width*height*sizeof(u32));
|
||||
parse_smdh(smdh, entry, fallback_name);
|
||||
}
|
||||
|
||||
for(u32 x = 0; x < width; x++)
|
||||
{
|
||||
for(u32 y = 0; y < height; y++)
|
||||
{
|
||||
unsigned int dest_pixel = (x + y*width);
|
||||
unsigned int source_pixel = (((y >> 3) * (width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
|
||||
static C2D_Image * load_entry_icon(Entry_s entry)
|
||||
{
|
||||
char *info_buffer = NULL;
|
||||
u64 size = load_data("/info.smdh", entry, &info_buffer);
|
||||
if(!size) return NULL;
|
||||
|
||||
image[dest_pixel] = RGB565_TO_ABGR8(smdh->big_icon[source_pixel]);
|
||||
}
|
||||
}
|
||||
|
||||
free(info_buffer);
|
||||
pp2d_load_texture_memory(textureID, (u8*)image, (u32)width, (u32)height);
|
||||
free(image);
|
||||
Icon_s * smdh = (Icon_s *)info_buffer;
|
||||
return loadTextureIcon(smdh);
|
||||
}
|
||||
|
||||
typedef int (*sort_comparator)(const void *, const void *);
|
||||
@@ -192,7 +210,7 @@ Result load_entries(const char * loading_path, Entry_List_s * list)
|
||||
strucat(current_entry->path, dir_entry.name);
|
||||
|
||||
current_entry->is_zip = !strcmp(dir_entry.shortExt, "ZIP");
|
||||
parse_smdh(current_entry, dir_entry.name);
|
||||
parse_entry_smdh(current_entry, dir_entry.name);
|
||||
}
|
||||
|
||||
FSDIR_Close(dir_handle);
|
||||
@@ -223,12 +241,11 @@ void load_icons_first(Entry_List_s * list, bool silent)
|
||||
endi = starti + list->entries_loaded*ICONS_OFFSET_AMOUNT;
|
||||
}
|
||||
|
||||
list->icons_ids = calloc(endi-starti, sizeof(ssize_t));
|
||||
list->icons = calloc(endi-starti, sizeof(C2D_Image*));
|
||||
|
||||
ssize_t * icons_ids = list->icons_ids;
|
||||
ssize_t id = list->texture_id_offset;
|
||||
C2D_Image ** icons = list->icons;
|
||||
|
||||
for(int i = starti; i < endi; i++, id++)
|
||||
for(int i = starti; i < endi; i++)
|
||||
{
|
||||
if(!silent)
|
||||
draw_loading_bar(i - starti, endi-starti, INSTALL_LOADING_ICONS);
|
||||
@@ -240,22 +257,20 @@ void load_icons_first(Entry_List_s * list, bool silent)
|
||||
offset -= list->entries_count;
|
||||
|
||||
Entry_s current_entry = list->entries[offset];
|
||||
load_smdh_icon(current_entry, id);
|
||||
|
||||
icons_ids[i-starti] = id;
|
||||
icons[i-starti] = load_entry_icon(current_entry);
|
||||
}
|
||||
}
|
||||
|
||||
static void reverse(ssize_t a[], int sz) {
|
||||
static void reverse(C2D_Image * a[], int sz) {
|
||||
int i, j;
|
||||
for (i = 0, j = sz; i < j; i++, j--) {
|
||||
ssize_t tmp = a[i];
|
||||
C2D_Image * tmp = a[i];
|
||||
a[i] = a[j];
|
||||
a[j] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
static void rotate(ssize_t array[], int size, int amt) {
|
||||
static void rotate(C2D_Image * array[], int size, int amt) {
|
||||
if (amt < 0)
|
||||
amt = size + amt;
|
||||
reverse(array, size-amt-1);
|
||||
@@ -314,15 +329,15 @@ void handle_scrolling(Entry_List_s * list)
|
||||
//----------------------------------------------------------------
|
||||
}
|
||||
|
||||
static void load_icons(Entry_List_s * current_list)
|
||||
static bool load_icons(Entry_List_s * current_list, Handle mutex)
|
||||
{
|
||||
if(current_list == NULL || current_list->entries == NULL)
|
||||
return;
|
||||
return false;
|
||||
|
||||
handle_scrolling(current_list);
|
||||
|
||||
if(current_list->entries_count <= current_list->entries_loaded*ICONS_OFFSET_AMOUNT || current_list->previous_scroll == current_list->scroll)
|
||||
return; // return if the list is one that doesnt need swapping, or if nothing changed
|
||||
return false; // return if the list is one that doesnt need swapping, or if nothing changed
|
||||
|
||||
#define SIGN(x) (x > 0 ? 1 : ((x < 0) ? -1 : 0))
|
||||
|
||||
@@ -341,28 +356,26 @@ static void load_icons(Entry_List_s * current_list)
|
||||
|
||||
int ctr = 0;
|
||||
Entry_s ** entries = calloc(abs(delta), sizeof(Entry_s *));
|
||||
ssize_t * ids = calloc(abs(delta), sizeof(ssize_t));
|
||||
int * indexes = calloc(abs(delta), sizeof(int));
|
||||
bool released = false;
|
||||
|
||||
#define FIRST(arr) arr[0]
|
||||
#define LAST(arr) arr[current_list->entries_loaded*ICONS_OFFSET_AMOUNT - 1]
|
||||
|
||||
ssize_t * icons_ids = current_list->icons_ids;
|
||||
C2D_Image ** icons = current_list->icons;
|
||||
|
||||
for(int i = starti; i != endi; i++, ctr++)
|
||||
{
|
||||
ssize_t id = 0;
|
||||
int index = 0;
|
||||
int offset = i;
|
||||
|
||||
rotate(icons_ids, ICONS_OFFSET_AMOUNT*current_list->entries_loaded, -1*SIGN(delta));
|
||||
rotate(icons, ICONS_OFFSET_AMOUNT*current_list->entries_loaded, -1*SIGN(delta));
|
||||
|
||||
if(delta > 0)
|
||||
{
|
||||
id = LAST(icons_ids);
|
||||
index = current_list->entries_loaded*ICONS_OFFSET_AMOUNT - delta + i - starti;
|
||||
offset += current_list->entries_loaded*ICONS_UNDER - delta;
|
||||
}
|
||||
else
|
||||
{
|
||||
id = FIRST(icons_ids);
|
||||
index = 0 - delta - 1 + i - starti;
|
||||
offset -= current_list->entries_loaded*ICONS_VISIBLE;
|
||||
i -= 2; //i-- twice to counter the i++, needed only for this case
|
||||
}
|
||||
@@ -373,43 +386,169 @@ static void load_icons(Entry_List_s * current_list)
|
||||
offset -= current_list->entries_count;
|
||||
|
||||
entries[ctr] = ¤t_list->entries[offset];
|
||||
ids[ctr] = id;
|
||||
indexes[ctr] = index;
|
||||
}
|
||||
|
||||
#undef FIRST
|
||||
#undef LAST
|
||||
#undef SIGN
|
||||
|
||||
svcSleepThread(1e6);
|
||||
for(int i = 0; i < abs(delta); i++)
|
||||
if(abs(delta) < 4)
|
||||
{
|
||||
Entry_s current_entry = *entries[i];
|
||||
ssize_t id = ids[i];
|
||||
load_smdh_icon(current_entry, id);
|
||||
svcReleaseMutex(mutex);
|
||||
released = true;
|
||||
}
|
||||
|
||||
svcSleepThread(1e7);
|
||||
starti = 0;
|
||||
endi = abs(delta);
|
||||
for(int i = starti; i < endi; i++)
|
||||
{
|
||||
Entry_s * current_entry = entries[i];
|
||||
int index = indexes[i];
|
||||
|
||||
C2D_Image * image = icons[index];
|
||||
C3D_TexDelete(image->tex);
|
||||
free(image->tex);
|
||||
free(image);
|
||||
|
||||
icons[index] = load_entry_icon(*current_entry);
|
||||
|
||||
if(!released && i > endi/2)
|
||||
{
|
||||
svcReleaseMutex(mutex);
|
||||
released = true;
|
||||
}
|
||||
}
|
||||
|
||||
free(entries);
|
||||
free(ids);
|
||||
free(indexes);
|
||||
|
||||
current_list->previous_scroll = current_list->scroll;
|
||||
|
||||
return released;
|
||||
}
|
||||
|
||||
void load_icons_thread(void * void_arg)
|
||||
{
|
||||
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
|
||||
Handle update_request = *(Handle *)arg->thread_arg[1];
|
||||
Handle mutex = *(Handle *)arg->thread_arg[1];
|
||||
do
|
||||
{
|
||||
svcWaitSynchronization(update_request, U64_MAX);
|
||||
svcClearEvent(update_request);
|
||||
svcWaitSynchronization(mutex, U64_MAX);
|
||||
volatile Entry_List_s * current_list = *(volatile Entry_List_s **)arg->thread_arg[0];
|
||||
load_icons((Entry_List_s *)current_list);
|
||||
bool released = load_icons((Entry_List_s *)current_list, mutex);
|
||||
if(!released)
|
||||
svcReleaseMutex(mutex);
|
||||
}
|
||||
while(arg->run_thread);
|
||||
}
|
||||
|
||||
bool load_preview_from_buffer(void * buf, u32 size, C2D_Image * preview_image, int * preview_offset)
|
||||
{
|
||||
if(size < 8 || png_sig_cmp(buf, 0, 8))
|
||||
{
|
||||
throw_error("Invalid preview.png", ERROR_LEVEL_WARNING);
|
||||
return false;
|
||||
}
|
||||
|
||||
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
|
||||
png_infop info = png_create_info_struct(png);
|
||||
|
||||
if(setjmp(png_jmpbuf(png)))
|
||||
{
|
||||
png_destroy_read_struct(&png, &info, NULL);
|
||||
return false;
|
||||
}
|
||||
|
||||
FILE * fp = fmemopen(buf, size, "rb");
|
||||
|
||||
png_init_io(png, fp);
|
||||
png_read_info(png, info);
|
||||
|
||||
int width = png_get_image_width(png, info);
|
||||
int height = png_get_image_height(png, info);
|
||||
|
||||
png_byte color_type = png_get_color_type(png, info);
|
||||
png_byte bit_depth = png_get_bit_depth(png, info);
|
||||
|
||||
// Read any color_type into 8bit depth, ABGR format.
|
||||
// See http://www.libpng.org/pub/png/libpng-manual.txt
|
||||
|
||||
if(bit_depth == 16)
|
||||
png_set_strip_16(png);
|
||||
|
||||
if(color_type == PNG_COLOR_TYPE_PALETTE)
|
||||
png_set_palette_to_rgb(png);
|
||||
|
||||
// PNG_COLOR_TYPE_GRAY_ALPHA is always 8 or 16bit depth.
|
||||
if(color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
|
||||
png_set_expand_gray_1_2_4_to_8(png);
|
||||
|
||||
if(png_get_valid(png, info, PNG_INFO_tRNS))
|
||||
png_set_tRNS_to_alpha(png);
|
||||
|
||||
// These color_type don't have an alpha channel then fill it with 0xff.
|
||||
if(color_type == PNG_COLOR_TYPE_RGB ||
|
||||
color_type == PNG_COLOR_TYPE_GRAY ||
|
||||
color_type == PNG_COLOR_TYPE_PALETTE)
|
||||
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
|
||||
|
||||
if(color_type == PNG_COLOR_TYPE_GRAY ||
|
||||
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
|
||||
png_set_gray_to_rgb(png);
|
||||
|
||||
//output ABGR
|
||||
png_set_bgr(png);
|
||||
png_set_swap_alpha(png);
|
||||
|
||||
png_read_update_info(png, info);
|
||||
|
||||
png_bytep * row_pointers = malloc(sizeof(png_bytep) * height);
|
||||
for(int y = 0; y < height; y++) {
|
||||
row_pointers[y] = (png_byte*)malloc(png_get_rowbytes(png,info));
|
||||
}
|
||||
|
||||
png_read_image(png, row_pointers);
|
||||
|
||||
fclose(fp);
|
||||
png_destroy_read_struct(&png, &info, NULL);
|
||||
|
||||
|
||||
free_preview(*preview_image);
|
||||
|
||||
C3D_Tex* tex = malloc(sizeof(C3D_Tex));
|
||||
preview_image->tex = tex;
|
||||
|
||||
Tex3DS_SubTexture * subt3x = malloc(sizeof(Tex3DS_SubTexture));
|
||||
subt3x->width = width;
|
||||
subt3x->height = height;
|
||||
subt3x->left = 0.0f;
|
||||
subt3x->top = 1.0f;
|
||||
subt3x->right = width/512.0f;
|
||||
subt3x->bottom = 1.0-(height/512.0f);
|
||||
preview_image->subtex = subt3x;
|
||||
|
||||
C3D_TexInit(preview_image->tex, 512, 512, GPU_RGBA8);
|
||||
|
||||
memset(preview_image->tex->data, 0, preview_image->tex->size);
|
||||
|
||||
for(int j = 0; j < height; j++) {
|
||||
png_bytep row = row_pointers[j];
|
||||
for(int i = 0; i < width; i++) {
|
||||
png_bytep px = &(row[i * 4]);
|
||||
u32 dst = ((((j >> 3) * (512 >> 3) + (i >> 3)) << 6) + ((i & 1) | ((j & 1) << 1) | ((i & 2) << 1) | ((j & 2) << 2) | ((i & 4) << 2) | ((j & 4) << 3))) * 4;
|
||||
|
||||
memcpy(preview_image->tex->data + dst, px, sizeof(u32));
|
||||
}
|
||||
}
|
||||
|
||||
*preview_offset = (width-400)/2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static u16 previous_path_preview[0x106] = {0};
|
||||
bool load_preview(Entry_List_s list, int * preview_offset)
|
||||
bool load_preview(Entry_List_s list, C2D_Image * preview_image, int * preview_offset)
|
||||
{
|
||||
if(list.entries == NULL) return false;
|
||||
|
||||
@@ -427,66 +566,50 @@ bool load_preview(Entry_List_s list, int * preview_offset)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ret = false;
|
||||
u8 * image = NULL;
|
||||
unsigned int width = 0, height = 0;
|
||||
|
||||
if((lodepng_decode32(&image, &width, &height, (u8*)preview_buffer, size)) == 0) // no error
|
||||
{
|
||||
for(u32 i = 0; i < width; i++)
|
||||
{
|
||||
for(u32 j = 0; j < height; j++)
|
||||
{
|
||||
u32* pixel = (u32*)(image + (i + j*width) * 4);
|
||||
*pixel = __builtin_bswap32(*pixel); //swap from RGBA to ABGR, needed for pp2d
|
||||
}
|
||||
}
|
||||
|
||||
// mark the new preview as loaded for optimisation
|
||||
memcpy(&previous_path_preview, &entry.path, 0x106*sizeof(u16));
|
||||
// free the previously loaded preview. wont do anything if there wasnt one
|
||||
pp2d_free_texture(TEXTURE_PREVIEW);
|
||||
|
||||
pp2d_load_texture_memory(TEXTURE_PREVIEW, image, (u32)width, (u32)height);
|
||||
|
||||
*preview_offset = (width-400)/2;
|
||||
ret = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw_error("Corrupted/invalid preview.png", ERROR_LEVEL_WARNING);
|
||||
}
|
||||
|
||||
free(image);
|
||||
bool ret = load_preview_from_buffer(preview_buffer, size, preview_image, preview_offset);
|
||||
free(preview_buffer);
|
||||
|
||||
if(ret)
|
||||
{
|
||||
// mark the new preview as loaded for optimisation
|
||||
memcpy(&previous_path_preview, &entry.path, 0x106*sizeof(u16));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void free_preview(C2D_Image preview)
|
||||
{
|
||||
if(preview.tex)
|
||||
C3D_TexDelete(preview.tex);
|
||||
free(preview.tex);
|
||||
free((Tex3DS_SubTexture*)preview.subtex);
|
||||
}
|
||||
|
||||
// Initialize the audio struct
|
||||
Result load_audio(Entry_s entry, audio_s *audio)
|
||||
{
|
||||
audio->filesize = load_data("/bgm.ogg", entry, &audio->filebuf);
|
||||
if (audio->filesize == 0) {
|
||||
free(audio);
|
||||
DEBUG("File not found!\n");
|
||||
DEBUG("<load_audio> File not found!\n");
|
||||
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_APPLICATION, RD_NOT_FOUND);
|
||||
}
|
||||
|
||||
audio->mix[0] = audio->mix[1] = 1.0f; // Determines volume for the 12 (?) different outputs. See http://smealum.github.io/ctrulib/channel_8h.html#a30eb26f1972cc3ec28370263796c0444
|
||||
svcCreateEvent(&audio->finished, RESET_STICKY);
|
||||
|
||||
|
||||
ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
|
||||
ndspChnSetMix(0, audio->mix); // See mix comment above
|
||||
|
||||
FILE *file = fmemopen(audio->filebuf, audio->filesize, "rb");
|
||||
DEBUG("Filesize: %lld\n", audio->filesize);
|
||||
DEBUG("<load_audio> Filesize: %ld\n", audio->filesize);
|
||||
if(file != NULL)
|
||||
{
|
||||
int e = ov_open(file, &audio->vf, NULL, 0);
|
||||
if (e < 0)
|
||||
{
|
||||
DEBUG("Vorbis: %d\n", e);
|
||||
DEBUG("<load_audio> Vorbis: %d\n", e);
|
||||
free(audio->filebuf);
|
||||
free(audio);
|
||||
fclose(file);
|
||||
@@ -496,10 +619,10 @@ Result load_audio(Entry_s entry, audio_s *audio)
|
||||
vorbis_info *vi = ov_info(&audio->vf, -1);
|
||||
ndspChnSetRate(0, vi->rate);// Set sample rate to what's read from the ogg file
|
||||
if (vi->channels == 2) {
|
||||
DEBUG("Using stereo\n");
|
||||
DEBUG("<load_audio> Using stereo\n");
|
||||
ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16); // 2 channels == Stereo
|
||||
} else {
|
||||
DEBUG("Invalid number of channels\n");
|
||||
DEBUG("<load_audio> Invalid number of channels\n");
|
||||
free(audio->filebuf);
|
||||
free(audio);
|
||||
fclose(file);
|
||||
@@ -510,12 +633,12 @@ Result load_audio(Entry_s entry, audio_s *audio)
|
||||
audio->wave_buf[0].status = audio->wave_buf[1].status = NDSP_WBUF_DONE; // Used in play to stop from writing to current buffer
|
||||
audio->wave_buf[0].data_vaddr = linearAlloc(BUF_TO_READ); // Most vorbis packets should only be 4 KB at most (?) Possibly dangerous assumption
|
||||
audio->wave_buf[1].data_vaddr = linearAlloc(BUF_TO_READ);
|
||||
DEBUG("Success!\n");
|
||||
DEBUG("<load_audio> Success!\n");
|
||||
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_APPLICATION, RD_SUCCESS);
|
||||
} else {
|
||||
free(audio->filebuf);
|
||||
free(audio);
|
||||
DEBUG("fmemopen failed!\n");
|
||||
DEBUG("<load_audio> fmemopen failed!\n");
|
||||
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_APPLICATION, RD_NOT_FOUND);
|
||||
}
|
||||
}
|
||||
@@ -33,17 +33,18 @@
|
||||
#include "music.h"
|
||||
#include "remote.h"
|
||||
#include "instructions.h"
|
||||
#include "pp2d/pp2d/pp2d.h"
|
||||
#include <time.h>
|
||||
|
||||
bool quit = false;
|
||||
bool dspfirm = false;
|
||||
audio_s * audio = NULL;
|
||||
static bool homebrew = false;
|
||||
static bool installed_themes = false;
|
||||
|
||||
static Thread iconLoadingThread = {0};
|
||||
static Thread_Arg_s iconLoadingThread_arg = {0};
|
||||
static Handle update_icons_handle;
|
||||
static Handle update_icons_mutex;
|
||||
static bool released = false;
|
||||
|
||||
static Thread installCheckThreads[MODE_AMOUNT] = {0};
|
||||
static Thread_Arg_s installCheckThreads_arg[MODE_AMOUNT] = {0};
|
||||
@@ -77,9 +78,10 @@ static void init_services(void)
|
||||
cfguInit();
|
||||
ptmuInit();
|
||||
acInit();
|
||||
ndspInit();
|
||||
dspfirm = !ndspInit();
|
||||
APT_GetAppCpuTimeLimit(&old_time_limit);
|
||||
APT_SetAppCpuTimeLimit(30);
|
||||
// aptSetHomeAllowed(false);
|
||||
httpcInit(0);
|
||||
archive_result = open_archives();
|
||||
if(envIsHomebrew())
|
||||
@@ -115,20 +117,36 @@ static void exit_thread(void)
|
||||
{
|
||||
DEBUG("exiting thread\n");
|
||||
iconLoadingThread_arg.run_thread = false;
|
||||
svcSignalEvent(update_icons_handle);
|
||||
svcReleaseMutex(update_icons_mutex);
|
||||
svcWaitSynchronization(update_icons_mutex, U64_MAX);
|
||||
threadJoin(iconLoadingThread, U64_MAX);
|
||||
threadFree(iconLoadingThread);
|
||||
}
|
||||
}
|
||||
|
||||
static void free_icons(Entry_List_s * list)
|
||||
{
|
||||
int amount = list->entries_count;
|
||||
if(list->entries_count > list->entries_loaded*ICONS_OFFSET_AMOUNT)
|
||||
amount = list->entries_loaded*ICONS_OFFSET_AMOUNT;
|
||||
|
||||
for(int i = 0; i < amount; i++)
|
||||
{
|
||||
C3D_TexDelete(list->icons[i]->tex);
|
||||
free(list->icons[i]->tex);
|
||||
free(list->icons[i]);
|
||||
}
|
||||
free(list->icons);
|
||||
}
|
||||
|
||||
void free_lists(void)
|
||||
{
|
||||
stop_install_check();
|
||||
for(int i = 0; i < MODE_AMOUNT; i++)
|
||||
{
|
||||
Entry_List_s * current_list = &lists[i];
|
||||
free_icons(current_list);
|
||||
free(current_list->entries);
|
||||
free(current_list->icons_ids);
|
||||
memset(current_list, 0, sizeof(Entry_List_s));
|
||||
}
|
||||
exit_thread();
|
||||
@@ -142,7 +160,7 @@ void exit_function(bool power_pressed)
|
||||
svcWaitSynchronization(audio->finished, U64_MAX);
|
||||
}
|
||||
free_lists();
|
||||
svcCloseHandle(update_icons_handle);
|
||||
svcCloseHandle(update_icons_mutex);
|
||||
exit_screens();
|
||||
exit_services();
|
||||
|
||||
@@ -170,8 +188,6 @@ static void start_thread(void)
|
||||
|
||||
static void load_lists(Entry_List_s * lists)
|
||||
{
|
||||
ssize_t texture_id_offset = TEXTURE_ICON;
|
||||
|
||||
free_lists();
|
||||
for(int i = 0; i < MODE_AMOUNT; i++)
|
||||
{
|
||||
@@ -182,7 +198,6 @@ static void load_lists(Entry_List_s * lists)
|
||||
loading_screen = INSTALL_LOADING_SPLASHES;
|
||||
|
||||
draw_install(loading_screen);
|
||||
draw_install(loading_screen);
|
||||
|
||||
Entry_List_s * current_list = &lists[i];
|
||||
current_list->mode = i;
|
||||
@@ -200,11 +215,8 @@ static void load_lists(Entry_List_s * lists)
|
||||
|
||||
DEBUG("total: %i\n", current_list->entries_count);
|
||||
|
||||
current_list->texture_id_offset = texture_id_offset;
|
||||
load_icons_first(current_list, false);
|
||||
|
||||
texture_id_offset += current_list->entries_loaded*ICONS_OFFSET_AMOUNT;
|
||||
|
||||
void (*install_check_function)(void*) = NULL;
|
||||
if(i == MODE_THEMES)
|
||||
install_check_function = themes_check_installed;
|
||||
@@ -311,18 +323,25 @@ static void toggle_shuffle(Entry_List_s * list)
|
||||
}
|
||||
}
|
||||
|
||||
static inline void wait_scroll(void)
|
||||
{
|
||||
released = true;
|
||||
svcReleaseMutex(update_icons_mutex);
|
||||
svcSleepThread(FASTSCROLL_WAIT);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
srand(time(NULL));
|
||||
init_services();
|
||||
init_screens();
|
||||
|
||||
svcCreateEvent(&update_icons_handle, RESET_ONESHOT);
|
||||
svcCreateMutex(&update_icons_mutex, true);
|
||||
|
||||
static Entry_List_s * current_list = NULL;
|
||||
void * iconLoadingThread_args_void[] = {
|
||||
¤t_list,
|
||||
&update_icons_handle,
|
||||
&update_icons_mutex,
|
||||
};
|
||||
iconLoadingThread_arg.thread_arg = iconLoadingThread_args_void;
|
||||
iconLoadingThread_arg.run_thread = false;
|
||||
@@ -342,11 +361,13 @@ int main(void)
|
||||
bool qr_mode = false;
|
||||
bool install_mode = false;
|
||||
bool extra_mode = false;
|
||||
C2D_Image preview = {0};
|
||||
|
||||
while(true)
|
||||
while(aptMainLoop())
|
||||
{
|
||||
if(quit)
|
||||
{
|
||||
free_preview(preview);
|
||||
exit_function(false);
|
||||
return 0;
|
||||
}
|
||||
@@ -388,7 +409,7 @@ int main(void)
|
||||
if(qr_mode) take_picture();
|
||||
else if(preview_mode)
|
||||
{
|
||||
draw_preview(TEXTURE_PREVIEW, preview_offset);
|
||||
draw_preview(preview, preview_offset);
|
||||
}
|
||||
else {
|
||||
if(!iconLoadingThread_arg.run_thread)
|
||||
@@ -398,15 +419,21 @@ int main(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
svcSignalEvent(update_icons_handle);
|
||||
svcSleepThread(5e6);
|
||||
if(!released)
|
||||
{
|
||||
svcReleaseMutex(update_icons_mutex);
|
||||
released = true;
|
||||
}
|
||||
svcWaitSynchronization(update_icons_mutex, U64_MAX);
|
||||
}
|
||||
|
||||
draw_interface(current_list, instructions);
|
||||
|
||||
svcSleepThread(1e7);
|
||||
released = false;
|
||||
}
|
||||
|
||||
pp2d_end_draw();
|
||||
end_frame();
|
||||
|
||||
if(kDown & KEY_START) quit = true;
|
||||
|
||||
@@ -449,18 +476,24 @@ int main(void)
|
||||
|
||||
continue;
|
||||
}
|
||||
else if(!qr_mode && kDown & KEY_Y) //toggle preview mode
|
||||
else if(!qr_mode && kDown & KEY_Y && current_list->entries != NULL) //toggle preview mode
|
||||
{
|
||||
toggle_preview:
|
||||
if(!preview_mode)
|
||||
{
|
||||
preview_mode = load_preview(*current_list, &preview_offset);
|
||||
if(current_mode == MODE_THEMES)
|
||||
preview_mode = load_preview(*current_list, &preview, &preview_offset);
|
||||
if(preview_mode)
|
||||
{
|
||||
audio = calloc(1, sizeof(audio_s));
|
||||
Result r = load_audio(current_list->entries[current_list->selected_entry], audio);
|
||||
if (R_SUCCEEDED(r)) play_audio(audio);
|
||||
else audio = NULL;
|
||||
end_frame();
|
||||
draw_preview(preview, preview_offset);
|
||||
end_frame();
|
||||
if(current_mode == MODE_THEMES && dspfirm)
|
||||
{
|
||||
audio = calloc(1, sizeof(audio_s));
|
||||
Result r = load_audio(current_list->entries[current_list->selected_entry], audio);
|
||||
if (R_SUCCEEDED(r)) play_audio(audio);
|
||||
else audio = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -710,22 +743,22 @@ int main(void)
|
||||
else if(kHeld & KEY_CPAD_UP)
|
||||
{
|
||||
change_selected(current_list, -1);
|
||||
svcSleepThread(FASTSCROLL_WAIT);
|
||||
wait_scroll();
|
||||
}
|
||||
else if(kHeld & KEY_CPAD_DOWN)
|
||||
{
|
||||
change_selected(current_list, 1);
|
||||
svcSleepThread(FASTSCROLL_WAIT);
|
||||
wait_scroll();
|
||||
}
|
||||
else if(kHeld & KEY_CPAD_LEFT)
|
||||
{
|
||||
change_selected(current_list, -current_list->entries_per_screen_v);
|
||||
svcSleepThread(FASTSCROLL_WAIT);
|
||||
wait_scroll();
|
||||
}
|
||||
else if(kHeld & KEY_CPAD_RIGHT)
|
||||
{
|
||||
change_selected(current_list, current_list->entries_per_screen_v);
|
||||
svcSleepThread(FASTSCROLL_WAIT);
|
||||
wait_scroll();
|
||||
}
|
||||
|
||||
// Movement using the touchscreen
|
||||
@@ -820,6 +853,9 @@ int main(void)
|
||||
}
|
||||
}
|
||||
|
||||
free_preview(preview);
|
||||
// aptSetHomeAllowed(true);
|
||||
exit_function(true);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -30,14 +30,14 @@
|
||||
// Play a given audio struct
|
||||
Result update_audio(audio_s *audio)
|
||||
{
|
||||
long size = audio->wave_buf[audio->buf_pos].nsamples * 4 - audio->data_read;
|
||||
DEBUG("Audio Size: %ld\n", size);
|
||||
u32 size = audio->wave_buf[audio->buf_pos].nsamples * 4 - audio->data_read;
|
||||
DEBUG("<update_audio> Audio Size: %ld\n", size);
|
||||
if (audio->wave_buf[audio->buf_pos].status == NDSP_WBUF_DONE) // only run if the current selected buffer has already finished playing
|
||||
{
|
||||
DEBUG("Attempting ov_read\n");
|
||||
DEBUG("<update_audio> Attempting ov_read\n");
|
||||
int bitstream;
|
||||
size_t read = ov_read(&audio->vf, (char*)audio->wave_buf[audio->buf_pos].data_vaddr + audio->data_read, size, &bitstream); // read 1 vorbis packet into wave buffer
|
||||
DEBUG("ov_read successful\n");
|
||||
u32 read = ov_read(&audio->vf, (char*)audio->wave_buf[audio->buf_pos].data_vaddr + audio->data_read, size, &bitstream); // read 1 vorbis packet into wave buffer
|
||||
DEBUG("<update_audio> ov_read successful\n");
|
||||
|
||||
if (read <= 0) // EoF or error
|
||||
{
|
||||
@@ -47,7 +47,7 @@ Result update_audio(audio_s *audio)
|
||||
ov_open(fmemopen(audio->filebuf, audio->filesize, "rb"), &audio->vf, NULL, 0); // Reopen file. Don't need to reinit channel stuff since it's all the same as before
|
||||
} else // Error :(
|
||||
{
|
||||
DEBUG("Vorbis play error: %d\n", read);
|
||||
DEBUG("<update_audio> Vorbis play error: %ld\n", read);
|
||||
ndspChnReset(0);
|
||||
return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_APPLICATION, RD_NO_DATA);
|
||||
}
|
||||
@@ -71,8 +71,8 @@ void thread_audio(void* data) {
|
||||
}
|
||||
free(audio->filebuf);
|
||||
ov_clear(&audio->vf);
|
||||
linearFree(audio->wave_buf[0].data_vaddr);
|
||||
linearFree(audio->wave_buf[1].data_vaddr);
|
||||
linearFree((void*)audio->wave_buf[0].data_vaddr);
|
||||
linearFree((void*)audio->wave_buf[1].data_vaddr);
|
||||
while (audio->wave_buf[0].status != NDSP_WBUF_DONE || audio->wave_buf[1].status != NDSP_WBUF_DONE) svcSleepThread(1e7);
|
||||
svcSignalEvent(audio->finished);
|
||||
svcSleepThread(1e8);
|
||||
@@ -82,4 +82,4 @@ void thread_audio(void* data) {
|
||||
|
||||
void play_audio(audio_s *audio) {
|
||||
threadCreate(thread_audio, audio, 0x1000, 0x3F, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
# [pp2d](https://discord.gg/zqXWgsH)
|
||||
|
||||
Plug & Play 2D (unofficial) wrapper for Citro3D.
|
||||
|
||||
## License
|
||||
|
||||
pp2d is licensed under the MIT License.
|
||||
|
||||
## Changes
|
||||
|
||||
* depth parameter (Ryuzaki-MrL)
|
||||
* standalone pp2d_free_texture (LiquidFenrir)
|
||||
* 3d support (Robz8)
|
||||
* load png from memory (ErmanSayin)
|
||||
@@ -1,789 +0,0 @@
|
||||
/* MIT License
|
||||
*
|
||||
* Copyright (c) 2017 Bernardo Giordano
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* https://discord.gg/zqXWgsH
|
||||
*/
|
||||
|
||||
/**
|
||||
* Plug & Play 2D
|
||||
* @file pp2d.c
|
||||
* @author Bernardo Giordano
|
||||
* @date 26 October 2017
|
||||
* @brief pp2d implementation
|
||||
*/
|
||||
|
||||
#include "pp2d.h"
|
||||
|
||||
static DVLB_s* vshader_dvlb;
|
||||
static shaderProgram_s program;
|
||||
static int uLoc_projection;
|
||||
static C3D_Mtx projectionTopLeft;
|
||||
static C3D_Mtx projectionTopRight;
|
||||
static C3D_Mtx projectionBot;
|
||||
static C3D_Tex* glyphSheets;
|
||||
static textVertex_s* textVtxArray;
|
||||
static int textVtxArrayPos;
|
||||
static C3D_RenderTarget* topLeft;
|
||||
static C3D_RenderTarget* topRight;
|
||||
static C3D_RenderTarget* bot;
|
||||
|
||||
static struct {
|
||||
GPU_TEXTURE_FILTER_PARAM magFilter;
|
||||
GPU_TEXTURE_FILTER_PARAM minFilter;
|
||||
} textureFilters;
|
||||
|
||||
static struct {
|
||||
size_t id;
|
||||
int x;
|
||||
int y;
|
||||
int xbegin;
|
||||
int ybegin;
|
||||
int width;
|
||||
int height;
|
||||
u32 color;
|
||||
flipType fliptype;
|
||||
float scaleX;
|
||||
float scaleY;
|
||||
float angle;
|
||||
float depth;
|
||||
bool initialized;
|
||||
} textureData;
|
||||
|
||||
static struct {
|
||||
C3D_Tex tex;
|
||||
u32 width;
|
||||
u32 height;
|
||||
bool allocated;
|
||||
} textures[MAX_TEXTURES];
|
||||
|
||||
static void pp2d_add_text_vertex(float vx, float vy, float vz, float tx, float ty);
|
||||
static bool pp2d_fast_draw_vbo(int x, int y, int height, int width, float left, float right, float top, float bottom, float depth);
|
||||
static u32 pp2d_get_next_pow2(u32 n);
|
||||
static void pp2d_get_text_size_internal(float* width, float* height, float scaleX, float scaleY, int wrapX, const char* text);
|
||||
static void pp2d_set_text_color(u32 color);
|
||||
|
||||
static void pp2d_add_text_vertex(float vx, float vy, float vz, float tx, float ty)
|
||||
{
|
||||
textVertex_s* vtx = &textVtxArray[textVtxArrayPos++];
|
||||
vtx->position[0] = vx;
|
||||
vtx->position[1] = vy;
|
||||
vtx->position[2] = vz;
|
||||
vtx->texcoord[0] = tx;
|
||||
vtx->texcoord[1] = ty;
|
||||
}
|
||||
|
||||
void pp2d_begin_draw(gfxScreen_t target, gfx3dSide_t side)
|
||||
{
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
textVtxArrayPos = 0;
|
||||
pp2d_draw_on(target, side);
|
||||
}
|
||||
|
||||
void pp2d_draw_on(gfxScreen_t target, gfx3dSide_t side)
|
||||
{
|
||||
if(target == GFX_TOP) {
|
||||
C3D_FrameDrawOn(side == GFX_LEFT ? topLeft : topRight);
|
||||
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projection, side == GFX_LEFT ? &projectionTopLeft : &projectionTopRight);
|
||||
} else {
|
||||
C3D_FrameDrawOn(bot);
|
||||
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projection, &projectionBot);
|
||||
}
|
||||
}
|
||||
|
||||
void pp2d_draw_rectangle(int x, int y, int width, int height, u32 color)
|
||||
{
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_CONSTANT, GPU_CONSTANT, 0);
|
||||
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
||||
C3D_TexEnvColor(env, color);
|
||||
|
||||
if (pp2d_fast_draw_vbo(x, y, height, width, 0, 0, 0, 0, DEFAULT_DEPTH))
|
||||
{
|
||||
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void pp2d_draw_text(float x, float y, float scaleX, float scaleY, u32 color, const char* text)
|
||||
{
|
||||
pp2d_draw_text_wrap(x, y, scaleX, scaleY, color, -1, text);
|
||||
}
|
||||
|
||||
void pp2d_draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text)
|
||||
{
|
||||
float width = pp2d_get_text_width(text, scaleX, scaleY);
|
||||
float x = ((target == GFX_TOP ? TOP_WIDTH : BOTTOM_WIDTH) - width) / 2;
|
||||
pp2d_draw_text(x, y, scaleX, scaleY, color, text);
|
||||
}
|
||||
|
||||
void pp2d_draw_textf(float x, float y, float scaleX, float scaleY, u32 color, const char* text, ...)
|
||||
{
|
||||
char buffer[256];
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
vsnprintf(buffer, 256, text, args);
|
||||
pp2d_draw_text(x, y, scaleX, scaleY, color, buffer);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void pp2d_draw_text_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char* text)
|
||||
{
|
||||
if (text == NULL)
|
||||
return;
|
||||
|
||||
pp2d_set_text_color(color);
|
||||
|
||||
ssize_t units;
|
||||
uint32_t code;
|
||||
const uint8_t* p = (const uint8_t*)text;
|
||||
float firstX = x;
|
||||
int lastSheet = -1;
|
||||
|
||||
do
|
||||
{
|
||||
if (!*p) break;
|
||||
units = decode_utf8(&code, p);
|
||||
if (units == -1)
|
||||
break;
|
||||
p += units;
|
||||
if (code == '\n' || (wrapX != -1 && x + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= firstX + wrapX))
|
||||
{
|
||||
x = firstX;
|
||||
y += scaleY*fontGetInfo()->lineFeed;
|
||||
p -= code == '\n' ? 0 : 1;
|
||||
}
|
||||
else if (code > 0)
|
||||
{
|
||||
int glyphIdx = fontGlyphIndexFromCodePoint(code);
|
||||
fontGlyphPos_s data;
|
||||
fontCalcGlyphPos(&data, glyphIdx, GLYPH_POS_CALC_VTXCOORD, scaleX, scaleY);
|
||||
|
||||
if (data.sheetIndex != lastSheet)
|
||||
{
|
||||
lastSheet = data.sheetIndex;
|
||||
C3D_TexBind(0, &glyphSheets[lastSheet]);
|
||||
}
|
||||
|
||||
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
|
||||
break;
|
||||
|
||||
pp2d_add_text_vertex(x+data.vtxcoord.left, y+data.vtxcoord.bottom, DEFAULT_DEPTH, data.texcoord.left, data.texcoord.bottom);
|
||||
pp2d_add_text_vertex(x+data.vtxcoord.right, y+data.vtxcoord.bottom, DEFAULT_DEPTH, data.texcoord.right, data.texcoord.bottom);
|
||||
pp2d_add_text_vertex(x+data.vtxcoord.left, y+data.vtxcoord.top, DEFAULT_DEPTH, data.texcoord.left, data.texcoord.top);
|
||||
pp2d_add_text_vertex(x+data.vtxcoord.right, y+data.vtxcoord.top, DEFAULT_DEPTH, data.texcoord.right, data.texcoord.top);
|
||||
|
||||
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
|
||||
|
||||
x += data.xAdvance;
|
||||
}
|
||||
} while (code > 0);
|
||||
}
|
||||
|
||||
void pp2d_draw_texture(size_t id, int x, int y)
|
||||
{
|
||||
pp2d_texture_select(id, x, y);
|
||||
pp2d_texture_draw();
|
||||
}
|
||||
|
||||
void pp2d_draw_texture_blend(size_t id, int x, int y, u32 color)
|
||||
{
|
||||
pp2d_texture_select(id, x, y);
|
||||
pp2d_texture_blend(color);
|
||||
pp2d_texture_draw();
|
||||
}
|
||||
|
||||
void pp2d_draw_texture_flip(size_t id, int x, int y, flipType fliptype)
|
||||
{
|
||||
pp2d_texture_select(id, x, y);
|
||||
pp2d_texture_flip(fliptype);
|
||||
pp2d_texture_draw();
|
||||
}
|
||||
|
||||
void pp2d_draw_texture_rotate(size_t id, int x, int y, float angle)
|
||||
{
|
||||
pp2d_texture_select(id, x, y);
|
||||
pp2d_texture_rotate(angle);
|
||||
pp2d_texture_draw();
|
||||
}
|
||||
|
||||
void pp2d_draw_texture_scale(size_t id, int x, int y, float scaleX, float scaleY)
|
||||
{
|
||||
pp2d_texture_select(id, x, y);
|
||||
pp2d_texture_scale(scaleX, scaleY);
|
||||
pp2d_texture_draw();
|
||||
}
|
||||
|
||||
void pp2d_draw_texture_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height)
|
||||
{
|
||||
pp2d_texture_select_part(id, x, y, xbegin, ybegin, width, height);
|
||||
pp2d_texture_draw();
|
||||
}
|
||||
|
||||
void pp2d_draw_wtext(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text)
|
||||
{
|
||||
pp2d_draw_wtext_wrap(x, y, scaleX, scaleY, color, -1, text);
|
||||
}
|
||||
|
||||
void pp2d_draw_wtext_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const wchar_t* text)
|
||||
{
|
||||
float width = pp2d_get_wtext_width(text, scaleX, scaleY);
|
||||
float x = ((target == GFX_TOP ? TOP_WIDTH : BOTTOM_WIDTH) - width) / 2;
|
||||
pp2d_draw_wtext(x, y, scaleX, scaleY, color, text);
|
||||
}
|
||||
|
||||
void pp2d_draw_wtext_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const wchar_t* text)
|
||||
{
|
||||
if (text == NULL)
|
||||
return;
|
||||
|
||||
u32 size = wcslen(text) * sizeof(wchar_t);
|
||||
char buf[size];
|
||||
memset(buf, 0, size);
|
||||
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
|
||||
buf[size - 1] = '\0';
|
||||
|
||||
pp2d_draw_text_wrap(x, y, scaleX, scaleY, color, wrapX, buf);
|
||||
}
|
||||
|
||||
void pp2d_draw_wtextf(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text, ...)
|
||||
{
|
||||
wchar_t buffer[256];
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
vswprintf(buffer, 256, text, args);
|
||||
pp2d_draw_wtext(x, y, scaleX, scaleY, color, buffer);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void pp2d_end_draw(void)
|
||||
{
|
||||
C3D_FrameEnd(0);
|
||||
}
|
||||
|
||||
void pp2d_exit(void)
|
||||
{
|
||||
for (size_t id = 0; id < MAX_TEXTURES; id++)
|
||||
{
|
||||
pp2d_free_texture(id);
|
||||
}
|
||||
|
||||
linearFree(textVtxArray);
|
||||
free(glyphSheets);
|
||||
|
||||
shaderProgramFree(&program);
|
||||
DVLB_Free(vshader_dvlb);
|
||||
|
||||
C3D_Fini();
|
||||
gfxExit();
|
||||
}
|
||||
|
||||
static bool pp2d_fast_draw_vbo(int x, int y, int height, int width, float left, float right, float top, float bottom, float depth)
|
||||
{
|
||||
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
|
||||
return false;
|
||||
|
||||
pp2d_add_text_vertex( x, y + height, depth, left, bottom);
|
||||
pp2d_add_text_vertex(x + width, y + height, depth, right, bottom);
|
||||
pp2d_add_text_vertex( x, y, depth, left, top);
|
||||
pp2d_add_text_vertex(x + width, y, depth, right, top);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void pp2d_free_texture(size_t id)
|
||||
{
|
||||
if (id >= MAX_TEXTURES)
|
||||
return;
|
||||
|
||||
if (!textures[id].allocated)
|
||||
return;
|
||||
|
||||
C3D_TexDelete(&textures[id].tex);
|
||||
textures[id].width = 0;
|
||||
textures[id].height = 0;
|
||||
textures[id].allocated = false;
|
||||
}
|
||||
|
||||
Result pp2d_init(void)
|
||||
{
|
||||
Result res = 0;
|
||||
|
||||
gfxInitDefault();
|
||||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
|
||||
|
||||
topLeft = C3D_RenderTargetCreate(SCREEN_HEIGHT, TOP_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetClear(topLeft, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
|
||||
C3D_RenderTargetSetOutput(topLeft, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
topRight = C3D_RenderTargetCreate(SCREEN_HEIGHT, TOP_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetClear(topRight, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
|
||||
C3D_RenderTargetSetOutput(topRight, GFX_TOP, GFX_RIGHT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
bot = C3D_RenderTargetCreate(SCREEN_HEIGHT, BOTTOM_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
|
||||
C3D_RenderTargetSetClear(bot, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
|
||||
C3D_RenderTargetSetOutput(bot, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
|
||||
|
||||
res = fontEnsureMapped();
|
||||
if (R_FAILED(res))
|
||||
return res;
|
||||
|
||||
pp2d_set_texture_filter(GPU_NEAREST, GPU_NEAREST);
|
||||
|
||||
#ifdef BUILDTOOLS
|
||||
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_len);
|
||||
#else
|
||||
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_size);
|
||||
#endif
|
||||
|
||||
shaderProgramInit(&program);
|
||||
shaderProgramSetVsh(&program, &vshader_dvlb->DVLE[0]);
|
||||
C3D_BindProgram(&program);
|
||||
|
||||
uLoc_projection = shaderInstanceGetUniformLocation(program.vertexShader, "projection");
|
||||
|
||||
C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();
|
||||
AttrInfo_Init(attrInfo);
|
||||
AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3);
|
||||
AttrInfo_AddLoader(attrInfo, 1, GPU_FLOAT, 2);
|
||||
|
||||
Mtx_OrthoTilt(&projectionTopLeft, 0, TOP_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
|
||||
Mtx_OrthoTilt(&projectionTopRight, 0, TOP_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
|
||||
Mtx_OrthoTilt(&projectionBot, 0, BOTTOM_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
|
||||
|
||||
C3D_DepthTest(true, GPU_GEQUAL, GPU_WRITE_ALL);
|
||||
|
||||
int i;
|
||||
TGLP_s* glyphInfo = fontGetGlyphInfo();
|
||||
glyphSheets = malloc(sizeof(C3D_Tex)*glyphInfo->nSheets);
|
||||
for (i = 0; i < glyphInfo->nSheets; i ++)
|
||||
{
|
||||
C3D_Tex* tex = &glyphSheets[i];
|
||||
tex->data = fontGetGlyphSheetTex(i);
|
||||
tex->fmt = glyphInfo->sheetFmt;
|
||||
tex->size = glyphInfo->sheetSize;
|
||||
tex->width = glyphInfo->sheetWidth;
|
||||
tex->height = glyphInfo->sheetHeight;
|
||||
tex->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
|
||||
| GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE);
|
||||
tex->border = 0;
|
||||
tex->lodParam = 0;
|
||||
}
|
||||
|
||||
textVtxArray = (textVertex_s*)linearAlloc(sizeof(textVertex_s)*TEXT_VTX_ARRAY_COUNT);
|
||||
C3D_BufInfo* bufInfo = C3D_GetBufInfo();
|
||||
BufInfo_Init(bufInfo);
|
||||
BufInfo_Add(bufInfo, textVtxArray, sizeof(textVertex_s), 2, 0x10);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u32 pp2d_get_next_pow2(u32 v)
|
||||
{
|
||||
v--;
|
||||
v |= v >> 1;
|
||||
v |= v >> 2;
|
||||
v |= v >> 4;
|
||||
v |= v >> 8;
|
||||
v |= v >> 16;
|
||||
v++;
|
||||
return v >= 64 ? v : 64;
|
||||
}
|
||||
|
||||
float pp2d_get_text_height(const char* text, float scaleX, float scaleY)
|
||||
{
|
||||
float height;
|
||||
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, -1, text);
|
||||
return height;
|
||||
}
|
||||
|
||||
float pp2d_get_text_height_wrap(const char* text, float scaleX, float scaleY, int wrapX)
|
||||
{
|
||||
float height;
|
||||
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, wrapX, text);
|
||||
return height;
|
||||
}
|
||||
|
||||
void pp2d_get_text_size(float* width, float* height, float scaleX, float scaleY, const char* text)
|
||||
{
|
||||
pp2d_get_text_size_internal(width, height, scaleX, scaleY, -1, text);
|
||||
}
|
||||
|
||||
static void pp2d_get_text_size_internal(float* width, float* height, float scaleX, float scaleY, int wrapX, const char* text)
|
||||
{
|
||||
float w = 0.0f;
|
||||
float h = 0.0f;
|
||||
|
||||
ssize_t units;
|
||||
uint32_t code;
|
||||
float x = 0;
|
||||
float firstX = x;
|
||||
const uint8_t* p = (const uint8_t*)text;
|
||||
|
||||
do
|
||||
{
|
||||
if (!*p) break;
|
||||
units = decode_utf8(&code, p);
|
||||
if (units == -1)
|
||||
break;
|
||||
p += units;
|
||||
if (code == '\n' || (wrapX != -1 && x + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= firstX + wrapX))
|
||||
{
|
||||
x = firstX;
|
||||
h += scaleY*fontGetInfo()->lineFeed;
|
||||
p -= code == '\n' ? 0 : 1;
|
||||
}
|
||||
else if (code > 0)
|
||||
{
|
||||
float len = (scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth);
|
||||
w += len;
|
||||
x += len;
|
||||
}
|
||||
} while (code > 0);
|
||||
|
||||
if (width)
|
||||
{
|
||||
*width = w;
|
||||
}
|
||||
|
||||
if (height)
|
||||
{
|
||||
h += scaleY*fontGetInfo()->lineFeed;
|
||||
*height = h;
|
||||
}
|
||||
}
|
||||
|
||||
float pp2d_get_text_width(const char* text, float scaleX, float scaleY)
|
||||
{
|
||||
float width;
|
||||
pp2d_get_text_size_internal(&width, NULL, scaleX, scaleY, -1, text);
|
||||
return width;
|
||||
}
|
||||
|
||||
float pp2d_get_wtext_height(const wchar_t* text, float scaleX, float scaleY)
|
||||
{
|
||||
u32 size = wcslen(text) * sizeof(wchar_t);
|
||||
char buf[size];
|
||||
memset(buf, 0, size);
|
||||
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
|
||||
buf[size - 1] = '\0';
|
||||
|
||||
float height;
|
||||
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, -1, buf);
|
||||
return height;
|
||||
}
|
||||
|
||||
float pp2d_get_wtext_width(const wchar_t* text, float scaleX, float scaleY)
|
||||
{
|
||||
u32 size = wcslen(text) * sizeof(wchar_t);
|
||||
char buf[size];
|
||||
memset(buf, 0, size);
|
||||
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
|
||||
buf[size - 1] = '\0';
|
||||
|
||||
float width;
|
||||
pp2d_get_text_size_internal(&width, NULL, scaleX, scaleY, -1, buf);
|
||||
return width;
|
||||
}
|
||||
|
||||
void pp2d_load_texture_memory(size_t id, void* buf, u32 width, u32 height)
|
||||
{
|
||||
u32 w_pow2 = pp2d_get_next_pow2(width);
|
||||
u32 h_pow2 = pp2d_get_next_pow2(height);
|
||||
|
||||
C3D_TexInit(&textures[id].tex, (u16)w_pow2, (u16)h_pow2, GPU_RGBA8);
|
||||
C3D_TexSetFilter(&textures[id].tex, textureFilters.magFilter, textureFilters.minFilter);
|
||||
|
||||
textures[id].allocated = true;
|
||||
textures[id].width = width;
|
||||
textures[id].height = height;
|
||||
|
||||
memset(textures[id].tex.data, 0, textures[id].tex.size);
|
||||
for (u32 i = 0; i < width; i++)
|
||||
{
|
||||
for (u32 j = 0; j < height; j++)
|
||||
{
|
||||
u32 dst = ((((j >> 3) * (w_pow2 >> 3) + (i >> 3)) << 6) + ((i & 1) | ((j & 1) << 1) | ((i & 2) << 1) | ((j & 2) << 2) | ((i & 4) << 2) | ((j & 4) << 3))) * 4;
|
||||
u32 src = (j * width + i) * 4;
|
||||
|
||||
memcpy(textures[id].tex.data + dst, buf + src, 4);
|
||||
}
|
||||
}
|
||||
|
||||
C3D_TexFlush(&textures[id].tex);
|
||||
}
|
||||
|
||||
void pp2d_load_texture_png(size_t id, const char* path)
|
||||
{
|
||||
if (id >= MAX_TEXTURES)
|
||||
return;
|
||||
|
||||
u8* image;
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
|
||||
lodepng_decode32_file(&image, &width, &height, path);
|
||||
|
||||
for (u32 i = 0; i < width; i++)
|
||||
{
|
||||
for (u32 j = 0; j < height; j++)
|
||||
{
|
||||
u32 p = (i + j*width) * 4;
|
||||
|
||||
u8 r = *(u8*)(image + p);
|
||||
u8 g = *(u8*)(image + p + 1);
|
||||
u8 b = *(u8*)(image + p + 2);
|
||||
u8 a = *(u8*)(image + p + 3);
|
||||
|
||||
*(image + p) = a;
|
||||
*(image + p + 1) = b;
|
||||
*(image + p + 2) = g;
|
||||
*(image + p + 3) = r;
|
||||
}
|
||||
}
|
||||
|
||||
pp2d_load_texture_memory(id, image, width, height);
|
||||
free(image);
|
||||
}
|
||||
|
||||
void pp2d_load_texture_png_memory(size_t id, void* buf, size_t buf_size)
|
||||
{
|
||||
if (id >= MAX_TEXTURES)
|
||||
return;
|
||||
|
||||
u8* image;
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
|
||||
lodepng_decode32(&image, &width, &height, buf, buf_size);
|
||||
|
||||
for (u32 i = 0; i < width; i++)
|
||||
{
|
||||
for (u32 j = 0; j < height; j++)
|
||||
{
|
||||
u32 p = (i + j*width) * 4;
|
||||
|
||||
u8 r = *(u8*)(image + p);
|
||||
u8 g = *(u8*)(image + p + 1);
|
||||
u8 b = *(u8*)(image + p + 2);
|
||||
u8 a = *(u8*)(image + p + 3);
|
||||
|
||||
*(image + p) = a;
|
||||
*(image + p + 1) = b;
|
||||
*(image + p + 2) = g;
|
||||
*(image + p + 3) = r;
|
||||
}
|
||||
}
|
||||
|
||||
pp2d_load_texture_memory(id, image, width, height);
|
||||
free(image);
|
||||
}
|
||||
|
||||
void pp2d_set_3D(int enable)
|
||||
{
|
||||
gfxSet3D(enable);
|
||||
}
|
||||
|
||||
void pp2d_set_screen_color(gfxScreen_t target, u32 color)
|
||||
{
|
||||
if (target == GFX_TOP)
|
||||
{
|
||||
C3D_RenderTargetSetClear(topLeft, C3D_CLEAR_ALL, color, 0);
|
||||
C3D_RenderTargetSetClear(topRight, C3D_CLEAR_ALL, color, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
C3D_RenderTargetSetClear(bot, C3D_CLEAR_ALL, color, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void pp2d_set_texture_filter(GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter)
|
||||
{
|
||||
textureFilters.magFilter = magFilter;
|
||||
textureFilters.minFilter = minFilter;
|
||||
}
|
||||
|
||||
static void pp2d_set_text_color(u32 color)
|
||||
{
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvSrc(env, C3D_RGB, GPU_CONSTANT, 0, 0);
|
||||
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_CONSTANT, 0);
|
||||
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
|
||||
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
|
||||
C3D_TexEnvColor(env, color);
|
||||
}
|
||||
|
||||
void pp2d_texture_select(size_t id, int x, int y)
|
||||
{
|
||||
if (id >= MAX_TEXTURES)
|
||||
{
|
||||
textureData.initialized = false;
|
||||
return;
|
||||
}
|
||||
|
||||
textureData.id = id;
|
||||
textureData.x = x;
|
||||
textureData.y = y;
|
||||
textureData.xbegin = 0;
|
||||
textureData.ybegin = 0;
|
||||
textureData.width = textures[id].width;
|
||||
textureData.height = textures[id].height;
|
||||
textureData.color = PP2D_NEUTRAL;
|
||||
textureData.fliptype = NONE;
|
||||
textureData.scaleX = 1;
|
||||
textureData.scaleY = 1;
|
||||
textureData.angle = 0;
|
||||
textureData.depth = DEFAULT_DEPTH;
|
||||
textureData.initialized = true;
|
||||
}
|
||||
|
||||
void pp2d_texture_select_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height)
|
||||
{
|
||||
if (id >= MAX_TEXTURES)
|
||||
{
|
||||
textureData.initialized = false;
|
||||
return;
|
||||
}
|
||||
|
||||
textureData.id = id;
|
||||
textureData.x = x;
|
||||
textureData.y = y;
|
||||
textureData.xbegin = xbegin;
|
||||
textureData.ybegin = ybegin;
|
||||
textureData.width = width;
|
||||
textureData.height = height;
|
||||
textureData.color = PP2D_NEUTRAL;
|
||||
textureData.fliptype = NONE;
|
||||
textureData.scaleX = 1;
|
||||
textureData.scaleY = 1;
|
||||
textureData.angle = 0;
|
||||
textureData.depth = DEFAULT_DEPTH;
|
||||
textureData.initialized = true;
|
||||
}
|
||||
|
||||
void pp2d_texture_blend(u32 color)
|
||||
{
|
||||
textureData.color = color;
|
||||
}
|
||||
|
||||
void pp2d_texture_scale(float scaleX, float scaleY)
|
||||
{
|
||||
textureData.scaleX = scaleX;
|
||||
textureData.scaleY = scaleY;
|
||||
}
|
||||
|
||||
void pp2d_texture_flip(flipType fliptype)
|
||||
{
|
||||
textureData.fliptype = fliptype;
|
||||
}
|
||||
|
||||
void pp2d_texture_rotate(float angle)
|
||||
{
|
||||
textureData.angle = angle;
|
||||
}
|
||||
|
||||
void pp2d_texture_depth(float depth)
|
||||
{
|
||||
textureData.depth = depth;
|
||||
}
|
||||
|
||||
void pp2d_texture_draw(void)
|
||||
{
|
||||
if (!textureData.initialized)
|
||||
return;
|
||||
|
||||
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
|
||||
return;
|
||||
|
||||
size_t id = textureData.id;
|
||||
|
||||
float left = (float)textureData.xbegin / (float)textures[id].tex.width;
|
||||
float right = (float)(textureData.xbegin + textureData.width) / (float)textures[id].tex.width;
|
||||
float top = (float)(textures[id].tex.height - textureData.ybegin) / (float)textures[id].tex.height;
|
||||
float bottom = (float)(textures[id].tex.height - textureData.ybegin - textureData.height) / (float)textures[id].tex.height;
|
||||
|
||||
// scaling
|
||||
textureData.height *= textureData.scaleY;
|
||||
textureData.width *= textureData.scaleX;
|
||||
|
||||
float vert[4][2] = {
|
||||
{ textureData.x, textureData.height + textureData.y},
|
||||
{textureData.width + textureData.x, textureData.height + textureData.y},
|
||||
{ textureData.x, textureData.y},
|
||||
{textureData.width + textureData.x, textureData.y},
|
||||
};
|
||||
|
||||
// flipping
|
||||
if (textureData.fliptype == BOTH || textureData.fliptype == HORIZONTAL)
|
||||
{
|
||||
float tmp = left;
|
||||
left = right;
|
||||
right = tmp;
|
||||
}
|
||||
|
||||
if (textureData.fliptype == BOTH || textureData.fliptype == VERTICAL)
|
||||
{
|
||||
float tmp = top;
|
||||
top = bottom;
|
||||
bottom = tmp;
|
||||
}
|
||||
|
||||
// rotating
|
||||
textureData.angle = fmod(textureData.angle, 360);
|
||||
if (textureData.angle != 0)
|
||||
{
|
||||
const float rad = textureData.angle/(180/M_PI);
|
||||
const float c = cosf(rad);
|
||||
const float s = sinf(rad);
|
||||
|
||||
const float xcenter = textureData.x + textureData.width/2.0f;
|
||||
const float ycenter = textureData.y + textureData.height/2.0f;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
float oldx = vert[i][0];
|
||||
float oldy = vert[i][1];
|
||||
|
||||
float newx = c * (oldx - xcenter) - s * (oldy - ycenter) + xcenter;
|
||||
float newy = s * (oldx - xcenter) + c * (oldy - ycenter) + ycenter;
|
||||
|
||||
vert[i][0] = newx;
|
||||
vert[i][1] = newy;
|
||||
}
|
||||
}
|
||||
|
||||
// blending
|
||||
C3D_TexBind(0, &textures[id].tex);
|
||||
C3D_TexEnv* env = C3D_GetTexEnv(0);
|
||||
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_CONSTANT, 0);
|
||||
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
|
||||
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
|
||||
C3D_TexEnvColor(env, textureData.color);
|
||||
|
||||
// rendering
|
||||
pp2d_add_text_vertex(vert[0][0], vert[0][1], textureData.depth, left, bottom);
|
||||
pp2d_add_text_vertex(vert[1][0], vert[1][1], textureData.depth, right, bottom);
|
||||
pp2d_add_text_vertex(vert[2][0], vert[2][1], textureData.depth, left, top);
|
||||
pp2d_add_text_vertex(vert[3][0], vert[3][1], textureData.depth, right, top);
|
||||
|
||||
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
|
||||
}
|
||||
@@ -1,472 +0,0 @@
|
||||
/* MIT License
|
||||
*
|
||||
* Copyright (c) 2017 Bernardo Giordano
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* https://discord.gg/zqXWgsH
|
||||
*/
|
||||
|
||||
/**
|
||||
* Plug & Play 2D
|
||||
* @file pp2d.h
|
||||
* @author Bernardo Giordano
|
||||
* @date 26 October 2017
|
||||
* @brief pp2d header
|
||||
*/
|
||||
|
||||
#ifndef PP2D_H
|
||||
#define PP2D_H
|
||||
|
||||
#include "lodepng.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <3ds.h>
|
||||
#include <citro3d.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <wchar.h>
|
||||
#include "vshader_shbin.h"
|
||||
|
||||
#define TOP_WIDTH 400
|
||||
#define BOTTOM_WIDTH 320
|
||||
#define SCREEN_HEIGHT 240
|
||||
|
||||
/**
|
||||
* @brief Used to transfer the final rendered display to the framebuffer
|
||||
*/
|
||||
#define DISPLAY_TRANSFER_FLAGS \
|
||||
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | \
|
||||
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \
|
||||
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
|
||||
|
||||
/**
|
||||
* @brief Creates a 8 byte RGBA color
|
||||
* @param r red component of the color
|
||||
* @param g green component of the color
|
||||
* @param b blue component of the color
|
||||
* @param a alpha component of the color
|
||||
*/
|
||||
#define RGBA8(r, g, b, a) ((((r)&0xFF)<<0) | (((g)&0xFF)<<8) | (((b)&0xFF)<<16) | (((a)&0xFF)<<24))
|
||||
|
||||
/**
|
||||
* @brief Creates a 8 byte ABGR color
|
||||
* @param a alpha component of the color
|
||||
* @param b blue component of the color
|
||||
* @param g green component of the color
|
||||
* @param r red component of the color
|
||||
*/
|
||||
#define ABGR8(a, b, g, r) ((((a)&0xFF)<<0) | (((b)&0xFF)<<8) | (((g)&0xFF)<<16) | (((r)&0xFF)<<24))
|
||||
|
||||
/**
|
||||
* @brief Converts a RGB565 color to RGBA8 color (adds maximum alpha)
|
||||
* @param rgb 565 to be converted
|
||||
*/
|
||||
#define RGB565_TO_RGBA8(rgb) \
|
||||
(RGBA8(((rgb>>11)&0x1F)*0xFF/0x1F, ((rgb>>5)&0x3F)*0xFF/0x3F, (rgb&0x1F)*0xFF/0x1F, 255))
|
||||
|
||||
/**
|
||||
* @brief Converts a RGB565 color to ABGR8 color (adds maximum alpha)
|
||||
* @param rgb 565 to be converted
|
||||
*/
|
||||
#define RGB565_TO_ABGR8(rgb) \
|
||||
(RGBA8(255, (rgb&0x1F)*0xFF/0x1F, ((rgb>>5)&0x3F)*0xFF/0x3F, ((rgb>>11)&0x1F)*0xFF/0x1F))
|
||||
|
||||
#define BACKGROUND_COLOR ABGR8(255, 0, 0, 0)
|
||||
#define PP2D_NEUTRAL RGBA8(255, 255, 255, 255)
|
||||
|
||||
#define DEFAULT_DEPTH 0.5f
|
||||
|
||||
#define MAX_TEXTURES 1024
|
||||
|
||||
#define TEXT_VTX_ARRAY_COUNT (4*1024)
|
||||
|
||||
typedef enum {
|
||||
NONE,
|
||||
HORIZONTAL,
|
||||
VERTICAL,
|
||||
BOTH
|
||||
} flipType;
|
||||
|
||||
typedef struct {
|
||||
float position[3];
|
||||
float texcoord[2];
|
||||
} textVertex_s;
|
||||
|
||||
/**
|
||||
* @brief Starts a new frame on the specified screen
|
||||
* @param target GFX_TOP or GFX_BOTTOM
|
||||
*/
|
||||
void pp2d_begin_draw(gfxScreen_t target, gfx3dSide_t side);
|
||||
|
||||
/**
|
||||
* @brief Changes target screen to the specified target
|
||||
* @param target GFX_TOP or GFX_BOTTOM
|
||||
*/
|
||||
void pp2d_draw_on(gfxScreen_t target, gfx3dSide_t side);
|
||||
|
||||
/**
|
||||
* @brief Draw a rectangle
|
||||
* @param x of the top left corner
|
||||
* @param y of the top left corner
|
||||
* @param width on the rectangle
|
||||
* @param height of the rectangle
|
||||
* @param color RGBA8 to fill the rectangle
|
||||
*/
|
||||
void pp2d_draw_rectangle(int x, int y, int width, int height, u32 color);
|
||||
|
||||
/**
|
||||
* @brief Prints a char pointer
|
||||
* @param x position to start drawing
|
||||
* @param y position to start drawing
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param color RGBA8 the text will be drawn
|
||||
* @param text to be printed on the screen
|
||||
*/
|
||||
void pp2d_draw_text(float x, float y, float scaleX, float scaleY, u32 color, const char* text);
|
||||
|
||||
/**
|
||||
* @brief Prints a char pointer in the middle of the target screen
|
||||
* @param target screen to draw the text to
|
||||
* @param y position to start drawing
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param color RGBA8 the text will be drawn
|
||||
* @param text to be printed on the screen
|
||||
*/
|
||||
void pp2d_draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text);
|
||||
|
||||
/**
|
||||
* @brief Prints a char pointer in the middle of the target screen
|
||||
* @param x position to start drawing
|
||||
* @param y position to start drawing
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param color RGBA8 the text will be drawn
|
||||
* @param wrapX wrap width
|
||||
* @param text to be printed on the screen
|
||||
*/
|
||||
void pp2d_draw_text_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char* text);
|
||||
|
||||
/**
|
||||
* @brief Prints a char pointer with arguments
|
||||
* @param x position to start drawing
|
||||
* @param y position to start drawing
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param color RGBA8 the text will be drawn
|
||||
* @param text to be printed on the screen
|
||||
* @param ... arguments
|
||||
*/
|
||||
void pp2d_draw_textf(float x, float y, float scaleX, float scaleY, u32 color, const char* text, ...);
|
||||
|
||||
/**
|
||||
* @brief Prints a texture
|
||||
* @param id of the texture
|
||||
* @param x position on the screen to draw the texture
|
||||
* @param y position on the screen to draw the texture
|
||||
*/
|
||||
void pp2d_draw_texture(size_t id, int x, int y);
|
||||
|
||||
/**
|
||||
* @brief Prints a texture with color modulation
|
||||
* @param id of the texture
|
||||
* @param x position on the screen to draw the texture
|
||||
* @param y position on the screen to draw the texture
|
||||
* @param color RGBA8 to modulate the texture with
|
||||
*/
|
||||
void pp2d_draw_texture_blend(size_t id, int x, int y, u32 color);
|
||||
|
||||
/**
|
||||
* @brief Prints a flipped texture
|
||||
* @param id of the texture
|
||||
* @param x position on the screen to draw the texture
|
||||
* @param y position on the screen to draw the texture
|
||||
* @param fliptype HORIZONTAL, VERTICAL or BOTH
|
||||
*/
|
||||
|
||||
void pp2d_draw_texture_flip(size_t id, int x, int y, flipType fliptype);
|
||||
|
||||
/**
|
||||
* @brief Prints a rotated texture
|
||||
* @param id of the texture
|
||||
* @param x position on the screen to draw the texture
|
||||
* @param y position on the screen to draw the texture
|
||||
* @param angle in degrees to rotate the texture
|
||||
*/
|
||||
void pp2d_draw_texture_rotate(size_t id, int x, int y, float angle);
|
||||
|
||||
/**
|
||||
* @brief Prints a texture with a scale factor
|
||||
* @param id of the texture
|
||||
* @param x position on the screen to draw the texture
|
||||
* @param y position on the screen to draw the texture
|
||||
* @param scaleX width scale factor
|
||||
* @param scaleY height scale factor
|
||||
*/
|
||||
void pp2d_draw_texture_scale(size_t id, int x, int y, float scaleX, float scaleY);
|
||||
|
||||
/**
|
||||
* @brief Prints a portion of a texture
|
||||
* @param id of the texture
|
||||
* @param x position on the screen to draw the texture
|
||||
* @param y position on the screen to draw the texture
|
||||
* @param xbegin position to start drawing
|
||||
* @param ybegin position to start drawing
|
||||
* @param width to draw from the xbegin position
|
||||
* @param height to draw from the ybegin position
|
||||
*/
|
||||
void pp2d_draw_texture_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height);
|
||||
|
||||
/**
|
||||
* @brief Prints a wchar_t pointer
|
||||
* @param x position to start drawing
|
||||
* @param y position to start drawing
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param color RGBA8 the text will be drawn
|
||||
* @param text to be printed on the screen
|
||||
*/
|
||||
void pp2d_draw_wtext(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text);
|
||||
|
||||
/**
|
||||
* @brief Prints a wchar_t pointer in the middle of the target screen
|
||||
* @param target screen to draw the text to
|
||||
* @param y position to start drawing
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param color RGBA8 the text will be drawn
|
||||
* @param text to be printed on the screen
|
||||
*/
|
||||
void pp2d_draw_wtext_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const wchar_t* text);
|
||||
|
||||
/**
|
||||
* @brief Prints a wchar_t pointer
|
||||
* @param x position to start drawing
|
||||
* @param y position to start drawing
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param color RGBA8 the text will be drawn
|
||||
* @param wrapX wrap width
|
||||
* @param text to be printed on the screen
|
||||
*/
|
||||
void pp2d_draw_wtext_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const wchar_t* text);
|
||||
|
||||
/**
|
||||
* @brief Prints a wchar_t pointer with arguments
|
||||
* @param x position to start drawing
|
||||
* @param y position to start drawing
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param color RGBA8 the text will be drawn
|
||||
* @param text to be printed on the screen
|
||||
* @param ... arguments
|
||||
*/
|
||||
void pp2d_draw_wtextf(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text, ...);
|
||||
|
||||
/**
|
||||
* @brief Ends a frame
|
||||
*/
|
||||
void pp2d_end_draw(void);
|
||||
|
||||
/**
|
||||
* @brief Frees the pp2d environment
|
||||
*/
|
||||
void pp2d_exit(void);
|
||||
|
||||
/**
|
||||
* @brief Inits the pp2d environment
|
||||
* @return 0 if everything went correctly, otherwise returns Result code
|
||||
* @note This will trigger gfxInitDefault by default
|
||||
*/
|
||||
Result pp2d_init(void);
|
||||
|
||||
/**
|
||||
* @brief Calculates a char pointer height
|
||||
* @param text char pointer to calculate the height of
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @return height the text will have if rendered in the supplied conditions
|
||||
*/
|
||||
float pp2d_get_text_height(const char* text, float scaleX, float scaleY);
|
||||
|
||||
/**
|
||||
* @brief Calculates a char pointer height
|
||||
* @param text char pointer to calculate the height of
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param wrapX wrap width
|
||||
* @return height the text will have if rendered in the supplied conditions
|
||||
*/
|
||||
float pp2d_get_text_height_wrap(const char* text, float scaleX, float scaleY, int wrapX);
|
||||
|
||||
/**
|
||||
* @brief Calculates width and height for a char pointer
|
||||
* @param width pointer to the width to return
|
||||
* @param height pointer to the height to return
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @param text to calculate dimensions of
|
||||
*/
|
||||
void pp2d_get_text_size(float* width, float* height, float scaleX, float scaleY, const char* text);
|
||||
|
||||
/**
|
||||
* @brief Calculates a char pointer width
|
||||
* @param text char pointer to calculate the width of
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @return width the text will have if rendered in the supplied conditions
|
||||
*/
|
||||
float pp2d_get_text_width(const char* text, float scaleX, float scaleY);
|
||||
|
||||
/**
|
||||
* @brief Calculates a wchar_t pointer height
|
||||
* @param text wchar_t pointer to calculate the height of
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @return height the text will have if rendered in the supplied conditions
|
||||
*/
|
||||
float pp2d_get_wtext_height(const wchar_t* text, float scaleX, float scaleY);
|
||||
|
||||
/**
|
||||
* @brief Calculates a wchar_t pointer width
|
||||
* @param text wchar_t pointer to calculate the width of
|
||||
* @param scaleX multiplier for the text width
|
||||
* @param scaleY multiplier for the text height
|
||||
* @return width the text will have if rendered in the supplied conditions
|
||||
*/
|
||||
float pp2d_get_wtext_width(const wchar_t* text, float scaleX, float scaleY);
|
||||
|
||||
/**
|
||||
* @brief Frees a texture
|
||||
* @param id of the texture to free
|
||||
*/
|
||||
void pp2d_free_texture(size_t id);
|
||||
|
||||
/**
|
||||
* @brief Loads a texture from a a buffer in memory
|
||||
* @param id of the texture
|
||||
* @param buf buffer where the texture is stored
|
||||
* @param width of the texture
|
||||
* @param height of the texture
|
||||
*/
|
||||
void pp2d_load_texture_memory(size_t id, void* buf, u32 width, u32 height);
|
||||
|
||||
/**
|
||||
* @brief Loads a texture from a png file
|
||||
* @param id of the texture
|
||||
* @param path where the png file is located
|
||||
*/
|
||||
void pp2d_load_texture_png(size_t id, const char* path);
|
||||
|
||||
/**
|
||||
* @brief Loads a texture from a buffer in memory
|
||||
* @param id of the texture
|
||||
* @param buf buffer where the png is stored
|
||||
* @param buf_size size of buffer
|
||||
*/
|
||||
void pp2d_load_texture_png_memory(size_t id, void* buf, size_t buf_size);
|
||||
|
||||
/**
|
||||
* @brief Enables 3D service
|
||||
* @param enable integer
|
||||
*/
|
||||
void pp2d_set_3D(int enable);
|
||||
|
||||
/**
|
||||
* @brief Sets a background color for the specified screen
|
||||
* @param target GFX_TOP or GFX_BOTTOM
|
||||
* @param color ABGR8 which will be the background one
|
||||
*/
|
||||
void pp2d_set_screen_color(gfxScreen_t target, u32 color);
|
||||
|
||||
/**
|
||||
* @brief Sets filters to load texture with
|
||||
* @param magFilter GPU_NEAREST or GPU_LINEAR
|
||||
* @param minFilter GPU_NEAREST or GPU_LINEAR
|
||||
*/
|
||||
void pp2d_set_texture_filter(GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter);
|
||||
|
||||
/**
|
||||
* @brief Inits a texture to be drawn
|
||||
* @param id of the texture
|
||||
* @param x to draw the texture at
|
||||
* @param y to draw the texture at
|
||||
*/
|
||||
void pp2d_texture_select(size_t id, int x, int y);
|
||||
|
||||
/**
|
||||
* @brief Inits a portion of a texture to be drawn
|
||||
* @param id of the texture
|
||||
* @param x position on the screen to draw the texture
|
||||
* @param y position on the screen to draw the texture
|
||||
* @param xbegin position to start drawing
|
||||
* @param ybegin position to start drawing
|
||||
* @param width to draw from the xbegin position
|
||||
* @param height to draw from the ybegin position
|
||||
*/
|
||||
void pp2d_texture_select_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height);
|
||||
|
||||
/**
|
||||
* @brief Modulates a texture with a color
|
||||
* @param color to modulate the texture
|
||||
*/
|
||||
void pp2d_texture_blend(u32 color);
|
||||
|
||||
/**
|
||||
* @brief Scales a texture
|
||||
* @param scaleX width scale factor
|
||||
* @param scaleY height scale factor
|
||||
*/
|
||||
void pp2d_texture_scale(float scaleX, float scaleY);
|
||||
|
||||
/**
|
||||
* @brief Flips a texture
|
||||
* @param fliptype HORIZONTAL, VERTICAL or BOTH
|
||||
*/
|
||||
void pp2d_texture_flip(flipType fliptype);
|
||||
|
||||
/**
|
||||
* @brief Rotates a texture
|
||||
* @param angle in degrees to rotate the texture
|
||||
*/
|
||||
void pp2d_texture_rotate(float angle);
|
||||
|
||||
/**
|
||||
* @brief Sets the depth of a texture
|
||||
* @param depth factor of the texture
|
||||
*/
|
||||
void pp2d_texture_depth(float depth);
|
||||
|
||||
/**
|
||||
* @brief Renders a texture
|
||||
*/
|
||||
void pp2d_texture_draw(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /*PP2D_H*/
|
||||
@@ -1,39 +0,0 @@
|
||||
; Uniforms
|
||||
.fvec projection[4]
|
||||
|
||||
; Constants
|
||||
.constf myconst(0.0, 1.0, -1.0, 0.1)
|
||||
.constf RGBA_TO_FLOAT4(0.00392156862, 0, 0, 0)
|
||||
.alias zeros myconst.xxxx ; Vector full of zeros
|
||||
.alias ones myconst.yyyy ; Vector full of ones
|
||||
|
||||
; Outputs
|
||||
.out outpos position
|
||||
.out outclr color
|
||||
.out outtc0 texcoord0
|
||||
|
||||
; Inputs (defined as aliases for convenience)
|
||||
.alias inpos v0
|
||||
.alias intex v1
|
||||
|
||||
.bool test
|
||||
|
||||
.proc main
|
||||
; Force the w component of inpos to be 1.0
|
||||
mov r0.xyz, inpos
|
||||
mov r0.w, ones
|
||||
|
||||
; outpos = projectionMatrix * inpos
|
||||
dp4 outpos.x, projection[0], r0
|
||||
dp4 outpos.y, projection[1], r0
|
||||
dp4 outpos.z, projection[2], r0
|
||||
dp4 outpos.w, projection[3], r0
|
||||
|
||||
;outtc0 = intexcoord
|
||||
mov outtc0, intex
|
||||
|
||||
;outclr
|
||||
mul outclr, RGBA_TO_FLOAT4.xxxx, intex
|
||||
|
||||
end
|
||||
.end
|
||||
173
source/remote.c
@@ -29,26 +29,25 @@
|
||||
#include "fs.h"
|
||||
#include "unicode.h"
|
||||
#include "music.h"
|
||||
#include "pp2d/pp2d/pp2d.h"
|
||||
|
||||
static Instructions_s browser_instructions[MODE_AMOUNT] = {
|
||||
{
|
||||
.info_line = NULL,
|
||||
.instructions = {
|
||||
{
|
||||
L"\uE000 Download theme",
|
||||
L"\uE001 Go back"
|
||||
"\uE000 Download theme",
|
||||
"\uE001 Go back"
|
||||
},
|
||||
{
|
||||
L"\uE002 Hold for more",
|
||||
L"\uE003 Preview theme"
|
||||
"\uE002 Hold for more",
|
||||
"\uE003 Preview theme"
|
||||
},
|
||||
{
|
||||
L"\uE004 Previous page",
|
||||
L"\uE005 Next page"
|
||||
"\uE004 Previous page",
|
||||
"\uE005 Next page"
|
||||
},
|
||||
{
|
||||
L"Exit",
|
||||
"Exit",
|
||||
NULL
|
||||
}
|
||||
}
|
||||
@@ -57,19 +56,19 @@ static Instructions_s browser_instructions[MODE_AMOUNT] = {
|
||||
.info_line = NULL,
|
||||
.instructions = {
|
||||
{
|
||||
L"\uE000 Download splash",
|
||||
L"\uE001 Go back"
|
||||
"\uE000 Download splash",
|
||||
"\uE001 Go back"
|
||||
},
|
||||
{
|
||||
L"\uE002 Hold for more",
|
||||
L"\uE003 Preview splash"
|
||||
"\uE002 Hold for more",
|
||||
"\uE003 Preview splash"
|
||||
},
|
||||
{
|
||||
L"\uE004 Previous page",
|
||||
L"\uE005 Next page"
|
||||
"\uE004 Previous page",
|
||||
"\uE005 Next page"
|
||||
},
|
||||
{
|
||||
L"Exit",
|
||||
"Exit",
|
||||
NULL
|
||||
}
|
||||
}
|
||||
@@ -77,34 +76,49 @@ static Instructions_s browser_instructions[MODE_AMOUNT] = {
|
||||
};
|
||||
|
||||
static Instructions_s extra_instructions = {
|
||||
.info_line = L"Release \uE002 to cancel or hold \uE006 and release \uE002 to do stuff",
|
||||
.info_line_color = COLOR_WHITE,
|
||||
.info_line = "Release \uE002 to cancel or hold \uE006 and release \uE002 to do stuff",
|
||||
.instructions = {
|
||||
{
|
||||
L"\uE079 Jump to page",
|
||||
L"\uE07A Search tags"
|
||||
"\uE079 Jump to page",
|
||||
"\uE07A Search tags"
|
||||
},
|
||||
{
|
||||
L"\uE07B Toggle splash/theme",
|
||||
L"\uE07C Reload without cache"
|
||||
"\uE07B Toggle splash/theme",
|
||||
"\uE07C Reload without cache"
|
||||
},
|
||||
{
|
||||
NULL,
|
||||
NULL
|
||||
},
|
||||
{
|
||||
L"Exit",
|
||||
"Exit",
|
||||
NULL
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static void load_remote_smdh(Entry_s * entry, size_t textureID, bool ignore_cache)
|
||||
static void free_icons(Entry_List_s * list)
|
||||
{
|
||||
if(list != NULL)
|
||||
{
|
||||
if(list->icons != NULL)
|
||||
{
|
||||
for(int i = 0; i < list->entries_count; i++)
|
||||
{
|
||||
C3D_TexDelete(list->icons[i]->tex);
|
||||
free(list->icons[i]->tex);
|
||||
free(list->icons[i]);
|
||||
}
|
||||
free(list->icons);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static C2D_Image * load_remote_smdh(Entry_s * entry, bool ignore_cache)
|
||||
{
|
||||
bool not_cached = true;
|
||||
char * smdh_buf = NULL;
|
||||
u32 smdh_size = load_data("/info.smdh", *entry, &smdh_buf);
|
||||
Icon_s * smdh = (Icon_s *)smdh_buf;
|
||||
|
||||
not_cached = !smdh_size || ignore_cache; // if the size is 0, the file wasn't there
|
||||
|
||||
@@ -116,40 +130,21 @@ static void load_remote_smdh(Entry_s * entry, size_t textureID, bool ignore_cach
|
||||
asprintf(&api_url, THEMEPLAZA_SMDH_FORMAT, entry->tp_download_id);
|
||||
smdh_size = http_get(api_url, NULL, &smdh_buf, INSTALL_NONE);
|
||||
free(api_url);
|
||||
smdh = (Icon_s *)smdh_buf;
|
||||
}
|
||||
|
||||
if(!smdh_size)
|
||||
{
|
||||
free(smdh_buf);
|
||||
utf8_to_utf16(entry->name, (u8*)"No name", 0x80);
|
||||
utf8_to_utf16(entry->desc, (u8*)"No description", 0x100);
|
||||
utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80);
|
||||
entry->placeholder_color = RGBA8(rand() % 255, rand() % 255, rand() % 255, 255);
|
||||
return;
|
||||
smdh_buf = NULL;
|
||||
}
|
||||
|
||||
memcpy(entry->name, smdh->name, 0x40*sizeof(u16));
|
||||
memcpy(entry->desc, smdh->desc, 0x80*sizeof(u16));
|
||||
memcpy(entry->author, smdh->author, 0x40*sizeof(u16));
|
||||
Icon_s * smdh = (Icon_s *)smdh_buf;
|
||||
|
||||
const u32 width = 48, height = 48;
|
||||
u32 *image = malloc(width*height*sizeof(u32));
|
||||
u16 fallback_name[0x81] = {0};
|
||||
utf8_to_utf16(fallback_name, (u8*)"No name", 0x80);
|
||||
|
||||
for(u32 x = 0; x < width; x++)
|
||||
{
|
||||
for(u32 y = 0; y < height; y++)
|
||||
{
|
||||
unsigned int dest_pixel = (x + y*width);
|
||||
unsigned int source_pixel = (((y >> 3) * (width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
|
||||
|
||||
image[dest_pixel] = RGB565_TO_ABGR8(smdh->big_icon[source_pixel]);
|
||||
}
|
||||
}
|
||||
|
||||
pp2d_free_texture(textureID);
|
||||
pp2d_load_texture_memory(textureID, (u8*)image, (u32)width, (u32)height);
|
||||
free(image);
|
||||
parse_smdh(smdh, entry, fallback_name);
|
||||
C2D_Image * image = loadTextureIcon(smdh);
|
||||
|
||||
if(not_cached)
|
||||
{
|
||||
@@ -161,15 +156,17 @@ static void load_remote_smdh(Entry_s * entry, size_t textureID, bool ignore_cach
|
||||
buf_to_file(smdh_size, fsMakePath(PATH_UTF16, path), ArchiveSD, smdh_buf);
|
||||
}
|
||||
free(smdh_buf);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
static void load_remote_entries(Entry_List_s * list, json_t *ids_array, bool ignore_cache, InstallType type)
|
||||
{
|
||||
free_icons(list);
|
||||
list->entries_count = json_array_size(ids_array);
|
||||
free(list->entries);
|
||||
list->entries = calloc(list->entries_count, sizeof(Entry_s));
|
||||
free(list->icons_ids);
|
||||
list->icons_ids = calloc(list->entries_count, sizeof(ssize_t));
|
||||
list->icons = calloc(list->entries_count, sizeof(C2D_Image*));
|
||||
list->entries_loaded = list->entries_count;
|
||||
|
||||
size_t i = 0;
|
||||
@@ -177,18 +174,15 @@ static void load_remote_entries(Entry_List_s * list, json_t *ids_array, bool ign
|
||||
json_array_foreach(ids_array, i, id)
|
||||
{
|
||||
draw_loading_bar(i, list->entries_count, type);
|
||||
size_t offset = i;
|
||||
Entry_s * current_entry = &list->entries[offset];
|
||||
Entry_s * current_entry = &list->entries[i];
|
||||
current_entry->tp_download_id = json_integer_value(id);
|
||||
size_t textureID = list->texture_id_offset + i;
|
||||
|
||||
char * entry_path = NULL;
|
||||
asprintf(&entry_path, CACHE_PATH_FORMAT, current_entry->tp_download_id);
|
||||
utf8_to_utf16(current_entry->path, (u8*)entry_path, 0x106);
|
||||
free(entry_path);
|
||||
|
||||
load_remote_smdh(current_entry, textureID, ignore_cache);
|
||||
list->icons_ids[offset] = textureID;
|
||||
list->icons[i] = load_remote_smdh(current_entry, ignore_cache);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,7 +208,6 @@ static void load_remote_list(Entry_List_s * list, json_int_t page, EntryMode mod
|
||||
|
||||
if(json_len)
|
||||
{
|
||||
list->texture_id_offset = TEXTURE_REMOTE_ICONS;
|
||||
list->tp_current_page = page;
|
||||
list->mode = mode;
|
||||
list->entry_size = entry_size[mode];
|
||||
@@ -249,7 +242,7 @@ static void load_remote_list(Entry_List_s * list, json_int_t page, EntryMode mod
|
||||
}
|
||||
|
||||
static u16 previous_path_preview[0x106] = {0};
|
||||
static bool load_remote_preview(Entry_s * entry, int * preview_offset)
|
||||
static bool load_remote_preview(Entry_s * entry, C2D_Image* preview_image, int * preview_offset)
|
||||
{
|
||||
bool not_cached = true;
|
||||
|
||||
@@ -280,39 +273,9 @@ static bool load_remote_preview(Entry_s * entry, int * preview_offset)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ret = false;
|
||||
u8 * image = NULL;
|
||||
unsigned int width = 0, height = 0;
|
||||
bool ret = load_preview_from_buffer(preview_png, preview_size, preview_image, preview_offset);
|
||||
|
||||
if((lodepng_decode32(&image, &width, &height, (u8*)preview_png, preview_size)) == 0) // no error
|
||||
{
|
||||
for(u32 i = 0; i < width; i++)
|
||||
{
|
||||
for(u32 j = 0; j < height; j++)
|
||||
{
|
||||
u32* pixel = (u32*)(image + (i + j*width) * 4);
|
||||
*pixel = __builtin_bswap32(*pixel); //swap from RGBA to ABGR, needed for pp2d
|
||||
}
|
||||
}
|
||||
|
||||
// mark the new preview as loaded for optimisation
|
||||
memcpy(&previous_path_preview, entry->path, 0x106*sizeof(u16));
|
||||
// free the previously loaded preview. wont do anything if there wasnt one
|
||||
pp2d_free_texture(TEXTURE_REMOTE_PREVIEW);
|
||||
|
||||
pp2d_load_texture_memory(TEXTURE_REMOTE_PREVIEW, image, (u32)width, (u32)height);
|
||||
|
||||
*preview_offset = (width-400)/2;
|
||||
ret = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw_error("Corrupted/invalid preview.png", ERROR_LEVEL_WARNING);
|
||||
}
|
||||
|
||||
free(image);
|
||||
|
||||
if(not_cached)
|
||||
if(ret && not_cached) // only save the preview if it loaded correctly - isn't corrupted
|
||||
{
|
||||
u16 path[0x107] = {0};
|
||||
strucat(path, entry->path);
|
||||
@@ -320,6 +283,7 @@ static bool load_remote_preview(Entry_s * entry, int * preview_offset)
|
||||
remake_file(fsMakePath(PATH_UTF16, path), ArchiveSD, preview_size);
|
||||
buf_to_file(preview_size, fsMakePath(PATH_UTF16, path), ArchiveSD, preview_png);
|
||||
}
|
||||
|
||||
free(preview_png);
|
||||
|
||||
return ret;
|
||||
@@ -417,7 +381,7 @@ static void jump_menu(Entry_List_s * list)
|
||||
sprintf(numbuf, "Which page do you want to jump to?");
|
||||
swkbdSetHintText(&swkbd, numbuf);
|
||||
|
||||
swkbdSetButton(&swkbd, SWKBD_BUTTON_LEFT, "Cancel", false);
|
||||
swkbdSetButton(&swkbd, SWKBD_BUTTON_LEFT, "Cance", false);
|
||||
swkbdSetButton(&swkbd, SWKBD_BUTTON_RIGHT, "Jump", true);
|
||||
swkbdSetValidation(&swkbd, SWKBD_NOTEMPTY_NOTBLANK, 0, max_chars);
|
||||
swkbdSetFilterCallback(&swkbd, jump_menu_callback, &list->tp_page_count);
|
||||
@@ -442,7 +406,7 @@ static void search_menu(Entry_List_s * list)
|
||||
swkbdInit(&swkbd, SWKBD_TYPE_WESTERN, 2, max_chars);
|
||||
swkbdSetHintText(&swkbd, "Which tags do you want to search for?");
|
||||
|
||||
swkbdSetButton(&swkbd, SWKBD_BUTTON_LEFT, "Cancel", false);
|
||||
swkbdSetButton(&swkbd, SWKBD_BUTTON_LEFT, "Cance", false);
|
||||
swkbdSetButton(&swkbd, SWKBD_BUTTON_RIGHT, "Search", true);
|
||||
swkbdSetValidation(&swkbd, SWKBD_NOTBLANK, 0, max_chars);
|
||||
|
||||
@@ -498,16 +462,19 @@ bool themeplaza_browser(EntryMode mode)
|
||||
Entry_List_s * current_list = &list;
|
||||
current_list->tp_search = strdup("");
|
||||
load_remote_list(current_list, 1, mode, false);
|
||||
C2D_Image preview = {0};
|
||||
|
||||
bool extra_mode = false;
|
||||
|
||||
while(true)
|
||||
while(aptMainLoop())
|
||||
{
|
||||
if(current_list->entries == NULL)
|
||||
break;
|
||||
|
||||
if(preview_mode)
|
||||
draw_preview(TEXTURE_REMOTE_PREVIEW, preview_offset);
|
||||
{
|
||||
draw_preview(preview, preview_offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
Instructions_s instructions = browser_instructions[mode];
|
||||
@@ -515,7 +482,7 @@ bool themeplaza_browser(EntryMode mode)
|
||||
instructions = extra_instructions;
|
||||
draw_grid_interface(current_list, instructions);
|
||||
}
|
||||
pp2d_end_draw();
|
||||
end_frame();
|
||||
|
||||
hidScanInput();
|
||||
u32 kDown = hidKeysDown();
|
||||
@@ -577,19 +544,19 @@ bool themeplaza_browser(EntryMode mode)
|
||||
toggle_preview:
|
||||
if(!preview_mode)
|
||||
{
|
||||
preview_mode = load_remote_preview(current_entry, &preview_offset);
|
||||
if(mode == MODE_THEMES)
|
||||
preview_mode = load_remote_preview(current_entry, &preview, &preview_offset);
|
||||
if(mode == MODE_THEMES && dspfirm)
|
||||
{
|
||||
load_remote_bgm(current_entry);
|
||||
audio = calloc(1, sizeof(audio_s));
|
||||
load_audio(*current_entry, audio);
|
||||
play_audio(audio);
|
||||
if(R_FAILED(load_audio(*current_entry, audio))) audio = NULL;
|
||||
if(audio != NULL) play_audio(audio);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
preview_mode = false;
|
||||
if(mode == MODE_THEMES && audio)
|
||||
if(mode == MODE_THEMES && audio != NULL)
|
||||
{
|
||||
audio->stop = true;
|
||||
svcWaitSynchronization(audio->finished, U64_MAX);
|
||||
@@ -602,7 +569,7 @@ bool themeplaza_browser(EntryMode mode)
|
||||
if(preview_mode)
|
||||
{
|
||||
preview_mode = false;
|
||||
if(mode == MODE_THEMES && audio)
|
||||
if(mode == MODE_THEMES && audio != NULL)
|
||||
{
|
||||
audio->stop = true;
|
||||
svcWaitSynchronization(audio->finished, U64_MAX);
|
||||
@@ -741,8 +708,10 @@ bool themeplaza_browser(EntryMode mode)
|
||||
}
|
||||
}
|
||||
|
||||
free_preview(preview);
|
||||
|
||||
free_icons(current_list);
|
||||
free(current_list->entries);
|
||||
free(current_list->icons_ids);
|
||||
free(current_list->tp_search);
|
||||
|
||||
return downloaded;
|
||||
|
||||
@@ -125,7 +125,7 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
|
||||
FSUSER_OpenFile(&bgm_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, bgm_cache_path), FS_OPEN_WRITE, 0);
|
||||
|
||||
padded = calloc(BGM_MAX_SIZE, sizeof(char));
|
||||
if(!current_theme->no_bgm_shuffle)
|
||||
if(!current_theme->no_bgm_shuffle && music_size)
|
||||
{
|
||||
memcpy(padded, music, music_size);
|
||||
free(music);
|
||||
@@ -191,6 +191,7 @@ static Result install_theme_internal(Entry_List_s themes, int installmode)
|
||||
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
|
||||
}
|
||||
|
||||
remake_file(fsMakePath(PATH_ASCII, "/BgmCache.bin"), ArchiveThemeExt, BGM_MAX_SIZE);
|
||||
res = buf_to_file(music_size, fsMakePath(PATH_ASCII, "/BgmCache.bin"), ArchiveThemeExt, music);
|
||||
free(music);
|
||||
|
||||
|
||||