Fix race condition with music not being done playing
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@@ -76,6 +76,7 @@ void thread_audio(void* data) {
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ov_clear(&audio->vf);
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linearFree(audio->wave_buf[0].data_vaddr);
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linearFree(audio->wave_buf[1].data_vaddr);
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while (audio->wave_buf[0].status != NDSP_WBUF_DONE || audio->wave_buf[1].status != NDSP_WBUF_DONE) svcSleepThread(1e7);
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svcSignalEvent(audio->finished);
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free(audio);
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}
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