Major rewrite: less repetition (#101)
* first step of rewriting: at least it compiles™ * fix tabs/spaces * fix dabort on load * fix preview crash * sorting isnt done outside of loading * step one of making remake_file useless * camera/qr code cleanup * fix dabort when folder is empty, and bring back preview optimization * fix button for switching modes and show mode when folder is empty * fix scanning qrs * no more splash discrimination * add debug helpers * fix theme installing turns out that wasnt such a good idea * fix battery icon * mistake * themeplaza compatibility * make use of load_data * don't drink and copy-paste, kids * fix user-agent * remove useless * cleanup includes * not even used * add splash buttons * upgrade buttons drawing * fix controls while preview is up * improve positions
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include/loading.h
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include/loading.h
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/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef LOADING_H
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#define LOADING_H
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#include "common.h"
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typedef struct {
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u16 name[0x41];
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u16 desc[0x81];
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u16 author[0x41];
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u32 placeholder_color;
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ssize_t icon_id;
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u16 path[0x106];
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bool is_zip;
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bool in_shuffle;
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} Entry_s;
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typedef struct {
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Entry_s * entries;
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int entries_count;
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int scroll;
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int selected_entry;
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int shuffle_count;
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} Entry_List_s;
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Result load_entries(const char * loading_path, Entry_List_s * list);
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bool load_preview(Entry_List_s list, int * preview_offset);
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u32 load_data(char * filename, Entry_s entry, char ** buf);
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#endif
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