Properly close directories when installing badges
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@@ -113,7 +113,6 @@ Result open_archives(void)
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE), FS_ATTRIBUTE_DIRECTORY);
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/cache"), FS_ATTRIBUTE_DIRECTORY);
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/BadgeBackups"), FS_ATTRIBUTE_DIRECTORY);
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/BadgeBackups/Unknown Set"), FS_ATTRIBUTE_DIRECTORY);
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u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
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home.type = PATH_BINARY;
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@@ -229,7 +228,7 @@ u32 file_to_buf(FS_Path path, FS_Archive archive, char ** buf)
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Result res = 0;
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if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0)))
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{
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DEBUG("file_to_buf failed - 0x%08ld\n", res);
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DEBUG("file_to_buf failed - 0x%08lx\n", res);
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return 0;
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}
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