Properly close directories when installing badges
This commit is contained in:
@@ -29,9 +29,9 @@
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#include "common.h"
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ssize_t strulen(const u16 *, ssize_t);
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size_t strulen(const u16 *, ssize_t);
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void struacat(u16 * input, const char * addition);
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void printu(u16 * input);
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u16 * strucat(u16 * destination, const u16 * source);
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size_t strucat(u16 * destination, const u16 * source);
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#endif
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@@ -115,7 +115,7 @@ u64 getShortcut(char *filename)
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if (sscanf(p1, "%08x", &lowpath) != 1) return shortcut;
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shortcut = 0x0004001000000000 + lowpath;
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DEBUG("Shortcut %llu found for %s\n", shortcut, filename);
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DEBUG("Shortcut %08lx found for %s\n", shortcut, filename);
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return shortcut;
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}
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@@ -237,7 +237,7 @@ int install_badge_dir(FS_DirectoryEntry set_dir, int *badge_count, int set_id)
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strucat(path, badge_files[i].name);
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if (!memcmp(set_icon, badge_files[i].name, 16))
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{
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DEBUG("Found set icon\n");
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DEBUG("Found set icon for folder set %d\n", set_id);
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icon_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &icon_buf);
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continue;
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}
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@@ -299,6 +299,7 @@ int install_badge_dir(FS_DirectoryEntry set_dir, int *badge_count, int set_id)
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badgeMngBuffer[0x3D8 + set_index/8] |= 0 << (set_index % 8);
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end:
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free(badge_files);
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FSDIR_Close(folder);
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return badges_in_set;
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}
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@@ -349,17 +350,23 @@ SetNode * extract_sets(char *badgeMngBuffer, Handle backupDataHandle)
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if (cursor->set_id != 0xEFBE) // 0xEFBE is GYTB Set ID; GYTB doesn't properly create sets, so skip
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{
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DEBUG("Processing icon for set %lu at index %lu\n", cursor->set_id, cursor->set_index);
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u16 utf16SetName[0x46] = {0};
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FSFILE_Read(backupDataHandle, NULL, cursor->set_index * 16 * 0x8A, utf16SetName, 0x8A);
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u16 set_path[256] = {0};
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struacat(set_path, "/3ds/" APP_TITLE "/BadgeBackups/");
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strucat(set_path, utf16SetName);
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size_t set_name_len = strucat(set_path, utf16SetName);
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if (!set_name_len)
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{
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struacat(set_path, "Unknown Set");
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}
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_UTF16, set_path), FS_ATTRIBUTE_DIRECTORY);
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memset(icon_alpha_buf, 255, 64 * 64 * 0.5);
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FSFILE_Read(backupDataHandle, NULL, 0x250F80 + cursor->set_index * 0x2000, icon_rgb_buf, 0x2000);
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char filename[256] = {0};
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utf16_to_utf8((u8 *) filename, set_path, 256);
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strcat(filename, "/_seticon.png");
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DEBUG("%s\n", filename);
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rgb565ToPngFile(filename, icon_rgb_buf, icon_alpha_buf, 48, 48);
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}
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@@ -396,7 +403,9 @@ Result extract_badges(void)
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free(badgeMngBuffer);
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free(badge_rgb_buf);
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free(badge_alpha_buf);
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throw_error(language.badges.extdata_locked, ERROR_LEVEL_WARNING);
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char err_string[128] = {0};
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sprintf(err_string, language.badges.extdata_locked, res);
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throw_error(err_string, ERROR_LEVEL_WARNING);
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DEBUG("backupDataHandle open failed\n");
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return -1;
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}
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@@ -437,6 +446,8 @@ Result extract_badges(void)
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FSFILE_Read(backupDataHandle, NULL, set_index * 16 * 0x8A, utf16SetName, 0x8A);
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char utf8SetName[128] = {0};
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res = utf16_to_utf8((u8 *) utf8SetName, utf16SetName, 128);
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if (!res)
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strncpy(utf8SetName, "Unknown Set", 128);
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DEBUG("UTF-8 Set Name: %s; ID: %lx\n", utf8SetName, badgeSetId);
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sprintf(dir, "/3ds/" APP_TITLE "/BadgeBackups/%s", utf8SetName);
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}
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@@ -461,6 +472,7 @@ Result extract_badges(void)
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free(badge_rgb_buf);
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free(badge_alpha_buf);
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free_list(head);
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FSFILE_Close(backupDataHandle);
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return res;
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}
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@@ -551,7 +563,9 @@ Result install_badges(void)
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if (R_FAILED(res))
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{
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badgeDataHandle = 0;
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throw_error(language.badges.extdata_locked, ERROR_LEVEL_WARNING);
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char err_string[128] = {0};
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sprintf(err_string, language.badges.extdata_locked, res);
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throw_error(err_string, ERROR_LEVEL_WARNING);
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DEBUG("badgeDataHandle open failed\n");
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goto end;
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}
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@@ -682,7 +696,9 @@ Result install_badges(void)
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if (res)
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{
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DEBUG("Error writing badge manage data! %lx\n", res);
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throw_error(language.badges.extdata_locked, ERROR_LEVEL_WARNING);
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char err_string[128] = {0};
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sprintf(err_string, language.badges.extdata_locked, res);
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throw_error(err_string, ERROR_LEVEL_WARNING);
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goto end;
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}
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@@ -113,7 +113,6 @@ Result open_archives(void)
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE), FS_ATTRIBUTE_DIRECTORY);
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/cache"), FS_ATTRIBUTE_DIRECTORY);
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/BadgeBackups"), FS_ATTRIBUTE_DIRECTORY);
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FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/BadgeBackups/Unknown Set"), FS_ATTRIBUTE_DIRECTORY);
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u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
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home.type = PATH_BINARY;
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@@ -229,7 +228,7 @@ u32 file_to_buf(FS_Path path, FS_Archive archive, char ** buf)
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Result res = 0;
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if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0)))
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{
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DEBUG("file_to_buf failed - 0x%08ld\n", res);
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DEBUG("file_to_buf failed - 0x%08lx\n", res);
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return 0;
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}
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@@ -429,7 +429,7 @@ const Language_s language_english = {
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},
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.badges =
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{
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.extdata_locked = "Ext Data Locked\nTry pressing the Home Button and then returning\nto Anemone3DS, or using the CIA version instead."
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.extdata_locked = "Ext Data Locked\nTry pressing the Home Button and then returning\nto Anemone3DS, or using the CIA version instead.\nDebug: 0x%08lx"
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}
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};
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@@ -835,7 +835,7 @@ const Language_s language_spanish = {
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},
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.badges =
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{
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.extdata_locked = "Datos Adicionales Bloqueados\nIntenta presionando el botón Home y vuelve a\nAnemone3DS, o usa la version CIA en su lugar."
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.extdata_locked = "Datos Adicionales Bloqueados\nIntenta presionando el botón Home y vuelve a\nAnemone3DS, o usa la version CIA en su lugar.\nDebug: 0x%08lx"
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}
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};
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@@ -1242,7 +1242,7 @@ const Language_s language_french = {
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},
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.badges =
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{
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.extdata_locked = "L'archive des badges est vérouillée.\nEssayez de redémarrer Anemone3DS,\nou utilisez la version CIA."
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.extdata_locked = "L'archive des badges est vérouillée.\nEssayez de redémarrer Anemone3DS,\nou utilisez la version CIA.\nDebug: 0x%08lx"
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}
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};
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@@ -1648,7 +1648,7 @@ const Language_s language_portuguese = {
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},
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.badges =
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{
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.extdata_locked = "Ext Data Bloqueado\nTente apertar o botão HOME e retornar\nao Anemone3DS, ou use a versão CIA."
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.extdata_locked = "Ext Data Bloqueado\nTente apertar o botão HOME e retornar\nao Anemone3DS, ou use a versão CIA.\nDebug: 0x%08lx"
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}
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};
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@@ -2057,7 +2057,7 @@ const Language_s language_korean = {
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},
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.badges =
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{
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.extdata_locked = "Ext Data Locked\nTry pressing the Home Button\nand then returning to Anemone3DS,\nor using the CIA version instead."
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.extdata_locked = "Ext Data Locked\nTry pressing the Home Button\nand then returning to Anemone3DS,\nor using the CIA version instead.\nDebug: 0x%08lx"
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}
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};
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@@ -26,7 +26,7 @@
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#include "unicode.h"
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ssize_t strulen(const u16 * input, ssize_t max_len)
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size_t strulen(const u16 * input, ssize_t max_len)
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{
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for (int i = 0; i < max_len; i++) if (input[i] == 0) return i;
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return max_len;
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@@ -55,13 +55,13 @@ void printu(u16 * input)
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free(buf);
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}
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u16 * strucat(u16 * destination, const u16 * source)
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size_t strucat(u16 * destination, const u16 * source)
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{
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ssize_t dest_len = strulen(destination, 0x106);
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size_t dest_len = strulen(destination, 0x106);
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ssize_t source_len = strulen(source, 0x106);
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size_t source_len = strulen(source, 0x106);
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memcpy(&destination[dest_len], source, source_len * sizeof(u16));
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destination[min(dest_len + source_len, 0x106 - 1)] = 0;
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return destination;
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return source_len;
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}
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