Splash previews
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@@ -29,6 +29,61 @@
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#include "themes.h"
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#include "pp2d/pp2d/pp2d.h"
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void load_splash_preview(Splash_s *splash)
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{
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//free the previously loaded preview. wont do anything if there wasnt one
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pp2d_free_texture(TEXTURE_PREVIEW);
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char *preview_buffer = NULL;
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u64 size = 0;
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if (!(splash->is_zip))
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{
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u16 path_to_preview[0x106] = {0};
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strucat(path_to_preview, splash->path);
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struacat(path_to_preview, "/preview.png");
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size = file_to_buf(fsMakePath(PATH_UTF16, path_to_preview), ArchiveSD, &preview_buffer);
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} else {
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size = zip_file_to_buf("preview.png", splash->path, &preview_buffer);
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}
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if (!size)
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{
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free(preview_buffer);
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return;
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}
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u8 * image = NULL;
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unsigned int width = 0, height = 0;
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int result = lodepng_decode32(&image, &width, &height, (u8*)preview_buffer, size);
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if (result == 0) // no error
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{
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for (u32 i = 0; i < width; i++)
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{
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for (u32 j = 0; j < height; j++)
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{
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u32 p = (i + j*width) * 4;
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u8 r = *(u8*)(image + p);
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u8 g = *(u8*)(image + p + 1);
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u8 b = *(u8*)(image + p + 2);
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u8 a = *(u8*)(image + p + 3);
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*(image + p) = a;
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*(image + p + 1) = b;
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*(image + p + 2) = g;
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*(image + p + 3) = r;
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}
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}
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pp2d_load_texture_memory(TEXTURE_PREVIEW, image, (u32)width, (u32)height);
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}
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free(image);
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free(preview_buffer);
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}
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static void parse_smdh(Splash_s *splash, ssize_t textureID, u16 *splash_name)
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{
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char *info_buffer = NULL;
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