Thanks to ThemePlaza for providing these to make browser icons work
Also fixed badge previews by increasing tex size if the preview
image is larger than 512 pixel high
* Fix bgm checking bug
* Converted install and menu options into button menus rather than combos
* Fix sort order
* Various touch screen changes so that most functions can be done via touch
* Dim theme list when navigating menus
* Translation framework implemented
* bug when no themes loaded fixed
* Fix theme preview regression introduced in d037691
Pass theme list & its entries around by reference rather than copying them.
Fix bug in async icon loading that caused icons to be loaded multiple times.
Original PR by @LiquidFenrir
* fix makefile (shader and texture rules)
they're now part of devkitARM base rules, not needed anymore, in fact there was a conflict. The t3x for romfs needed to be more specific. this is based on the changes to 3ds-examples/graphics/gpu/gpusprite which was the base of the post-citro2d rewrite Makefile
* copy paste error
- centralized stop function
- freeing the struct not from the thread while waiting on handle in it
- thread not detached
- maybe fixes hang on exit from HM in ndsp status check loop
on exit:
- bad timing when the install checks threads run, could crash
- quitting through HOME when a bgm was previewed in the browser
on http get failure:
- the quit flag would be enabled, but the browser wouldn't honour it
icon and name get extracted from the dlc data
requires libctru from commit 5f13628dac75206f0c97d29a7427ce8284d910f1 or older (added the am commands necessary to find the dlc data)
Makefile changed to reflect the macro change in unreleased libctru
If the preview .ogg has a samplerate > the BUF_TO_READ constant, there was an out of bounds write to the audio buffers which resulted in crackling.
Thus, upped it to 48000 (0x80-aligned, and pretty much the highest rate anything consumer goes). a bit big, but safe.