/* * This file is part of Anemone3DS * Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "colors.h" Color colors[COLOR_AMOUNT] = {0}; void init_colors(void) { colors[COLOR_BACKGROUND] = C2D_Color32(35, 28, 32, 255); //silver-y black colors[COLOR_ACCENT] = C2D_Color32(55, 122, 168, 255); colors[COLOR_WHITE] = C2D_Color32(255, 255, 255, 255); colors[COLOR_CURSOR] = C2D_Color32(200, 200, 200, 255); colors[COLOR_BLACK] = C2D_Color32(0, 0, 0, 255); colors[COLOR_RED] = C2D_Color32(200, 0, 0, 255); colors[COLOR_YELLOW] = C2D_Color32(239, 220, 11, 255); }