/* * This file is part of Anemone3DS * Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef COMMON_H #define COMMON_H #include <3ds.h> #include #include #include #define DEBUG(...) fprintf(stderr, __VA_ARGS__) #define POS() DEBUG("%s (line %d)...\n", __func__, __LINE__) #define DEBUGPOS(...) \ POS(); \ DEBUG(__VA_ARGS__) #define FASTSCROLL_WAIT 1.5e8 typedef enum { MODE_THEMES = 0, MODE_SPLASHES, MODE_AMOUNT, } EntryMode; extern const char * main_paths[MODE_AMOUNT]; extern const int entries_per_screen_v[MODE_AMOUNT]; extern const int entries_per_screen_h[MODE_AMOUNT]; extern const int entry_size[MODE_AMOUNT]; extern bool quit; enum TextureID { TEXTURE_FONT_RESERVED = 0, // used by pp2d for the font TEXTURE_ARROW, TEXTURE_ARROW_SIDE, TEXTURE_SHUFFLE, TEXTURE_INSTALLED, TEXTURE_PREVIEW_ICON, TEXTURE_SORT, TEXTURE_DOWNLOAD, TEXTURE_BROWSE, TEXTURE_LIST, TEXTURE_EXIT, TEXTURE_BATTERY_0, TEXTURE_BATTERY_1, TEXTURE_BATTERY_2, TEXTURE_BATTERY_3, TEXTURE_BATTERY_4, TEXTURE_BATTERY_5, TEXTURE_BATTERY_CHARGE, TEXTURE_QR, TEXTURE_PREVIEW, TEXTURE_REMOTE_PREVIEW, TEXTURE_SELECT_BUTTON, TEXTURE_START_BUTTON, // always the last TEXTURE_REMOTE_ICONS, TEXTURE_ICON = TEXTURE_REMOTE_ICONS + 24, }; #endif