/* * This file is part of Anemone3DS * Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include #include "fs.h" #include "unicode.h" #include #include FS_Archive ArchiveSD; FS_Archive ArchiveHomeExt; FS_Archive ArchiveThemeExt; Result open_archives(void) { romfsInit(); u8 regionCode; u32 archive1; u32 archive2; Result res = 0; FS_Path home; FS_Path theme; CFGU_SecureInfoGetRegion(®ionCode); switch(regionCode) { case 0: archive1 = 0x000002cc; archive2 = 0x00000082; break; case 1: archive1 = 0x000002cd; archive2 = 0x0000008f; break; case 2: archive1 = 0x000002ce; archive2 = 0x00000098; break; default: archive1 = 0x00; archive2 = 0x00; } if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, "")))) return res; FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"), FS_ATTRIBUTE_DIRECTORY); FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"), FS_ATTRIBUTE_DIRECTORY); FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds"), FS_ATTRIBUTE_DIRECTORY); FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE), FS_ATTRIBUTE_DIRECTORY); FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/cache"), FS_ATTRIBUTE_DIRECTORY); u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0}; home.type = PATH_BINARY; home.size = 0xC; home.data = homeMenuPath; if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home))) return res; u32 themePath[3] = {MEDIATYPE_SD, archive1, 0}; theme.type = PATH_BINARY; theme.size = 0xC; theme.data = themePath; if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme))) return res; Handle test_handle; if(R_FAILED(res = FSUSER_OpenFile(&test_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ, 0))) return res; FSFILE_Close(test_handle); return 0; } Result close_archives(void) { Result res; if(R_FAILED(res = FSUSER_CloseArchive(ArchiveSD))) return res; if(R_FAILED(res = FSUSER_CloseArchive(ArchiveHomeExt))) return res; if(R_FAILED(res = FSUSER_CloseArchive(ArchiveThemeExt))) return res; return 0; } u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf) { Handle file; Result res = 0; if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0))) return 0; u64 size; FSFILE_GetSize(file, &size); if(size != 0) { *buf = calloc(1, size); FSFILE_Read(file, NULL, 0, *buf, size); } FSFILE_Close(file); return (u32)size; } static u32 zip_to_buf(struct archive *a, char *file_name, char ** buf) { struct archive_entry *entry; bool found = false; u64 file_size = 0; while(!found && archive_read_next_header(a, &entry) == ARCHIVE_OK) { found = !strcasecmp(archive_entry_pathname(entry), file_name); } if(found) { file_size = archive_entry_size(entry); *buf = calloc(file_size, sizeof(char)); archive_read_data(a, *buf, file_size); } else { DEBUG("Couldn't find file in zip\n"); } archive_read_free(a); return (u32)file_size; } u32 zip_memory_to_buf(char *file_name, void * zip_memory, size_t zip_size, char ** buf) { struct archive *a = archive_read_new(); archive_read_support_format_zip(a); int r = archive_read_open_memory(a, zip_memory, zip_size); if(r != ARCHIVE_OK) { DEBUG("Invalid zip being opened from memory\n"); return 0; } return zip_to_buf(a, file_name, buf); } u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf) { ssize_t len = strulen(zip_path, 0x106); char *path = calloc(sizeof(char), len*sizeof(u16)); utf16_to_utf8((u8*)path, zip_path, len*sizeof(u16)); struct archive *a = archive_read_new(); archive_read_support_format_zip(a); int r = archive_read_open_filename(a, path, 0x4000); free(path); if(r != ARCHIVE_OK) { DEBUG("Invalid zip being opened\n"); return 0; } return zip_to_buf(a, file_name, buf); } Result buf_to_file(u32 size, FS_Path path, FS_Archive archive, char *buf) { Handle handle; Result res = 0; if (R_FAILED(res = FSUSER_OpenFile(&handle, archive, path, FS_OPEN_WRITE, 0))) return res; if (R_FAILED(res = FSFILE_Write(handle, NULL, 0, buf, size, FS_WRITE_FLUSH))) return res; if (R_FAILED(res = FSFILE_Close(handle))) return res; return 0; } u32 decompress_lz_file(FS_Path file_name, FS_Archive archive, char **buf) { Handle handle; Result res = 0; if (R_FAILED(res = FSUSER_OpenFile(&handle, archive, file_name, FS_OPEN_READ, 0))) { DEBUG("%lu\n", res); return 0; } u64 size; FSFILE_GetSize(handle, &size); char *temp_buf = NULL; if(size != 0) { temp_buf = calloc(1, size); FSFILE_Read(handle, NULL, 0, temp_buf, size); } FSFILE_Close(handle); if (temp_buf[0] != 0x11) { free(temp_buf); return 0; } u32 output_size = temp_buf[1] | ((temp_buf[2] << 8) & 0xFF00) | ((temp_buf[3] << 16) & 0xFF0000); printf("%ld\n", output_size); *buf = calloc(1, output_size); u32 pos = 4; u32 cur_written = 0; u8 counter = 0; u8 mask = 0; while (cur_written < output_size) { if (counter == 0) // read mask { mask = temp_buf[pos++]; counter++; continue; } if ((mask >> (8 - counter)) & 0x01) // compressed block { int len = 0; int disp = 0; switch (temp_buf[pos] >> 4) { case 0: len = temp_buf[pos++] << 4; len |= temp_buf[pos] >> 4; len += 0x11; break; case 1: len = (temp_buf[pos++] & 0x0F) << 12; len |= temp_buf[pos++] << 4; len |= temp_buf[pos] >> 4; len += 0x111; break; default: len = (temp_buf[pos] >> 4) + 1; } disp = (temp_buf[pos++] & 0x0F) << 8; disp |= temp_buf[pos++]; for (int i = 0; i < len; ++i) { *(*buf + cur_written + i) = *(*buf + cur_written - disp - 1 + i); } cur_written += len; } else // byte literal { *(*buf + cur_written) = temp_buf[pos++]; cur_written++; } if (++counter > 8) counter = 0; } free(temp_buf); return cur_written; } // This is an awful algorithm to "compress" LZ11 data. // We do this instead of actual LZ11 compression because of time - // LZ11 requires a lot of mem searching which is painfully slow on 3DS. // This process is nearly instant but means the resulting file is actually larger // than the input file. I don't think this is a problem as the only file we compress like this // is the theme data installed to extdata in some rare cases, which means only 1 file at most // is ever compressed like this. I don't think 400 KB is that big a sacrifice for probably // half a minute or so of time save - I may change my mind on this in the future, especially // if i figure out a dynamic programming algorithm which ends up being significantly // faster. Otherwise, I think this is probably a fine implementation. u32 compress_lz_file_fast(FS_Path path, FS_Archive archive, char *in_buf, u32 size) { char *output_buf = calloc(1, size * 2); u32 output_size = 0; u32 mask_pos = 0; u32 bytes_processed = 0; u8 counter = 0; if (output_buf == NULL) return 0; // Set header data for the LZ11 file - 0x11 is version (LZ11), next 3 bytes are size output_buf[0] = 0x11; output_buf[3] = (size & 0xFF0000) >> 16; output_buf[2] = (size & 0xFF00) >> 8; output_buf[1] = (size & 0xFF); output_size += 4; while (bytes_processed < size) { if (counter == 0) { mask_pos = output_size++; output_buf[mask_pos] = 0; } output_buf[output_size++] = in_buf[bytes_processed++]; if (++counter == 8) counter = 0; } buf_to_file(output_size, path, archive, output_buf); free(output_buf); return output_size; } void remake_file(FS_Path path, FS_Archive archive, u32 size) { Handle handle; if (R_SUCCEEDED(FSUSER_OpenFile(&handle, archive, path, FS_OPEN_READ, 0))) { FSFILE_Close(handle); FSUSER_DeleteFile(archive, path); } FSUSER_CreateFile(archive, path, 0, size); char *buf = calloc(size, 1); buf_to_file(size, path, archive, buf); free(buf); }