![# Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/blob/master/meta/banner.png) A Theme and Splashscreen Manager for the Nintendo3DS, written in C. # Dependencies * zlib, which can be retrieved from the [3ds_portlibs](https://github.com/devkitPro/3ds_portlibs). * [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools), which can be retrieved from [SteveIce10's](https://github.com/Steveice10) buildtools repo. These must be added to your PATH. * [pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive. * Git needs to be on your PATH, if building in a non-*nix environment. # Building First of all, make sure devkitPRO is properly installed and added to the PATH. After that, open the directory you want to clone the repo into, and type: `git clone https://github.com/astronautlevel2/Anemone3DS/ --recursive`. Instructions for installing zlib can be found on the [3ds_portlibs repo](https://github.com/devkitPro/3ds_portlibs) (its easy, just run `make` and `make install-zlib`). After also adding [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools) to your PATH, just enter your directory and run `make`. All built files will be in `/out/`. # License This project is licensed under the GNU GPLv3. See LICENSE.md for details. Additional terms 7b and 7c apply to this project. # Credits The following people contributed to Anemone3DS in some way. Without these people, Anemone3DS wouldn't exist, or wouldn't be as good as it is: * [Daedreth](https://github.com/daedreth), who wrote the initial implementation of theme application code and SMDH parsing. * [LiquidFenrir](https://github.com/LiquidFenrir), who refactored a lot of my messy GUI code and wrote the image preview from zip code, as well as the icon code. * [Sono](https://github.com/MarcuzD), who wrote the BCSTM playback code. * [Kenn (mattkenster)](https://github.com/mattkenster), for designing the GUI, a number of sprites used in the application, and drawing the banner and icon. Special thanks go to these people who, while not directly contributing, helped immensely: * [Rinnegatamante](https://github.com/Rinnegatamante), whose code served as reference on theme installation. * [BernardoGiordano](https://github.com/BernardoGiordano) for making pp2d, and being super responsive to feature requests and just general help. * [yellows8](https://github.com/yellows8) for his home menu extdump tool, which was invaluable in debugging. * the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially [Stary2001](https://github.com/Stary2001), [Fenrir](https://github.com/FenrirWolf), and DanielKO). * the maintainers for all used libraries, including ctrulib, zlib, citro3d, pp2d, quirc and minizip. * all the people who helped keep me going and motivated me to work. This includes, but is definitely not limited to: + The members of the [Nintendo Homebrew Discord](https://discord.gg/C29hYvh) + The members of the __Secret Shack Service Discord__ + The members of the [ThemePlaza Discord](https://discord.gg/2hUQwXz)