/* * This file is part of Anemone3DS * Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth") * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "fs.h" #include "themes.h" #include "splashes.h" #include "draw.h" #include "common.h" #include "camera.h" #include int __stacksize__ = 64 * 1024; int init_services(void) { cfguInit(); ptmuInit(); httpcInit(0); open_archives(); bool homebrew = true; if (!envIsHomebrew()) { homebrew = false; } else { s64 out; svcGetSystemInfo(&out, 0x10000, 0); if (out) { homebrew = false; } } return homebrew; } int exit_services(void) { close_archives(); cfguExit(); ptmuExit(); httpcExit(); return 0; } int main(void) { srand(time(NULL)); bool homebrew = init_services(); init_screens(); themes_list = NULL; theme_count = 0; Result res = get_themes(&themes_list, &theme_count); if (R_FAILED(res)) { //don't need to worry about possible textures (icons, previews), that's freed by pp2d itself free(themes_list); themes_list = NULL; } int splash_count = 0; Splash_s *splashes_list = NULL; res = get_splashes(&splashes_list, &splash_count); if (R_FAILED(res)) { //don't need to worry about possible textures (icons, previews), that's freed by pp2d itself free(splashes_list); splashes_list = NULL; } bool splash_mode = false; int selected_splash = 0; int selected_theme = 0; int previously_selected = 0; int shuffle_theme_count = 0; bool preview_mode = false; while(aptMainLoop()) { hidScanInput(); u32 kDown = hidKeysDown(); u32 kHeld = hidKeysHeld(); if (qr_mode) { draw_qr(); } else if (!splash_mode) { draw_theme_interface(themes_list, theme_count, selected_theme, preview_mode); } else { draw_splash_interface(splashes_list, splash_count, selected_splash, preview_mode); } if (kDown & KEY_START) { if (homebrew) APT_HardwareResetAsync(); else { srvPublishToSubscriber(0x202, 0); } } else if (kDown & KEY_L) { splash_mode = !splash_mode; } else if (kDown & KEY_R) { if (splash_mode || preview_mode) { continue; } else { qr_mode = !qr_mode; if (qr_mode) init_qr(); else exit_qr(); continue; } } if (qr_mode) continue; if (themes_list == NULL && !splash_mode) continue; if (splashes_list == NULL && splash_mode) continue; Theme_s * current_theme = &themes_list[selected_theme]; Splash_s *current_splash = &splashes_list[selected_splash]; if (kDown & KEY_Y) { if (!preview_mode) { if (!current_theme->has_preview) load_theme_preview(current_theme); preview_mode = current_theme->has_preview; } else preview_mode = false; } //don't allow anything while the preview is up if (preview_mode) continue; // Actions else if (kDown & KEY_X) { if (splash_mode) { draw_splash_install(UNINSTALL); splash_delete(); } else { draw_theme_install(BGM_INSTALL); bgm_install(*current_theme); } } else if (kDown & KEY_A) { if (splash_mode) { draw_splash_install(SINGLE_INSTALL); splash_install(*current_splash); svcSleepThread(5e8); } else { draw_theme_install(SINGLE_INSTALL); single_install(*current_theme); } } else if (kDown & KEY_B) { if (splash_mode) { } else { if (shuffle_theme_count < 10) { if (current_theme->in_shuffle) shuffle_theme_count--; else shuffle_theme_count++; current_theme->in_shuffle = !(current_theme->in_shuffle); } else { if (current_theme->in_shuffle) { shuffle_theme_count--; current_theme->in_shuffle = false; } } } } else if (kDown & KEY_SELECT) { if (splash_mode) { } else { if (shuffle_theme_count > 0) { draw_theme_install(SHUFFLE_INSTALL); shuffle_install(themes_list, theme_count); } } } // Movement in the UI else if (kDown & KEY_DOWN) { if (splash_mode) { selected_splash++; if (selected_splash >= splash_count) selected_splash = 0; } else { selected_theme++; if (selected_theme >= theme_count) selected_theme = 0; } } else if (kDown & KEY_UP) { if (splash_mode) { selected_splash--; if (selected_splash < 0) selected_splash = splash_count - 1; } else { selected_theme--; if (selected_theme < 0) selected_theme = theme_count - 1; } } // Quick moving else if (kDown & KEY_LEFT) { if (splash_mode) { selected_splash -= 4; if (selected_splash < 0) selected_splash = 0; } else { selected_theme -= 4; if (selected_theme < 0) selected_theme = 0; } } else if (kDown & KEY_RIGHT) { if (splash_mode) { selected_splash += 4; if (selected_splash >= splash_count) selected_splash = splash_count-1; } else { selected_theme += 4; if (selected_theme >= theme_count) selected_theme = theme_count-1; } } // Fast scroll using circle pad else if (kHeld & KEY_CPAD_UP) { svcSleepThread(100000000); if (splash_mode) { selected_splash--; if (selected_splash < 0) selected_splash = splash_count - 1; } else { selected_theme--; if (selected_theme < 0) selected_theme = theme_count - 1; } } else if (kHeld & KEY_CPAD_DOWN) { svcSleepThread(100000000); if (splash_mode) { selected_splash++; if (selected_splash >= splash_count) selected_splash = 0; } else { selected_theme++; if (selected_theme >= theme_count) selected_theme = 0; } } if (!splash_mode && selected_theme != previously_selected) { current_theme->has_preview = false; previously_selected = selected_theme; } } exit_screens(); exit_services(); return 0; }