/* * This file is part of Anemone3DS * Copyright (C) 2016-2020 Contributors in CONTRIBUTORS.md * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef LOADING_H #define LOADING_H #include "common.h" #include "entries_list.h" #include "music.h" #include // These values assume a horizontal orientation #define TOP_SCREEN_WIDTH 400 #define BOTTOM_SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 #define SCREEN_COLOR_DEPTH 4 enum ICON_IDS_OFFSET { ICONS_ABOVE = 0, ICONS_VISIBLE, ICONS_UNDER, ICONS_OFFSET_AMOUNT, }; typedef struct { u8 _padding1[4 + 2 + 2]; u16 name[0x40]; u16 desc[0x80]; u16 author[0x40]; u8 _padding2[0x2000 - 0x200 + 0x30 + 0x8]; u16 small_icon[24 * 24]; u16 big_icon[48 * 48]; } Icon_s; typedef struct { void ** thread_arg; volatile bool run_thread; } Thread_Arg_s; void copy_texture_data(C3D_Tex * texture, const u16 * src, const Entry_Icon_s * current_icon); void parse_smdh(Icon_s * icon, Entry_s * entry, const u16 * fallback_name); bool load_preview_from_buffer(char * row_pointers, u32 size, C2D_Image * preview_image, int * preview_offset, int height); bool load_preview(const Entry_List_s * list, C2D_Image * preview_image, int * preview_offset); void free_preview(C2D_Image preview_image); Result load_audio(const Entry_s *, audio_s *); Result load_audio_ogg(const Entry_s * entry, audio_ogg_s * audio); void load_icons_first(Entry_List_s * current_list, bool silent); void handle_scrolling(Entry_List_s * list); void load_icons_thread(void * void_arg); #endif