Files
Anemone3DS/include/draw.h
LiquidFenrir a92db32d67 New controls (#106)
* make theme delete function general and clean it up

* add steam big picture-like controls

* aesthetic changes
2017-12-09 04:25:49 +01:00

79 lines
2.3 KiB
C

/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef DRAW_H
#define DRAW_H
#include "common.h"
#include "loading.h"
typedef enum {
INSTALL_SPLASH,
INSTALL_SPLASH_DELETE,
INSTALL_SINGLE,
INSTALL_SHUFFLE,
INSTALL_BGM,
INSTALL_NO_BGM,
INSTALL_DOWNLOAD,
INSTALL_ENTRY_DELETE,
} InstallType;
typedef enum {
ERROR_LEVEL_ERROR,
ERROR_LEVEL_WARNING,
} ErrorLevel;
#define BUTTONS_START_Y 130
#define BUTTONS_STEP 22
enum {
BUTTONS_Y_LINE_1 = BUTTONS_START_Y + BUTTONS_STEP*1,
BUTTONS_Y_INFO = BUTTONS_Y_LINE_1+5,
BUTTONS_Y_LINE_2 = BUTTONS_START_Y + BUTTONS_STEP*2,
BUTTONS_Y_LINE_3 = BUTTONS_START_Y + BUTTONS_STEP*3,
BUTTONS_Y_LINE_4 = BUTTONS_START_Y + BUTTONS_STEP*4,
BUTTONS_X_LEFT = 20,
BUTTONS_X_RIGHT = 200,
} ButtonPos;
void init_screens(void);
void exit_screens(void);
void draw_themext_error(void);
void throw_error(char* error, ErrorLevel level);
void draw_preview(int preview_offset);
void draw_install(InstallType type);
void draw_interface(Entry_List_s* list, EntryMode current_mode, bool install_mode);
#endif