Files
Anemone3DS/source/main.c
Alex Taber 37aa9022e1 Added splash support (#2)
Combination of quality of life improvements, bugfixes and splash support:

* unzip_file now works with any file, not just a theme

* Made linked list nodes generic so they work for both splashes and themes

* Fixed bug in previous commit with deleting the zip file once it was unzipped

* All zips in /Splashes/ are now extracted, as with /Themes/

* Splashes are all added to the linked list properly

* Splashes can be installed given a path, but only works on Luma. Undecided as to whether or not I'm going to change this.

TODO:

* Automatically change the luma configuration to enable splash screens

* MAYBE add support for other CFWs (if there's an interest). Maybe set a folder to extract splashes to in some kind of user settings?
2017-07-21 20:49:17 -04:00

49 lines
1.0 KiB
C

#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "theme.h"
#include "splashes.h"
#include "unicode.h"
int main(void)
{
gfxInitDefault();
cfguInit();
srvInit();
hidInit();
fsInit();
ptmSysmInit();
consoleInit(GFX_TOP, NULL);
while (aptMainLoop())
{
hidScanInput();
u32 kDown = hidKeysDown();
if (kDown & KEY_A) {
node *theme_node = malloc(sizeof(node));
theme_node->data = NULL;
theme_node->next = NULL;
prepareThemes(theme_node);
node *splashes_node = malloc(sizeof(node));
splashes_node->data = NULL;
splashes_node->next = NULL;
prepare_splashes(splashes_node);
}
if (kDown & KEY_START)
{
closeThemeArchives();
PTMSYSM_ShutdownAsync(0);
ptmSysmExit();
}
gfxFlushBuffers();
gfxSwapBuffers();
gspWaitForVBlank();
}
gfxExit();
return 0;
}