Files
Anemone3DS/source/theme.c
Alex Taber 37aa9022e1 Added splash support (#2)
Combination of quality of life improvements, bugfixes and splash support:

* unzip_file now works with any file, not just a theme

* Made linked list nodes generic so they work for both splashes and themes

* Fixed bug in previous commit with deleting the zip file once it was unzipped

* All zips in /Splashes/ are now extracted, as with /Themes/

* Splashes are all added to the linked list properly

* Splashes can be installed given a path, but only works on Luma. Undecided as to whether or not I'm going to change this.

TODO:

* Automatically change the luma configuration to enable splash screens

* MAYBE add support for other CFWs (if there's an interest). Maybe set a folder to extract splashes to in some kind of user settings?
2017-07-21 20:49:17 -04:00

594 lines
17 KiB
C

#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "theme.h"
#include "unicode.h"
#include "minizip/unzip.h"
#include "linked_lists.h"
Result extract_current_file(unzFile zip_handle, u16 *theme_path)
{
unz_file_info *file_info = malloc(sizeof(unz_file_info)); // Make the file_info struct
char filename[64];
unzGetCurrentFileInfo(zip_handle, file_info, filename, 64, NULL, 0, NULL, 0); // Get file info, as well as filename
u32 file_size = file_info->uncompressed_size;
u16 ufilename[128] = {0};
atow(ufilename, filename); // Make the filename Unicode, as the folder name is unicode.
u16 file_path[256] = {0};
strucpy(file_path, theme_path); // Copy the base theme folder name into the file
u16 slash[2] = {0};
atow(slash, "/");
strucat(file_path, slash); // Put a / so it recognizes a directory
strucat(file_path, ufilename); // Copy the file name into the file path
Result ret;
ret = FSUSER_CreateFile(ArchiveSD, fsMakePath(PATH_UTF16, file_path), 0, file_size); // Create the file
if (R_FAILED(ret))
{
free(file_info);
return ret;
}
char *file; // Read the compressed file into a buffer
file = malloc(file_size);
unzOpenCurrentFile(zip_handle);
unzReadCurrentFile(zip_handle, file, file_size);
unzCloseCurrentFile(zip_handle);
Handle console_file; // And write it onto the SD card
ret = FSUSER_OpenFile(&console_file, ArchiveSD, fsMakePath(PATH_UTF16, file_path), FS_OPEN_WRITE, 0);
if (R_FAILED(ret))
{
free(file_info);
free(file);
return ret;
}
ret = FSFILE_Write(console_file, NULL, 0, file, file_size, FS_WRITE_FLUSH);
if (R_FAILED(ret))
{
free(file_info);
free(file);
return ret;
}
ret = FSFILE_Close(console_file);
if (R_FAILED(ret))
{
free(file_info);
free(file);
return ret;
}
free(file_info);
free(file);
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_COMMON, RD_SUCCESS);
}
// TODO: There's a lot of duplicated code here, especially considering that we already built the paths in prepare_themes(). Maybe clean it up a bit later
Result unzip_file(char* base_path, FS_DirectoryEntry *entry, u16 *sanitized_name)
{
u16 zip_path[sizeof(entry->name) + 18] = {0}; // Make two u16*s that are big enough to hold the entire path
u16 uzipfile[sizeof(entry->name) + 18] = {0};
atow(zip_path, base_path); // Copy "/Themes/" unicode equivalent into a path
strucat(zip_path, entry->name); // And copy the unsanitized path in
atow(uzipfile, base_path);
strucat(uzipfile, sanitized_name);
u16 theme_path_u16[128] = {0};
trim_extension(theme_path_u16, zip_path); // Get rid of the extension on the unsanitized one, which later becomes the basis for the folder
FS_Path theme_path = fsMakePath(PATH_UTF16, theme_path_u16); // Turn the unsanizited name into a new directory
Result res = FSUSER_OpenDirectory(NULL, ArchiveSD, theme_path);
if (R_SUMMARY(res) == RS_NOTFOUND) // If it doesn't exist, make it
{
res = FSUSER_CreateDirectory(ArchiveSD, theme_path, FS_ATTRIBUTE_DIRECTORY);
if (R_FAILED(res)) return res;
} else if(R_FAILED(res)) return res;
char *zipfile = malloc(524); // Plop the char* equivalent into here
wtoa(zipfile, uzipfile);
unzFile zip_handle = unzOpen(zipfile); // Open up the zip file
if (zip_handle == NULL)
{
printf("Failed to open zip: %s\n\n", zipfile);
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_COMMON, RD_NOT_FOUND);
}
unzGoToFirstFile(zip_handle); // Go to the first file and unzip it
extract_current_file(zip_handle, theme_path_u16);
while(unzGoToNextFile(zip_handle) == UNZ_OK) extract_current_file(zip_handle, theme_path_u16); // While next file exists, unzip it
unzClose(zip_handle);
res = FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_ASCII, zipfile));
if (R_FAILED(res))
{
free(zipfile);
return res;
}
free(zipfile);
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_COMMON, RD_SUCCESS); // And return success \o/
}
Result prepareThemes(node *first_node)
{
printf("Preparing themes...\n");
Result retValue;
FS_Path home;
FS_Path theme;
CFGU_SecureInfoGetRegion(&regionCode);
switch(regionCode)
{
case 1:
archive1 = 0x000002cd;
archive2 = 0x0000008f;
break;
case 2:
archive1 = 0x000002ce;
archive2 = 0x00000098;
break;
case 3:
archive1 = 0x000002cc;
archive2 = 0x00000082;
break;
default:
archive1 = 0x00;
archive2 = 0x00;
}
retValue = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""));
if(R_FAILED(retValue)) return retValue;
u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
home.type = PATH_BINARY;
home.size = 0xC;
home.data = homeMenuPath;
retValue = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home);
if(R_FAILED(retValue)) return retValue;
u32 themePath[3] = {MEDIATYPE_SD, archive1, 0};
theme.type = PATH_BINARY;
theme.size = 0xC;
theme.data = themePath;
retValue = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme);
if(R_FAILED(retValue)) return retValue;
// This is where the fun begins
Handle themes_dir;
FSUSER_OpenDirectory(&themes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Themes")); // Open up the Themes directory and iterate over each file
while (true)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(themes_dir, &entries_read, 1, entry);
if (entries_read) // If there is a new entry
{
if (!strcmp(entry->shortExt, "ZIP")) // if that entry is a zip
{
u16 sanitized_zip[sizeof(entry->name)] = {0};
bool changed = strip_unicode(sanitized_zip, entry->name, sizeof(entry->name)); // Here we strip out the non-ASCII characters in the zip name, as minizip doesn't like them
if (changed) // If there were any non-ascii characters
{
u16 zip_path[550] = {0};
ssize_t len = atow(zip_path, "/Themes/"); // Copy the unicode equivalent of "/Themes/" into zip_path
memcpy(&zip_path[len], entry->name, sizeof(entry->name)); // Copy the name of the zip (with unicode chars) into zip_path
u16 sanitized_zip_path[550] = {0}; // Same thing as above, this time with sanitized names
atow(sanitized_zip_path, "/Themes/");
memcpy(&sanitized_zip_path[len], sanitized_zip, sizeof(entry->name));
FSUSER_RenameFile(ArchiveSD, fsMakePath(PATH_UTF16, zip_path), ArchiveSD, fsMakePath(PATH_UTF16, sanitized_zip_path)); // Rename the zip to the sanitized one
unzip_file("/Themes/", entry, sanitized_zip); // And unzip it
} else unzip_file("/Themes/", entry, entry->name); // If it's the same, unzip it anyway
}
free(entry);
} else {
free(entry);
break;
}
}
FSDIR_Close(themes_dir);
FSUSER_OpenDirectory(&themes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"));
while (true)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(themes_dir, &entries_read, 1, entry);
if (entries_read)
{
if (entry->attributes == 1)
{
theme_data *theme_info = malloc(sizeof(theme_data));
u16 theme_path[533] = {0};
atow(theme_path, "/Themes/");
strucat(theme_path, entry->name);
parseSmdh(theme_info, theme_path);
node *current_theme = malloc(sizeof(node));
current_theme->data = theme_info;
current_theme->next = NULL;
add_node(first_node, current_theme);
}
free(entry);
} else {
free(entry);
break;
}
}
return 0;
}
Result themeInstall(theme_data theme_to_install)
{
u16 *u16path = theme_to_install.path;
char *path = malloc(524);
wtoa(path, u16path);
bool music = theme_to_install.bgm;
char *body;
char *bgm;
char *saveData;
char *themeManage;
u64 bodySize;
u64 bgmSize;
u64 saveDataSize;
u64 themeManageSize;
Handle bodyHandle;
Handle bgmHandle;
Handle saveDataHandle;
Handle themeManageHandle;
Result retValue;
u32 bytes;
// Opening relevant files
char bodyPath[128];
strcpy(bodyPath, path);
strcat(bodyPath, "/body_LZ.bin");
retValue = FSUSER_OpenFile(&bodyHandle, ArchiveSD, fsMakePath(PATH_ASCII, bodyPath), FS_OPEN_READ, 0);
if(R_FAILED(retValue))
{
free(path);
return retValue;
}
retValue = FSFILE_GetSize(bodyHandle, &bodySize);
if(R_FAILED(retValue))
{
free(path);
return retValue;
}
body = malloc(bodySize);
retValue = FSFILE_Read(bodyHandle, &bytes, 0, body, (u64)bodySize);
if(R_FAILED(retValue))
{
free(path);
free(body);
return retValue;
}
FSFILE_Close(bodyHandle);
char bgmPath[128];
strcpy(bgmPath, path);
strcat(bgmPath, "/bgm.bcstm");
retValue = FSUSER_OpenFile(&bgmHandle, ArchiveSD, fsMakePath(PATH_ASCII, bgmPath), FS_OPEN_READ, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
return retValue;
}
retValue = FSFILE_GetSize(bgmHandle, &bgmSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
return retValue;
}
bgm = malloc(bgmSize);
retValue = FSFILE_Read(bgmHandle, &bytes, 0, bgm, (u64)bgmSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
return retValue;
}
FSFILE_Close(bgmHandle);
retValue = FSUSER_OpenFile(&saveDataHandle, ArchiveHomeExt, fsMakePath(PATH_ASCII, "/SaveData.dat"), FS_OPEN_READ, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
return retValue;
}
retValue = FSFILE_GetSize(saveDataHandle, &saveDataSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
return retValue;
}
saveData = malloc(saveDataSize);
retValue = FSFILE_Read(saveDataHandle, &bytes, 0, saveData, (u32)saveDataSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(saveDataHandle);
retValue = FSUSER_OpenFile(&themeManageHandle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
retValue = FSFILE_GetSize(themeManageHandle, &themeManageSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
themeManage = malloc(themeManageSize);
retValue = FSFILE_Read(themeManageHandle, &bytes, 0, themeManage, (u32)themeManageSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(themeManageHandle);
//Changing data in the buffers
memset(&saveData[0x13b8], 0, 8);
saveData[0x141b] = 0x00;
saveData[0x13b8] = 0xFF;
saveData[0x13b9] = 0x00;
saveData[0x13ba] = 0x00;
saveData[0x13bb] = 0x00;
saveData[0x13bc] = 0x00;
saveData[0x13bd] = 0x03;
saveData[0x13be] = 0x00;
saveData[0x13bf] = 0x00;
themeManage[0x00] = 1;
themeManage[0x01] = 0;
themeManage[0x02] = 0;
themeManage[0x03] = 0;
themeManage[0x04] = 0;
themeManage[0x05] = 0;
themeManage[0x06] = 0;
themeManage[0x07] = 0;
u32* bodySizeLocation = (u32*)(&themeManage[0x8]);
u32* bgmSizeLocation = (u32*)(&themeManage[0xC]);
*bodySizeLocation = (u32)bodySize;
*bgmSizeLocation = (u32)bgmSize;
themeManage[0x10] = 0xFF;
themeManage[0x14] = 0x01;
themeManage[0x18] = 0xFF;
themeManage[0x1D] = 0x02;
memset(&themeManage[0x338], 0, 4);
memset(&themeManage[0x340], 0, 4);
memset(&themeManage[0x360], 0, 4);
memset(&themeManage[0x368], 0, 4);
// Writing to extdata
retValue = FSUSER_OpenFile(&bodyHandle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
retValue = FSFILE_Write(bodyHandle, &bytes, 0, body, (u64)bodySize, FS_WRITE_FLUSH);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(bodyHandle);
free(body);
retValue = FSUSER_OpenFile(&bgmHandle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BgmCache.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
if(!music) memset(bgm, 0x00, 337000 );
retValue = FSFILE_Write(bgmHandle, &bytes, 0, bgm, (u64)bgmSize, FS_WRITE_FLUSH);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(bgmHandle);
free(bgm);
retValue = FSUSER_OpenFile(&themeManageHandle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
retValue = FSFILE_Write(themeManageHandle, &bytes, 0, themeManage, (u64)themeManageSize, FS_WRITE_FLUSH);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(themeManageHandle);
free(themeManage);
retValue = FSUSER_OpenFile(&saveDataHandle, ArchiveHomeExt, fsMakePath(PATH_ASCII, "/SaveData.dat"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
retValue = FSFILE_Write(saveDataHandle, &bytes, 0, saveData, (u64)saveDataSize, FS_WRITE_FLUSH);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(saveDataHandle);
free(path);
free(body);
free(bgm);
free(saveData);
return 0;
}
Result parseSmdh(theme_data *entry, u16 *path)
{
Result retValue;
u32 bytes;
Handle infoHandle;
u16 pathToInfo[534] = {0};
u16 infoPath[12] = {0};
atow(infoPath, "/info.smdh");
strucpy(pathToInfo, path);
strucat(pathToInfo, infoPath);
char *infoContent = malloc(0x36C0);
retValue = FSUSER_OpenFile(&infoHandle, ArchiveSD, fsMakePath(PATH_UTF16, pathToInfo), FS_OPEN_READ, 0);
if(R_FAILED(retValue))
{
free(infoContent);
return retValue;
}
retValue = FSFILE_Read(infoHandle, &bytes, 0, infoContent, (u32)14016);
if(R_FAILED(retValue))
{
free(infoContent);
return retValue;
}
retValue = FSFILE_Close(infoHandle);
if(R_FAILED(retValue))
{
free(infoContent);
return retValue;
}
memcpy(entry->title, infoContent + 0x08, 0x80);
memcpy(entry->description, infoContent + 0x88, 0x100);
memcpy(entry->author, infoContent + 0x188, 0x80);
memcpy(entry->iconData, infoContent + 0x2040, 0x1200);
free(infoContent);
strucpy(entry->path, path);
return 0;
}
Result closeThemeArchives()
{
Result retValue;
retValue = FSUSER_CloseArchive(ArchiveSD);
if(R_FAILED(retValue)) return retValue;
retValue = FSUSER_CloseArchive(ArchiveHomeExt);
if(R_FAILED(retValue)) return retValue;
retValue = FSUSER_CloseArchive(ArchiveThemeExt);
if(R_FAILED(retValue)) return retValue;
return 0;
}