Files
Anemone3DS/source/fs.c
Alex Taber a4532b0f3d Various fixes
Stop loading themes missing smdh files - this was causing scroll crashes due to how the icon loading code was working. In the future we will include a message about how themes are skipped due to lacking smdh files. Invalid zips also caused the same issue and are also now being properly ignored

Fix memory leak in the zip file loading code
2020-06-12 12:02:13 -04:00

212 lines
6.2 KiB
C

/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <strings.h>
#include "fs.h"
#include "unicode.h"
#include <archive.h>
#include <archive_entry.h>
FS_Archive ArchiveSD;
FS_Archive ArchiveHomeExt;
FS_Archive ArchiveThemeExt;
Result open_archives(void)
{
romfsInit();
u8 regionCode;
u32 archive1;
u32 archive2;
Result res = 0;
FS_Path home;
FS_Path theme;
CFGU_SecureInfoGetRegion(&regionCode);
switch(regionCode)
{
case 0:
archive1 = 0x000002cc;
archive2 = 0x00000082;
break;
case 1:
archive1 = 0x000002cd;
archive2 = 0x0000008f;
break;
case 2:
archive1 = 0x000002ce;
archive2 = 0x00000098;
break;
default:
archive1 = 0x00;
archive2 = 0x00;
}
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, "")))) return res;
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/3ds/" APP_TITLE "/cache"), FS_ATTRIBUTE_DIRECTORY);
u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
home.type = PATH_BINARY;
home.size = 0xC;
home.data = homeMenuPath;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home))) return res;
u32 themePath[3] = {MEDIATYPE_SD, archive1, 0};
theme.type = PATH_BINARY;
theme.size = 0xC;
theme.data = themePath;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme))) return res;
Handle test_handle;
if(R_FAILED(res = FSUSER_OpenFile(&test_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ, 0))) return res;
FSFILE_Close(test_handle);
return 0;
}
Result close_archives(void)
{
Result res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveSD))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveHomeExt))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveThemeExt))) return res;
return 0;
}
u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf)
{
Handle file;
Result res = 0;
if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0))) return 0;
u64 size;
FSFILE_GetSize(file, &size);
if(size != 0)
{
*buf = calloc(1, size);
FSFILE_Read(file, NULL, 0, *buf, size);
}
FSFILE_Close(file);
return (u32)size;
}
static u32 zip_to_buf(struct archive *a, char *file_name, char ** buf)
{
struct archive_entry *entry;
bool found = false;
u64 file_size = 0;
while(!found && archive_read_next_header(a, &entry) == ARCHIVE_OK)
{
found = !strcasecmp(archive_entry_pathname(entry), file_name);
}
if(found)
{
file_size = archive_entry_size(entry);
*buf = calloc(file_size, sizeof(char));
archive_read_data(a, *buf, file_size);
}
else
{
DEBUG("Couldn't find file in zip\n");
}
archive_read_free(a);
return (u32)file_size;
}
u32 zip_memory_to_buf(char *file_name, void * zip_memory, size_t zip_size, char ** buf)
{
struct archive *a = archive_read_new();
archive_read_support_format_zip(a);
int r = archive_read_open_memory(a, zip_memory, zip_size);
if(r != ARCHIVE_OK)
{
DEBUG("Invalid zip being opened from memory\n");
return 0;
}
return zip_to_buf(a, file_name, buf);
}
u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf)
{
ssize_t len = strulen(zip_path, 0x106);
char *path = calloc(sizeof(char), len*sizeof(u16));
utf16_to_utf8((u8*)path, zip_path, len*sizeof(u16));
struct archive *a = archive_read_new();
archive_read_support_format_zip(a);
int r = archive_read_open_filename(a, path, 0x4000);
free(path);
if(r != ARCHIVE_OK)
{
DEBUG("Invalid zip being opened\n");
return 0;
}
return zip_to_buf(a, file_name, buf);
}
Result buf_to_file(u32 size, FS_Path path, FS_Archive archive, char *buf)
{
Handle handle;
Result res = 0;
if (R_FAILED(res = FSUSER_OpenFile(&handle, archive, path, FS_OPEN_WRITE, 0))) return res;
if (R_FAILED(res = FSFILE_Write(handle, NULL, 0, buf, size, FS_WRITE_FLUSH))) return res;
if (R_FAILED(res = FSFILE_Close(handle))) return res;
return 0;
}
void remake_file(FS_Path path, FS_Archive archive, u32 size)
{
Handle handle;
if (R_SUCCEEDED(FSUSER_OpenFile(&handle, archive, path, FS_OPEN_READ, 0)))
{
FSFILE_Close(handle);
FSUSER_DeleteFile(archive, path);
}
FSUSER_CreateFile(archive, path, 0, size);
char *buf = calloc(size, 1);
buf_to_file(size, path, archive, buf);
free(buf);
}