Files
Anemone3DS/include/draw.h
LiquidFenrir ebd2a9d6ae Several improvements (#9)
* fix icon filename

* update pp2d to fix preview problem

* several improvements:
- rely on a single header for simple/common headers
- cleaned up main by putting the interface drawing function in its own file
- load previews from .zip themes (may cause some loading times when launching
- only need 1 shuffle image thanks to pp2d's blending abilities

* not needed anymore

* fix preview color and position

* forgot

* add proper icon loading
thanks steveice10 for bannertool which this was pretty much taken from

* only add proper themes to the list

* add slightly more space between the icon and the name

* not monospace, the little movement every blink is annoying

* fix typo
2017-08-31 07:55:00 -04:00

37 lines
1.4 KiB
C

/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef DRAW_H
#define DRAW_H
#include "themes.h"
void init_screens(void);
void exit_screens(void);
void draw_interface(Theme_s * themes_list, int theme_count, int selected_theme, bool preview_mode);
#endif