Files
Anemone3DS/source/loading.c
LiquidFenrir d937ae1716 Major rewrite: less repetition (#101)
* first step of rewriting: at least it compiles™

* fix tabs/spaces

* fix dabort on load

* fix preview crash

* sorting isnt done outside of loading

* step one of making remake_file useless

* camera/qr code cleanup

* fix dabort when folder is empty, and bring back preview optimization

* fix button for switching modes and show mode when folder is empty

* fix scanning qrs

* no more splash discrimination

* add debug helpers

* fix theme installing
turns out that wasnt such a good idea

* fix battery icon

* mistake

* themeplaza compatibility

* make use of load_data

* don't drink and copy-paste, kids

* fix user-agent

* remove useless

* cleanup includes

* not even used

* add splash buttons

* upgrade buttons drawing

* fix controls while preview is up

* improve positions
2017-12-02 10:09:38 -05:00

198 lines
6.1 KiB
C

/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "loading.h"
#include "pp2d/pp2d/pp2d.h"
#include "fs.h"
#include "unicode.h"
u32 load_data(char * filename, Entry_s entry, char ** buf)
{
if(entry.is_zip)
{
return zip_file_to_buf(filename+1, entry.path, buf); //the first character will always be '/' because of the other case
}
else
{
u16 path[0x106] = {0};
strucat(path, entry.path);
struacat(path, filename);
return file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, buf);
}
}
static void parse_smdh(Entry_s * entry, const ssize_t textureID, const u16 * fallback_name)
{
pp2d_free_texture(textureID);
char *info_buffer = NULL;
u64 size = load_data("/info.smdh", *entry, &info_buffer);
if(!size)
{
free(info_buffer);
memcpy(entry->name, fallback_name, 0x80);
utf8_to_utf16(entry->desc, (u8*)"No description", 0x100);
utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80);
entry->placeholder_color = RGBA8(rand() % 255, rand() % 255, rand() % 255, 255);
return;
}
memcpy(entry->name, info_buffer + 0x08, 0x80);
memcpy(entry->desc, info_buffer + 0x88, 0x100);
memcpy(entry->author, info_buffer + 0x188, 0x80);
u16 *icon_data = malloc(0x1200);
memcpy(icon_data, info_buffer + 0x24C0, 0x1200);
free(info_buffer);
const u32 width = 48, height = 48;
u32 *image = malloc(width*height*sizeof(u32));
for(u32 x = 0; x < width; x++)
{
for(u32 y = 0; y < height; y++)
{
unsigned int dest_pixel = (x + y*width);
unsigned int source_pixel = (((y >> 3) * (width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
image[dest_pixel] = RGB565_TO_ABGR8(icon_data[source_pixel]);
}
}
free(icon_data);
pp2d_load_texture_memory(textureID, (u8*)image, (u32)width, (u32)height);
free(image);
entry->icon_id = textureID;
}
static int compare_entries(const void * a, const void * b)
{
Entry_s *entry_a = (Entry_s *)a;
Entry_s *entry_b = (Entry_s *)b;
return memcmp(entry_a->name, entry_b->name, 0x40*sizeof(u16));
}
static void sort_list(Entry_List_s * list)
{
qsort(list->entries, list->entries_count, sizeof(Entry_s), compare_entries); //alphabet sort
}
Result load_entries(const char * loading_path, Entry_List_s * list)
{
Handle dir_handle;
Result res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, loading_path));
if(R_FAILED(res))
return res;
u32 entries_read = 1;
while(entries_read)
{
FS_DirectoryEntry dir_entry = {0};
res = FSDIR_Read(dir_handle, &entries_read, 1, &dir_entry);
if(R_FAILED(res) || entries_read == 0)
break;
if(!(dir_entry.attributes & FS_ATTRIBUTE_DIRECTORY) && strcmp(dir_entry.shortExt, "ZIP"))
continue;
list->entries_count++;
list->entries = realloc(list->entries, list->entries_count * sizeof(Entry_s));
if(list->entries == NULL)
break;
Entry_s * current_entry = &(list->entries[list->entries_count-1]);
memset(current_entry, 0, sizeof(Entry_s));
struacat(current_entry->path, loading_path);
strucat(current_entry->path, dir_entry.name);
current_entry->is_zip = !strcmp(dir_entry.shortExt, "ZIP");
ssize_t iconID = TEXTURE_ICON + list->entries_count;
parse_smdh(current_entry, iconID, dir_entry.name);
}
FSDIR_Close(dir_handle);
sort_list(list);
return res;
}
static u16 previous_path[0x106] = {0};
bool load_preview(Entry_List_s list, int * preview_offset)
{
if(list.entries == NULL) return false;
Entry_s entry = list.entries[list.selected_entry];
if(!memcmp(&previous_path, &entry.path, 0x106*sizeof(u16))) return true;
else memcpy(&previous_path, &entry.path, 0x106*sizeof(u16));
// free the previously loaded preview. wont do anything if there wasnt one
pp2d_free_texture(TEXTURE_PREVIEW);
char *preview_buffer = NULL;
u64 size = load_data("/preview.png", entry, &preview_buffer);
if(!size)
{
free(preview_buffer);
return false;
}
bool ret = false;
u8 * image = NULL;
unsigned int width = 0, height = 0;
if((lodepng_decode32(&image, &width, &height, (u8*)preview_buffer, size)) == 0) // no error
{
for(u32 i = 0; i < width; i++)
{
for(u32 j = 0; j < height; j++)
{
u32* pixel = (u32*)(image + (i + j*width) * 4);
*pixel = __builtin_bswap32(*pixel); //swap from RGBA to ABGR, needed for pp2d
}
}
pp2d_load_texture_memory(TEXTURE_PREVIEW, image, (u32)width, (u32)height);
*preview_offset = (width-400)/2;
ret = true;
}
free(image);
free(preview_buffer);
return ret;
}