Files
Anemone3DS/source/splashes.c
Alex Taber 37aa9022e1 Added splash support (#2)
Combination of quality of life improvements, bugfixes and splash support:

* unzip_file now works with any file, not just a theme

* Made linked list nodes generic so they work for both splashes and themes

* Fixed bug in previous commit with deleting the zip file once it was unzipped

* All zips in /Splashes/ are now extracted, as with /Themes/

* Splashes are all added to the linked list properly

* Splashes can be installed given a path, but only works on Luma. Undecided as to whether or not I'm going to change this.

TODO:

* Automatically change the luma configuration to enable splash screens

* MAYBE add support for other CFWs (if there's an interest). Maybe set a folder to extract splashes to in some kind of user settings?
2017-07-21 20:49:17 -04:00

147 lines
5.7 KiB
C

#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "theme.h"
#include "unicode.h"
#include "splashes.h"
#include "linked_lists.h"
Result prepare_splashes(node* first_node)
{
Handle splashes_dir;
FSUSER_OpenDirectory(&splashes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"));; // Open up splashes directory
while (true) // Honestly this repeated code triggers me but I'm too lazy to refactor (now at least)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(splashes_dir, &entries_read, 1, entry);
if (entries_read) // If there is a new entry
{
if (!strcmp(entry->shortExt, "ZIP")) // if that entry is a zip
{
u16 sanitized_zip[sizeof(entry->name)] = {0};
bool changed = strip_unicode(sanitized_zip, entry->name, sizeof(entry->name)); // Here we strip out the non-ASCII characters in the zip name, as minizip doesn't like them
if (changed) // If there were any non-ascii characters
{
u16 zip_path[550] = {0};
ssize_t len = atow(zip_path, "/Splashes/"); // Copy the unicode equivalent of "/Splashes/" into zip_path
memcpy(&zip_path[len], entry->name, sizeof(entry->name)); // Copy the name of the zip (with unicode chars) into zip_path
u16 sanitized_zip_path[550] = {0}; // Same thing as above, this time with sanitized names
atow(sanitized_zip_path, "/Splashes/");
memcpy(&sanitized_zip_path[len], sanitized_zip, sizeof(entry->name));
FSUSER_RenameFile(ArchiveSD, fsMakePath(PATH_UTF16, zip_path), ArchiveSD, fsMakePath(PATH_UTF16, sanitized_zip_path)); // Rename the zip to the sanitized one
unzip_file("/Splashes/", entry, sanitized_zip); // And unzip it
} else unzip_file("/Splashes/", entry, entry->name); // If it's the same, unzip it anyway
}
free(entry);
} else {
free(entry);
break;
}
}
FSDIR_Close(splashes_dir);
FSUSER_OpenDirectory(&splashes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"));
while (true)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(splashes_dir, &entries_read, 1, entry);
if (entries_read)
{
if (entry->attributes == 1)
{
u16 *splash_path = malloc(533);
memset(splash_path, 0, 533);
atow(splash_path, "/Splashes/");
strucat(splash_path, entry->name);
node *current_splash = malloc(sizeof(node));
current_splash->data = splash_path;
current_splash->next = NULL;
add_node(first_node, current_splash);
}
free(entry);
} else {
free(entry);
break;
}
}
return 0;
}
Result install_splash(u16 *path)
{
printu(path);
int splashes_installed = 0;
u16 file_path[0x106] = {0};
strucpy(file_path, path);
struacat(file_path, "/splash.bin");
Handle file_handle;
Result res = FSUSER_OpenFile(&file_handle, ArchiveSD, fsMakePath(PATH_UTF16, file_path), FS_OPEN_READ, 0);
if (R_FAILED(res) && R_SUMMARY(res) != RS_NOTFOUND) return res;
else if (R_SUCCEEDED(res))
{
u64 file_size;
u32 bytes;
FSFILE_GetSize(file_handle, &file_size);
char *splash_data = malloc(file_size);
memset(splash_data, 0, file_size);
FSFILE_Read(file_handle, &bytes, 0, splash_data, file_size);
FSFILE_Close(file_handle);
FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splash.bin"));
FSUSER_CreateFile(ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splash.bin"), 0, file_size);
FSUSER_OpenFile(&file_handle, ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splash.bin"), FS_OPEN_WRITE, 0);
Result res = FSFILE_Write(file_handle, &bytes, 0, splash_data, file_size, FS_WRITE_FLUSH);
if (R_FAILED(res)) printf("Write: %lX\n", res);
free(splash_data);
FSFILE_Close(file_handle);
splashes_installed++;
}
memset(file_path, 0, 0x106);
strucpy(file_path, path);
struacat(file_path, "/splashbottom.bin");
res = FSUSER_OpenFile(&file_handle, ArchiveSD, fsMakePath(PATH_UTF16, file_path), FS_OPEN_READ, 0);
if (R_FAILED(res) && R_SUMMARY(res) != RS_NOTFOUND) return res;
else if (R_SUCCEEDED(res))
{
u64 file_size;
u32 bytes;
FSFILE_GetSize(file_handle, &file_size);
char *splash_data = malloc(file_size);
memset(splash_data, 0, file_size);
FSFILE_Read(file_handle, &bytes, 0, splash_data, file_size);
FSFILE_Close(file_handle);
FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splashbottom.bin"));
FSUSER_CreateFile(ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splashbottom.bin"), 0, file_size);
FSUSER_OpenFile(&file_handle, ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splashbottom.bin"), FS_OPEN_WRITE, 0);
FSFILE_Write(file_handle, &bytes, 0, splash_data, file_size, FS_WRITE_FLUSH);
FSFILE_Close(file_handle);
free(splash_data);
splashes_installed += 2;
}
switch(splashes_installed)
{
case 0:
printf("No splashes installed\n");
break;
case 1:
printf("Top splash installed\n");
break;
case 2:
printf("Bottom splash installed\n");
break;
case 3:
printf("Both splashes installed\n");
break;
}
return 0;
}