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Anemone3DS/include/music.h

54 lines
1.7 KiB
C

/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2018 Contributors in CONTRIBUTORS.md
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef MUSIC_H
#define MUSIC_H
#include "common.h"
#include "fs.h"
#include "unicode.h"
#include "loading.h"
#include <tremor/ivorbisfile.h>
#include <tremor/ivorbiscodec.h>
#define BUF_TO_READ 40960 // How much data should be buffered at a time
typedef struct {
OggVorbis_File vf;
ndspWaveBuf wave_buf[2];
float mix[12];
u8 buf_pos;
long data_read;
volatile bool stop;
char *filebuf;
u32 filesize;
} audio_s;
Result load_audio(Entry_s, audio_s *);
Result play_audio(audio_s *);
#endif