147 Commits

Author SHA1 Message Date
LiquidFenrir
d2e65d1edc add shutdown fix to missing extdata error 2017-12-31 17:38:31 +01:00
LiquidFenrir
fd7e932df3 add warning when not finding files when installing a splash, and dont delete previous one if none are found 2017-12-31 16:57:51 +01:00
Helloman892
b2e81528af added warning if not theme 2017-12-31 15:55:29 +00:00
LiquidFenrir
f5dd25369a check return values when installing themes before checking the installed mark 2017-12-31 16:47:13 +01:00
LiquidFenrir
fc9d0be42e prevent black background when loading themes 2017-12-31 16:46:46 +01:00
LiquidFenrir
c6f3af7350 Reload lists after scanning, and move text to bottom to leave top solely to camera (#126)
* reload lists after qr code is scanned

* move "press R to exit" to bottom screen
2017-12-31 16:01:26 +01:00
642b9f9c13 Update credits 2017-12-31 01:47:46 -05:00
10b130b416 Multithread QR scanning 2017-12-31 01:20:38 -05:00
LiquidFenrir
f65b32c90c Other scrolling method - fix hack (#122)
* other method: leave scrolling to icon updating function
downside: scroll can lag behind the selected entry if going too fast

* bring back looping so scrolling doesnt lag behind as much when going out of bounds
only about a second lag, then a second again for icons to load

* this method doesnt need to know the ids

* fix memory leak

* optimize for invisibility

* fix lockup when install checking threads are finished

* less magic, again
make icon loading functions/numbers more general

* increase wait time for fastcroll to give people more time to react, and to prevent some lag for the loading function
2017-12-30 23:01:31 -05:00
LiquidFenrir
841773d9e4 fix pressing the power button shutting down the console instead of showing the poweroff screen (#123) 2017-12-30 23:01:01 -05:00
FrozenChen
a764ea9bed Add logo. Artwork by kenn#7347.(Now to correct branch) (#124) 2017-12-31 02:26:11 +01:00
LiquidFenrir
45349a4ba3 Dynamic icons loading & other improvements (#119)
* icons are black, but it's a start

* after testing, info_buffer in load_smdh_icon is for some reason all 0

* working! same speed as pre-threading (I think)
but the icons lag behind a bit.
Still, should allow for infinite themes

* not needed anymore

* fix icons not being loaded when switching modes

* stop trying to load icons if there arent enough entries

* swapping logic almost there...

* only need to update when on the main screen

* fix blind spot and typo

* allow optimizations maybe?
maybe will break stuff. just revert if it's the case

* fix blind spot when going up after cycling

* add swapping when changing 1 screen at a time (left/right)

* not needed anymore, since icon ids are fixed

* simpler scrolling

* dont reload everything when cycling

* other method for storing ids, maybe better logic later

* fix crash

* attempt at better and clearer algorithm for swapping

* optimization, swapping still broken but this was needed

* fix cycling/using left resulting in reversed icons

* fix icons scrolling in reverse
and fix the bug that introduced (same as switch-case method): scroll not following the selected entry when using left/right

* don't break when using left/right near the top/end

* correctly return from failed realloc during entries load

* move freeing the entries and killing the icon updating thread to exit_function

* fix icons being shifted the wrong value when cycling

* only exit using the shutdown screen method when needed

* show simple loading screen for themes and splashes

* only have the thread when needed
should consume less battery for people with low amount of splashes and themes

* fix instructions showing over the "no X found" screen

* fix instructions showing over confirm text

* fix overlapping and going out of bounds with few entries

* add quitting preview and qr mode with B

* add touchscreen controls

* cleaner BETWEEN macro

* only allow changing screens with touchscreen when arrows are visible

* tabs vs spaces

* fix selecting an entry that's not there using the touchscreen
and allow holding for selecting individual entries (not using the arrows)

* fix crash when deleting all entries and downloading one with QR

* add indicator for already installed themes/splashes
threaded as not to slow down initial loading too much, and imo cool effect as they load

* optimization for theme installed check

* make icon swapping thread higher priority to prevent problems with searching the installed themes/splashes

* add indicator with number of themes and selected theme

* add X to reload icons if it breaks

* add touchscreen controls:
- toggle shuffle
- toggle preview
- reload icons
- switch modes
- enable QR

* more usable thread args

* fix crash when closing the application too close to launch

* add hack to solve the scrolling problem.
Warning: will cause some lag for about 1-2 seconds, so I recommend using the jump menu
this will be removed once the bug is figured out
2017-12-28 15:30:23 -05:00
Helloman892
c85d9d978d updated pp2d 2017-12-18 00:48:37 +00:00
LiquidFenrir
db0804af3b support all values returned from PTMU_GetBatteryLevel (#116)
and change the battery images style to look more like a battery
2017-12-15 21:02:33 +01:00
LiquidFenrir
310c92bee2 only mark preview as loaded if the png parsing actually worked, and add a warning (#112) 2017-12-15 20:37:29 +01:00
Dylan G
b59e5fc078 Ask for confirmation before deletion from SD (#113)
* added awful way to confirm deletion

* improve solution for asking for confirmation
based on throw_error

* fix COLOR_WHITE evaluating to -1 (outside the u32 range)

* add confirmation for splash deletion
2017-12-10 23:55:55 +00:00
LiquidFenrir
6eabfc84ab General instructions-drawing function (#111)
1 info line above, 4 rows, 2 columns.
2017-12-10 18:19:26 +01:00
LiquidFenrir
cb88c7e2dc make rule for simpler citra testing (#110)
disables the 2 disruptive parts
2017-12-09 06:57:48 +01:00
LiquidFenrir
b72f266e40 Fix the theme extdata error screen (#109)
* fix theme extdata not being present hanging the console

* custom draw_text_center function that takes care of newlines so the theme extdata error text is no longer broken
2017-12-09 06:50:34 +01:00
LiquidFenrir
f261f152c9 fix zip handles not being closed when file is not found
prevented zip themes/splashes with smdh in them to be deleted
2017-12-09 05:55:42 +01:00
LiquidFenrir
2848cade74 adapt draw for new start glyph 2017-12-09 04:29:42 +01:00
Nic
05d3ac73c0 Added new start glyph to romfs (#108) 2017-12-09 04:26:13 +01:00
LiquidFenrir
a92db32d67 New controls (#106)
* make theme delete function general and clean it up

* add steam big picture-like controls

* aesthetic changes
2017-12-09 04:25:49 +01:00
Nic
78bdb0d738 Proposed enhancement to Issue #94 on the select button "minus" (#104)
* Added select graphic and code to replace minus

* Actually added the select PNG to romfs
2017-12-08 14:01:01 -05:00
LiquidFenrir
23c98a4ed1 fix fastscroll 2017-12-08 18:26:58 +01:00
LiquidFenrir
15be473684 typo 2017-12-08 18:14:08 +01:00
LiquidFenrir
fb18dce177 fix overlapping icons if you have both themes and splashes (#105) 2017-12-08 17:11:52 +00:00
LiquidFenrir
adf2a50143 slightly better installing text, and fix battery icon in citra 2017-12-08 14:30:54 +01:00
LiquidFenrir
0f27cb1259 show warning when too many shuffle items are selected instead of erroring during the install 2017-12-07 16:47:22 +01:00
LiquidFenrir
c1ef601c2f fix preview logic to prevent old previews showing if none is found in the newly selected entry 2017-12-07 16:46:53 +01:00
LiquidFenrir
7c3ca57e07 lower risk of memory weirdness on quit...maybe 2017-12-05 20:29:54 +01:00
LiquidFenrir
0818389752 Less magic numbers, and centralized theme install function. (#103)
* less magic numbers

* part 2: installing themes

* fix simple theme install
that wasnt such a good idea

* fix shuffle count

* fix shuffle theme install

* change padding name
2017-12-05 17:29:31 +01:00
Helloman892
6be1b5e217 Added no_bgm_install(), ready for the menu. Or something. 2017-12-03 04:05:11 +00:00
LiquidFenrir
d937ae1716 Major rewrite: less repetition (#101)
* first step of rewriting: at least it compiles™

* fix tabs/spaces

* fix dabort on load

* fix preview crash

* sorting isnt done outside of loading

* step one of making remake_file useless

* camera/qr code cleanup

* fix dabort when folder is empty, and bring back preview optimization

* fix button for switching modes and show mode when folder is empty

* fix scanning qrs

* no more splash discrimination

* add debug helpers

* fix theme installing
turns out that wasnt such a good idea

* fix battery icon

* mistake

* themeplaza compatibility

* make use of load_data

* don't drink and copy-paste, kids

* fix user-agent

* remove useless

* cleanup includes

* not even used

* add splash buttons

* upgrade buttons drawing

* fix controls while preview is up

* improve positions
2017-12-02 10:09:38 -05:00
Helloman892
ab4ead03b5 Fixed minor spelling error in Makefile, and therefore in the output SMDH 2017-11-21 23:02:25 +00:00
ZetaDesigns
026bb367bc put themext error out of a void + no shuffle error 2017-11-17 22:00:15 +01:00
Helloman892
5c52b475ce Merge branch 'stable' of github.com:astronautlevel2/Anemone3ds into stable 2017-10-28 04:59:51 +01:00
Helloman892
32116aa8ed Added splash qsort, because I forgot to when I added theme qsort (<O_O<) <(O_O)> (>O_O>) 2017-10-28 04:59:30 +01:00
Dylan G
f01793321e Update README to match master
last one i promise
2017-10-22 01:29:53 +01:00
Dylan G
3cfbf3c35b Brought changes over from master/#92
All commits post-this one should be on stable.
2017-10-22 00:59:06 +01:00
Dylan G
36106b72f2 In-line with master updates (pushed to wrong branch) 2017-10-22 00:45:09 +01:00
Dylan G
1d95f47840 Removed submodule source/pp2d 2017-10-22 00:43:29 +01:00
Helloman892
204d5e8a85 added throw_error() for non-theme/splash QR targets 2017-10-16 19:46:20 +01:00
Luís Marques
6c3fdbaf31 Seems to stop it from crashing on non-theme QR scan. (#96)
This seems to stop Non-theme QR crash.
2017-10-16 09:46:53 -04:00
Dylan G
b5c78cf68b Implemented alphanum quicksort 2017-10-15 13:18:53 +01:00
24810a48ad Make sure that the buffer text is copied into is properly null-terminated 2017-09-29 21:56:44 -04:00
Dylan G
5d2119344a Getting ever closer to fixing the SMDH bug 2017-09-30 02:10:33 +01:00
Dylan G
492ea13ef6 Fixing a bad fix of mine '_>' 2017-09-30 02:00:00 +01:00
Helloman892
f99f744000 fixed theme extdata corruption when installing shuffle themes after
scanning a qr code
2017-09-16 17:48:47 +01:00
4fb10029bb Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-11 09:49:03 -04:00
7644974705 Add check for WiFi when scanning with QR code 2017-09-11 09:48:52 -04:00
Dylan G
b7379af2f3 added trello link 2017-09-10 14:57:26 +01:00
26d8c283b3 Add warning about splashes being disabled 2017-09-09 20:19:30 -04:00
4ceac06f0c improve no splashes interface 2017-09-09 20:12:10 -04:00
337693ca13 Improve no themes interface and create folders on boot 2017-09-09 20:10:36 -04:00
8ba1fed5d7 Change QR reader behavior, speed up 2017-09-09 11:33:54 -04:00
Helloman892
d99f1c97a0 fixes splash install
If splash.bin and/or splashbottom.bin didn't already exist, splashes would not install.

Also added a line break to separate splash_delete(), for consistency.
2017-09-09 13:07:31 +01:00
ZetaDesigns
1a1b3e25b0 Quick fix II - The sequel 2017-09-09 11:54:50 +02:00
c92c20d4e8 Quick fix 2017-09-09 00:26:40 -04:00
ef456c7e9e Splash previews 2017-09-09 00:12:16 -04:00
1103885baf Splash QR codes 2017-09-08 23:34:16 -04:00
5564ffe31b Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-08 23:26:59 -04:00
97ab2307f8 Slightly improve QR code speed 2017-09-08 23:26:49 -04:00
ZetaDesigns
47c64828a4 Merge branch 'master' of https://github.com/astronautlevel2/Anemone3DS 2017-09-08 23:18:41 +02:00
d3aa231c3f Update pp2d 2017-09-08 15:59:32 -04:00
Helloman892
3fb86c80be finally fixed everything
homebrew wasn't actually global, smh
2017-09-08 20:00:21 +01:00
ZetaDesigns
67566330a5 fix indentation and **properly** fix the compile error 2017-09-08 20:52:26 +02:00
68805337bf Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-08 14:04:53 -04:00
Helloman892
416cca88d3 fixing compile error
Upon attempting to build the previous commit, I discovered that Zeta was referring to a var that wasn't declared. Fixed.
2017-09-08 17:57:57 +01:00
2be3bde64d Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-08 07:21:34 -04:00
c46c5ff8cb More CAMU stuff 2017-09-08 07:21:31 -04:00
Helloman892
6b5b391d7b finally got theme deletion working + qr stuff
Theme deletion [SDMC] now works, although no button currently has it assigned. The QR reader now works properly with Unicode filenames.
2017-09-07 22:36:44 +01:00
ZetaDesigns
dc1cbda232 you saw nothing 2017-09-07 22:45:15 +02:00
ZetaDesigns
e63a4066a1 error codes now properly pause 2017-09-07 22:43:32 +02:00
2e71fc5954 Draw SMDH info 2017-09-07 13:55:52 -04:00
778e1a8331 maybe fix splashes 2017-09-07 13:35:56 -04:00
0871f4f30b Break QR code reader trying to make it faster 2017-09-07 13:08:38 -04:00
62f4356a17 Change splashes to support SMDH and zip files 2017-09-07 10:08:52 -04:00
ZetaDesigns
3e2c5994ca fix dabort when no theme data
themes still wont install like this
2017-09-06 18:33:23 +02:00
ZetaDesigns
674fa9d9bf add "downloading" text to qrcode scanning
i know it's not the prettiest idea to put it in draw_theme_install, but it seemed like the most fitting, and i didnt want to create another function for it
2017-09-06 17:49:10 +02:00
Nils P
897dc52424 Merge pull request #64 from saibotu/pr-bgmcrash
Fixed crash when installing themes without bgm
2017-09-06 17:03:51 +02:00
saibotu
379cea8db1 Fixed crash when installing themes without bgm 2017-09-06 15:36:02 +02:00
saibotu
e46783a3c4 Made buf_to_file always return Result 2017-09-06 15:35:31 +02:00
Helloman892
3fd4548d64 Merge pull request #62 from thedax/warning-fix
Fix potential bugs and two warnings relating to them
2017-09-06 10:19:07 +01:00
thedax
34ede05b93 Fix potential bugs and two warnings relating to them
Memset doesn't automatically set the entire size of each element, it's necessary to multiply by sizeof(<typename>) if it's larger than 1 byte, which in this case, u16, is (two bytes).
2017-09-06 05:01:42 -04:00
Helloman892
80b9aa9cdb Merge pull request #60 from Uyuiyu/master
Fix build warning
2017-09-06 09:20:46 +01:00
Uyuiyu
33cce81914 signed 2017-09-06 02:16:03 +02:00
Nils P
424fffd35f Merge pull request #57 from astronautlevel2/zeta-patch
Make Errorcodes great again (well, sorta)
2017-09-05 21:40:17 +02:00
ZetaDesigns
5b067cfac0 fixing some indentation 2017-09-05 21:37:48 +02:00
ZetaDesigns
539e95253c finish up basic errorcode functions 2017-09-05 21:31:50 +02:00
ZetaDesigns
a77b29da92 add errorcodes 2017-09-05 21:15:19 +02:00
Helloman892
dcac5401c1 several text drawing edits
All info.smdh fields now wrap after 300-odd pixels.
2017-09-05 13:10:43 +01:00
Helloman892
1467b1f72b Merge branch 'master' of https://github.com/astronautlevel2/Anemone3DS 2017-09-05 10:57:20 +01:00
Helloman892
9199936215 per PR #52 2017-09-05 10:56:00 +01:00
Helloman892
91fa4fa412 Resolves #22 (#52)
3 commits squashed and merged
2017-09-05 10:55:21 +01:00
Helloman892
1c6ae493d5 Merge pull request #51 from astronautlevel2/hm892
Fast paging [issue #14]
2017-09-05 01:30:33 +01:00
Helloman892
4eb969e84d fast page scrolling 2017-09-05 01:25:48 +01:00
Helloman892
70a40fae44 issue #14 commit for review (#50) 2017-09-04 19:25:52 -04:00
Helloman892
3d17509229 Merge pull request #49 from Helloman892/master
Resolving #35 as best as possible
2017-09-04 22:50:06 +01:00
Helloman892
a38508c30f undoes part of commit d3a8f79 2017-09-04 22:43:42 +01:00
Helloman892
0ddb35d3d7 see #35
percentage bar isn't practical.
counter was quite simple.
2017-09-04 22:41:26 +01:00
Helloman892
e03d150840 Merge pull request #45 from GreatWizard/optimiz_images
Clean battery images and reduce png size
2017-09-04 21:25:57 +01:00
Guillaume Gérard
4607885fe6 Clean battery images and reduce png size 2017-09-04 22:11:52 +02:00
Helloman892
d3a8f79958 beginnings of shuffled theme counter + a couple qr bugfixes 2017-09-04 20:13:09 +01:00
Helloman892
a08c032ccc Update main.c 2017-09-04 19:54:38 +01:00
Helloman892
bdaa8b52cc Update themes.c 2017-09-04 19:53:41 +01:00
Helloman892
8dc7f54f7e attempt to allow 10 themes to be installed 2017-09-04 19:46:55 +01:00
04ebe9e498 Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-04 14:40:28 -04:00
02526707a0 Fix invalid characters in QR codes 2017-09-04 14:40:20 -04:00
ZetaDesigns
494962dc88 ...and also block it in preview mode
i'm such a idiot
2017-09-04 20:07:49 +02:00
ZetaDesigns
d0979126f7 Merge branch 'master' of https://github.com/astronautlevel2/Anemone3DS 2017-09-04 20:07:10 +02:00
ZetaDesigns
57c4da7614 Block QRMode in Splashmode 2017-09-04 20:03:25 +02:00
9ab442c598 Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-04 13:40:41 -04:00
03497a79ef Fix green tint on CTR cameras 2017-09-04 13:40:33 -04:00
ZetaDesigns
1433002082 Merge branch 'master' of https://github.com/astronautlevel2/Anemone3DS 2017-09-04 19:31:47 +02:00
ZetaDesigns
242f10ec0a Add QRCode reference 2017-09-04 19:31:44 +02:00
Joel
292c100480 Implement fast scroll using circle pad. (#41)
Not too fast yet not too slow either.
2017-09-04 13:23:18 -04:00
Helloman892
cca45bff0f Resolves QR issue (#40)
Swaps b and g channels so they're proper
2017-09-04 09:56:51 -04:00
Helloman892
630cc41759 updating README.md (#38)
* correcting mild spelling mistake

* more readme edits
2017-09-04 08:31:33 -04:00
5fc499ff78 Automatically update themes list when a new theme is downloaded 2017-09-04 02:42:27 -04:00
3241544296 (Mostly) finish QR support 2017-09-04 02:03:58 -04:00
7aed454297 Increase stack size to decode larger QR codes properly 2017-09-03 15:53:41 -04:00
Nils P
c539fa239c Add Building section 2017-09-03 18:57:40 +02:00
Alex Taber
b7d15da092 Qr stuff (#32)
QRs are now scanned and decoded, but they aren't downloaded.
2017-09-03 12:52:02 -04:00
Nils P
9a34a17fe8 Changing all Battery related icons (#29) 2017-09-03 10:19:54 -04:00
4084408562 Fix arm11 dabort when switching apps through home menu, START no longer reboots in some cases 2017-09-02 23:07:47 -04:00
9afbe22df7 Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-02 17:26:10 -04:00
448a9ceb8a Fix no-smdh case 2017-09-02 17:25:59 -04:00
Laine
25aa02008e Update README.md (#25)
* fix readme

* fix?

* fix?

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md
2017-09-02 15:59:55 -04:00
49e6c6f827 Add splash uninstall screen 2017-09-02 12:16:17 -04:00
365ae87477 Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-02 11:57:18 -04:00
f461b3b5b5 Remove GPIO error on reboot, change battery % indicator to battery graphics 2017-09-02 11:57:02 -04:00
Nils P
6ea3904682 Adding splash deletion feature (#24)
* Adding splash deletion feature

* Add Mention for deleting splashes
2017-09-02 11:45:56 -04:00
aac093f466 Resolved merge conflicts 2017-09-02 10:08:52 -04:00
9442afb608 Change stuff with MCUHWC, reboot functionality 2017-09-02 10:05:42 -04:00
Helloman892
91f54ff22e Start button functionality (#21)
* srvPublishToSubscriber

Pressing Start from the app now sends the user to the Power Off screen.

* *hax check

As per Sono, checks whether the current environment is *hax. If it isn't, it goes to the home screen; otherwise, it restarts the console.

* Bugfixes

This may work?

* Revert "Bugfixes"

This reverts commit 7c382d719a.
2017-09-02 10:05:18 -04:00
pokecraft98
aa593c61a6 Added invite to theme plaza discord (#23) 2017-09-02 10:05:10 -04:00
Nils P
2a8e3176a8 Readme Overhaul (#20)
* Readme Overhaul

* Linking to Project_CTR for makerom
2017-09-02 09:23:48 -04:00
thedax
c84f40cf57 3dstool isn't really needed for romfs generation. (#19) 2017-09-01 19:33:24 -04:00
Alex Taber
45cbf0761b Add dependencies 2017-09-01 15:07:27 -04:00
8c7c409bca Update pp2d 2017-09-01 12:51:47 -04:00
d9ddd68d2e Change to using the homebrew logo I guess 2017-09-01 12:51:25 -04:00
d93f4f9207 Add install BGM option 2017-09-01 12:31:55 -04:00
867f4b61ab Fix splash install when /luma/splash.bin or /luma/splashbottom.bin were missing 2017-09-01 12:11:25 -04:00
72153ba15d Make controls more untuitive 2017-09-01 12:02:09 -04:00
c4a096249c Fix softlock and make error more descriptive, and fixed preview offset 2017-09-01 11:55:32 -04:00
LiquidFenrir
91ba5fed49 previews overhaul (#13)
* allow quitting if there are no themes or splashes

* load preview only once if the user toggles more than once
2017-09-01 10:12:26 -04:00
51 changed files with 14762 additions and 891 deletions

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "source/pp2d"]
path = source/pp2d
url = https://github.com/BernardoGiordano/pp2d.git

View File

@@ -11,14 +11,14 @@ include $(DEVKITARM)/3ds_rules
# Your values.
APP_TITLE := Anemone3DS
APP_DESCRIPTION := A complete themeing tool for the 3DS
APP_DESCRIPTION := A complete theming tool for the 3DS
APP_AUTHOR := astronautlevel and daedreth
TARGET := $(subst $e ,_,$(notdir $(APP_TITLE)))
OUTDIR := out
BUILD := build
SOURCES := source source/pp2d/pp2d source/minizip
SOURCES := source source/pp2d/pp2d source/minizip source/quirc
INCLUDES := include
ROMFS := romfs
@@ -33,7 +33,7 @@ BANNER_IMAGE := meta/banner.png
RSF_PATH := meta/app.rsf
# If left blank, makerom will use the default Homebrew logo
LOGO :=
LOGO := meta/logo.bin
# If left blank, makerom will use default values (0xff3ff and CTR-P-CTAP, respectively)
@@ -49,11 +49,16 @@ ICON_FLAGS := nosavebackups,visible
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wextra -mword-relocations \
CFLAGS := -g -Wall -Wextra -O2 -mword-relocations \
-ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE
revision := $(shell git describe --tags --match v[0-9]* --abbrev=8 | sed 's/-[0-9]*-g/-/')
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DVERSION="\"$(revision)\"" -DUSER_AGENT="\"$(APP_TITLE)/$(revision)\""
ifneq ($(strip $(CITRA_MODE)),)
CFLAGS += -DCITRA_MODE
endif
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
@@ -144,6 +149,9 @@ all: 3dsx cia
3dsx: $(BUILD) $(OUTPUT).3dsx
cia : $(BUILD) $(OUTPUT).cia
citra: export CITRA_MODE = 1
citra: 3dsx
#---------------------------------------------------------------------------------
$(BUILD):
@mkdir -p $(OUTDIR)
@@ -167,9 +175,9 @@ MAKEROM ?= makerom
MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)"
ifneq ($(strip $(ROMFS)),)
MAKEROM_ARGS += -romfs "$(BUILD)/romfs.bin"
endif
#ifneq ($(strip $(ROMFS)),)
# MAKEROM_ARGS += -romfs "$(BUILD)/romfs.bin"
#endif
ifneq ($(strip $(LOGO)),)
MAKEROM_ARGS += -logo "$(LOGO)"
endif
@@ -178,7 +186,7 @@ ifeq ($(strip $(ROMFS)),)
$(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn
$(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS)
else
$(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/romfs.bin $(BUILD)/banner.bnr $(BUILD)/icon.icn
$(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn
$(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS)
endif
@@ -204,11 +212,6 @@ $(BUILD)/icon.icn : $(APP_ICON)
$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$@"
3DSTOOL ?= 3dstool
$(BUILD)/romfs.bin : $(ROMFS)
$(3DSTOOL) -ctf romfs "$@" --romfs-dir "$(ROMFS)"
#---------------------------------------------------------------------------------
else

View File

@@ -1,27 +1,35 @@
# Anemone3DS
A Theme Manager for the Nintendo3DS, written in C
![# Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/blob/master/meta/banner.png)
A Theme and Splashscreen Manager for the Nintendo 3DS, written in C.\
To-do list here: https://trello.com/b/F1YSa1VK
# Dependencies
This depends on zlib. Get it from portlibs.
* zlib, which can be retrieved from the [3ds_portlibs](https://github.com/devkitPro/3ds_portlibs).
* [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools), which can be retrieved from [SteveIce10's](https://github.com/Steveice10) buildtools repo. These must be added to your PATH.
* ~~[pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive.~~ Due to circumstances surrounding the privacy settings on the pp2d repo, the source files are now included directly within the repo.
* Git needs to be on your PATH, if building in a non-*nix environment.
# Building
First of all, make sure devkitPRO is properly installed and added to the PATH.
After that, open the directory you want to clone the repo into, and type: `git clone https://github.com/astronautlevel2/Anemone3DS/ --recursive`.
Instructions for installing zlib can be found on the [3ds_portlibs repo](https://github.com/devkitPro/3ds_portlibs) (its easy, just run `make` and `make install-zlib`). After also adding [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools) to your PATH, just enter your directory and run `make`. All built files will be in `/out/`.
# License
This project is licensed under the GNU GPLv3. See LICENSE.md for details. Additional terms 7b and 7c apply to this project.
# Credits
The following people contributed to Anemone3DS in some way. Without these people, Anemone3DS wouldn't exist, or wouldn't be as good as it is:
* Daedreth, who wrote the initial implementation of theme application code and SMDH parsing
* LiquidFenrir, who refactored a lot of my messy GUI code and wrote the image preview from zip code, as well as the icon code
* Sono, who wrote the BCSTM playback code
* Kenn (mattkenster) for designing the GUI, a number of sprites used in the application, and drawing the banner and icon.
* [Daedreth](https://github.com/daedreth), who wrote the initial implementation of theme installation code and SMDH parsing.
* [LiquidFenrir](https://github.com/LiquidFenrir), who refactored a lot of my messy code and has been essential in development.
* [Kenn (mattkenster)](https://github.com/mattkenster), for designing the GUI, a number of sprites used in the application, and drawing the banner and icon.
Special thanks go to these people who, while not directly contributing, helped immensely:
* Rinnegatamante, whose code served as reference on theme installation.
* BernardoGiordano for making pp2d, and being super responsive to feature requests and just general help
* yellows8 for his home menu extdump tool, which was invaluable in debugging.
* the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially Stary2001, Fenrir, and DanielKO).
* the maintainers for all used libraries, including ctrulib, zlib, citro3d, pp2d and minizip.
* [Rinnegatamante](https://github.com/Rinnegatamante), whose code served as reference on theme installation.
* [SteveIce10](https://github.com/SteveIce10), whose QR code in FBI was essential.
* [BernardoGiordano](https://github.com/BernardoGiordano) for making pp2d, and being super responsive to feature requests and just general help.
* [yellows8](https://github.com/yellows8) for his home menu extdump tool, which was invaluable in debugging.
* the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially [Stary2001](https://github.com/Stary2001), [Fenrir](https://github.com/FenrirWolf), and DanielKO).
* the maintainers for all used libraries, including ctrulib, zlib, citro3d, pp2d, quirc and minizip.
* all the people who helped keep me going and motivated me to work. This includes, but is definitely not limited to:
* The members of the Nintendo Homebrew Discord
* The members of the Secret Shack Service Discord
* The members of the ThemePlaza Discord
+ The members of the [Nintendo Homebrew Discord](https://discord.gg/C29hYvh)
+ The members of the __Secret Shack Service Discord__
+ The members of the [ThemePlaza Discord](https://discord.gg/2hUQwXz)

49
include/camera.h Normal file
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@@ -0,0 +1,49 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef CAMERA_H
#define CAMERA_H
#include "common.h"
typedef struct {
u16 *camera_buffer;
u32 *texture_buffer;
Handle mutex;
volatile bool finished;
volatile bool success;
Handle cancel;
bool capturing;
struct quirc* context;
} qr_data;
bool init_qr(EntryMode current_mode);
void exit_qr(qr_data *data);
void take_picture(void);
Result http_get(char *url, const char *path);
#endif

43
include/colors.h Normal file
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@@ -0,0 +1,43 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef COLORS_H
#define COLORS_H
#define ABGR8(a, b, g, r) ((((a)&0xFF)<<0) | (((b)&0xFF)<<8) | (((g)&0xFF)<<16) | (((r)&0xFF)<<24))
#define RGBA8(r, g, b, a) ((((r)&0xFF)<<0) | (((g)&0xFF)<<8) | (((b)&0xFF)<<16) | (((a)&0xFF)<<24))
typedef enum {
COLOR_BACKGROUND = ABGR8(255, 32, 28, 35), //silver-y black
COLOR_ACCENT = RGBA8(55, 122, 168, 255),
COLOR_WHITE = RGBA8(255, 255, 255, 255),
COLOR_CURSOR = RGBA8(200, 200, 200, 255),
COLOR_BLACK = RGBA8(0, 0, 0, 255),
COLOR_RED = RGBA8(200, 0, 0, 255),
COLOR_YELLOW = RGBA8(239, 220, 11, 255),
} Color;
#endif

View File

@@ -33,16 +33,45 @@
#include <stdlib.h>
#include <string.h>
#define THEMES_PATH "/Themes/"
#define SPLASHES_PATH "/Splashes/"
#define ENTRIES_PER_SCREEN 4
static const int THEMES_PER_SCREEN = 4;
#define DEBUG(...) fprintf(stderr, __VA_ARGS__)
#define POS() DEBUG("%s (line %d)...\n", __func__, __LINE__)
#define DEBUGPOS(...) \
POS(); \
DEBUG(__VA_ARGS__)
typedef enum {
MODE_THEMES = 0,
MODE_SPLASHES,
MODE_AMOUNT,
} EntryMode;
extern const char * main_paths[MODE_AMOUNT];
enum TextureID {
TEXTURE_FONT_RESERVED = 0, //used by pp2d for the font
TEXTURE_FONT_RESERVED = 0, // used by pp2d for the font
TEXTURE_ARROW,
TEXTURE_SHUFFLE,
TEXTURE_INSTALLED,
TEXTURE_PREVIEW_ICON,
TEXTURE_DOWNLOAD,
TEXTURE_RELOAD,
TEXTURE_BATTERY_0,
TEXTURE_BATTERY_1,
TEXTURE_BATTERY_2,
TEXTURE_BATTERY_3,
TEXTURE_BATTERY_4,
TEXTURE_BATTERY_5,
TEXTURE_BATTERY_CHARGE,
TEXTURE_QR,
TEXTURE_PREVIEW,
TEXTURE_SELECT_BUTTON,
TEXTURE_START_BUTTON,
TEXTURE_ICON, // always the last
};
#endif

View File

@@ -27,14 +27,68 @@
#ifndef DRAW_H
#define DRAW_H
#include "themes.h"
#include "splashes.h"
#include "common.h"
#include "loading.h"
#include "colors.h"
typedef enum {
INSTALL_LOADING_THEMES,
INSTALL_LOADING_SPLASHES,
INSTALL_LOADING_ICONS,
INSTALL_SPLASH,
INSTALL_SPLASH_DELETE,
INSTALL_SINGLE,
INSTALL_SHUFFLE,
INSTALL_BGM,
INSTALL_NO_BGM,
INSTALL_DOWNLOAD,
INSTALL_ENTRY_DELETE,
INSTALL_NONE,
} InstallType;
typedef enum {
ERROR_LEVEL_ERROR,
ERROR_LEVEL_WARNING,
} ErrorLevel;
#define BUTTONS_START_Y 130
#define BUTTONS_STEP 22
#define BUTTONS_INFO_LINES 4
#define BUTTONS_INFO_COLUNMNS 2
enum {
BUTTONS_Y_INFO = BUTTONS_START_Y+5,
BUTTONS_Y_LINE_1 = BUTTONS_START_Y + BUTTONS_STEP*1,
BUTTONS_Y_LINE_2 = BUTTONS_START_Y + BUTTONS_STEP*2,
BUTTONS_Y_LINE_3 = BUTTONS_START_Y + BUTTONS_STEP*3,
BUTTONS_Y_LINE_4 = BUTTONS_START_Y + BUTTONS_STEP*4,
BUTTONS_X_LEFT = 20,
BUTTONS_X_RIGHT = 200,
} ButtonPos;
typedef struct {
const wchar_t * info_line;
Color info_line_color;
const wchar_t * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
} Instructions_s;
void init_screens(void);
void exit_screens(void);
void draw_theme_install(bool shuffle_install);
void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_theme, bool preview_mode);
void draw_splash_interface(Splash_s *splashes_list, int splash_count, int selected_splash, bool preview_mode);
void throw_error(char* error, ErrorLevel level);
bool draw_confirm(const char* conf_msg, Entry_List_s* list);
void draw_preview(int preview_offset);
void draw_install(InstallType type);
void draw_base_interface(void);
void draw_interface(Entry_List_s* list, Instructions_s instructions);
#endif

View File

@@ -36,10 +36,10 @@ FS_Archive ArchiveThemeExt;
Result open_archives(void);
Result close_archives(void);
u64 file_to_buf(FS_Path path, FS_Archive archive, char** buf);
u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf);
u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf);
u32 buf_to_file(u32 size, char *path, FS_Archive archive, char *buf);
Result buf_to_file(u32 size, char *path, FS_Archive archive, char *buf);
void remake_file(char *path, FS_Archive archive, u32 size);
#endif

101
include/instructions.h Normal file
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@@ -0,0 +1,101 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef INSTRUCTIONS_H
#define INSTRUCTIONS_H
#include "draw.h"
#include "colors.h"
Instructions_s normal_instructions[MODE_AMOUNT] = {
{
.info_line = NULL,
.instructions = {
{
L"\uE000 Hold to install",
L"\uE001 Queue shuffle theme"
},
{
L"\uE002 Reload broken icons",
L"\uE003 Preview theme"
},
{
L"\uE004 Switch to splashes",
L"\uE005 Scan QR code"
},
{
L"Exit",
L"Delete from SD"
}
}
},
{
.info_line = NULL,
.instructions = {
{
L"\uE000 Install splash",
L"\uE001 Delete installed splash"
},
{
L"\uE002 Reload broken icons",
L"\uE003 Preview splash"
},
{
L"\uE004 Switch to themes",
L"\uE005 Scan QR code"
},
{
L"Exit",
L"Delete from SD"
}
}
}
};
Instructions_s install_instructions = {
.info_line = L"Release \uE000 to cancel or hold \uE006 and release \uE000 to install",
.info_line_color = COLOR_WHITE,
.instructions = {
{
L"\uE079 Normal install",
L"\uE07A Shuffle install"
},
{
L"\uE07B BGM-only install",
L"\uE07C No-BGM install"
},
{
NULL,
NULL
},
{
L"Exit",
NULL
}
}
};
#endif

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@@ -0,0 +1,98 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef LOADING_H
#define LOADING_H
#include "common.h"
enum ICON_IDS_OFFSET {
ICONS_ABOVE = 0,
ICONS_VISIBLE,
ICONS_UNDER,
ICONS_OFFSET_AMOUNT,
};
typedef struct {
u8 _padding1[4 + 2 + 2];
u16 name[0x40];
u16 desc[0x80];
u16 author[0x40];
u8 _padding2[0x2000 - 0x200 + 0x30 + 0x8];
u16 small_icon[24*24];
u16 big_icon[48*48];
} Icon_s;
typedef struct {
u16 name[0x41];
u16 desc[0x81];
u16 author[0x41];
u32 placeholder_color;
u16 path[0x106];
bool is_zip;
bool in_shuffle;
bool installed;
} Entry_s;
typedef struct {
Entry_s * entries;
int entries_count;
ssize_t texture_id_offset;
ssize_t icons_ids[ICONS_OFFSET_AMOUNT][ENTRIES_PER_SCREEN];
int previous_scroll;
int scroll;
int previous_selected;
int selected_entry;
int shuffle_count;
EntryMode mode;
} Entry_List_s;
typedef struct {
void ** thread_arg;
volatile bool run_thread;
} Thread_Arg_s;
void delete_entry(Entry_s entry);
Result load_entries(const char * loading_path, Entry_List_s * list, EntryMode mode);
bool load_preview(Entry_List_s list, int * preview_offset);
void load_icons_first(Entry_List_s * current_list, bool silent);
void handle_scrolling(Entry_List_s * list);
void load_icons_thread(void * void_arg);
u32 load_data(char * filename, Entry_s entry, char ** buf);
#endif

View File

@@ -28,14 +28,11 @@
#define SPLASHES_H
#include "common.h"
#include "loading.h"
typedef struct{
u16 name[0x106];
u16 top_path[0x106];
u16 bottom_path[0x106];
} Splash_s;
void splash_delete(void);
void splash_install(Entry_s splash);
Result get_splashes(Splash_s** splashes_list, int *splash_count);
void splash_install(Splash_s splash_to_install);
void splash_check_installed(void * void_arg);
#endif

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@@ -28,26 +28,53 @@
#define THEMES_H
#include "common.h"
#include "loading.h"
#define MAX_SHUFFLE_THEMES 10
enum ThemeInstall {
THEME_INSTALL_SHUFFLE = BIT(0),
THEME_INSTALL_BODY = BIT(1),
THEME_INSTALL_BGM = BIT(2),
};
typedef struct {
u16 name[0x40];
u16 desc[0x80];
u16 author[0x40];
u32 index;
u8 dlc_tid_low_bits;
u8 type;
u16 unk;
} ThemeEntry_s;
bool has_icon;
ssize_t icon_id;
typedef struct {
u8 _padding1[0x13b8];
ThemeEntry_s theme_entry;
ThemeEntry_s shuffle_themes[MAX_SHUFFLE_THEMES];
u8 _padding2[0xb];
bool shuffle;
} SaveData_dat_s;
bool has_preview;
typedef struct {
u32 unk1;
u32 unk2;
u32 body_size;
u32 music_size;
u32 unk3;
u32 unk4;
u32 dlc_theme_content_index;
u32 use_theme_cache;
u16 path[0x106];
bool is_zip;
u8 _padding1[0x338 - 8*sizeof(u32)];
bool in_shuffle;
} Theme_s;
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES];
u32 shuffle_music_sizes[MAX_SHUFFLE_THEMES];
} ThemeManage_bin_s;
void load_theme_preview(Theme_s *theme);
Result get_themes(Theme_s **themes_list, int *theme_count);
Result single_install(Theme_s theme);
Result shuffle_install(Theme_s *themes_list, int theme_count);
Result theme_install(Entry_s theme);
Result no_bgm_install(Entry_s theme);
Result bgm_install(Entry_s theme);
Result shuffle_install(Entry_List_s themes);
void themes_check_installed(void * void_arg);
#endif

View File

@@ -3,7 +3,7 @@ BasicInfo:
CompanyCode : "00"
ProductCode : "CTR-P-ANEM"
ContentType : Application
Logo : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem
Logo : Homebrew # Nintendo / Licensed / Distributed / iQue / iQueForSystem
TitleInfo:
UniqueId : 0xAFEN
@@ -33,6 +33,9 @@ SystemControlInfo:
RemasterVersion: 7
StackSize: 0x40000
RomFs:
RootPath : romfs
# DO NOT EDIT BELOW HERE OR PROGRAMS WILL NOT LAUNCH (most likely)
AccessControlInfo:

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@@ -0,0 +1,370 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "camera.h"
#include "quirc/quirc.h"
#include "pp2d/pp2d/pp2d.h"
#include "draw.h"
#include "fs.h"
#include "loading.h"
/*
static u32 transfer_size;
static Handle event;
static struct quirc* context;
static u16 * camera_buf = NULL;
*/
void exit_qr(qr_data *data)
{
svcSignalEvent(data->cancel);
while(!data->finished)
svcSleepThread(1000000);
data->capturing = false;
free(data->camera_buffer);
free(data->texture_buffer);
quirc_destroy(data->context);
free(data);
}
void capture_cam_thread(void *arg)
{
qr_data *data = (qr_data *) arg;
Handle events[3] = {0};
events[0] = data->cancel;
u32 transferUnit;
u16 *buffer = calloc(1, 400 * 240 * sizeof(u16));
camInit();
CAMU_SetSize(SELECT_OUT1, SIZE_CTR_TOP_LCD, CONTEXT_A);
CAMU_SetOutputFormat(SELECT_OUT1, OUTPUT_RGB_565, CONTEXT_A);
CAMU_SetFrameRate(SELECT_OUT1, FRAME_RATE_30);
CAMU_SetNoiseFilter(SELECT_OUT1, true);
CAMU_SetAutoExposure(SELECT_OUT1, true);
CAMU_SetAutoWhiteBalance(SELECT_OUT1, true);
CAMU_Activate(SELECT_OUT1);
CAMU_GetBufferErrorInterruptEvent(&events[2], PORT_CAM1);
CAMU_SetTrimming(PORT_CAM1, false);
CAMU_GetMaxBytes(&transferUnit, 400, 240);
CAMU_SetTransferBytes(PORT_CAM1, transferUnit, 400, 240);
CAMU_ClearBuffer(PORT_CAM1);
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), (s16) transferUnit);
CAMU_StartCapture(PORT_CAM1);
bool cancel = false;
while (!cancel)
{
s32 index = 0;
svcWaitSynchronizationN(&index, events, 3, false, U64_MAX);
switch(index) {
case 0:
cancel = true;
break;
case 1:
svcCloseHandle(events[1]);
events[1] = 0;
svcWaitSynchronization(data->mutex, U64_MAX);
memcpy(data->camera_buffer, buffer, 400 * 240 * sizeof(u16));
GSPGPU_FlushDataCache(data->camera_buffer, 400 * 240 * sizeof(u16));
svcReleaseMutex(data->mutex);
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit);
break;
case 2:
svcCloseHandle(events[1]);
events[1] = 0;
CAMU_ClearBuffer(PORT_CAM1);
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit);
CAMU_StartCapture(PORT_CAM1);
break;
default:
break;
}
}
CAMU_StopCapture(PORT_CAM1);
bool busy = false;
while(R_SUCCEEDED(CAMU_IsBusy(&busy, PORT_CAM1)) && busy) {
svcSleepThread(1000000);
}
CAMU_ClearBuffer(PORT_CAM1);
CAMU_Activate(SELECT_NONE);
camExit();
free(buffer);
for(int i = 0; i < 3; i++) {
if(events[i] != 0) {
svcCloseHandle(events[i]);
events[i] = 0;
}
}
svcCloseHandle(data->mutex);
data->finished = true;
}
bool start_capture_cam(qr_data *data)
{
data->mutex = 0;
data->cancel = 0;
svcCreateEvent(&data->cancel, RESET_STICKY);
svcCreateMutex(&data->mutex, false);
if(threadCreate(capture_cam_thread, data, 0x10000, 0x1A, 1, true) == NULL)
return false;
return true;
}
void update_qr(qr_data *data, EntryMode current_mode)
{
hidScanInput();
if (hidKeysDown() & (KEY_R | KEY_B | KEY_TOUCH)) {
exit_qr(data);
return;
}
if (!data->capturing) {
if(start_capture_cam(data))
data->capturing = true;
else {
exit_qr(data);
return;
}
}
if (data->finished) {
exit_qr(data);
return;
}
for (int i = 0; i < 240 * 400; i++)
{
data->texture_buffer[i] = RGB565_TO_ABGR8(data->camera_buffer[i]);
}
draw_base_interface();
pp2d_free_texture(TEXTURE_QR);
pp2d_load_texture_memory(TEXTURE_QR, data->texture_buffer, 400, 240);
pp2d_draw_texture(TEXTURE_QR, 0, 0);
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
pp2d_draw_text_center(GFX_BOTTOM, 4, 0.5, 0.5, RGBA8(255, 255, 255, 255), "Press \uE005 To Quit");
pp2d_end_draw();
int w;
int h;
u8 *image = (u8*) quirc_begin(data->context, &w, &h);
svcWaitSynchronization(data->mutex, U64_MAX);
for (ssize_t x = 0; x < w; x++) {
for (ssize_t y = 0; y < h; y++) {
u16 px = data->camera_buffer[y * 400 + x];
image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3);
}
}
svcReleaseMutex(data->mutex);
quirc_end(data->context);
if(quirc_count(data->context) > 0)
{
struct quirc_code code;
struct quirc_data scan_data;
quirc_extract(data->context, 0, &code);
if (!quirc_decode(&code, &scan_data))
{
exit_qr(data);
http_get((char*)scan_data.payload, main_paths[current_mode]);
data->success = true;
}
}
}
bool init_qr(EntryMode current_mode)
{
qr_data *data = calloc(1, sizeof(qr_data));
data->capturing = false;
data->finished = false;
data->context = quirc_new();
quirc_resize(data->context, 400, 240);
data->camera_buffer = calloc(1, 400 * 240 * sizeof(u16));
data->texture_buffer = calloc(1, 400 * 240 * sizeof(u32));
while (!data->finished) update_qr(data, current_mode);
return (bool)data->success;
}
/*
Putting this in camera because I'm too lazy to make a network.c
This'll probably get refactored later
*/
Result http_get(char *url, const char *path)
{
Result ret;
httpcContext context;
char *new_url = NULL;
u32 status_code;
u32 content_size = 0;
u32 read_size = 0;
u32 size = 0;
u8 *buf;
u8 *last_buf;
do {
ret = httpcOpenContext(&context, HTTPC_METHOD_GET, url, 1);
ret = httpcSetSSLOpt(&context, SSLCOPT_DisableVerify); // should let us do https
ret = httpcSetKeepAlive(&context, HTTPC_KEEPALIVE_ENABLED);
ret = httpcAddRequestHeaderField(&context, "User-Agent", USER_AGENT);
ret = httpcAddRequestHeaderField(&context, "Connection", "Keep-Alive");
draw_install(INSTALL_DOWNLOAD);
ret = httpcBeginRequest(&context);
if (ret != 0)
{
httpcCloseContext(&context);
if (new_url != NULL) free(new_url);
return ret;
}
ret = httpcGetResponseStatusCode(&context, &status_code);
if(ret!=0){
httpcCloseContext(&context);
if(new_url!=NULL) free(new_url);
return ret;
}
if ((status_code >= 301 && status_code <= 303) || (status_code >= 307 && status_code <= 308))
{
if (new_url == NULL) new_url = malloc(0x1000);
ret = httpcGetResponseHeader(&context, "Location", new_url, 0x1000);
url = new_url;
httpcCloseContext(&context);
}
} while ((status_code >= 301 && status_code <= 303) || (status_code >= 307 && status_code <= 308));
if (status_code != 200)
{
httpcCloseContext(&context);
if (new_url != NULL) free(new_url);
return ret;
}
ret = httpcGetDownloadSizeState(&context, NULL, &content_size);
if (ret != 0)
{
httpcCloseContext(&context);
if (new_url != NULL) free(new_url);
return ret;
}
buf = malloc(0x1000);
if (buf == NULL)
{
httpcCloseContext(&context);
free(new_url);
return -2;
}
char *content_disposition = malloc(1024);
ret = httpcGetResponseHeader(&context, "Content-Disposition", content_disposition, 1024);
if (ret != 0)
{
free(content_disposition);
free(new_url);
free(buf);
return ret;
}
char *filename;
filename = strtok(content_disposition, "\"");
filename = strtok(NULL, "\"");
char *illegal_characters = "\"?;:/\\+";
if(!filename)
{
free(content_disposition);
free(new_url);
free(buf);
throw_error("Target is not valid!", ERROR_LEVEL_WARNING);
return -1;
}
for (size_t i = 0; i < strlen(filename); i++)
{
for (size_t n = 0; n < strlen(illegal_characters); n++)
{
if (filename[i] == illegal_characters[n])
{
filename[i] = '-';
}
}
}
do {
ret = httpcDownloadData(&context, buf + size, 0x1000, &read_size);
size += read_size;
if (ret == (s32)HTTPC_RESULTCODE_DOWNLOADPENDING)
{
last_buf = buf;
buf = realloc(buf, size + 0x1000);
if (buf == NULL)
{
httpcCloseContext(&context);
free(content_disposition);
free(new_url);
free(last_buf);
return ret;
}
}
} while (ret == (s32)HTTPC_RESULTCODE_DOWNLOADPENDING);
last_buf = buf;
buf = realloc(buf, size);
if (buf == NULL)
{
httpcCloseContext(&context);
free(content_disposition);
free(new_url);
free(last_buf);
return -1;
}
char path_to_file[0x106] = {0};
strcpy(path_to_file, path);
strcat(path_to_file, filename);
char * extension = strrchr(path_to_file, '.');
if (extension == NULL || strcmp(extension, ".zip"))
strcat(path_to_file, ".zip");
remake_file(path_to_file, ArchiveSD, size);
buf_to_file(size, path_to_file, ArchiveSD, (char*)buf);
free(content_disposition);
free(new_url);
free(buf);
return 0;
}

View File

@@ -25,19 +25,13 @@
*/
#include "draw.h"
#include "unicode.h"
#include "colors.h"
#include "pp2d/pp2d/pp2d.h"
#include <time.h>
enum Colors {
COLOR_BACKGROUND = ABGR8(255, 32, 28, 35), //silver-y black
COLOR_ACCENT = RGBA8(55, 122, 168, 255),
COLOR_WHITE = RGBA8(255, 255, 255, 255),
COLOR_CURSOR = RGBA8(200, 200, 200, 255),
COLOR_BLACK = RGBA8(0, 0, 0, 255),
};
void init_screens(void)
{
pp2d_init();
@@ -47,6 +41,19 @@ void init_screens(void)
pp2d_load_texture_png(TEXTURE_ARROW, "romfs:/arrow.png");
pp2d_load_texture_png(TEXTURE_SHUFFLE, "romfs:/shuffle.png");
pp2d_load_texture_png(TEXTURE_INSTALLED, "romfs:/installed.png");
pp2d_load_texture_png(TEXTURE_RELOAD, "romfs:/reload.png");
pp2d_load_texture_png(TEXTURE_PREVIEW_ICON, "romfs:/preview.png");
pp2d_load_texture_png(TEXTURE_DOWNLOAD, "romfs:/download.png");
pp2d_load_texture_png(TEXTURE_BATTERY_0, "romfs:/battery0.png");
pp2d_load_texture_png(TEXTURE_BATTERY_1, "romfs:/battery1.png");
pp2d_load_texture_png(TEXTURE_BATTERY_2, "romfs:/battery2.png");
pp2d_load_texture_png(TEXTURE_BATTERY_3, "romfs:/battery3.png");
pp2d_load_texture_png(TEXTURE_BATTERY_4, "romfs:/battery4.png");
pp2d_load_texture_png(TEXTURE_BATTERY_5, "romfs:/battery5.png");
pp2d_load_texture_png(TEXTURE_BATTERY_CHARGE, "romfs:/charging.png");
pp2d_load_texture_png(TEXTURE_SELECT_BUTTON, "romfs:/select.png");
pp2d_load_texture_png(TEXTURE_START_BUTTON, "romfs:/start.png");
}
void exit_screens(void)
@@ -54,208 +61,324 @@ void exit_screens(void)
pp2d_exit();
}
static Result MCUHWC_GetBatteryLevel(u8 *out) // Code taken from daedreth's fork of lpp-3ds
{
#define TRY(expr) if(R_FAILED(res = (expr))) { svcCloseHandle(mcuhwcHandle); return res; }
Result res;
Handle mcuhwcHandle;
TRY(srvGetServiceHandle(&mcuhwcHandle, "mcu::HWC"));
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = 0x50000;
TRY(svcSendSyncRequest(mcuhwcHandle));
*out = (u8) cmdbuf[2];
svcCloseHandle(mcuhwcHandle);
return cmdbuf[1];
#undef TRY
}
static int theme_vertical_scroll = 0;
static int splash_vertical_scroll = 0;
void draw_base_interface(void)
{
pp2d_begin_draw(GFX_TOP);
pp2d_begin_draw(GFX_TOP, GFX_LEFT);
pp2d_draw_rectangle(0, 0, 400, 23, COLOR_ACCENT);
time_t t = time(NULL);
struct tm tm = *localtime(&t);
pp2d_draw_textf(7, 2, 0.6, 0.6, COLOR_WHITE, "%.2i", tm.tm_hour);
pp2d_draw_text(28, 2, 0.6, 0.6, COLOR_WHITE, (tm.tm_sec % 2 == 1) ? ":" : " ");
pp2d_draw_text(28, 1, 0.6, 0.6, COLOR_WHITE, (tm.tm_sec % 2 == 1) ? ":" : " ");
pp2d_draw_textf(34, 2, 0.6, 0.6, COLOR_WHITE, "%.2i", tm.tm_min);
u8 battery_val = 0;
MCUHWC_GetBatteryLevel(&battery_val);
pp2d_draw_textf(350, 2, 0.6, 0.6, COLOR_WHITE, "%i%%", battery_val);
#ifndef CITRA_MODE
u8 battery_charging = 0;
PTMU_GetBatteryChargeState(&battery_charging);
u8 battery_status = 0;
PTMU_GetBatteryLevel(&battery_status);
pp2d_draw_texture(TEXTURE_BATTERY_0 + battery_status, 357, 2);
pp2d_draw_on(GFX_BOTTOM);
if(battery_charging)
pp2d_draw_texture(TEXTURE_BATTERY_CHARGE, 357, 2);
#endif
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
pp2d_draw_rectangle(0, 0, 320, 24, COLOR_ACCENT);
pp2d_draw_rectangle(0, 216, 320, 24, COLOR_ACCENT);
pp2d_draw_on(GFX_TOP);
pp2d_draw_text(7, 219, 0.6, 0.6, COLOR_WHITE, VERSION);
pp2d_draw_on(GFX_TOP, GFX_LEFT);
}
void draw_theme_install(bool shuffle_install)
static void draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text)
{
char * _text = strdup(text);
float prevY = y;
int offset = 0;
while(true)
{
char *nline = strchr(_text+offset, '\n');
int nlinepos = 0;
if(nline != NULL)
{
nlinepos = nline-_text;
_text[nlinepos] = '\0';
}
pp2d_draw_text_center(target, prevY, scaleX, scaleY, color, _text+offset);
if(nline == NULL) break;
else
{
prevY += pp2d_get_text_height(_text+offset, scaleX, scaleY);
_text[nlinepos] = '\n';
offset = nlinepos+1;
}
}
free(_text);
}
void throw_error(char* error, ErrorLevel level)
{
switch(level)
{
case ERROR_LEVEL_ERROR:
while(aptMainLoop())
{
hidScanInput();
u32 kDown = hidKeysDown();
draw_base_interface();
draw_text_center(GFX_TOP, 100, 0.6, 0.6, COLOR_RED, error);
pp2d_draw_wtext_center(GFX_TOP, 150, 0.6, 0.6, COLOR_WHITE, L"Press \uE000 to shut down.");
pp2d_end_draw();
if(kDown & KEY_A) break;
}
break;
case ERROR_LEVEL_WARNING:
while(aptMainLoop())
{
hidScanInput();
u32 kDown = hidKeysDown();
draw_base_interface();
draw_text_center(GFX_TOP, 100, 0.6, 0.6, COLOR_YELLOW, error);
pp2d_draw_wtext_center(GFX_TOP, 150, 0.6, 0.6, COLOR_WHITE, L"Press \uE000 to continue.");
pp2d_end_draw();
if(kDown & KEY_A) break;
}
break;
}
}
bool draw_confirm(const char* conf_msg, Entry_List_s* list)
{
while(aptMainLoop())
{
Instructions_s instructions = {0};
draw_interface(list, instructions);
pp2d_draw_on(GFX_TOP, GFX_LEFT);
draw_text_center(GFX_TOP, BUTTONS_Y_LINE_1, 0.7, 0.7, COLOR_YELLOW, conf_msg);
pp2d_draw_wtext_center(GFX_TOP, BUTTONS_Y_LINE_3, 0.6, 0.6, COLOR_WHITE, L"\uE000 Yes \uE001 No");
pp2d_end_draw();
hidScanInput();
u32 kDown = hidKeysDown();
if(kDown & KEY_A) return true;
if(kDown & KEY_B) return false;
}
return false;
}
void draw_preview(int preview_offset)
{
pp2d_begin_draw(GFX_TOP, GFX_LEFT);
pp2d_draw_texture_part(TEXTURE_PREVIEW, 0, 0, preview_offset, 0, 400, 240);
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
pp2d_draw_texture_part(TEXTURE_PREVIEW, 0, 0, 40 + preview_offset, 240, 320, 240);
}
void draw_install(InstallType type)
{
draw_base_interface();
pp2d_draw_textf(20, 30, 0.7, 0.7, COLOR_WHITE, "Installing a %s theme...", !shuffle_install ? "single" : "shuffle");
switch(type)
{
case INSTALL_LOADING_THEMES:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading themes, please wait...");
break;
case INSTALL_LOADING_SPLASHES:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading splashes, please wait...");
break;
case INSTALL_LOADING_ICONS:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading icons, please wait...");
break;
case INSTALL_SINGLE:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing a single theme...");
break;
case INSTALL_SHUFFLE:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing shuffle themes...");
break;
case INSTALL_BGM:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing BGM-only theme...");
break;
case INSTALL_DOWNLOAD:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Downloading...");
break;
case INSTALL_SPLASH:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing a splash...");
break;
case INSTALL_SPLASH_DELETE:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Deleting installed splash...");
break;
case INSTALL_ENTRY_DELETE:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Deleting from SD...");
break;
case INSTALL_NO_BGM:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing theme without BGM...");
break;
default:
break;
}
pp2d_end_draw();
}
void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_theme, bool preview_mode)
static void draw_instructions(Instructions_s instructions)
{
pp2d_draw_on(GFX_TOP, GFX_LEFT);
if (themes_list == NULL)
if(instructions.info_line != NULL)
pp2d_draw_wtext_center(GFX_TOP, BUTTONS_Y_INFO, 0.55, 0.55, instructions.info_line_color, instructions.info_line);
const int y_lines[BUTTONS_INFO_LINES-1] = {
BUTTONS_Y_LINE_1,
BUTTONS_Y_LINE_2,
BUTTONS_Y_LINE_3,
};
for(int i = 0; i < BUTTONS_INFO_LINES-1; i++)
{
pp2d_begin_draw(GFX_TOP);
pp2d_draw_text_center(GFX_TOP, 100, 1, 1, COLOR_WHITE, "FAILURE");
pp2d_end_draw();
if(instructions.instructions[i][0] != NULL)
pp2d_draw_wtext(BUTTONS_X_LEFT, y_lines[i], 0.6, 0.6, COLOR_WHITE, instructions.instructions[i][0]);
if(instructions.instructions[i][1] != NULL)
pp2d_draw_wtext(BUTTONS_X_RIGHT, y_lines[i], 0.6, 0.6, COLOR_WHITE, instructions.instructions[i][1]);
}
const wchar_t * start_line = instructions.instructions[BUTTONS_INFO_LINES-1][0];
if(start_line != NULL)
{
pp2d_draw_texture(TEXTURE_START_BUTTON, BUTTONS_X_LEFT-10, BUTTONS_Y_LINE_4 + 3);
pp2d_draw_wtext(BUTTONS_X_LEFT+26, BUTTONS_Y_LINE_4, 0.6, 0.6, COLOR_WHITE, start_line);
}
const wchar_t * select_line = instructions.instructions[BUTTONS_INFO_LINES-1][1];
if(select_line != NULL)
{
pp2d_draw_texture(TEXTURE_SELECT_BUTTON, BUTTONS_X_RIGHT-10, BUTTONS_Y_LINE_4 + 3);
pp2d_draw_wtext(BUTTONS_X_RIGHT+26, BUTTONS_Y_LINE_4, 0.6, 0.6, COLOR_WHITE, select_line);
}
}
void draw_interface(Entry_List_s* list, Instructions_s instructions)
{
draw_base_interface();
EntryMode current_mode = list->mode;
const char* mode_string[MODE_AMOUNT] = {
"Theme mode",
"Splash mode",
};
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, mode_string[current_mode]);
if(list->entries == NULL)
{
const char* mode_found_string[MODE_AMOUNT] = {
"No themes found",
"No splashes found",
};
pp2d_draw_text_center(GFX_TOP, 80, 0.7, 0.7, COLOR_YELLOW, mode_found_string[current_mode]);
pp2d_draw_text_center(GFX_TOP, 110, 0.7, 0.7, COLOR_YELLOW, "Press \uE005 to download from QR");
const char* mode_switch_string[MODE_AMOUNT] = {
"Or \uE004 to switch to splashes",
"Or \uE004 to switch to themes",
};
pp2d_draw_text_center(GFX_TOP, 140, 0.7, 0.7, COLOR_YELLOW, mode_switch_string[current_mode]);
pp2d_draw_text_center(GFX_TOP, 170, 0.7, 0.7, COLOR_YELLOW, "Or to quit");
pp2d_texture_select(TEXTURE_START_BUTTON, 162, 173);
pp2d_texture_blend(COLOR_YELLOW);
pp2d_texture_scale(1.25, 1.4);
pp2d_texture_draw();
return;
}
Theme_s current_theme = themes_list[selected_theme];
draw_instructions(instructions);
if (preview_mode)
{
if (current_theme.has_preview)
{
pp2d_begin_draw(GFX_TOP);
pp2d_draw_texture_part(TEXTURE_PREVIEW, 0, 0, 6, 0, 400, 240);
pp2d_draw_on(GFX_BOTTOM);
pp2d_draw_texture_part(TEXTURE_PREVIEW, 0, 0, 46, 240, 320, 240);
}
}
else
{
draw_base_interface();
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, "Theme mode");
wchar_t title[0x40] = {0};
utf16_to_utf32((u32*)title, current_theme.name, 0x40);
pp2d_draw_wtext(20, 30, 0.7, 0.7, COLOR_WHITE, title);
wchar_t author[0x40] = {0};
utf16_to_utf32((u32*)author, current_theme.author, 0x40);
int selected_entry = list->selected_entry;
Entry_s current_entry = list->entries[selected_entry];
wchar_t title[0x41] = {0};
utf16_to_utf32((u32*)title, current_entry.name, 0x40);
pp2d_draw_wtext_wrap(20, 30, 0.7, 0.7, COLOR_WHITE, 380, title);
wchar_t author[0x41] = {0};
utf16_to_utf32((u32*)author, current_entry.author, 0x40);
pp2d_draw_text(20, 50, 0.5, 0.5, COLOR_WHITE, "By: ");
pp2d_draw_wtext(44, 50, 0.5, 0.5, COLOR_WHITE, author);
wchar_t description[0x80] = {0};
utf16_to_utf32((u32*)description, current_theme.desc, 0x80);
pp2d_draw_wtext(20, 65, 0.5, 0.5, COLOR_WHITE, description);
pp2d_draw_wtext_wrap(44, 50, 0.5, 0.5, COLOR_WHITE, 380, author);
pp2d_draw_wtext_center(GFX_TOP, 150, 0.7, 0.7, COLOR_WHITE, L"\uE000 Install Theme \uE004 Switch to Splashes");
pp2d_draw_wtext_center(GFX_TOP, 180, 0.7, 0.7, COLOR_WHITE, L"\uE001 Queue Shuffle \uE046 Install shuffle");
pp2d_draw_wtext_center(GFX_TOP, 210, 0.7, 0.7, COLOR_WHITE, L"\uE003 Preview Theme");
wchar_t description[0x81] = {0};
utf16_to_utf32((u32*)description, current_entry.desc, 0x80);
pp2d_draw_wtext_wrap(20, 65, 0.5, 0.5, COLOR_WHITE, 363, description);
pp2d_draw_on(GFX_BOTTOM);
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
// Scroll the menu up or down if the selected theme is out of its bounds
//----------------------------------------------------------------
for (int i = 0; i < theme_count; i++) {
if (theme_count <= THEMES_PER_SCREEN)
switch(current_mode)
{
case MODE_THEMES:
pp2d_draw_textf(7, 3, 0.6, 0.6, list->shuffle_count <= 10 ? COLOR_WHITE : COLOR_RED, "Shuffle: %i/10", list->shuffle_count);
pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 320-120, 0, COLOR_WHITE);
break;
default:
break;
if (theme_vertical_scroll > selected_theme)
theme_vertical_scroll--;
if ((i < selected_theme) && \
((selected_theme - theme_vertical_scroll) >= THEMES_PER_SCREEN) && \
(theme_vertical_scroll != ( - THEMES_PER_SCREEN)))
theme_vertical_scroll++;
}
//----------------------------------------------------------------
pp2d_draw_texture_blend(TEXTURE_RELOAD, 320-96, 0, COLOR_WHITE);
pp2d_draw_texture_blend(TEXTURE_PREVIEW_ICON, 320-72, 0, COLOR_WHITE);
pp2d_draw_texture_blend(TEXTURE_DOWNLOAD, 320-48, 0, COLOR_WHITE);
pp2d_draw_textf(320-24+2.5, -3, 1, 1, COLOR_WHITE, "%c", *mode_string[!list->mode]);
// Show arrows if there are themes out of bounds
//----------------------------------------------------------------
if (theme_vertical_scroll > 0)
if(list->scroll > 0)
pp2d_draw_texture(TEXTURE_ARROW, 155, 6);
if (theme_vertical_scroll + THEMES_PER_SCREEN < theme_count)
if(list->scroll + ENTRIES_PER_SCREEN < list->entries_count)
pp2d_draw_texture_flip(TEXTURE_ARROW, 155, 224, VERTICAL);
for (int i = theme_vertical_scroll; i < (THEMES_PER_SCREEN + theme_vertical_scroll); i++)
for(int i = list->scroll; i < (ENTRIES_PER_SCREEN + list->scroll); i++)
{
if (i >= theme_count)
break;
if(i >= list->entries_count) break;
current_theme = themes_list[i];
wchar_t name[0x80] = {0};
utf16_to_utf32((u32*)name, current_theme.name, 0x80);
current_entry = list->entries[i];
int vertical_offset = 48 * (i-theme_vertical_scroll);
wchar_t name[0x41] = {0};
utf16_to_utf32((u32*)name, current_entry.name, 0x40);
int vertical_offset = 48 * (i - list->scroll);
u32 font_color = COLOR_WHITE;
if (i == selected_theme)
if(i == list->selected_entry)
{
font_color = COLOR_BLACK;
pp2d_draw_rectangle(0, 24 + vertical_offset, 320, 48, COLOR_CURSOR);
}
pp2d_draw_wtext(54, 40 + vertical_offset, 0.55, 0.55, font_color, name);
if (current_theme.has_icon)
pp2d_draw_texture(current_theme.icon_id, 0, 24 + vertical_offset);
if (current_theme.in_shuffle)
pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 280, 32 + vertical_offset, font_color);
if(!current_entry.placeholder_color)
{
ssize_t id = 0;
if(list->entries_count > ICONS_OFFSET_AMOUNT*ENTRIES_PER_SCREEN)
id = list->icons_ids[ICONS_VISIBLE][i - list->scroll];
else
id = ((size_t *)list->icons_ids)[i];
pp2d_draw_texture(id, 0, 24 + vertical_offset);
}
else
pp2d_draw_rectangle(0, 24 + vertical_offset, 48, 48, current_entry.placeholder_color);
if(current_entry.in_shuffle)
pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 320-24-4, 24 + vertical_offset, font_color);
if(current_entry.installed)
pp2d_draw_texture_blend(TEXTURE_INSTALLED, 320-24-4, 24 + 22 + vertical_offset, font_color);
}
pp2d_end_draw();
}
void draw_splash_interface(Splash_s *splashes_list, int splash_count, int selected_splash, bool preview_mode)
{
if (splashes_list == NULL)
{
pp2d_begin_draw(GFX_TOP);
pp2d_draw_text_center(GFX_TOP, 100, 1, 1, COLOR_WHITE, "FAILURE");
pp2d_end_draw();
return;
}
Splash_s current_splash = splashes_list[selected_splash];
if (preview_mode)
{
// TODO: Splash Previews
} else {
draw_base_interface();
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, "Splash mode");
pp2d_draw_wtext_center(GFX_TOP, 210, 0.7, 0.7, COLOR_WHITE, L"\uE000 Install Splash \uE004 Switch to Themes");
pp2d_draw_on(GFX_BOTTOM);
for (int i = 0; i < splash_count; i++) {
if (splash_count <= THEMES_PER_SCREEN)
break;
if (splash_vertical_scroll > selected_splash)
splash_vertical_scroll--;
if ((i < selected_splash) && \
((selected_splash - splash_vertical_scroll) >= THEMES_PER_SCREEN) && \
(splash_vertical_scroll != ( - THEMES_PER_SCREEN)))
splash_vertical_scroll++;
}
if (splash_vertical_scroll > 0)
pp2d_draw_texture(TEXTURE_ARROW, 155, 6);
if (splash_vertical_scroll + THEMES_PER_SCREEN < splash_count)
pp2d_draw_texture_flip(TEXTURE_ARROW, 155, 224, VERTICAL);
for (int i = splash_vertical_scroll; i < (THEMES_PER_SCREEN + splash_vertical_scroll); i++)
{
if (i >= splash_count)
break;
current_splash = splashes_list[i];
wchar_t name[0x106] = {0};
utf16_to_utf32((u32*)name, current_splash.name, 0x106);
int vertical_offset = 48 * (i-splash_vertical_scroll);
u32 font_color = COLOR_WHITE;
if (i == selected_splash)
{
font_color = COLOR_BLACK;
pp2d_draw_rectangle(0, 24 + vertical_offset, 320, 48, COLOR_CURSOR);
}
pp2d_draw_wtext(15, 40 + vertical_offset, 0.55, 0.55, font_color, name);
}
}
pp2d_end_draw();
char entries_count_str[0x20] = {0};
sprintf(entries_count_str, "/%i", list->entries_count);
float x = 316;
x -= pp2d_get_text_width(entries_count_str, 0.6, 0.6);
pp2d_draw_text(x, 219, 0.6, 0.6, COLOR_WHITE, entries_count_str);
char selected_entry_str[0x20] = {0};
sprintf(selected_entry_str, "%i", selected_entry + 1);
x -= pp2d_get_text_width(selected_entry_str, 0.6, 0.6);
pp2d_draw_text(x, 219, 0.6, 0.6, COLOR_WHITE, selected_entry_str);
pp2d_draw_text(176, 219, 0.6, 0.6, COLOR_WHITE, list->entries_count < 1000 ? "Selected:" : "Sel.:");
}

View File

@@ -38,12 +38,12 @@ int filename_compare(__attribute__((unused)) unzFile file, const char *current_f
Result open_archives(void)
{
romfsInit();
u8 regionCode;
u32 archive1;
u32 archive2;
Result retValue;
Result res = 0;
FS_Path home;
FS_Path theme;
@@ -51,6 +51,10 @@ Result open_archives(void)
CFGU_SecureInfoGetRegion(&regionCode);
switch(regionCode)
{
case 0:
archive1 = 0x000002cc;
archive2 = 0x00000082;
break;
case 1:
archive1 = 0x000002cd;
archive2 = 0x0000008f;
@@ -59,109 +63,109 @@ Result open_archives(void)
archive1 = 0x000002ce;
archive2 = 0x00000098;
break;
case 3:
archive1 = 0x000002cc;
archive2 = 0x00000082;
break;
default:
archive1 = 0x00;
archive2 = 0x00;
}
retValue = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""));
if(R_FAILED(retValue)) return retValue;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, "")))) return res;
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"), FS_ATTRIBUTE_DIRECTORY);
u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
home.type = PATH_BINARY;
home.size = 0xC;
home.data = homeMenuPath;
retValue = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home);
if(R_FAILED(retValue)) return retValue;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home))) return res;
u32 themePath[3] = {MEDIATYPE_SD, archive1, 0};
theme.type = PATH_BINARY;
theme.size = 0xC;
theme.data = themePath;
retValue = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme);
if(R_FAILED(retValue)) return retValue;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme))) return res;
Handle test_handle;
if(R_FAILED(res = FSUSER_OpenFile(&test_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ, 0))) return res;
FSFILE_Close(test_handle);
romfsInit();
return 0;
}
Result close_archives(void)
{
Result retValue;
Result res;
retValue = FSUSER_CloseArchive(ArchiveSD);
if(R_FAILED(retValue)) return retValue;
retValue = FSUSER_CloseArchive(ArchiveHomeExt);
if(R_FAILED(retValue)) return retValue;
retValue = FSUSER_CloseArchive(ArchiveThemeExt);
if(R_FAILED(retValue)) return retValue;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveSD))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveHomeExt))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveThemeExt))) return res;
return 0;
}
u64 file_to_buf(FS_Path path, FS_Archive archive, char** buf)
u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf)
{
Handle file;
Result res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0);
if (R_FAILED(res)) return 0;
Result res = 0;
if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0))) return 0;
u64 size;
FSFILE_GetSize(file, &size);
*buf = malloc(size);
if(size != 0)
{
*buf = calloc(1, size);
FSFILE_Read(file, NULL, 0, *buf, size);
}
FSFILE_Close(file);
return size;
return (u32)size;
}
u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf)
{
ssize_t len = strulen(zip_path, 0x106);
char *path = calloc(sizeof(char), len*sizeof(u16));
utf16_to_utf8((u8*)path, zip_path, len*sizeof(u16));
u8 *path = calloc(sizeof(u8), len * 4);
utf16_to_utf8(path, zip_path, len * 4);
unzFile zip_handle = unzOpen(path);
free(path);
unzFile zip_handle = unzOpen((char*)path);
if (zip_handle == NULL) return 0;
u32 file_size = 0;
int status = unzLocateFile(zip_handle, file_name, filename_compare);
if (status == UNZ_OK)
if(zip_handle == NULL)
{
unz_file_info *file_info = malloc(sizeof(unz_file_info));
DEBUG("invalid zip being opened\n");
return 0;
}
u32 file_size = 0;
int status = unzLocateFile(zip_handle, file_name, filename_compare);
if(status == UNZ_OK)
{
unz_file_info *file_info = calloc(1, sizeof(unz_file_info));
unzGetCurrentFileInfo(zip_handle, file_info, NULL, 0, NULL, 0, NULL, 0);
file_size = file_info->uncompressed_size;
*buf = malloc(file_size);
free(file_info);
*buf = calloc(1, file_size);
unzOpenCurrentFile(zip_handle);
unzReadCurrentFile(zip_handle, *buf, file_size);
unzCloseCurrentFile(zip_handle);
unzClose(zip_handle);
free(path);
free(file_info);
return file_size;
} else {
free(path);
puts("fileziprip");
return 0;
}
else if(status == UNZ_END_OF_LIST_OF_FILE)
DEBUG("file not found in zip\n");
else
DEBUG("other zip error\n");
unzClose(zip_handle);
return file_size;
}
u32 buf_to_file(u32 size, char *path, FS_Archive archive, char *buf)
Result buf_to_file(u32 size, char *path, FS_Archive archive, char *buf)
{
Handle handle;
u32 bytes = 0;
Result res = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_ASCII, path), FS_OPEN_WRITE, 0);
if (R_FAILED(res)) return res;
res = FSFILE_Write(handle, &bytes, 0, buf, size, FS_WRITE_FLUSH);
if (R_FAILED(res)) return res;
res = FSFILE_Close(handle);
if (R_FAILED(res)) return res;
return bytes;
Result res = 0;
if (R_FAILED(res = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_ASCII, path), FS_OPEN_WRITE, 0))) return res;
if (R_FAILED(res = FSFILE_Write(handle, NULL, 0, buf, size, FS_WRITE_FLUSH))) return res;
if (R_FAILED(res = FSFILE_Close(handle))) return res;
return 0;
}
void remake_file(char *path, FS_Archive archive, u32 size)

422
source/loading.c Normal file
View File

@@ -0,0 +1,422 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "loading.h"
#include "pp2d/pp2d/pp2d.h"
#include "fs.h"
#include "unicode.h"
#include "draw.h"
void delete_entry(Entry_s entry)
{
if(entry.is_zip)
FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_UTF16, entry.path));
else
FSUSER_DeleteDirectoryRecursively(ArchiveSD, fsMakePath(PATH_UTF16, entry.path));
}
u32 load_data(char * filename, Entry_s entry, char ** buf)
{
if(entry.is_zip)
{
return zip_file_to_buf(filename+1, entry.path, buf); //the first character will always be '/' because of the other case
}
else
{
u16 path[0x106] = {0};
strucat(path, entry.path);
struacat(path, filename);
return file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, buf);
}
}
static void parse_smdh(Entry_s * entry, const u16 * fallback_name)
{
char *info_buffer = NULL;
u64 size = load_data("/info.smdh", *entry, &info_buffer);
Icon_s * smdh = (Icon_s *)info_buffer;
if(!size)
{
free(info_buffer);
memcpy(entry->name, fallback_name, 0x80);
utf8_to_utf16(entry->desc, (u8*)"No description", 0x100);
utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80);
entry->placeholder_color = RGBA8(rand() % 255, rand() % 255, rand() % 255, 255);
return;
}
memcpy(entry->name, smdh->name, 0x40*sizeof(u16));
memcpy(entry->desc, smdh->desc, 0x80*sizeof(u16));
memcpy(entry->author, smdh->author, 0x40*sizeof(u16));
}
static void load_smdh_icon(Entry_s entry, const ssize_t textureID)
{
pp2d_free_texture(textureID);
char *info_buffer = NULL;
u64 size = load_data("/info.smdh", entry, &info_buffer);
if(!size) return;
Icon_s * smdh = (Icon_s *)info_buffer;
const u32 width = 48, height = 48;
u32 *image = malloc(width*height*sizeof(u32));
for(u32 x = 0; x < width; x++)
{
for(u32 y = 0; y < height; y++)
{
unsigned int dest_pixel = (x + y*width);
unsigned int source_pixel = (((y >> 3) * (width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
image[dest_pixel] = RGB565_TO_ABGR8(smdh->big_icon[source_pixel]);
}
}
free(info_buffer);
pp2d_load_texture_memory(textureID, (u8*)image, (u32)width, (u32)height);
free(image);
}
static int compare_entries(const void * a, const void * b)
{
Entry_s *entry_a = (Entry_s *)a;
Entry_s *entry_b = (Entry_s *)b;
return memcmp(entry_a->name, entry_b->name, 0x40*sizeof(u16));
}
static void sort_list(Entry_List_s * list)
{
qsort(list->entries, list->entries_count, sizeof(Entry_s), compare_entries); //alphabet sort
}
Result load_entries(const char * loading_path, Entry_List_s * list, EntryMode mode)
{
Handle dir_handle;
Result res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, loading_path));
if(R_FAILED(res))
return res;
u32 entries_read = 1;
while(entries_read)
{
FS_DirectoryEntry dir_entry = {0};
res = FSDIR_Read(dir_handle, &entries_read, 1, &dir_entry);
if(R_FAILED(res) || entries_read == 0)
break;
if(!(dir_entry.attributes & FS_ATTRIBUTE_DIRECTORY) && strcmp(dir_entry.shortExt, "ZIP"))
continue;
list->entries_count++;
Entry_s * new_list = realloc(list->entries, list->entries_count * sizeof(Entry_s));
if(new_list == NULL)
{
free(list->entries);
list->entries = NULL;
res = -1;
break;
}
else
list->entries = new_list;
Entry_s * current_entry = &(list->entries[list->entries_count-1]);
memset(current_entry, 0, sizeof(Entry_s));
struacat(current_entry->path, loading_path);
strucat(current_entry->path, dir_entry.name);
current_entry->is_zip = !strcmp(dir_entry.shortExt, "ZIP");
parse_smdh(current_entry, dir_entry.name);
}
FSDIR_Close(dir_handle);
sort_list(list);
list->mode = mode;
return res;
}
void load_icons_first(Entry_List_s * list, bool silent)
{
if(list == NULL || list->entries == NULL) return;
if(!silent)
draw_install(INSTALL_LOADING_ICONS);
int starti = 0, endi = 0;
if(list->entries_count <= ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT)
{
DEBUG("small load\n");
// if the list is one that doesnt need swapping, load everything at once
endi = list->entries_count;
}
else
{
DEBUG("extended load\n");
// otherwise, load around to prepare for swapping
starti = list->scroll - ENTRIES_PER_SCREEN*ICONS_VISIBLE;
endi = starti + ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT;
}
ssize_t * icon_ids = (ssize_t *)list->icons_ids;
ssize_t id = list->texture_id_offset;
memset(icon_ids, 0, ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT*sizeof(ssize_t));
for(int i = starti; i < endi; i++, id++)
{
int offset = i;
if(offset < 0)
offset += list->entries_count;
if(offset >= list->entries_count)
offset -= list->entries_count;
Entry_s current_entry = list->entries[offset];
load_smdh_icon(current_entry, id);
icon_ids[i-starti] = id;
}
}
static void reverse(ssize_t a[], int sz) {
int i, j;
for (i = 0, j = sz; i < j; i++, j--) {
ssize_t tmp = a[i];
a[i] = a[j];
a[j] = tmp;
}
}
static void rotate(ssize_t array[], int size, int amt) {
if (amt < 0)
amt = size + amt;
reverse(array, size-amt-1);
reverse(array+size-amt, amt-1);
reverse(array, size-1);
}
void handle_scrolling(Entry_List_s * list)
{
// Scroll the menu up or down if the selected theme is out of its bounds
//----------------------------------------------------------------
if(list->entries_count > ENTRIES_PER_SCREEN)
{
for(int i = 0; i < list->entries_count; i++)
{
int change = 0;
if(list->entries_count > ENTRIES_PER_SCREEN*2 && list->previous_scroll < ENTRIES_PER_SCREEN && list->selected_entry >= list->entries_count - ENTRIES_PER_SCREEN)
{
list->scroll = list->entries_count - ENTRIES_PER_SCREEN;
}
else if(list->entries_count > ENTRIES_PER_SCREEN*2 && list->selected_entry < ENTRIES_PER_SCREEN && list->previous_selected >= list->entries_count - ENTRIES_PER_SCREEN)
{
list->scroll = 0;
}
else if(list->selected_entry == list->previous_selected+1 && list->selected_entry == list->scroll+ENTRIES_PER_SCREEN)
{
change = 1;
}
else if(list->selected_entry == list->previous_selected-1 && list->selected_entry == list->scroll-1)
{
change = -1;
}
else if(list->selected_entry == list->previous_selected+ENTRIES_PER_SCREEN || list->selected_entry >= list->scroll + ENTRIES_PER_SCREEN)
{
change = ENTRIES_PER_SCREEN;
}
else if(list->selected_entry == list->previous_selected-ENTRIES_PER_SCREEN || list->selected_entry < list->scroll)
{
change = -ENTRIES_PER_SCREEN;
}
list->scroll += change;
if(list->scroll < 0)
list->scroll = 0;
else if(list->scroll > list->entries_count - ENTRIES_PER_SCREEN)
list->scroll = list->entries_count - ENTRIES_PER_SCREEN;
if(!change)
list->previous_selected = list->selected_entry;
else
list->previous_selected += change;
}
}
//----------------------------------------------------------------
}
static void load_icons(Entry_List_s * current_list)
{
if(current_list == NULL || current_list->entries == NULL)
return;
handle_scrolling(current_list);
if(current_list->entries_count <= ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT || current_list->previous_scroll == current_list->scroll)
return; // return if the list is one that doesnt need swapping, or if nothing changed
#define SIGN(x) (x > 0 ? 1 : ((x < 0) ? -1 : 0))
int delta = current_list->scroll - current_list->previous_scroll;
if(abs(delta) >= current_list->entries_count - ENTRIES_PER_SCREEN*(ICONS_OFFSET_AMOUNT-1))
delta = -SIGN(delta) * (current_list->entries_count - abs(delta));
int starti = current_list->scroll;
int endi = starti + abs(delta);
if(delta < 0)
{
endi -= abs(delta) + 1;
starti += abs(delta) - 1;
}
int ctr = 0;
Entry_s ** entries = calloc(abs(delta), sizeof(Entry_s *));
ssize_t * ids = calloc(abs(delta), sizeof(ssize_t));
#define FIRST(arr) arr[0]
#define LAST(arr) arr[ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT - 1]
ssize_t * icons_ids = (ssize_t *)current_list->icons_ids;
for(int i = starti; i != endi; i++, ctr++)
{
ssize_t id = 0;
int offset = i;
rotate(icons_ids, ICONS_OFFSET_AMOUNT*ENTRIES_PER_SCREEN, -1*SIGN(delta));
if(delta > 0)
{
id = LAST(icons_ids);
offset += ENTRIES_PER_SCREEN*ICONS_UNDER - delta;
}
else
{
id = FIRST(icons_ids);
offset -= ENTRIES_PER_SCREEN*ICONS_VISIBLE;
i -= 2; //i-- twice to counter the i++, needed only for this case
}
if(offset < 0)
offset += current_list->entries_count;
if(offset >= current_list->entries_count)
offset -= current_list->entries_count;
entries[ctr] = &current_list->entries[offset];
ids[ctr] = id;
}
#undef FIRST
#undef LAST
#undef SIGN
svcSleepThread(1e6);
for(int i = 0; i < abs(delta); i++)
load_smdh_icon(*entries[i], ids[i]);
free(entries);
free(ids);
current_list->previous_scroll = current_list->scroll;
}
void load_icons_thread(void * void_arg)
{
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
Handle update_request = *(Handle *)arg->thread_arg[1];
do
{
svcWaitSynchronization(update_request, U64_MAX);
svcClearEvent(update_request);
volatile Entry_List_s * current_list = *(volatile Entry_List_s **)arg->thread_arg[0];
load_icons((Entry_List_s *)current_list);
}
while(arg->run_thread);
}
static u16 previous_path_preview[0x106] = {0};
bool load_preview(Entry_List_s list, int * preview_offset)
{
if(list.entries == NULL) return false;
Entry_s entry = list.entries[list.selected_entry];
if(!memcmp(&previous_path_preview, &entry.path, 0x106*sizeof(u16))) return true;
char *preview_buffer = NULL;
u64 size = load_data("/preview.png", entry, &preview_buffer);
if(!size)
{
free(preview_buffer);
throw_error("No preview found.", ERROR_LEVEL_WARNING);
return false;
}
bool ret = false;
u8 * image = NULL;
unsigned int width = 0, height = 0;
if((lodepng_decode32(&image, &width, &height, (u8*)preview_buffer, size)) == 0) // no error
{
for(u32 i = 0; i < width; i++)
{
for(u32 j = 0; j < height; j++)
{
u32* pixel = (u32*)(image + (i + j*width) * 4);
*pixel = __builtin_bswap32(*pixel); //swap from RGBA to ABGR, needed for pp2d
}
}
// mark the new preview as loaded for optimisation
memcpy(&previous_path_preview, &entry.path, 0x106*sizeof(u16));
// free the previously loaded preview. wont do anything if there wasnt one
pp2d_free_texture(TEXTURE_PREVIEW);
pp2d_load_texture_memory(TEXTURE_PREVIEW, image, (u32)width, (u32)height);
*preview_offset = (width-400)/2;
ret = true;
}
else
{
throw_error("Corrupted/invalid preview.png", ERROR_LEVEL_WARNING);
}
free(image);
free(preview_buffer);
return ret;
}

View File

@@ -25,194 +25,649 @@
*/
#include "fs.h"
#include "loading.h"
#include "themes.h"
#include "splashes.h"
#include "draw.h"
#include "camera.h"
#include "instructions.h"
#include "pp2d/pp2d/pp2d.h"
#include <time.h>
int init_services(void)
#define FASTSCROLL_WAIT 1.5e8
static bool homebrew = false;
static bool installed_themes = false;
static Thread iconLoadingThread = {0};
static Thread_Arg_s iconLoadingThread_arg = {0};
static Handle update_icons_handle;
static Thread installCheckThreads[MODE_AMOUNT] = {0};
static Thread_Arg_s installCheckThreads_arg[MODE_AMOUNT] = {0};
static Entry_List_s lists[MODE_AMOUNT] = {0};
int __stacksize__ = 64 * 1024;
Result archive_result;
u32 old_time_limit;
const char * main_paths[MODE_AMOUNT] = {
"/Themes/",
"/Splashes/",
};
static void init_services(void)
{
consoleDebugInit(debugDevice_SVC);
cfguInit();
open_archives();
ptmSysmInit();
return 0;
ptmuInit();
acInit();
APT_GetAppCpuTimeLimit(&old_time_limit);
APT_SetAppCpuTimeLimit(30);
httpcInit(0);
archive_result = open_archives();
if(envIsHomebrew())
{
s64 out;
svcGetSystemInfo(&out, 0x10000, 0);
homebrew = !out;
}
}
int exit_services(void)
static void exit_services(void)
{
close_archives();
cfguExit();
return 0;
ptmuExit();
if (old_time_limit != UINT32_MAX) APT_SetAppCpuTimeLimit(old_time_limit);
httpcExit();
acExit();
}
static void stop_install_check(void)
{
for(int i = 0; i < MODE_AMOUNT; i++)
{
if(installCheckThreads_arg[i].run_thread)
{
installCheckThreads_arg[i].run_thread = false;
}
}
}
static void exit_thread(void)
{
if(iconLoadingThread_arg.run_thread)
{
DEBUG("exiting thread\n");
iconLoadingThread_arg.run_thread = false;
svcSignalEvent(update_icons_handle);
threadJoin(iconLoadingThread, U64_MAX);
threadFree(iconLoadingThread);
}
}
void free_lists(void)
{
stop_install_check();
for(int i = 0; i < MODE_AMOUNT; i++)
{
Entry_List_s * current_list = &lists[i];
free(current_list->entries);
memset(current_list, 0, sizeof(Entry_List_s));
}
exit_thread();
}
void exit_function(bool power_pressed)
{
free_lists();
svcCloseHandle(update_icons_handle);
exit_screens();
exit_services();
if(!power_pressed && installed_themes)
{
if(homebrew)
{
APT_HardwareResetAsync();
}
else
{
srvPublishToSubscriber(0x202, 0);
}
}
}
static SwkbdCallbackResult jump_menu_callback(void* entries_count, const char** ppMessage, const char* text, size_t textlen)
{
int typed_value = atoi(text);
if(typed_value > *(int*)entries_count)
{
*ppMessage = "The new position has to be\nsmaller or equal to the\nnumber of entries!";
return SWKBD_CALLBACK_CONTINUE;
}
else if(typed_value == 0)
{
*ppMessage = "The new position has to\nbe positive!";
return SWKBD_CALLBACK_CONTINUE;
}
return SWKBD_CALLBACK_OK;
}
static void jump_menu(Entry_List_s * list)
{
if(list == NULL) return;
char numbuf[64] = {0};
SwkbdState swkbd;
sprintf(numbuf, "%i", list->entries_count);
int max_chars = strlen(numbuf);
swkbdInit(&swkbd, SWKBD_TYPE_NUMPAD, 2, max_chars);
sprintf(numbuf, "%i", list->selected_entry);
swkbdSetInitialText(&swkbd, numbuf);
sprintf(numbuf, "Where do you want to jump to?\nMay cause icons to reload.");
swkbdSetHintText(&swkbd, numbuf);
swkbdSetButton(&swkbd, SWKBD_BUTTON_LEFT, "Cancel", false);
swkbdSetButton(&swkbd, SWKBD_BUTTON_RIGHT, "Jump", true);
swkbdSetValidation(&swkbd, SWKBD_NOTEMPTY_NOTBLANK, 0, max_chars);
swkbdSetFilterCallback(&swkbd, jump_menu_callback, &list->entries_count);
memset(numbuf, 0, sizeof(numbuf));
SwkbdButton button = swkbdInputText(&swkbd, numbuf, sizeof(numbuf));
if(button == SWKBD_BUTTON_CONFIRM)
{
list->selected_entry = atoi(numbuf) - 1;
list->scroll = list->selected_entry;
if(list->scroll >= list->entries_count - ENTRIES_PER_SCREEN)
list->scroll = list->entries_count - ENTRIES_PER_SCREEN - 1;
}
}
static void change_selected(Entry_List_s * list, int change_value)
{
if(abs(change_value) >= list->entries_count) return;
list->selected_entry += change_value;
if(list->selected_entry < 0)
list->selected_entry += list->entries_count;
list->selected_entry %= list->entries_count;
}
static void start_thread(void)
{
if(iconLoadingThread_arg.run_thread)
{
DEBUG("starting thread\n");
iconLoadingThread = threadCreate(load_icons_thread, &iconLoadingThread_arg, __stacksize__, 0x38, -2, false);
}
}
static void load_lists(Entry_List_s * lists)
{
ssize_t texture_id_offset = TEXTURE_ICON;
free_lists();
for(int i = 0; i < MODE_AMOUNT; i++)
{
InstallType loading_screen = INSTALL_NONE;
if(i == MODE_THEMES)
loading_screen = INSTALL_LOADING_THEMES;
else if(i == MODE_SPLASHES)
loading_screen = INSTALL_LOADING_SPLASHES;
draw_install(loading_screen);
draw_install(loading_screen);
Entry_List_s * current_list = &lists[i];
Result res = load_entries(main_paths[i], current_list, i);
if(R_SUCCEEDED(res))
{
if(current_list->entries_count > ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT)
iconLoadingThread_arg.run_thread = true;
DEBUG("total: %i\n", current_list->entries_count);
current_list->texture_id_offset = texture_id_offset;
load_icons_first(current_list, false);
texture_id_offset += ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT;
void (*install_check_function)(void*) = NULL;
if(i == MODE_THEMES)
install_check_function = themes_check_installed;
else if(i == MODE_SPLASHES)
install_check_function = splash_check_installed;
Thread_Arg_s * current_arg = &installCheckThreads_arg[i];
current_arg->run_thread = true;
current_arg->thread_arg = (void**)current_list;
installCheckThreads[i] = threadCreate(install_check_function, current_arg, __stacksize__, 0x3f, -2, true);
svcSleepThread(1e8);
}
}
start_thread();
}
static void toggle_shuffle(Entry_List_s * list)
{
Entry_s * current_entry = &list->entries[list->selected_entry];
if(current_entry->in_shuffle) list->shuffle_count--;
else list->shuffle_count++;
current_entry->in_shuffle = !current_entry->in_shuffle;
}
int main(void)
{
srand(time(NULL));
init_services();
init_screens();
svcCreateEvent(&update_icons_handle, RESET_ONESHOT);
int theme_count = 0;
Theme_s * themes_list = NULL;
Result res = get_themes(&themes_list, &theme_count);
if (R_FAILED(res))
{
//don't need to worry about possible textures (icons, previews), that's freed by pp2d itself
free(themes_list);
themes_list = NULL;
}
int splash_count = 0;
Splash_s *splashes_list = NULL;
res = get_splashes(&splashes_list, &splash_count);
if (R_FAILED(res))
{
//don't need to worry about possible textures (icons, previews), that's freed by pp2d itself
free(splashes_list);
splashes_list = NULL;
}
static Entry_List_s * current_list = NULL;
void * iconLoadingThread_args_void[] = {
&current_list,
&update_icons_handle,
};
iconLoadingThread_arg.thread_arg = iconLoadingThread_args_void;
iconLoadingThread_arg.run_thread = false;
#ifndef CITRA_MODE
if(R_SUCCEEDED(archive_result))
load_lists(lists);
#endif
EntryMode current_mode = MODE_THEMES;
bool splash_mode = false;
int selected_splash = 0;
int selected_theme = 0;
int shuffle_theme_count = 0;
bool preview_mode = false;
int preview_offset = 0;
bool qr_mode = false;
bool install_mode = false;
bool quit = false;
while(aptMainLoop())
{
if(quit)
{
exit_function(false);
return 0;
}
#ifndef CITRA_MODE
if(R_FAILED(archive_result) && current_mode == MODE_THEMES)
{
throw_error("Theme extdata does not exist!\nSet a default theme from the home menu.", ERROR_LEVEL_ERROR);
quit = true;
continue;
}
#endif
hidScanInput();
u32 kDown = hidKeysDown();
u32 kHeld = hidKeysHeld();
u32 kUp = hidKeysUp();
if (!splash_mode) draw_theme_interface(themes_list, theme_count, selected_theme, preview_mode);
else draw_splash_interface(splashes_list, splash_count, selected_splash, preview_mode);
current_list = &lists[current_mode];
if (themes_list == NULL && !splash_mode)
Instructions_s instructions = normal_instructions[current_mode];
if(install_mode)
instructions = install_instructions;
if(qr_mode) take_picture();
else if(preview_mode) draw_preview(preview_offset);
else {
if(!iconLoadingThread_arg.run_thread)
{
handle_scrolling(current_list);
current_list->previous_scroll = current_list->scroll;
}
else
{
svcSignalEvent(update_icons_handle);
svcSleepThread(5e6);
}
draw_interface(current_list, instructions);
svcSleepThread(1e7);
}
pp2d_end_draw();
if(kDown & KEY_START) quit = true;
if(!install_mode)
{
if(!preview_mode && !qr_mode && kDown & KEY_L) //toggle between splashes and themes
{
switch_mode:
current_mode++;
current_mode %= MODE_AMOUNT;
continue;
if (splashes_list == NULL && splash_mode)
continue;
Theme_s * current_theme = &themes_list[selected_theme];
Splash_s *current_splash = &splashes_list[selected_splash];
if (kDown & KEY_Y)
}
else if(!qr_mode && !preview_mode && kDown & KEY_R) //toggle QR mode
{
if (!preview_mode)
enable_qr:
if(R_SUCCEEDED(camInit()))
{
load_theme_preview(current_theme);
if (current_theme->has_preview)
camExit();
u32 out;
ACU_GetWifiStatus(&out);
if(out)
{
preview_mode = true;
if(init_qr(current_mode))
{
load_lists(lists);
}
}
else
preview_mode = false;
{
throw_error("Please connect to Wi-Fi before scanning QRs", ERROR_LEVEL_WARNING);
}
}
else
{
throw_error("Your camera seems to have a problem, unable to scan QRs.", ERROR_LEVEL_WARNING);
}
//don't allow anything while the preview is up
if (preview_mode)
continue;
}
else if(!qr_mode && kDown & KEY_Y) //toggle preview mode
{
toggle_preview:
if(!preview_mode)
preview_mode = load_preview(*current_list, &preview_offset);
else
preview_mode = false;
continue;
}
else if(preview_mode && kDown & (KEY_B | KEY_TOUCH))
{
preview_mode = false;
continue;
}
}
if(qr_mode || preview_mode || current_list->entries == NULL)
continue;
int selected_entry = current_list->selected_entry;
Entry_s * current_entry = &current_list->entries[selected_entry];
if(install_mode)
{
if(kUp & KEY_A)
install_mode = false;
if(!install_mode)
{
if((kDown | kHeld) & KEY_DLEFT)
{
draw_install(INSTALL_BGM);
if(R_SUCCEEDED(bgm_install(*current_entry)))
{
for(int i = 0; i < current_list->entries_count; i++)
{
Entry_s * theme = &current_list->entries[i];
if(theme == current_entry)
theme->installed = true;
else
theme->installed = false;
}
installed_themes = true;
}
}
else if((kDown | kHeld) & KEY_DUP)
{
draw_install(INSTALL_SINGLE);
if(R_SUCCEEDED(theme_install(*current_entry)))
{
for(int i = 0; i < current_list->entries_count; i++)
{
Entry_s * theme = &current_list->entries[i];
if(theme == current_entry)
theme->installed = true;
else
theme->installed = false;
}
installed_themes = true;
}
}
else if((kDown | kHeld) & KEY_DRIGHT)
{
draw_install(INSTALL_NO_BGM);
if(R_SUCCEEDED(no_bgm_install(*current_entry)))
{
for(int i = 0; i < current_list->entries_count; i++)
{
Entry_s * theme = &current_list->entries[i];
if(theme == current_entry)
theme->installed = true;
else
theme->installed = false;
}
installed_themes = true;
}
}
else if((kDown | kHeld) & KEY_DDOWN)
{
if(current_list->shuffle_count > MAX_SHUFFLE_THEMES)
{
throw_error("You have too many themes selected.", ERROR_LEVEL_WARNING);
}
else if(current_list->shuffle_count == 0)
{
throw_error("You don't have any themes selected.", ERROR_LEVEL_WARNING);
}
else
{
draw_install(INSTALL_SHUFFLE);
Result res = shuffle_install(*current_list);
if(R_FAILED(res)) DEBUG("shuffle install result: %lx\n", res);
else
{
for(int i = 0; i < current_list->entries_count; i++)
{
Entry_s * theme = &current_list->entries[i];
if(theme->in_shuffle)
{
theme->in_shuffle = false;
theme->installed = true;
}
else theme->installed = false;
}
current_list->shuffle_count = 0;
installed_themes = true;
}
}
}
}
continue;
}
// Actions
else if (kDown & KEY_L)
{
splash_mode = !splash_mode;
}
else if (kDown & KEY_X)
{
// install_bgm(current_theme);
}
else if (kDown & KEY_A)
{
if (splash_mode)
{
splash_install(*current_splash);
} else {
draw_theme_install(false);
single_install(*current_theme);
}
}
else if (kDown & KEY_B)
if(kDown & KEY_A)
{
if (splash_mode)
switch(current_mode)
{
} else {
if (shuffle_theme_count < 10)
{
if (current_theme->in_shuffle) shuffle_theme_count--;
else shuffle_theme_count++;
current_theme->in_shuffle = !(current_theme->in_shuffle);
} else {
if (current_theme->in_shuffle) {
shuffle_theme_count--;
current_theme->in_shuffle = false;
case MODE_THEMES:
install_mode = true;
break;
case MODE_SPLASHES:
draw_install(INSTALL_SPLASH);
splash_install(*current_entry);
break;
default:
break;
}
}
else if(kDown & KEY_B)
{
switch(current_mode)
{
case MODE_THEMES:
toggle_shuffle(current_list);
break;
case MODE_SPLASHES:
if(draw_confirm("Are you sure you would like to delete\nthe installed splash?", current_list))
{
draw_install(INSTALL_SPLASH_DELETE);
splash_delete();
}
break;
default:
break;
}
}
else if (kDown & KEY_SELECT)
else if(kDown & KEY_X)
{
if (splash_mode)
switch(current_mode)
{
} else {
if (shuffle_theme_count > 0)
{
draw_theme_install(true);
shuffle_install(themes_list, theme_count);
case MODE_THEMES:
load_icons_first(current_list, false);
break;
case MODE_SPLASHES:
load_icons_first(current_list, false);
break;
default:
break;
}
}
else if(kDown & KEY_SELECT)
{
if(draw_confirm("Are you sure you would like to delete this?", current_list))
{
draw_install(INSTALL_ENTRY_DELETE);
delete_entry(*current_entry);
load_lists(lists);
}
}
// Movement in the UI
else if (kDown & KEY_DOWN)
else if(kDown & KEY_UP)
{
if (splash_mode)
{
selected_splash++;
if (selected_splash >= splash_count)
selected_splash = splash_count-1;
} else {
selected_theme++;
if (selected_theme >= theme_count)
selected_theme = theme_count-1;
change_selected(current_list, -1);
}
}
else if (kDown & KEY_UP)
else if(kDown & KEY_DOWN)
{
if (splash_mode)
{
selected_splash--;
if (selected_splash < 0)
selected_splash = 0;
} else {
selected_theme--;
if (selected_theme < 0)
selected_theme = 0;
}
change_selected(current_list, 1);
}
// Quick moving
else if (kDown & KEY_LEFT)
else if(kDown & KEY_LEFT)
{
if (splash_mode) selected_splash = 0;
else selected_theme = 0;
change_selected(current_list, -ENTRIES_PER_SCREEN);
}
else if (kDown & KEY_RIGHT)
else if(kDown & KEY_RIGHT)
{
if (splash_mode) selected_splash = splash_count - 1;
else selected_theme = theme_count-1;
change_selected(current_list, ENTRIES_PER_SCREEN);
}
if (kDown & KEY_START)
// Fast scroll using circle pad
else if(kHeld & KEY_CPAD_UP)
{
exit_screens();
exit_services();
PTMSYSM_RebootAsync(0);
ptmSysmExit();
change_selected(current_list, -1);
svcSleepThread(FASTSCROLL_WAIT);
}
else if(kHeld & KEY_CPAD_DOWN)
{
change_selected(current_list, 1);
svcSleepThread(FASTSCROLL_WAIT);
}
else if(kHeld & KEY_CPAD_LEFT)
{
change_selected(current_list, -ENTRIES_PER_SCREEN);
svcSleepThread(FASTSCROLL_WAIT);
}
else if(kHeld & KEY_CPAD_RIGHT)
{
change_selected(current_list, ENTRIES_PER_SCREEN);
svcSleepThread(FASTSCROLL_WAIT);
}
// Movement using the touchscreen
if((kDown | kHeld) & KEY_TOUCH)
{
touchPosition touch = {0};
hidTouchRead(&touch);
u16 x = touch.px;
u16 y = touch.py;
u16 arrowStartX = 152;
u16 arrowEndX = arrowStartX+16;
#define BETWEEN(min, x, max) (min < x && x < max)
if(kDown & KEY_TOUCH)
{
if(y < 24)
{
if(BETWEEN(arrowStartX, x, arrowEndX) && current_list->scroll > 0)
{
change_selected(current_list, -ENTRIES_PER_SCREEN);
}
else if(BETWEEN(320-24, x, 320))
{
goto switch_mode;
}
else if(BETWEEN(320-48, x, 320-24))
{
goto enable_qr;
}
else if(BETWEEN(320-72, x, 320-48))
{
goto toggle_preview;
}
else if(BETWEEN(320-96, x, 320-72))
{
load_icons_first(current_list, false);
}
else if(BETWEEN(320-120, x, 320-96) && current_mode == MODE_THEMES)
{
toggle_shuffle(current_list);
}
}
else if(y >= 216)
{
if(BETWEEN(arrowStartX, x, arrowEndX) && current_list->scroll < current_list->entries_count - ENTRIES_PER_SCREEN)
{
change_selected(current_list, ENTRIES_PER_SCREEN);
}
else if(BETWEEN(176, x, 320))
{
jump_menu(current_list);
}
}
}
else
{
if(BETWEEN(24, y, 216))
{
for(int i = 0; i < ENTRIES_PER_SCREEN; i++)
{
u16 miny = 24 + 48*i;
u16 maxy = miny + 48;
if(BETWEEN(miny, y, maxy) && current_list->scroll + i < current_list->entries_count)
{
current_list->selected_entry = current_list->scroll + i;
break;
}
}
}
}
}
}
free(themes_list);
exit_function(true);
return 0;
}

Submodule source/pp2d deleted from cb235fa83b

14
source/pp2d/README.md Normal file
View File

@@ -0,0 +1,14 @@
# [pp2d](https://discord.gg/zqXWgsH)
Plug & Play 2D (unofficial) wrapper for Citro3D.
## License
pp2d is licensed under the MIT License.
## Changes
* depth parameter (Ryuzaki-MrL)
* standalone pp2d_free_texture (LiquidFenrir)
* 3d support (Robz8)
* load png from memory (ErmanSayin)

6167
source/pp2d/pp2d/lodepng.c Normal file

File diff suppressed because it is too large Load Diff

1713
source/pp2d/pp2d/lodepng.h Normal file

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789
source/pp2d/pp2d/pp2d.c Normal file
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@@ -0,0 +1,789 @@
/* MIT License
*
* Copyright (c) 2017 Bernardo Giordano
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* https://discord.gg/zqXWgsH
*/
/**
* Plug & Play 2D
* @file pp2d.c
* @author Bernardo Giordano
* @date 26 October 2017
* @brief pp2d implementation
*/
#include "pp2d.h"
static DVLB_s* vshader_dvlb;
static shaderProgram_s program;
static int uLoc_projection;
static C3D_Mtx projectionTopLeft;
static C3D_Mtx projectionTopRight;
static C3D_Mtx projectionBot;
static C3D_Tex* glyphSheets;
static textVertex_s* textVtxArray;
static int textVtxArrayPos;
static C3D_RenderTarget* topLeft;
static C3D_RenderTarget* topRight;
static C3D_RenderTarget* bot;
static struct {
GPU_TEXTURE_FILTER_PARAM magFilter;
GPU_TEXTURE_FILTER_PARAM minFilter;
} textureFilters;
static struct {
size_t id;
int x;
int y;
int xbegin;
int ybegin;
int width;
int height;
u32 color;
flipType fliptype;
float scaleX;
float scaleY;
float angle;
float depth;
bool initialized;
} textureData;
static struct {
C3D_Tex tex;
u32 width;
u32 height;
bool allocated;
} textures[MAX_TEXTURES];
static void pp2d_add_text_vertex(float vx, float vy, float vz, float tx, float ty);
static bool pp2d_fast_draw_vbo(int x, int y, int height, int width, float left, float right, float top, float bottom, float depth);
static u32 pp2d_get_next_pow2(u32 n);
static void pp2d_get_text_size_internal(float* width, float* height, float scaleX, float scaleY, int wrapX, const char* text);
static void pp2d_set_text_color(u32 color);
static void pp2d_add_text_vertex(float vx, float vy, float vz, float tx, float ty)
{
textVertex_s* vtx = &textVtxArray[textVtxArrayPos++];
vtx->position[0] = vx;
vtx->position[1] = vy;
vtx->position[2] = vz;
vtx->texcoord[0] = tx;
vtx->texcoord[1] = ty;
}
void pp2d_begin_draw(gfxScreen_t target, gfx3dSide_t side)
{
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
textVtxArrayPos = 0;
pp2d_draw_on(target, side);
}
void pp2d_draw_on(gfxScreen_t target, gfx3dSide_t side)
{
if(target == GFX_TOP) {
C3D_FrameDrawOn(side == GFX_LEFT ? topLeft : topRight);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projection, side == GFX_LEFT ? &projectionTopLeft : &projectionTopRight);
} else {
C3D_FrameDrawOn(bot);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projection, &projectionBot);
}
}
void pp2d_draw_rectangle(int x, int y, int width, int height, u32 color)
{
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_CONSTANT, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
C3D_TexEnvColor(env, color);
if (pp2d_fast_draw_vbo(x, y, height, width, 0, 0, 0, 0, DEFAULT_DEPTH))
{
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
}
}
void pp2d_draw_text(float x, float y, float scaleX, float scaleY, u32 color, const char* text)
{
pp2d_draw_text_wrap(x, y, scaleX, scaleY, color, -1, text);
}
void pp2d_draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text)
{
float width = pp2d_get_text_width(text, scaleX, scaleY);
float x = ((target == GFX_TOP ? TOP_WIDTH : BOTTOM_WIDTH) - width) / 2;
pp2d_draw_text(x, y, scaleX, scaleY, color, text);
}
void pp2d_draw_textf(float x, float y, float scaleX, float scaleY, u32 color, const char* text, ...)
{
char buffer[256];
va_list args;
va_start(args, text);
vsnprintf(buffer, 256, text, args);
pp2d_draw_text(x, y, scaleX, scaleY, color, buffer);
va_end(args);
}
void pp2d_draw_text_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char* text)
{
if (text == NULL)
return;
pp2d_set_text_color(color);
ssize_t units;
uint32_t code;
const uint8_t* p = (const uint8_t*)text;
float firstX = x;
int lastSheet = -1;
do
{
if (!*p) break;
units = decode_utf8(&code, p);
if (units == -1)
break;
p += units;
if (code == '\n' || (wrapX != -1 && x + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= firstX + wrapX))
{
x = firstX;
y += scaleY*fontGetInfo()->lineFeed;
p -= code == '\n' ? 0 : 1;
}
else if (code > 0)
{
int glyphIdx = fontGlyphIndexFromCodePoint(code);
fontGlyphPos_s data;
fontCalcGlyphPos(&data, glyphIdx, GLYPH_POS_CALC_VTXCOORD, scaleX, scaleY);
if (data.sheetIndex != lastSheet)
{
lastSheet = data.sheetIndex;
C3D_TexBind(0, &glyphSheets[lastSheet]);
}
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
break;
pp2d_add_text_vertex(x+data.vtxcoord.left, y+data.vtxcoord.bottom, DEFAULT_DEPTH, data.texcoord.left, data.texcoord.bottom);
pp2d_add_text_vertex(x+data.vtxcoord.right, y+data.vtxcoord.bottom, DEFAULT_DEPTH, data.texcoord.right, data.texcoord.bottom);
pp2d_add_text_vertex(x+data.vtxcoord.left, y+data.vtxcoord.top, DEFAULT_DEPTH, data.texcoord.left, data.texcoord.top);
pp2d_add_text_vertex(x+data.vtxcoord.right, y+data.vtxcoord.top, DEFAULT_DEPTH, data.texcoord.right, data.texcoord.top);
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
x += data.xAdvance;
}
} while (code > 0);
}
void pp2d_draw_texture(size_t id, int x, int y)
{
pp2d_texture_select(id, x, y);
pp2d_texture_draw();
}
void pp2d_draw_texture_blend(size_t id, int x, int y, u32 color)
{
pp2d_texture_select(id, x, y);
pp2d_texture_blend(color);
pp2d_texture_draw();
}
void pp2d_draw_texture_flip(size_t id, int x, int y, flipType fliptype)
{
pp2d_texture_select(id, x, y);
pp2d_texture_flip(fliptype);
pp2d_texture_draw();
}
void pp2d_draw_texture_rotate(size_t id, int x, int y, float angle)
{
pp2d_texture_select(id, x, y);
pp2d_texture_rotate(angle);
pp2d_texture_draw();
}
void pp2d_draw_texture_scale(size_t id, int x, int y, float scaleX, float scaleY)
{
pp2d_texture_select(id, x, y);
pp2d_texture_scale(scaleX, scaleY);
pp2d_texture_draw();
}
void pp2d_draw_texture_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height)
{
pp2d_texture_select_part(id, x, y, xbegin, ybegin, width, height);
pp2d_texture_draw();
}
void pp2d_draw_wtext(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text)
{
pp2d_draw_wtext_wrap(x, y, scaleX, scaleY, color, -1, text);
}
void pp2d_draw_wtext_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const wchar_t* text)
{
float width = pp2d_get_wtext_width(text, scaleX, scaleY);
float x = ((target == GFX_TOP ? TOP_WIDTH : BOTTOM_WIDTH) - width) / 2;
pp2d_draw_wtext(x, y, scaleX, scaleY, color, text);
}
void pp2d_draw_wtext_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const wchar_t* text)
{
if (text == NULL)
return;
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
pp2d_draw_text_wrap(x, y, scaleX, scaleY, color, wrapX, buf);
}
void pp2d_draw_wtextf(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text, ...)
{
wchar_t buffer[256];
va_list args;
va_start(args, text);
vswprintf(buffer, 256, text, args);
pp2d_draw_wtext(x, y, scaleX, scaleY, color, buffer);
va_end(args);
}
void pp2d_end_draw(void)
{
C3D_FrameEnd(0);
}
void pp2d_exit(void)
{
for (size_t id = 0; id < MAX_TEXTURES; id++)
{
pp2d_free_texture(id);
}
linearFree(textVtxArray);
free(glyphSheets);
shaderProgramFree(&program);
DVLB_Free(vshader_dvlb);
C3D_Fini();
gfxExit();
}
static bool pp2d_fast_draw_vbo(int x, int y, int height, int width, float left, float right, float top, float bottom, float depth)
{
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
return false;
pp2d_add_text_vertex( x, y + height, depth, left, bottom);
pp2d_add_text_vertex(x + width, y + height, depth, right, bottom);
pp2d_add_text_vertex( x, y, depth, left, top);
pp2d_add_text_vertex(x + width, y, depth, right, top);
return true;
}
void pp2d_free_texture(size_t id)
{
if (id >= MAX_TEXTURES)
return;
if (!textures[id].allocated)
return;
C3D_TexDelete(&textures[id].tex);
textures[id].width = 0;
textures[id].height = 0;
textures[id].allocated = false;
}
Result pp2d_init(void)
{
Result res = 0;
gfxInitDefault();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
topLeft = C3D_RenderTargetCreate(SCREEN_HEIGHT, TOP_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(topLeft, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(topLeft, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
topRight = C3D_RenderTargetCreate(SCREEN_HEIGHT, TOP_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(topRight, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(topRight, GFX_TOP, GFX_RIGHT, DISPLAY_TRANSFER_FLAGS);
bot = C3D_RenderTargetCreate(SCREEN_HEIGHT, BOTTOM_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(bot, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(bot, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
res = fontEnsureMapped();
if (R_FAILED(res))
return res;
pp2d_set_texture_filter(GPU_NEAREST, GPU_NEAREST);
#ifdef BUILDTOOLS
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_len);
#else
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_size);
#endif
shaderProgramInit(&program);
shaderProgramSetVsh(&program, &vshader_dvlb->DVLE[0]);
C3D_BindProgram(&program);
uLoc_projection = shaderInstanceGetUniformLocation(program.vertexShader, "projection");
C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();
AttrInfo_Init(attrInfo);
AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3);
AttrInfo_AddLoader(attrInfo, 1, GPU_FLOAT, 2);
Mtx_OrthoTilt(&projectionTopLeft, 0, TOP_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
Mtx_OrthoTilt(&projectionTopRight, 0, TOP_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
Mtx_OrthoTilt(&projectionBot, 0, BOTTOM_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
C3D_DepthTest(true, GPU_GEQUAL, GPU_WRITE_ALL);
int i;
TGLP_s* glyphInfo = fontGetGlyphInfo();
glyphSheets = malloc(sizeof(C3D_Tex)*glyphInfo->nSheets);
for (i = 0; i < glyphInfo->nSheets; i ++)
{
C3D_Tex* tex = &glyphSheets[i];
tex->data = fontGetGlyphSheetTex(i);
tex->fmt = glyphInfo->sheetFmt;
tex->size = glyphInfo->sheetSize;
tex->width = glyphInfo->sheetWidth;
tex->height = glyphInfo->sheetHeight;
tex->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
| GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE);
tex->border = 0;
tex->lodParam = 0;
}
textVtxArray = (textVertex_s*)linearAlloc(sizeof(textVertex_s)*TEXT_VTX_ARRAY_COUNT);
C3D_BufInfo* bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, textVtxArray, sizeof(textVertex_s), 2, 0x10);
return 0;
}
static u32 pp2d_get_next_pow2(u32 v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v >= 64 ? v : 64;
}
float pp2d_get_text_height(const char* text, float scaleX, float scaleY)
{
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, -1, text);
return height;
}
float pp2d_get_text_height_wrap(const char* text, float scaleX, float scaleY, int wrapX)
{
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, wrapX, text);
return height;
}
void pp2d_get_text_size(float* width, float* height, float scaleX, float scaleY, const char* text)
{
pp2d_get_text_size_internal(width, height, scaleX, scaleY, -1, text);
}
static void pp2d_get_text_size_internal(float* width, float* height, float scaleX, float scaleY, int wrapX, const char* text)
{
float w = 0.0f;
float h = 0.0f;
ssize_t units;
uint32_t code;
float x = 0;
float firstX = x;
const uint8_t* p = (const uint8_t*)text;
do
{
if (!*p) break;
units = decode_utf8(&code, p);
if (units == -1)
break;
p += units;
if (code == '\n' || (wrapX != -1 && x + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= firstX + wrapX))
{
x = firstX;
h += scaleY*fontGetInfo()->lineFeed;
p -= code == '\n' ? 0 : 1;
}
else if (code > 0)
{
float len = (scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth);
w += len;
x += len;
}
} while (code > 0);
if (width)
{
*width = w;
}
if (height)
{
h += scaleY*fontGetInfo()->lineFeed;
*height = h;
}
}
float pp2d_get_text_width(const char* text, float scaleX, float scaleY)
{
float width;
pp2d_get_text_size_internal(&width, NULL, scaleX, scaleY, -1, text);
return width;
}
float pp2d_get_wtext_height(const wchar_t* text, float scaleX, float scaleY)
{
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, -1, buf);
return height;
}
float pp2d_get_wtext_width(const wchar_t* text, float scaleX, float scaleY)
{
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
float width;
pp2d_get_text_size_internal(&width, NULL, scaleX, scaleY, -1, buf);
return width;
}
void pp2d_load_texture_memory(size_t id, void* buf, u32 width, u32 height)
{
u32 w_pow2 = pp2d_get_next_pow2(width);
u32 h_pow2 = pp2d_get_next_pow2(height);
C3D_TexInit(&textures[id].tex, (u16)w_pow2, (u16)h_pow2, GPU_RGBA8);
C3D_TexSetFilter(&textures[id].tex, textureFilters.magFilter, textureFilters.minFilter);
textures[id].allocated = true;
textures[id].width = width;
textures[id].height = height;
memset(textures[id].tex.data, 0, textures[id].tex.size);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 dst = ((((j >> 3) * (w_pow2 >> 3) + (i >> 3)) << 6) + ((i & 1) | ((j & 1) << 1) | ((i & 2) << 1) | ((j & 2) << 2) | ((i & 4) << 2) | ((j & 4) << 3))) * 4;
u32 src = (j * width + i) * 4;
memcpy(textures[id].tex.data + dst, buf + src, 4);
}
}
C3D_TexFlush(&textures[id].tex);
}
void pp2d_load_texture_png(size_t id, const char* path)
{
if (id >= MAX_TEXTURES)
return;
u8* image;
unsigned width;
unsigned height;
lodepng_decode32_file(&image, &width, &height, path);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 p = (i + j*width) * 4;
u8 r = *(u8*)(image + p);
u8 g = *(u8*)(image + p + 1);
u8 b = *(u8*)(image + p + 2);
u8 a = *(u8*)(image + p + 3);
*(image + p) = a;
*(image + p + 1) = b;
*(image + p + 2) = g;
*(image + p + 3) = r;
}
}
pp2d_load_texture_memory(id, image, width, height);
free(image);
}
void pp2d_load_texture_png_memory(size_t id, void* buf, size_t buf_size)
{
if (id >= MAX_TEXTURES)
return;
u8* image;
unsigned width;
unsigned height;
lodepng_decode32(&image, &width, &height, buf, buf_size);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 p = (i + j*width) * 4;
u8 r = *(u8*)(image + p);
u8 g = *(u8*)(image + p + 1);
u8 b = *(u8*)(image + p + 2);
u8 a = *(u8*)(image + p + 3);
*(image + p) = a;
*(image + p + 1) = b;
*(image + p + 2) = g;
*(image + p + 3) = r;
}
}
pp2d_load_texture_memory(id, image, width, height);
free(image);
}
void pp2d_set_3D(int enable)
{
gfxSet3D(enable);
}
void pp2d_set_screen_color(gfxScreen_t target, u32 color)
{
if (target == GFX_TOP)
{
C3D_RenderTargetSetClear(topLeft, C3D_CLEAR_ALL, color, 0);
C3D_RenderTargetSetClear(topRight, C3D_CLEAR_ALL, color, 0);
}
else
{
C3D_RenderTargetSetClear(bot, C3D_CLEAR_ALL, color, 0);
}
}
void pp2d_set_texture_filter(GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter)
{
textureFilters.magFilter = magFilter;
textureFilters.minFilter = minFilter;
}
static void pp2d_set_text_color(u32 color)
{
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_RGB, GPU_CONSTANT, 0, 0);
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
C3D_TexEnvColor(env, color);
}
void pp2d_texture_select(size_t id, int x, int y)
{
if (id >= MAX_TEXTURES)
{
textureData.initialized = false;
return;
}
textureData.id = id;
textureData.x = x;
textureData.y = y;
textureData.xbegin = 0;
textureData.ybegin = 0;
textureData.width = textures[id].width;
textureData.height = textures[id].height;
textureData.color = PP2D_NEUTRAL;
textureData.fliptype = NONE;
textureData.scaleX = 1;
textureData.scaleY = 1;
textureData.angle = 0;
textureData.depth = DEFAULT_DEPTH;
textureData.initialized = true;
}
void pp2d_texture_select_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height)
{
if (id >= MAX_TEXTURES)
{
textureData.initialized = false;
return;
}
textureData.id = id;
textureData.x = x;
textureData.y = y;
textureData.xbegin = xbegin;
textureData.ybegin = ybegin;
textureData.width = width;
textureData.height = height;
textureData.color = PP2D_NEUTRAL;
textureData.fliptype = NONE;
textureData.scaleX = 1;
textureData.scaleY = 1;
textureData.angle = 0;
textureData.depth = DEFAULT_DEPTH;
textureData.initialized = true;
}
void pp2d_texture_blend(u32 color)
{
textureData.color = color;
}
void pp2d_texture_scale(float scaleX, float scaleY)
{
textureData.scaleX = scaleX;
textureData.scaleY = scaleY;
}
void pp2d_texture_flip(flipType fliptype)
{
textureData.fliptype = fliptype;
}
void pp2d_texture_rotate(float angle)
{
textureData.angle = angle;
}
void pp2d_texture_depth(float depth)
{
textureData.depth = depth;
}
void pp2d_texture_draw(void)
{
if (!textureData.initialized)
return;
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
return;
size_t id = textureData.id;
float left = (float)textureData.xbegin / (float)textures[id].tex.width;
float right = (float)(textureData.xbegin + textureData.width) / (float)textures[id].tex.width;
float top = (float)(textures[id].tex.height - textureData.ybegin) / (float)textures[id].tex.height;
float bottom = (float)(textures[id].tex.height - textureData.ybegin - textureData.height) / (float)textures[id].tex.height;
// scaling
textureData.height *= textureData.scaleY;
textureData.width *= textureData.scaleX;
float vert[4][2] = {
{ textureData.x, textureData.height + textureData.y},
{textureData.width + textureData.x, textureData.height + textureData.y},
{ textureData.x, textureData.y},
{textureData.width + textureData.x, textureData.y},
};
// flipping
if (textureData.fliptype == BOTH || textureData.fliptype == HORIZONTAL)
{
float tmp = left;
left = right;
right = tmp;
}
if (textureData.fliptype == BOTH || textureData.fliptype == VERTICAL)
{
float tmp = top;
top = bottom;
bottom = tmp;
}
// rotating
textureData.angle = fmod(textureData.angle, 360);
if (textureData.angle != 0)
{
const float rad = textureData.angle/(180/M_PI);
const float c = cosf(rad);
const float s = sinf(rad);
const float xcenter = textureData.x + textureData.width/2.0f;
const float ycenter = textureData.y + textureData.height/2.0f;
for (int i = 0; i < 4; i++)
{
float oldx = vert[i][0];
float oldy = vert[i][1];
float newx = c * (oldx - xcenter) - s * (oldy - ycenter) + xcenter;
float newy = s * (oldx - xcenter) + c * (oldy - ycenter) + ycenter;
vert[i][0] = newx;
vert[i][1] = newy;
}
}
// blending
C3D_TexBind(0, &textures[id].tex);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
C3D_TexEnvColor(env, textureData.color);
// rendering
pp2d_add_text_vertex(vert[0][0], vert[0][1], textureData.depth, left, bottom);
pp2d_add_text_vertex(vert[1][0], vert[1][1], textureData.depth, right, bottom);
pp2d_add_text_vertex(vert[2][0], vert[2][1], textureData.depth, left, top);
pp2d_add_text_vertex(vert[3][0], vert[3][1], textureData.depth, right, top);
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
}

472
source/pp2d/pp2d/pp2d.h Normal file
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/* MIT License
*
* Copyright (c) 2017 Bernardo Giordano
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* https://discord.gg/zqXWgsH
*/
/**
* Plug & Play 2D
* @file pp2d.h
* @author Bernardo Giordano
* @date 26 October 2017
* @brief pp2d header
*/
#ifndef PP2D_H
#define PP2D_H
#include "lodepng.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <3ds.h>
#include <citro3d.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wchar.h>
#include "vshader_shbin.h"
#define TOP_WIDTH 400
#define BOTTOM_WIDTH 320
#define SCREEN_HEIGHT 240
/**
* @brief Used to transfer the final rendered display to the framebuffer
*/
#define DISPLAY_TRANSFER_FLAGS \
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | \
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
/**
* @brief Creates a 8 byte RGBA color
* @param r red component of the color
* @param g green component of the color
* @param b blue component of the color
* @param a alpha component of the color
*/
#define RGBA8(r, g, b, a) ((((r)&0xFF)<<0) | (((g)&0xFF)<<8) | (((b)&0xFF)<<16) | (((a)&0xFF)<<24))
/**
* @brief Creates a 8 byte ABGR color
* @param a alpha component of the color
* @param b blue component of the color
* @param g green component of the color
* @param r red component of the color
*/
#define ABGR8(a, b, g, r) ((((a)&0xFF)<<0) | (((b)&0xFF)<<8) | (((g)&0xFF)<<16) | (((r)&0xFF)<<24))
/**
* @brief Converts a RGB565 color to RGBA8 color (adds maximum alpha)
* @param rgb 565 to be converted
*/
#define RGB565_TO_RGBA8(rgb) \
(RGBA8(((rgb>>11)&0x1F)*0xFF/0x1F, ((rgb>>5)&0x3F)*0xFF/0x3F, (rgb&0x1F)*0xFF/0x1F, 255))
/**
* @brief Converts a RGB565 color to ABGR8 color (adds maximum alpha)
* @param rgb 565 to be converted
*/
#define RGB565_TO_ABGR8(rgb) \
(RGBA8(255, (rgb&0x1F)*0xFF/0x1F, ((rgb>>5)&0x3F)*0xFF/0x3F, ((rgb>>11)&0x1F)*0xFF/0x1F))
#define BACKGROUND_COLOR ABGR8(255, 0, 0, 0)
#define PP2D_NEUTRAL RGBA8(255, 255, 255, 255)
#define DEFAULT_DEPTH 0.5f
#define MAX_TEXTURES 1024
#define TEXT_VTX_ARRAY_COUNT (4*1024)
typedef enum {
NONE,
HORIZONTAL,
VERTICAL,
BOTH
} flipType;
typedef struct {
float position[3];
float texcoord[2];
} textVertex_s;
/**
* @brief Starts a new frame on the specified screen
* @param target GFX_TOP or GFX_BOTTOM
*/
void pp2d_begin_draw(gfxScreen_t target, gfx3dSide_t side);
/**
* @brief Changes target screen to the specified target
* @param target GFX_TOP or GFX_BOTTOM
*/
void pp2d_draw_on(gfxScreen_t target, gfx3dSide_t side);
/**
* @brief Draw a rectangle
* @param x of the top left corner
* @param y of the top left corner
* @param width on the rectangle
* @param height of the rectangle
* @param color RGBA8 to fill the rectangle
*/
void pp2d_draw_rectangle(int x, int y, int width, int height, u32 color);
/**
* @brief Prints a char pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_text(float x, float y, float scaleX, float scaleY, u32 color, const char* text);
/**
* @brief Prints a char pointer in the middle of the target screen
* @param target screen to draw the text to
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text);
/**
* @brief Prints a char pointer in the middle of the target screen
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param wrapX wrap width
* @param text to be printed on the screen
*/
void pp2d_draw_text_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char* text);
/**
* @brief Prints a char pointer with arguments
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
* @param ... arguments
*/
void pp2d_draw_textf(float x, float y, float scaleX, float scaleY, u32 color, const char* text, ...);
/**
* @brief Prints a texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
*/
void pp2d_draw_texture(size_t id, int x, int y);
/**
* @brief Prints a texture with color modulation
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param color RGBA8 to modulate the texture with
*/
void pp2d_draw_texture_blend(size_t id, int x, int y, u32 color);
/**
* @brief Prints a flipped texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param fliptype HORIZONTAL, VERTICAL or BOTH
*/
void pp2d_draw_texture_flip(size_t id, int x, int y, flipType fliptype);
/**
* @brief Prints a rotated texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param angle in degrees to rotate the texture
*/
void pp2d_draw_texture_rotate(size_t id, int x, int y, float angle);
/**
* @brief Prints a texture with a scale factor
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param scaleX width scale factor
* @param scaleY height scale factor
*/
void pp2d_draw_texture_scale(size_t id, int x, int y, float scaleX, float scaleY);
/**
* @brief Prints a portion of a texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param xbegin position to start drawing
* @param ybegin position to start drawing
* @param width to draw from the xbegin position
* @param height to draw from the ybegin position
*/
void pp2d_draw_texture_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height);
/**
* @brief Prints a wchar_t pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_wtext(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer in the middle of the target screen
* @param target screen to draw the text to
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_wtext_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param wrapX wrap width
* @param text to be printed on the screen
*/
void pp2d_draw_wtext_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer with arguments
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
* @param ... arguments
*/
void pp2d_draw_wtextf(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text, ...);
/**
* @brief Ends a frame
*/
void pp2d_end_draw(void);
/**
* @brief Frees the pp2d environment
*/
void pp2d_exit(void);
/**
* @brief Inits the pp2d environment
* @return 0 if everything went correctly, otherwise returns Result code
* @note This will trigger gfxInitDefault by default
*/
Result pp2d_init(void);
/**
* @brief Calculates a char pointer height
* @param text char pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_height(const char* text, float scaleX, float scaleY);
/**
* @brief Calculates a char pointer height
* @param text char pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param wrapX wrap width
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_height_wrap(const char* text, float scaleX, float scaleY, int wrapX);
/**
* @brief Calculates width and height for a char pointer
* @param width pointer to the width to return
* @param height pointer to the height to return
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param text to calculate dimensions of
*/
void pp2d_get_text_size(float* width, float* height, float scaleX, float scaleY, const char* text);
/**
* @brief Calculates a char pointer width
* @param text char pointer to calculate the width of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return width the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_width(const char* text, float scaleX, float scaleY);
/**
* @brief Calculates a wchar_t pointer height
* @param text wchar_t pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_wtext_height(const wchar_t* text, float scaleX, float scaleY);
/**
* @brief Calculates a wchar_t pointer width
* @param text wchar_t pointer to calculate the width of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return width the text will have if rendered in the supplied conditions
*/
float pp2d_get_wtext_width(const wchar_t* text, float scaleX, float scaleY);
/**
* @brief Frees a texture
* @param id of the texture to free
*/
void pp2d_free_texture(size_t id);
/**
* @brief Loads a texture from a a buffer in memory
* @param id of the texture
* @param buf buffer where the texture is stored
* @param width of the texture
* @param height of the texture
*/
void pp2d_load_texture_memory(size_t id, void* buf, u32 width, u32 height);
/**
* @brief Loads a texture from a png file
* @param id of the texture
* @param path where the png file is located
*/
void pp2d_load_texture_png(size_t id, const char* path);
/**
* @brief Loads a texture from a buffer in memory
* @param id of the texture
* @param buf buffer where the png is stored
* @param buf_size size of buffer
*/
void pp2d_load_texture_png_memory(size_t id, void* buf, size_t buf_size);
/**
* @brief Enables 3D service
* @param enable integer
*/
void pp2d_set_3D(int enable);
/**
* @brief Sets a background color for the specified screen
* @param target GFX_TOP or GFX_BOTTOM
* @param color ABGR8 which will be the background one
*/
void pp2d_set_screen_color(gfxScreen_t target, u32 color);
/**
* @brief Sets filters to load texture with
* @param magFilter GPU_NEAREST or GPU_LINEAR
* @param minFilter GPU_NEAREST or GPU_LINEAR
*/
void pp2d_set_texture_filter(GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter);
/**
* @brief Inits a texture to be drawn
* @param id of the texture
* @param x to draw the texture at
* @param y to draw the texture at
*/
void pp2d_texture_select(size_t id, int x, int y);
/**
* @brief Inits a portion of a texture to be drawn
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param xbegin position to start drawing
* @param ybegin position to start drawing
* @param width to draw from the xbegin position
* @param height to draw from the ybegin position
*/
void pp2d_texture_select_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height);
/**
* @brief Modulates a texture with a color
* @param color to modulate the texture
*/
void pp2d_texture_blend(u32 color);
/**
* @brief Scales a texture
* @param scaleX width scale factor
* @param scaleY height scale factor
*/
void pp2d_texture_scale(float scaleX, float scaleY);
/**
* @brief Flips a texture
* @param fliptype HORIZONTAL, VERTICAL or BOTH
*/
void pp2d_texture_flip(flipType fliptype);
/**
* @brief Rotates a texture
* @param angle in degrees to rotate the texture
*/
void pp2d_texture_rotate(float angle);
/**
* @brief Sets the depth of a texture
* @param depth factor of the texture
*/
void pp2d_texture_depth(float depth);
/**
* @brief Renders a texture
*/
void pp2d_texture_draw(void);
#ifdef __cplusplus
}
#endif
#endif /*PP2D_H*/

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; Uniforms
.fvec projection[4]
; Constants
.constf myconst(0.0, 1.0, -1.0, 0.1)
.constf RGBA_TO_FLOAT4(0.00392156862, 0, 0, 0)
.alias zeros myconst.xxxx ; Vector full of zeros
.alias ones myconst.yyyy ; Vector full of ones
; Outputs
.out outpos position
.out outclr color
.out outtc0 texcoord0
; Inputs (defined as aliases for convenience)
.alias inpos v0
.alias intex v1
.bool test
.proc main
; Force the w component of inpos to be 1.0
mov r0.xyz, inpos
mov r0.w, ones
; outpos = projectionMatrix * inpos
dp4 outpos.x, projection[0], r0
dp4 outpos.y, projection[1], r0
dp4 outpos.z, projection[2], r0
dp4 outpos.w, projection[3], r0
;outtc0 = intexcoord
mov outtc0, intex
;outclr
mul outclr, RGBA_TO_FLOAT4.xxxx, intex
end
.end

918
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/* quirc -- QR-code recognition library
* Copyright (C) 2010-2012 Daniel Beer <dlbeer@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "quirc_internal.h"
#include <string.h>
#include <stdlib.h>
#define MAX_POLY 64
/************************************************************************
* Galois fields
*/
struct galois_field {
int p;
const uint8_t *log;
const uint8_t *exp;
};
static const uint8_t gf16_exp[16] = {
0x01, 0x02, 0x04, 0x08, 0x03, 0x06, 0x0c, 0x0b,
0x05, 0x0a, 0x07, 0x0e, 0x0f, 0x0d, 0x09, 0x01
};
static const uint8_t gf16_log[16] = {
0x00, 0x0f, 0x01, 0x04, 0x02, 0x08, 0x05, 0x0a,
0x03, 0x0e, 0x09, 0x07, 0x06, 0x0d, 0x0b, 0x0c
};
static const struct galois_field gf16 = {
.p = 15,
.log = gf16_log,
.exp = gf16_exp
};
static const uint8_t gf256_exp[256] = {
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80,
0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9,
0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35,
0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0,
0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc,
0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f,
0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88,
0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93,
0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9,
0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa,
0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e,
0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4,
0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e,
0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef,
0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5,
0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83,
0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x01
};
static const uint8_t gf256_log[256] = {
0x00, 0xff, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6,
0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81,
0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21,
0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9,
0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd,
0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd,
0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e,
0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b,
0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d,
0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c,
0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd,
0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e,
0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76,
0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa,
0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51,
0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8,
0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
};
const static struct galois_field gf256 = {
.p = 255,
.log = gf256_log,
.exp = gf256_exp
};
/************************************************************************
* Polynomial operations
*/
static void poly_add(uint8_t *dst, const uint8_t *src, uint8_t c,
int shift, const struct galois_field *gf)
{
int i;
int log_c = gf->log[c];
if (!c)
return;
for (i = 0; i < MAX_POLY; i++) {
int p = i + shift;
uint8_t v = src[i];
if (p < 0 || p >= MAX_POLY)
continue;
if (!v)
continue;
dst[p] ^= gf->exp[(gf->log[v] + log_c) % gf->p];
}
}
static uint8_t poly_eval(const uint8_t *s, uint8_t x,
const struct galois_field *gf)
{
int i;
uint8_t sum = 0;
uint8_t log_x = gf->log[x];
if (!x)
return s[0];
for (i = 0; i < MAX_POLY; i++) {
uint8_t c = s[i];
if (!c)
continue;
sum ^= gf->exp[(gf->log[c] + log_x * i) % gf->p];
}
return sum;
}
/************************************************************************
* Berlekamp-Massey algorithm for finding error locator polynomials.
*/
static void berlekamp_massey(const uint8_t *s, int N,
const struct galois_field *gf,
uint8_t *sigma)
{
uint8_t C[MAX_POLY];
uint8_t B[MAX_POLY];
int L = 0;
int m = 1;
uint8_t b = 1;
int n;
memset(B, 0, sizeof(B));
memset(C, 0, sizeof(C));
B[0] = 1;
C[0] = 1;
for (n = 0; n < N; n++) {
uint8_t d = s[n];
uint8_t mult;
int i;
for (i = 1; i <= L; i++) {
if (!(C[i] && s[n - i]))
continue;
d ^= gf->exp[(gf->log[C[i]] +
gf->log[s[n - i]]) %
gf->p];
}
mult = gf->exp[(gf->p - gf->log[b] + gf->log[d]) % gf->p];
if (!d) {
m++;
} else if (L * 2 <= n) {
uint8_t T[MAX_POLY];
memcpy(T, C, sizeof(T));
poly_add(C, B, mult, m, gf);
memcpy(B, T, sizeof(B));
L = n + 1 - L;
b = d;
m = 1;
} else {
poly_add(C, B, mult, m, gf);
m++;
}
}
memcpy(sigma, C, MAX_POLY);
}
/************************************************************************
* Code stream error correction
*
* Generator polynomial for GF(2^8) is x^8 + x^4 + x^3 + x^2 + 1
*/
static int block_syndromes(const uint8_t *data, int bs, int npar, uint8_t *s)
{
int nonzero = 0;
int i;
memset(s, 0, MAX_POLY);
for (i = 0; i < npar; i++) {
int j;
for (j = 0; j < bs; j++) {
uint8_t c = data[bs - j - 1];
if (!c)
continue;
s[i] ^= gf256_exp[((int)gf256_log[c] +
i * j) % 255];
}
if (s[i])
nonzero = 1;
}
return nonzero;
}
static void eloc_poly(uint8_t *omega,
const uint8_t *s, const uint8_t *sigma,
int npar)
{
int i;
memset(omega, 0, MAX_POLY);
for (i = 0; i < npar; i++) {
const uint8_t a = sigma[i];
const uint8_t log_a = gf256_log[a];
int j;
if (!a)
continue;
for (j = 0; j + 1 < MAX_POLY; j++) {
const uint8_t b = s[j + 1];
if (i + j >= npar)
break;
if (!b)
continue;
omega[i + j] ^=
gf256_exp[(log_a + gf256_log[b]) % 255];
}
}
}
static quirc_decode_error_t correct_block(uint8_t *data,
const struct quirc_rs_params *ecc)
{
int npar = ecc->bs - ecc->dw;
uint8_t s[MAX_POLY];
uint8_t sigma[MAX_POLY];
uint8_t sigma_deriv[MAX_POLY];
uint8_t omega[MAX_POLY];
int i;
/* Compute syndrome vector */
if (!block_syndromes(data, ecc->bs, npar, s))
return QUIRC_SUCCESS;
berlekamp_massey(s, npar, &gf256, sigma);
/* Compute derivative of sigma */
memset(sigma_deriv, 0, MAX_POLY);
for (i = 0; i + 1 < MAX_POLY; i += 2)
sigma_deriv[i] = sigma[i + 1];
/* Compute error evaluator polynomial */
eloc_poly(omega, s, sigma, npar - 1);
/* Find error locations and magnitudes */
for (i = 0; i < ecc->bs; i++) {
uint8_t xinv = gf256_exp[255 - i];
if (!poly_eval(sigma, xinv, &gf256)) {
uint8_t sd_x = poly_eval(sigma_deriv, xinv, &gf256);
uint8_t omega_x = poly_eval(omega, xinv, &gf256);
uint8_t error = gf256_exp[(255 - gf256_log[sd_x] +
gf256_log[omega_x]) % 255];
data[ecc->bs - i - 1] ^= error;
}
}
if (block_syndromes(data, ecc->bs, npar, s))
return QUIRC_ERROR_DATA_ECC;
return QUIRC_SUCCESS;
}
/************************************************************************
* Format value error correction
*
* Generator polynomial for GF(2^4) is x^4 + x + 1
*/
#define FORMAT_MAX_ERROR 3
#define FORMAT_SYNDROMES (FORMAT_MAX_ERROR * 2)
#define FORMAT_BITS 15
static int format_syndromes(uint16_t u, uint8_t *s)
{
int i;
int nonzero = 0;
memset(s, 0, MAX_POLY);
for (i = 0; i < FORMAT_SYNDROMES; i++) {
int j;
s[i] = 0;
for (j = 0; j < FORMAT_BITS; j++)
if (u & (1 << j))
s[i] ^= gf16_exp[((i + 1) * j) % 15];
if (s[i])
nonzero = 1;
}
return nonzero;
}
static quirc_decode_error_t correct_format(uint16_t *f_ret)
{
uint16_t u = *f_ret;
int i;
uint8_t s[MAX_POLY];
uint8_t sigma[MAX_POLY];
/* Evaluate U (received codeword) at each of alpha_1 .. alpha_6
* to get S_1 .. S_6 (but we index them from 0).
*/
if (!format_syndromes(u, s))
return QUIRC_SUCCESS;
berlekamp_massey(s, FORMAT_SYNDROMES, &gf16, sigma);
/* Now, find the roots of the polynomial */
for (i = 0; i < 15; i++)
if (!poly_eval(sigma, gf16_exp[15 - i], &gf16))
u ^= (1 << i);
if (format_syndromes(u, s))
return QUIRC_ERROR_FORMAT_ECC;
*f_ret = u;
return QUIRC_SUCCESS;
}
/************************************************************************
* Decoder algorithm
*/
struct datastream {
uint8_t raw[QUIRC_MAX_PAYLOAD];
int data_bits;
int ptr;
uint8_t data[QUIRC_MAX_PAYLOAD];
};
static inline int grid_bit(const struct quirc_code *code, int x, int y)
{
int p = y * code->size + x;
return (code->cell_bitmap[p >> 3] >> (p & 7)) & 1;
}
static quirc_decode_error_t read_format(const struct quirc_code *code,
struct quirc_data *data, int which)
{
int i;
uint16_t format = 0;
uint16_t fdata;
quirc_decode_error_t err;
if (which) {
for (i = 0; i < 7; i++)
format = (format << 1) |
grid_bit(code, 8, code->size - 1 - i);
for (i = 0; i < 8; i++)
format = (format << 1) |
grid_bit(code, code->size - 8 + i, 8);
} else {
static const int xs[15] = {
8, 8, 8, 8, 8, 8, 8, 8, 7, 5, 4, 3, 2, 1, 0
};
static const int ys[15] = {
0, 1, 2, 3, 4, 5, 7, 8, 8, 8, 8, 8, 8, 8, 8
};
for (i = 14; i >= 0; i--)
format = (format << 1) | grid_bit(code, xs[i], ys[i]);
}
format ^= 0x5412;
err = correct_format(&format);
if (err)
return err;
fdata = format >> 10;
data->ecc_level = fdata >> 3;
data->mask = fdata & 7;
return QUIRC_SUCCESS;
}
static int mask_bit(int mask, int i, int j)
{
switch (mask) {
case 0: return !((i + j) % 2);
case 1: return !(i % 2);
case 2: return !(j % 3);
case 3: return !((i + j) % 3);
case 4: return !(((i / 2) + (j / 3)) % 2);
case 5: return !((i * j) % 2 + (i * j) % 3);
case 6: return !(((i * j) % 2 + (i * j) % 3) % 2);
case 7: return !(((i * j) % 3 + (i + j) % 2) % 2);
}
return 0;
}
static int reserved_cell(int version, int i, int j)
{
const struct quirc_version_info *ver = &quirc_version_db[version];
int size = version * 4 + 17;
int ai = -1, aj = -1, a;
/* Finder + format: top left */
if (i < 9 && j < 9)
return 1;
/* Finder + format: bottom left */
if (i + 8 >= size && j < 9)
return 1;
/* Finder + format: top right */
if (i < 9 && j + 8 >= size)
return 1;
/* Exclude timing patterns */
if (i == 6 || j == 6)
return 1;
/* Exclude version info, if it exists. Version info sits adjacent to
* the top-right and bottom-left finders in three rows, bounded by
* the timing pattern.
*/
if (version >= 7) {
if (i < 6 && j + 11 >= size)
return 1;
if (i + 11 >= size && j < 6)
return 1;
}
/* Exclude alignment patterns */
for (a = 0; a < QUIRC_MAX_ALIGNMENT && ver->apat[a]; a++) {
int p = ver->apat[a];
if (abs(p - i) < 3)
ai = a;
if (abs(p - j) < 3)
aj = a;
}
if (ai >= 0 && aj >= 0) {
a--;
if (ai > 0 && ai < a)
return 1;
if (aj > 0 && aj < a)
return 1;
if (aj == a && ai == a)
return 1;
}
return 0;
}
static void read_bit(const struct quirc_code *code,
struct quirc_data *data,
struct datastream *ds, int i, int j)
{
int bitpos = ds->data_bits & 7;
int bytepos = ds->data_bits >> 3;
int v = grid_bit(code, j, i);
if (mask_bit(data->mask, i, j))
v ^= 1;
if (v)
ds->raw[bytepos] |= (0x80 >> bitpos);
ds->data_bits++;
}
static void read_data(const struct quirc_code *code,
struct quirc_data *data,
struct datastream *ds)
{
int y = code->size - 1;
int x = code->size - 1;
int dir = -1;
while (x > 0) {
if (x == 6)
x--;
if (!reserved_cell(data->version, y, x))
read_bit(code, data, ds, y, x);
if (!reserved_cell(data->version, y, x - 1))
read_bit(code, data, ds, y, x - 1);
y += dir;
if (y < 0 || y >= code->size) {
dir = -dir;
x -= 2;
y += dir;
}
}
}
static quirc_decode_error_t codestream_ecc(struct quirc_data *data,
struct datastream *ds)
{
const struct quirc_version_info *ver =
&quirc_version_db[data->version];
const struct quirc_rs_params *sb_ecc = &ver->ecc[data->ecc_level];
struct quirc_rs_params lb_ecc;
int bc = ver->data_bytes / sb_ecc->bs;
int dst_offset = 0;
int lb_count = ver->data_bytes - bc * sb_ecc->bs;
int small_dw_total = bc * sb_ecc->dw;
int i;
memcpy(&lb_ecc, sb_ecc, sizeof(lb_ecc));
lb_ecc.dw++;
lb_ecc.bs++;
for (i = 0; i < bc; i++) {
uint8_t *dst = ds->data + dst_offset;
const struct quirc_rs_params *ecc = sb_ecc;
quirc_decode_error_t err;
int j = 0;
int k;
for (k = 0; k < sb_ecc->dw; k++)
dst[j++] = ds->raw[k * bc + i];
if (i + lb_count >= bc) {
dst[j++] = ds->raw[small_dw_total + i - lb_count];
ecc = &lb_ecc;
}
for (k = 0; k < sb_ecc->bs - sb_ecc->dw; k++)
dst[j++] = ds->raw[small_dw_total + lb_count + i +
k * bc];
err = correct_block(dst, ecc);
if (err)
return err;
dst_offset += ecc->dw;
}
ds->data_bits = dst_offset * 8;
return QUIRC_SUCCESS;
}
static inline int bits_remaining(const struct datastream *ds)
{
return ds->data_bits - ds->ptr;
}
static int take_bits(struct datastream *ds, int len)
{
int ret = 0;
while (len && (ds->ptr < ds->data_bits)) {
uint8_t b = ds->data[ds->ptr >> 3];
int bitpos = ds->ptr & 7;
ret <<= 1;
if ((b << bitpos) & 0x80)
ret |= 1;
ds->ptr++;
len--;
}
return ret;
}
static int numeric_tuple(struct quirc_data *data,
struct datastream *ds,
int bits, int digits)
{
int tuple;
int i;
if (bits_remaining(ds) < bits)
return -1;
tuple = take_bits(ds, bits);
for (i = digits - 1; i >= 0; i--) {
data->payload[data->payload_len + i] = tuple % 10 + '0';
tuple /= 10;
}
data->payload_len += digits;
return 0;
}
static quirc_decode_error_t decode_numeric(struct quirc_data *data,
struct datastream *ds)
{
int bits = 14;
int count;
if (data->version < 10)
bits = 10;
else if (data->version < 27)
bits = 12;
count = take_bits(ds, bits);
if (data->payload_len + count + 1 > QUIRC_MAX_PAYLOAD)
return QUIRC_ERROR_DATA_OVERFLOW;
while (count >= 3) {
if (numeric_tuple(data, ds, 10, 3) < 0)
return QUIRC_ERROR_DATA_UNDERFLOW;
count -= 3;
}
if (count >= 2) {
if (numeric_tuple(data, ds, 7, 2) < 0)
return QUIRC_ERROR_DATA_UNDERFLOW;
count -= 2;
}
if (count) {
if (numeric_tuple(data, ds, 4, 1) < 0)
return QUIRC_ERROR_DATA_UNDERFLOW;
count--;
}
return QUIRC_SUCCESS;
}
static int alpha_tuple(struct quirc_data *data,
struct datastream *ds,
int bits, int digits)
{
int tuple;
int i;
if (bits_remaining(ds) < bits)
return -1;
tuple = take_bits(ds, bits);
for (i = 0; i < digits; i++) {
static const char *alpha_map =
"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ $%*+-./:";
data->payload[data->payload_len + digits - i - 1] =
alpha_map[tuple % 45];
tuple /= 45;
}
data->payload_len += digits;
return 0;
}
static quirc_decode_error_t decode_alpha(struct quirc_data *data,
struct datastream *ds)
{
int bits = 13;
int count;
if (data->version < 7)
bits = 9;
else if (data->version < 11)
bits = 10;
count = take_bits(ds, bits);
if (data->payload_len + count + 1 > QUIRC_MAX_PAYLOAD)
return QUIRC_ERROR_DATA_OVERFLOW;
while (count >= 2) {
if (alpha_tuple(data, ds, 11, 2) < 0)
return QUIRC_ERROR_DATA_UNDERFLOW;
count -= 2;
}
if (count) {
if (alpha_tuple(data, ds, 6, 1) < 0)
return QUIRC_ERROR_DATA_UNDERFLOW;
count--;
}
return QUIRC_SUCCESS;
}
static quirc_decode_error_t decode_byte(struct quirc_data *data,
struct datastream *ds)
{
int bits = 16;
int count;
int i;
if (data->version < 10)
bits = 8;
count = take_bits(ds, bits);
if (data->payload_len + count + 1 > QUIRC_MAX_PAYLOAD)
return QUIRC_ERROR_DATA_OVERFLOW;
if (bits_remaining(ds) < count * 8)
return QUIRC_ERROR_DATA_UNDERFLOW;
for (i = 0; i < count; i++)
data->payload[data->payload_len++] = take_bits(ds, 8);
return QUIRC_SUCCESS;
}
static quirc_decode_error_t decode_kanji(struct quirc_data *data,
struct datastream *ds)
{
int bits = 12;
int count;
int i;
if (data->version < 10)
bits = 8;
else if (data->version < 27)
bits = 10;
count = take_bits(ds, bits);
if (data->payload_len + count * 2 + 1 > QUIRC_MAX_PAYLOAD)
return QUIRC_ERROR_DATA_OVERFLOW;
if (bits_remaining(ds) < count * 13)
return QUIRC_ERROR_DATA_UNDERFLOW;
for (i = 0; i < count; i++) {
int d = take_bits(ds, 13);
uint16_t sjw;
if (d + 0x8140 >= 0x9ffc)
sjw = d + 0x8140;
else
sjw = d + 0xc140;
data->payload[data->payload_len++] = sjw >> 8;
data->payload[data->payload_len++] = sjw & 0xff;
}
return QUIRC_SUCCESS;
}
static quirc_decode_error_t decode_eci(struct quirc_data *data,
struct datastream *ds)
{
if (bits_remaining(ds) < 8)
return QUIRC_ERROR_DATA_UNDERFLOW;
data->eci = take_bits(ds, 8);
if ((data->eci & 0xc0) == 0x80) {
if (bits_remaining(ds) < 8)
return QUIRC_ERROR_DATA_UNDERFLOW;
data->eci = (data->eci << 8) | take_bits(ds, 8);
} else if ((data->eci & 0xe0) == 0xc0) {
if (bits_remaining(ds) < 16)
return QUIRC_ERROR_DATA_UNDERFLOW;
data->eci = (data->eci << 16) | take_bits(ds, 16);
}
return QUIRC_SUCCESS;
}
static quirc_decode_error_t decode_payload(struct quirc_data *data,
struct datastream *ds)
{
while (bits_remaining(ds) >= 4) {
quirc_decode_error_t err = QUIRC_SUCCESS;
int type = take_bits(ds, 4);
switch (type) {
case QUIRC_DATA_TYPE_NUMERIC:
err = decode_numeric(data, ds);
break;
case QUIRC_DATA_TYPE_ALPHA:
err = decode_alpha(data, ds);
break;
case QUIRC_DATA_TYPE_BYTE:
err = decode_byte(data, ds);
break;
case QUIRC_DATA_TYPE_KANJI:
err = decode_kanji(data, ds);
break;
case 7:
err = decode_eci(data, ds);
break;
default:
goto done;
}
if (err)
return err;
if (!(type & (type - 1)) && (type > data->data_type))
data->data_type = type;
}
done:
/* Add nul terminator to all payloads */
if (data->payload_len >= sizeof(data->payload))
data->payload_len--;
data->payload[data->payload_len] = 0;
return QUIRC_SUCCESS;
}
quirc_decode_error_t quirc_decode(const struct quirc_code *code,
struct quirc_data *data)
{
quirc_decode_error_t err;
struct datastream ds;
if ((code->size - 17) % 4)
return QUIRC_ERROR_INVALID_GRID_SIZE;
memset(data, 0, sizeof(*data));
memset(&ds, 0, sizeof(ds));
data->version = (code->size - 17) / 4;
if (data->version < 1 ||
data->version > QUIRC_MAX_VERSION)
return QUIRC_ERROR_INVALID_VERSION;
/* Read format information -- try both locations */
err = read_format(code, data, 0);
if (err)
err = read_format(code, data, 1);
if (err)
return err;
read_data(code, data, &ds);
err = codestream_ecc(data, &ds);
if (err)
return err;
err = decode_payload(data, &ds);
if (err)
return err;
return QUIRC_SUCCESS;
}

1265
source/quirc/identify.c Normal file

File diff suppressed because it is too large Load Diff

91
source/quirc/quirc.c Normal file
View File

@@ -0,0 +1,91 @@
/* quirc -- QR-code recognition library
* Copyright (C) 2010-2012 Daniel Beer <dlbeer@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "quirc_internal.h"
const char *quirc_version(void)
{
return "1.0";
}
struct quirc *quirc_new(void)
{
struct quirc *q = malloc(sizeof(*q));
if (!q)
return NULL;
memset(q, 0, sizeof(*q));
return q;
}
void quirc_destroy(struct quirc *q)
{
if (q->image)
free(q->image);
if (sizeof(*q->image) != sizeof(*q->pixels))
free(q->pixels);
free(q);
}
int quirc_resize(struct quirc *q, int w, int h)
{
uint8_t *new_image = realloc(q->image, w * h);
if (!new_image)
return -1;
if (sizeof(*q->image) != sizeof(*q->pixels)) {
size_t new_size = w * h * sizeof(quirc_pixel_t);
quirc_pixel_t *new_pixels = realloc(q->pixels, new_size);
if (!new_pixels)
return -1;
q->pixels = new_pixels;
}
q->image = new_image;
q->w = w;
q->h = h;
return 0;
}
int quirc_count(const struct quirc *q)
{
return q->num_grids;
}
static const char *const error_table[] = {
[QUIRC_SUCCESS] = "Success",
[QUIRC_ERROR_INVALID_GRID_SIZE] = "Invalid grid size",
[QUIRC_ERROR_INVALID_VERSION] = "Invalid version",
[QUIRC_ERROR_FORMAT_ECC] = "Format data ECC failure",
[QUIRC_ERROR_DATA_ECC] = "ECC failure",
[QUIRC_ERROR_UNKNOWN_DATA_TYPE] = "Unknown data type",
[QUIRC_ERROR_DATA_OVERFLOW] = "Data overflow",
[QUIRC_ERROR_DATA_UNDERFLOW] = "Data underflow"
};
const char *quirc_strerror(quirc_decode_error_t err)
{
if (err >= 0 && err < sizeof(error_table) / sizeof(error_table[0]))
return error_table[err];
return "Unknown error";
}

165
source/quirc/quirc.h Normal file
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/* quirc -- QR-code recognition library
* Copyright (C) 2010-2012 Daniel Beer <dlbeer@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef QUIRC_H_
#define QUIRC_H_
#include <stdint.h>
struct quirc;
/* Obtain the library version string. */
const char *quirc_version(void);
/* Construct a new QR-code recognizer. This function will return NULL
* if sufficient memory could not be allocated.
*/
struct quirc *quirc_new(void);
/* Destroy a QR-code recognizer. */
void quirc_destroy(struct quirc *q);
/* Resize the QR-code recognizer. The size of an image must be
* specified before codes can be analyzed.
*
* This function returns 0 on success, or -1 if sufficient memory could
* not be allocated.
*/
int quirc_resize(struct quirc *q, int w, int h);
/* These functions are used to process images for QR-code recognition.
* quirc_begin() must first be called to obtain access to a buffer into
* which the input image should be placed. Optionally, the current
* width and height may be returned.
*
* After filling the buffer, quirc_end() should be called to process
* the image for QR-code recognition. The locations and content of each
* code may be obtained using accessor functions described below.
*/
uint8_t *quirc_begin(struct quirc *q, int *w, int *h);
void quirc_end(struct quirc *q);
/* This structure describes a location in the input image buffer. */
struct quirc_point {
int x;
int y;
};
/* This enum describes the various decoder errors which may occur. */
typedef enum {
QUIRC_SUCCESS = 0,
QUIRC_ERROR_INVALID_GRID_SIZE,
QUIRC_ERROR_INVALID_VERSION,
QUIRC_ERROR_FORMAT_ECC,
QUIRC_ERROR_DATA_ECC,
QUIRC_ERROR_UNKNOWN_DATA_TYPE,
QUIRC_ERROR_DATA_OVERFLOW,
QUIRC_ERROR_DATA_UNDERFLOW
} quirc_decode_error_t;
/* Return a string error message for an error code. */
const char *quirc_strerror(quirc_decode_error_t err);
/* Limits on the maximum size of QR-codes and their content. */
#define QUIRC_MAX_BITMAP 3917
#define QUIRC_MAX_PAYLOAD 8896
/* QR-code ECC types. */
#define QUIRC_ECC_LEVEL_M 0
#define QUIRC_ECC_LEVEL_L 1
#define QUIRC_ECC_LEVEL_H 2
#define QUIRC_ECC_LEVEL_Q 3
/* QR-code data types. */
#define QUIRC_DATA_TYPE_NUMERIC 1
#define QUIRC_DATA_TYPE_ALPHA 2
#define QUIRC_DATA_TYPE_BYTE 4
#define QUIRC_DATA_TYPE_KANJI 8
/* Common character encodings */
#define QUIRC_ECI_ISO_8859_1 1
#define QUIRC_ECI_IBM437 2
#define QUIRC_ECI_ISO_8859_2 4
#define QUIRC_ECI_ISO_8859_3 5
#define QUIRC_ECI_ISO_8859_4 6
#define QUIRC_ECI_ISO_8859_5 7
#define QUIRC_ECI_ISO_8859_6 8
#define QUIRC_ECI_ISO_8859_7 9
#define QUIRC_ECI_ISO_8859_8 10
#define QUIRC_ECI_ISO_8859_9 11
#define QUIRC_ECI_WINDOWS_874 13
#define QUIRC_ECI_ISO_8859_13 15
#define QUIRC_ECI_ISO_8859_15 17
#define QUIRC_ECI_SHIFT_JIS 20
#define QUIRC_ECI_UTF_8 26
/* This structure is used to return information about detected QR codes
* in the input image.
*/
struct quirc_code {
/* The four corners of the QR-code, from top left, clockwise */
struct quirc_point corners[4];
/* The number of cells across in the QR-code. The cell bitmap
* is a bitmask giving the actual values of cells. If the cell
* at (x, y) is black, then the following bit is set:
*
* cell_bitmap[i << 3] & (1 << (i & 7))
*
* where i = (y * size) + x.
*/
int size;
uint8_t cell_bitmap[QUIRC_MAX_BITMAP];
};
/* This structure holds the decoded QR-code data */
struct quirc_data {
/* Various parameters of the QR-code. These can mostly be
* ignored if you only care about the data.
*/
int version;
int ecc_level;
int mask;
/* This field is the highest-valued data type found in the QR
* code.
*/
int data_type;
/* Data payload. For the Kanji datatype, payload is encoded as
* Shift-JIS. For all other datatypes, payload is ASCII text.
*/
uint8_t payload[QUIRC_MAX_PAYLOAD];
int payload_len;
/* ECI assignment number */
uint32_t eci;
};
/* Return the number of QR-codes identified in the last processed
* image.
*/
int quirc_count(const struct quirc *q);
/* Extract the QR-code specified by the given index. */
void quirc_extract(const struct quirc *q, int index,
struct quirc_code *code);
/* Decode a QR-code, returning the payload data. */
quirc_decode_error_t quirc_decode(const struct quirc_code *code,
struct quirc_data *data);
#endif

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@@ -0,0 +1,114 @@
/* quirc -- QR-code recognition library
* Copyright (C) 2010-2012 Daniel Beer <dlbeer@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef QUIRC_INTERNAL_H_
#define QUIRC_INTERNAL_H_
#include "quirc.h"
#define QUIRC_PIXEL_WHITE 0
#define QUIRC_PIXEL_BLACK 1
#define QUIRC_PIXEL_REGION 2
#ifndef QUIRC_MAX_REGIONS
#define QUIRC_MAX_REGIONS 254
#endif
#define QUIRC_MAX_CAPSTONES 32
#define QUIRC_MAX_GRIDS 8
#define QUIRC_PERSPECTIVE_PARAMS 8
#if QUIRC_MAX_REGIONS < UINT8_MAX
typedef uint8_t quirc_pixel_t;
#elif QUIRC_MAX_REGIONS < UINT16_MAX
typedef uint16_t quirc_pixel_t;
#else
#error "QUIRC_MAX_REGIONS > 65534 is not supported"
#endif
struct quirc_region {
struct quirc_point seed;
int count;
int capstone;
};
struct quirc_capstone {
int ring;
int stone;
struct quirc_point corners[4];
struct quirc_point center;
double c[QUIRC_PERSPECTIVE_PARAMS];
int qr_grid;
};
struct quirc_grid {
/* Capstone indices */
int caps[3];
/* Alignment pattern region and corner */
int align_region;
struct quirc_point align;
/* Timing pattern endpoints */
struct quirc_point tpep[3];
int hscan;
int vscan;
/* Grid size and perspective transform */
int grid_size;
double c[QUIRC_PERSPECTIVE_PARAMS];
};
struct quirc {
uint8_t *image;
quirc_pixel_t *pixels;
int w;
int h;
int num_regions;
struct quirc_region regions[QUIRC_MAX_REGIONS];
int num_capstones;
struct quirc_capstone capstones[QUIRC_MAX_CAPSTONES];
int num_grids;
struct quirc_grid grids[QUIRC_MAX_GRIDS];
};
/************************************************************************
* QR-code version information database
*/
#define QUIRC_MAX_VERSION 40
#define QUIRC_MAX_ALIGNMENT 7
struct quirc_rs_params {
int bs; /* Block size */
int dw; /* Data words */
int ce; /* Correctable errors */
};
struct quirc_version_info {
int data_bytes;
int apat[QUIRC_MAX_ALIGNMENT];
struct quirc_rs_params ecc[4];
};
extern const struct quirc_version_info quirc_version_db[QUIRC_MAX_VERSION + 1];
#endif

421
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/* quirc -- QR-code recognition library
* Copyright (C) 2010-2012 Daniel Beer <dlbeer@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "quirc_internal.h"
const struct quirc_version_info quirc_version_db[QUIRC_MAX_VERSION + 1] = {
{0},
{ /* Version 1 */
.data_bytes = 26,
.apat = {0},
.ecc = {
{.bs = 26, .dw = 16, .ce = 4},
{.bs = 26, .dw = 19, .ce = 2},
{.bs = 26, .dw = 9, .ce = 8},
{.bs = 26, .dw = 13, .ce = 6}
}
},
{ /* Version 2 */
.data_bytes = 44,
.apat = {6, 18, 0},
.ecc = {
{.bs = 44, .dw = 28, .ce = 8},
{.bs = 44, .dw = 34, .ce = 4},
{.bs = 44, .dw = 16, .ce = 14},
{.bs = 44, .dw = 22, .ce = 11}
}
},
{ /* Version 3 */
.data_bytes = 70,
.apat = {6, 22, 0},
.ecc = {
{.bs = 70, .dw = 44, .ce = 13},
{.bs = 70, .dw = 55, .ce = 7},
{.bs = 35, .dw = 13, .ce = 11},
{.bs = 35, .dw = 17, .ce = 9}
}
},
{ /* Version 4 */
.data_bytes = 100,
.apat = {6, 26, 0},
.ecc = {
{.bs = 50, .dw = 32, .ce = 9},
{.bs = 100, .dw = 80, .ce = 10},
{.bs = 25, .dw = 9, .ce = 8},
{.bs = 50, .dw = 24, .ce = 13}
}
},
{ /* Version 5 */
.data_bytes = 134,
.apat = {6, 30, 0},
.ecc = {
{.bs = 67, .dw = 43, .ce = 12},
{.bs = 134, .dw = 108, .ce = 13},
{.bs = 33, .dw = 11, .ce = 11},
{.bs = 33, .dw = 15, .ce = 9}
}
},
{ /* Version 6 */
.data_bytes = 172,
.apat = {6, 34, 0},
.ecc = {
{.bs = 43, .dw = 27, .ce = 8},
{.bs = 86, .dw = 68, .ce = 9},
{.bs = 43, .dw = 15, .ce = 14},
{.bs = 43, .dw = 19, .ce = 12}
}
},
{ /* Version 7 */
.data_bytes = 196,
.apat = {6, 22, 38, 0},
.ecc = {
{.bs = 49, .dw = 31, .ce = 9},
{.bs = 98, .dw = 78, .ce = 10},
{.bs = 39, .dw = 13, .ce = 13},
{.bs = 32, .dw = 14, .ce = 9}
}
},
{ /* Version 8 */
.data_bytes = 242,
.apat = {6, 24, 42, 0},
.ecc = {
{.bs = 60, .dw = 38, .ce = 11},
{.bs = 121, .dw = 97, .ce = 12},
{.bs = 40, .dw = 14, .ce = 13},
{.bs = 40, .dw = 18, .ce = 11}
}
},
{ /* Version 9 */
.data_bytes = 292,
.apat = {6, 26, 46, 0},
.ecc = {
{.bs = 58, .dw = 36, .ce = 11},
{.bs = 146, .dw = 116, .ce = 15},
{.bs = 36, .dw = 12, .ce = 12},
{.bs = 36, .dw = 16, .ce = 10}
}
},
{ /* Version 10 */
.data_bytes = 346,
.apat = {6, 28, 50, 0},
.ecc = {
{.bs = 69, .dw = 43, .ce = 13},
{.bs = 86, .dw = 68, .ce = 9},
{.bs = 43, .dw = 15, .ce = 14},
{.bs = 43, .dw = 19, .ce = 12}
}
},
{ /* Version 11 */
.data_bytes = 404,
.apat = {6, 30, 54, 0},
.ecc = {
{.bs = 80, .dw = 50, .ce = 15},
{.bs = 101, .dw = 81, .ce = 10},
{.bs = 36, .dw = 12, .ce = 12},
{.bs = 50, .dw = 22, .ce = 14}
}
},
{ /* Version 12 */
.data_bytes = 466,
.apat = {6, 32, 58, 0},
.ecc = {
{.bs = 58, .dw = 36, .ce = 11},
{.bs = 116, .dw = 92, .ce = 12},
{.bs = 42, .dw = 14, .ce = 14},
{.bs = 46, .dw = 20, .ce = 14}
}
},
{ /* Version 13 */
.data_bytes = 532,
.apat = {6, 34, 62, 0},
.ecc = {
{.bs = 59, .dw = 37, .ce = 11},
{.bs = 133, .dw = 107, .ce = 13},
{.bs = 33, .dw = 11, .ce = 11},
{.bs = 44, .dw = 20, .ce = 12}
}
},
{ /* Version 14 */
.data_bytes = 581,
.apat = {6, 26, 46, 66, 0},
.ecc = {
{.bs = 65, .dw = 41, .ce = 12},
{.bs = 109, .dw = 87, .ce = 11},
{.bs = 36, .dw = 12, .ce = 12},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 15 */
.data_bytes = 655,
.apat = {6, 26, 48, 70, 0},
.ecc = {
{.bs = 65, .dw = 41, .ce = 12},
{.bs = 109, .dw = 87, .ce = 11},
{.bs = 36, .dw = 12, .ce = 12},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 16 */
.data_bytes = 733,
.apat = {6, 26, 50, 74, 0},
.ecc = {
{.bs = 73, .dw = 45, .ce = 14},
{.bs = 122, .dw = 98, .ce = 12},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 43, .dw = 19, .ce = 12}
}
},
{ /* Version 17 */
.data_bytes = 815,
.apat = {6, 30, 54, 78, 0},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 135, .dw = 107, .ce = 14},
{.bs = 42, .dw = 14, .ce = 14},
{.bs = 50, .dw = 22, .ce = 14}
}
},
{ /* Version 18 */
.data_bytes = 901,
.apat = {6, 30, 56, 82, 0},
.ecc = {
{.bs = 69, .dw = 43, .ce = 13},
{.bs = 150, .dw = 120, .ce = 15},
{.bs = 42, .dw = 14, .ce = 14},
{.bs = 50, .dw = 22, .ce = 14}
}
},
{ /* Version 19 */
.data_bytes = 991,
.apat = {6, 30, 58, 86, 0},
.ecc = {
{.bs = 70, .dw = 44, .ce = 13},
{.bs = 141, .dw = 113, .ce = 14},
{.bs = 39, .dw = 13, .ce = 13},
{.bs = 47, .dw = 21, .ce = 13}
}
},
{ /* Version 20 */
.data_bytes = 1085,
.apat = {6, 34, 62, 90, 0},
.ecc = {
{.bs = 67, .dw = 41, .ce = 13},
{.bs = 135, .dw = 107, .ce = 14},
{.bs = 43, .dw = 15, .ce = 14},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 21 */
.data_bytes = 1156,
.apat = {6, 28, 50, 72, 92, 0},
.ecc = {
{.bs = 68, .dw = 42, .ce = 13},
{.bs = 144, .dw = 116, .ce = 14},
{.bs = 46, .dw = 16, .ce = 15},
{.bs = 50, .dw = 22, .ce = 14}
}
},
{ /* Version 22 */
.data_bytes = 1258,
.apat = {6, 26, 50, 74, 98, 0},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 139, .dw = 111, .ce = 14},
{.bs = 37, .dw = 13, .ce = 12},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 23 */
.data_bytes = 1364,
.apat = {6, 30, 54, 78, 102, 0},
.ecc = {
{.bs = 75, .dw = 47, .ce = 14},
{.bs = 151, .dw = 121, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 24 */
.data_bytes = 1474,
.apat = {6, 28, 54, 80, 106, 0},
.ecc = {
{.bs = 73, .dw = 45, .ce = 14},
{.bs = 147, .dw = 117, .ce = 15},
{.bs = 46, .dw = 16, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 25 */
.data_bytes = 1588,
.apat = {6, 32, 58, 84, 110, 0},
.ecc = {
{.bs = 75, .dw = 47, .ce = 14},
{.bs = 132, .dw = 106, .ce = 13},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 26 */
.data_bytes = 1706,
.apat = {6, 30, 58, 86, 114, 0},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 142, .dw = 114, .ce = 14},
{.bs = 46, .dw = 16, .ce = 15},
{.bs = 50, .dw = 22, .ce = 14}
}
},
{ /* Version 27 */
.data_bytes = 1828,
.apat = {6, 34, 62, 90, 118, 0},
.ecc = {
{.bs = 73, .dw = 45, .ce = 14},
{.bs = 152, .dw = 122, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 53, .dw = 23, .ce = 15}
}
},
{ /* Version 28 */
.data_bytes = 1921,
.apat = {6, 26, 50, 74, 98, 122, 0},
.ecc = {
{.bs = 73, .dw = 45, .ce = 14},
{.bs = 147, .dw = 117, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 29 */
.data_bytes = 2051,
.apat = {6, 30, 54, 78, 102, 126, 0},
.ecc = {
{.bs = 73, .dw = 45, .ce = 14},
{.bs = 146, .dw = 116, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 73, .dw = 45, .ce = 14}
}
},
{ /* Version 30 */
.data_bytes = 2185,
.apat = {6, 26, 52, 78, 104, 130, 0},
.ecc = {
{.bs = 75, .dw = 47, .ce = 14},
{.bs = 145, .dw = 115, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 31 */
.data_bytes = 2323,
.apat = {6, 30, 56, 82, 108, 134, 0},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 145, .dw = 115, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 32 */
.data_bytes = 2465,
.apat = {6, 34, 60, 86, 112, 138, 0},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 145, .dw = 115, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 33 */
.data_bytes = 2611,
.apat = {6, 30, 58, 96, 114, 142, 0},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 145, .dw = 115, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 34 */
.data_bytes = 2761,
.apat = {6, 34, 62, 90, 118, 146, 0},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 145, .dw = 115, .ce = 15},
{.bs = 46, .dw = 16, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 35 */
.data_bytes = 2876,
.apat = {6, 30, 54, 78, 102, 126, 150},
.ecc = {
{.bs = 75, .dw = 47, .ce = 14},
{.bs = 151, .dw = 121, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 36 */
.data_bytes = 3034,
.apat = {6, 24, 50, 76, 102, 128, 154},
.ecc = {
{.bs = 75, .dw = 47, .ce = 14},
{.bs = 151, .dw = 121, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 37 */
.data_bytes = 3196,
.apat = {6, 28, 54, 80, 106, 132, 158},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 152, .dw = 122, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 38 */
.data_bytes = 3362,
.apat = {6, 32, 58, 84, 110, 136, 162},
.ecc = {
{.bs = 74, .dw = 46, .ce = 14},
{.bs = 152, .dw = 122, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 39 */
.data_bytes = 3532,
.apat = {6, 26, 54, 82, 110, 138, 166},
.ecc = {
{.bs = 75, .dw = 47, .ce = 14},
{.bs = 147, .dw = 117, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
},
{ /* Version 40 */
.data_bytes = 3706,
.apat = {6, 30, 58, 86, 114, 142, 170},
.ecc = {
{.bs = 75, .dw = 47, .ce = 14},
{.bs = 148, .dw = 118, .ce = 15},
{.bs = 45, .dw = 15, .ce = 15},
{.bs = 54, .dw = 24, .ce = 15}
}
}
};

View File

@@ -26,81 +26,105 @@
#include "splashes.h"
#include "unicode.h"
#include "fs.h"
#include "draw.h"
Result get_splashes(Splash_s** splashes_list, int *splash_count)
void splash_delete(void)
{
Result res = 0;
Handle dir_handle;
res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, SPLASHES_PATH));
if (R_FAILED(res))
return res;
u32 entries_read = 1;
while (entries_read)
{
FS_DirectoryEntry entry = {0};
res = FSDIR_Read(dir_handle, &entries_read, 1, &entry);
if (R_FAILED(res) || entries_read == 0)
break;
if (!(entry.attributes & FS_ATTRIBUTE_DIRECTORY))
continue;
*splash_count += entries_read;
*splashes_list= realloc(*splashes_list, (*splash_count) * sizeof(Splash_s));
if (splashes_list == NULL)
break;
Splash_s *current_splash = &(*splashes_list)[*splash_count-1];
memset(current_splash, 0, sizeof(Splash_s));
u16 splash_path[0x106] = {0};
struacat(splash_path, SPLASHES_PATH);
strucat(splash_path, entry.name);
u16 top_path[0x106] = {0};
memcpy(top_path, splash_path, 0x106);
struacat(top_path, "/splash.bin");
u16 bottom_path[0x106] = {0};
memcpy(bottom_path, splash_path, 0x106);
struacat(bottom_path, "/splashbottom.bin");
char *temp_buf = NULL;
u32 bytes = file_to_buf(fsMakePath(PATH_UTF16, top_path), ArchiveSD, &temp_buf);
if (!bytes)
{
memset(top_path, 0, 0x106);
}
free(temp_buf);
temp_buf = NULL;
bytes = file_to_buf(fsMakePath(PATH_UTF16, bottom_path), ArchiveSD, &temp_buf);
if (!bytes)
{
memset(bottom_path, 0, 0x106);
}
free(temp_buf);
memcpy(current_splash->name, entry.name, 0x106);
memcpy(current_splash->top_path, top_path, 0x106);
memcpy(current_splash->bottom_path, bottom_path, 0x106);
}
FSDIR_Close(dir_handle);
return res;
remove("/luma/splash.bin");
remove("/luma/splashbottom.bin");
}
void splash_install(Splash_s splash_to_install)
void splash_install(Entry_s splash)
{
char *screen_buf;
u32 size = file_to_buf(fsMakePath(PATH_UTF16, splash_to_install.top_path), ArchiveSD, &screen_buf);
if (size)
char *screen_buf = NULL;
u32 size = load_data("/splash.bin", splash, &screen_buf);
if(size != 0)
{
remake_file("/luma/splash.bin", ArchiveSD, size);
buf_to_file(size, "/luma/splash.bin", ArchiveSD, screen_buf);
free(screen_buf);
}
size = file_to_buf(fsMakePath(PATH_UTF16, splash_to_install.bottom_path), ArchiveSD, &screen_buf);
if (size)
u32 bottom_size = load_data("/splashbottom.bin", splash, &screen_buf);
if(bottom_size != 0)
{
buf_to_file(size, "/luma/splashbottom.bin", ArchiveSD, screen_buf);
free(screen_buf);
remake_file("/luma/splashbottom.bin", ArchiveSD, bottom_size);
buf_to_file(bottom_size, "/luma/splashbottom.bin", ArchiveSD, screen_buf);
}
if(size == 0 && bottom_size == 0)
{
throw_error("No splash.bin or splashbottom.bin found.\nIs this a splash?", ERROR_LEVEL_WARNING);
}
else
{
char *config_buf;
size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/config.bin"), ArchiveSD, &config_buf);
if(size)
{
if(config_buf[0xC] == 0)
{
free(config_buf);
throw_error("WARNING: Splashes are disabled in Luma Config", ERROR_LEVEL_WARNING);
}
}
}
}
void splash_check_installed(void * void_arg)
{
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
Entry_List_s * list = (Entry_List_s *)arg->thread_arg;
if(list == NULL || list->entries == NULL) return;
#ifndef CITRA_MODE
char * top_buf = NULL;
u32 top_size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/splash.bin"), ArchiveSD, &top_buf);
char * bottom_buf = NULL;
u32 bottom_size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/splashbottom.bin"), ArchiveSD, &bottom_buf);
if(!top_size && !bottom_size)
{
free(top_buf);
free(bottom_buf);
return;
}
#define HASH_SIZE_BYTES 256/8
u8 top_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(top_buf, top_size, top_hash);
free(top_buf);
top_buf = NULL;
u8 bottom_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(bottom_buf, bottom_size, bottom_hash);
free(bottom_buf);
bottom_buf = NULL;
for(int i = 0; i < list->entries_count && arg->run_thread; i++)
{
Entry_s * splash = &list->entries[i];
top_size = load_data("/splash.bin", *splash, &top_buf);
bottom_size = load_data("/splashbottom.bin", *splash, &bottom_buf);
if(!top_size && !bottom_size)
{
continue;
}
u8 splash_top_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(top_buf, top_size, splash_top_hash);
free(top_buf);
top_buf = NULL;
u8 splash_bottom_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(bottom_buf, bottom_size, splash_bottom_hash);
free(bottom_buf);
bottom_buf = NULL;
if(!memcmp(splash_bottom_hash, bottom_hash, HASH_SIZE_BYTES) && !memcmp(splash_top_hash, top_hash, HASH_SIZE_BYTES))
{
splash->installed = true;
break;
}
}
#endif
}

View File

@@ -27,415 +27,312 @@
#include "themes.h"
#include "unicode.h"
#include "fs.h"
#include "draw.h"
#include "pp2d/pp2d/pp2d.h"
#include "pp2d/pp2d/lodepng.h"
#define BODY_CACHE_SIZE 0x150000
#define BGM_MAX_SIZE 0x337000
void load_theme_preview(Theme_s *theme)
{
//free the previously loaded preview. wont do anything if there wasnt one
pp2d_free_texture(TEXTURE_PREVIEW);
char *preview_buffer = NULL;
u64 size = 0;
if (!(theme->is_zip))
{
u16 path_to_preview[0x106] = {0};
strucat(path_to_preview, theme->path);
struacat(path_to_preview, "/preview.png");
size = file_to_buf(fsMakePath(PATH_UTF16, path_to_preview), ArchiveSD, &preview_buffer);
} else {
size = zip_file_to_buf("preview.png", theme->path, &preview_buffer);
}
if (!size)
{
free(preview_buffer);
return;
}
u8 * image = NULL;
unsigned int width = 0, height = 0;
int result = lodepng_decode32(&image, &width, &height, (u8*)preview_buffer, size);
if (result == 0) // no error
{
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 p = (i + j*width) * 4;
u8 r = *(u8*)(image + p);
u8 g = *(u8*)(image + p + 1);
u8 b = *(u8*)(image + p + 2);
u8 a = *(u8*)(image + p + 3);
*(image + p) = a;
*(image + p + 1) = b;
*(image + p + 2) = g;
*(image + p + 3) = r;
}
}
theme->has_preview = true;
pp2d_load_texture_memory(TEXTURE_PREVIEW, image, (u32)width, (u32)height);
}
free(image);
free(preview_buffer);
}
static void parse_smdh(Theme_s *theme, ssize_t textureID)
{
char *info_buffer = NULL;
u64 size = 0;
if (!(theme->is_zip))
{
u16 path_to_smdh[0x106] = {0};
strucat(path_to_smdh, theme->path);
struacat(path_to_smdh, "/info.smdh");
size = file_to_buf(fsMakePath(PATH_UTF16, path_to_smdh), ArchiveSD, &info_buffer);
} else {
size = zip_file_to_buf("info.smdh", theme->path, &info_buffer);
}
if (!size)
{
free(info_buffer);
return;
}
memcpy(theme->name, info_buffer + 0x08, 0x80);
memcpy(theme->desc, info_buffer + 0x88, 0x100);
memcpy(theme->author, info_buffer + 0x188, 0x80);
u16 *icon_data = malloc(0x1200);
memcpy(icon_data, info_buffer + 0x24C0, 0x1200);
const u32 width = 48, height = 48;
u32 *image = malloc(width*height*sizeof(u32));
for (u32 x = 0; x < width; x++)
{
for (u32 y = 0; y < height; y++)
{
unsigned int dest_pixel = (x + y*width);
unsigned int source_pixel = (((y >> 3) * (width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
u8 r = ((icon_data[source_pixel] >> 11) & 0b11111) << 3;
u8 g = ((icon_data[source_pixel] >> 5) & 0b111111) << 2;
u8 b = (icon_data[source_pixel] & 0b11111) << 3;
u8 a = 0xFF;
image[dest_pixel] = (r << 24) | (g << 16) | (b << 8) | a;
}
}
theme->has_icon = true;
pp2d_load_texture_memory(textureID, (u8*)image, (u32)width, (u32)height);
theme->icon_id = textureID;
free(image);
free(icon_data);
free(info_buffer);
}
Result get_themes(Theme_s **themes_list, int *theme_count)
static Result install_theme_internal(Entry_List_s themes, int installmode)
{
Result res = 0;
Handle dir_handle;
res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, THEMES_PATH));
if (R_FAILED(res))
return res;
char* music = NULL;
u32 music_size = 0;
u32 shuffle_music_sizes[MAX_SHUFFLE_THEMES] = {0};
char* body = NULL;
u32 body_size = 0;
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES] = {0};
u32 entries_read = 1;
while (entries_read)
if(installmode & THEME_INSTALL_SHUFFLE)
{
FS_DirectoryEntry entry = {0};
res = FSDIR_Read(dir_handle, &entries_read, 1, &entry);
if (R_FAILED(res) || entries_read == 0)
break;
if (!(entry.attributes & FS_ATTRIBUTE_DIRECTORY) && strcmp(entry.shortExt, "ZIP"))
continue;
*theme_count += entries_read;
*themes_list = realloc(*themes_list, (*theme_count) * sizeof(Theme_s));
if (*themes_list == NULL)
break;
Theme_s* current_theme = &(*themes_list)[*theme_count-1];
memset(current_theme, 0, sizeof(Theme_s));
u16 theme_path[0x106] = {0};
struacat(theme_path, THEMES_PATH);
strucat(theme_path, entry.name);
char pathchar[0x106] = {0};
utf16_to_utf8((u8*)pathchar, theme_path, 0x106);
memcpy(current_theme->path, theme_path, 0x106 * sizeof(u16));
current_theme->is_zip = !strcmp(entry.shortExt, "ZIP");
ssize_t iconID = TEXTURE_PREVIEW + *theme_count;
parse_smdh(current_theme, iconID);
if(themes.shuffle_count == 0)
{
DEBUG("no themes selected for shuffle\n");
return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION);
}
FSDIR_Close(dir_handle);
return res;
}
// Install a single theme
Result single_install(Theme_s theme_to_install)
{
char *body;
char *music;
char *savedata_buf;
char *thememanage_buf;
u32 body_size;
u32 music_size;
u32 savedata_size;
printf("Writing SaveData.dat...\n");
savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
savedata_buf[0x141b] = 0;
memset(&savedata_buf[0x13b8], 0, 8);
savedata_buf[0x13bd] = 3;
savedata_buf[0x13b8] = 0xff;
u32 size = buf_to_file(savedata_size, "/SaveData.dat", ArchiveHomeExt, savedata_buf);
free(savedata_buf);
// Open body cache file. Test if theme is zipped
printf("Writing BodyCache.bin...\n");
if (theme_to_install.is_zip)
if(themes.shuffle_count > MAX_SHUFFLE_THEMES)
{
body_size = zip_file_to_buf("body_LZ.bin", theme_to_install.path, &body);
}
else
{
u16 path[0x106] = {0};
memcpy(path, theme_to_install.path, 0x106 * sizeof(u16));
struacat(path, "/body_lz.bin");
body_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &body);
DEBUG("too many themes selected for shuffle\n");
return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION);
}
if (body_size == 0)
int shuffle_count = 0;
Handle body_cache_handle;
if(installmode & THEME_INSTALL_BODY)
{
remake_file("/BodyCache_rd.bin", ArchiveThemeExt, BODY_CACHE_SIZE * MAX_SHUFFLE_THEMES);
FSUSER_OpenFile(&body_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), FS_OPEN_WRITE, 0);
}
for(int i = 0; i < themes.entries_count; i++)
{
Entry_s * current_theme = &themes.entries[i];
if(current_theme->in_shuffle)
{
if(installmode & THEME_INSTALL_BODY)
{
body_size = load_data("/body_LZ.bin", *current_theme, &body);
if(body_size == 0)
{
free(body);
puts("bodyrip");
DEBUG("body not found\n");
throw_error("No body_LZ.bin found - is this a theme?", ERROR_LEVEL_WARNING);
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
}
size = buf_to_file(body_size, "/BodyCache.bin", ArchiveThemeExt, body); // Write body data to file
shuffle_body_sizes[shuffle_count] = body_size;
FSFILE_Write(body_cache_handle, NULL, BODY_CACHE_SIZE * shuffle_count, body, body_size, FS_WRITE_FLUSH);
free(body);
if (size == 0) return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
printf("Writing BgmCache.bin...\n");
if (theme_to_install.is_zip) // Same as above but this time with bgm
{
music_size = zip_file_to_buf("bgm.bcstm", theme_to_install.path, &music);
} else {
u16 path[0x106] = {0};
memcpy(path, theme_to_install.path, 0x106 * sizeof(u16));
struacat(path, "/bgm.bcstm");
music_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &music);
}
if (music_size == 0)
if(installmode & THEME_INSTALL_BGM)
{
char bgm_cache_path[26] = {0};
sprintf(bgm_cache_path, "/BgmCache_%.2i.bin", shuffle_count);
music_size = load_data("/bgm.bcstm", *current_theme, &music);
if(music_size > BGM_MAX_SIZE)
{
free(music);
music = calloc(1, 3371008);
} else if (music_size > 3371008) {
free(music);
puts("musicrip");
DEBUG("bgm too big\n");
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
}
size = buf_to_file(music_size, "/BgmCache.bin", ArchiveThemeExt, music);
shuffle_music_sizes[shuffle_count] = music_size;
remake_file(bgm_cache_path, ArchiveThemeExt, BGM_MAX_SIZE);
buf_to_file(music_size, bgm_cache_path, ArchiveThemeExt, music);
free(music);
}
shuffle_count++;
}
}
if(installmode & THEME_INSTALL_BGM)
{
for(int i = shuffle_count; i < MAX_SHUFFLE_THEMES; i++)
{
char bgm_cache_path[26] = {0};
sprintf(bgm_cache_path, "/BgmCache_%.2i.bin", i);
remake_file(bgm_cache_path, ArchiveThemeExt, BGM_MAX_SIZE);
}
}
if(installmode & THEME_INSTALL_BODY)
{
FSFILE_Close(body_cache_handle);
}
}
else
{
Entry_s current_theme = themes.entries[themes.selected_entry];
if(installmode & THEME_INSTALL_BODY)
{
body_size = load_data("/body_LZ.bin", current_theme, &body);
if(body_size == 0)
{
free(body);
DEBUG("body not found\n");
throw_error("No body_LZ.bin found - is this a theme?", ERROR_LEVEL_WARNING);
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
}
res = buf_to_file(body_size, "/BodyCache.bin", ArchiveThemeExt, body); // Write body data to file
free(body);
if(R_FAILED(res)) return res;
}
if(installmode & THEME_INSTALL_BGM)
{
music_size = load_data("/bgm.bcstm", current_theme, &music);
if(music_size > BGM_MAX_SIZE)
{
free(music);
DEBUG("bgm too big\n");
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
}
res = buf_to_file(music_size, "/BgmCache.bin", ArchiveThemeExt, music);
free(music);
if (size == 0) return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
if(R_FAILED(res)) return res;
}
}
printf("Writing ThemeManage.bin...\n");
//----------------------------------------
char* thememanage_buf = NULL;
file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
thememanage_buf[0x00] = 1;
thememanage_buf[0x01] = 0;
thememanage_buf[0x02] = 0;
thememanage_buf[0x03] = 0;
thememanage_buf[0x04] = 0;
thememanage_buf[0x05] = 0;
thememanage_buf[0x06] = 0;
thememanage_buf[0x07] = 0;
ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf;
u32 *body_size_location = (u32*)(&thememanage_buf[0x8]);
u32 *music_size_location = (u32*)(&thememanage_buf[0xC]);
*body_size_location = body_size;
*music_size_location = music_size;
theme_manage->unk1 = 1;
theme_manage->unk2 = 0;
thememanage_buf[0x10] = 0xFF;
thememanage_buf[0x14] = 0x01;
thememanage_buf[0x18] = 0xFF;
thememanage_buf[0x1D] = 0x02;
if(installmode & THEME_INSTALL_SHUFFLE)
{
theme_manage->music_size = 0;
theme_manage->body_size = 0;
memset(&thememanage_buf[0x338], 0, 4);
memset(&thememanage_buf[0x340], 0, 4);
memset(&thememanage_buf[0x360], 0, 4);
memset(&thememanage_buf[0x368], 0, 4);
size = buf_to_file(0x800, "/ThemeManage.bin", ArchiveThemeExt, thememanage_buf);
for(int i = 0; i < MAX_SHUFFLE_THEMES; i++)
{
theme_manage->shuffle_body_sizes[i] = shuffle_body_sizes[i];
theme_manage->shuffle_music_sizes[i] = shuffle_music_sizes[i];
}
}
else
{
if(installmode & THEME_INSTALL_BGM)
theme_manage->music_size = music_size;
if(installmode & THEME_INSTALL_BODY)
theme_manage->body_size = body_size;
}
theme_manage->unk3 = 0xFF;
theme_manage->unk4 = 1;
theme_manage->dlc_theme_content_index = 0xFF;
theme_manage->use_theme_cache = 0x0200;
res = buf_to_file(0x800, "/ThemeManage.bin", ArchiveThemeExt, thememanage_buf);
free(thememanage_buf);
if(R_FAILED(res)) return res;
//----------------------------------------
printf("Done!\n");
//----------------------------------------
char* savedata_buf = NULL;
u32 savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
SaveData_dat_s* savedata = (SaveData_dat_s*)savedata_buf;
memset(&savedata->theme_entry, 0, sizeof(ThemeEntry_s));
savedata->theme_entry.type = 3;
savedata->theme_entry.index = 0xff;
savedata->shuffle = (installmode & THEME_INSTALL_SHUFFLE);
if(installmode & THEME_INSTALL_SHUFFLE)
{
memset(savedata->shuffle_themes, 0, sizeof(ThemeEntry_s)*MAX_SHUFFLE_THEMES);
for(int i = 0; i < themes.shuffle_count; i++)
{
savedata->shuffle_themes[i].type = 3;
savedata->shuffle_themes[i].index = i;
}
}
res = buf_to_file(savedata_size, "/SaveData.dat", ArchiveHomeExt, savedata_buf);
free(savedata_buf);
if(R_FAILED(res)) return res;
//----------------------------------------
return 0;
}
Result shuffle_install(Theme_s *themes_list, int theme_count)
inline Result theme_install(Entry_s theme)
{
u8 count = 0;
Theme_s *shuffle_themes[10] = {0};
u32 body_sizes[10] = {0};
u32 bgm_sizes[10] = {0};
for (int i = 0; i < theme_count; i++)
{
if (count > 9) return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION);
if (themes_list[i].in_shuffle)
{
shuffle_themes[count++] = &themes_list[i];
}
}
for (int i = 0; i < count; i++)
{
printu(shuffle_themes[i]->name);
}
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = &theme;
list.selected_entry = 0;
return install_theme_internal(list, THEME_INSTALL_BODY | THEME_INSTALL_BGM);
}
char *savedata_buf;
u32 size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
if (size == 0)
{
return MAKERESULT(RL_USAGE, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
}
inline Result bgm_install(Entry_s theme)
{
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = &theme;
list.selected_entry = 0;
return install_theme_internal(list, THEME_INSTALL_BGM);
}
savedata_buf[0x141b] = 1;
memset(&savedata_buf[0x13b8], 0, 8);
savedata_buf[0x13bd] = 3;
savedata_buf[0x13b8] = 0xff;
inline Result no_bgm_install(Entry_s theme)
{
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = &theme;
list.selected_entry = 0;
return install_theme_internal(list, THEME_INSTALL_BODY);
}
for (int i = 0; i < 10; i++)
{
memset(&savedata_buf[0x13c0 + 0x8 * i], 0, 8); // clear any existing theme structure. 8 is the length of the theme structure, so 8 * i is the pos of the current one
if (count > i) // if we are still installing themes...
{
savedata_buf[0x13c0 + (8 * i)] = i; // index
savedata_buf[0x13c0 + (8 * i) + 5] = 3; // persistence (?)
}
}
inline Result shuffle_install(Entry_List_s themes)
{
return install_theme_internal(themes, THEME_INSTALL_SHUFFLE | THEME_INSTALL_BODY | THEME_INSTALL_BGM);
}
buf_to_file(size, "/SaveData.dat", ArchiveHomeExt, savedata_buf);
void themes_check_installed(void * void_arg)
{
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
Entry_List_s * list = (Entry_List_s *)arg->thread_arg;
if(list == NULL || list->entries == NULL) return;
#ifndef CITRA_MODE
char* savedata_buf = NULL;
u32 savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
if(!savedata_size) return;
SaveData_dat_s* savedata = (SaveData_dat_s*)savedata_buf;
bool shuffle = savedata->shuffle;
free(savedata_buf);
remake_file("/BodyCache_rd.bin", ArchiveThemeExt, 0x150000 * 10); // Enough space for 10 theme files
Handle body_cache_handle;
FSUSER_OpenFile(&body_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), FS_OPEN_WRITE, 0);
for (int i = 0; i < 10; i++)
{
if (count > i)
{
if (shuffle_themes[i]->is_zip)
{
char *body_buf;
u32 body_size = zip_file_to_buf("body_LZ.bin", shuffle_themes[i]->path, &body_buf);
body_sizes[i] = body_size;
FSFILE_Write(body_cache_handle, NULL, 0x150000 * i, body_buf, body_size, FS_WRITE_FLUSH);
free(body_buf);
} else {
u16 path[0x106] = {0};
strucat(path, shuffle_themes[i]->path);
struacat(path, "/body_LZ.bin");
char *body_buf;
u32 body_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &body_buf);
body_sizes[i] = body_size;
FSFILE_Write(body_cache_handle, NULL, 0x150000 * i, body_buf, body_size, FS_WRITE_FLUSH);
free(body_buf);
}
}
}
#define HASH_SIZE_BYTES 256/8
u8 body_hash[MAX_SHUFFLE_THEMES][HASH_SIZE_BYTES];
memset(body_hash, 0, MAX_SHUFFLE_THEMES*HASH_SIZE_BYTES);
FSFILE_Close(body_cache_handle);
char* thememanage_buf = NULL;
u32 theme_manage_size = file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
if(!theme_manage_size) return;
ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf;
for (int i = 0; i < 10; i++)
{
char bgm_cache_path[17] = {0};
sprintf(bgm_cache_path, "/BgmCache_%.2i.bin", i);
remake_file(bgm_cache_path, ArchiveThemeExt, 3371008);
if (count > i)
{
char *music_buf;
u32 music_size;
if (shuffle_themes[i]->is_zip)
{
music_size = zip_file_to_buf("bgm.bcstm", shuffle_themes[i]->path, &music_buf);
} else {
u16 path[0x106] = {0};
strucat(path, shuffle_themes[i]->path);
struacat(path, "/bgm.bcstm");
music_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &music_buf);
}
if (!music_size)
{
char *empty = calloc(1, 3371008);
buf_to_file(3371008, bgm_cache_path, ArchiveThemeExt, empty);
bgm_sizes[i] = 0;
free(empty);
continue;
}
bgm_sizes[i] = music_size;
buf_to_file(music_size, bgm_cache_path, ArchiveThemeExt, music_buf);
free(music_buf);
} else {
char *empty = calloc(1, 3371008);
buf_to_file(3371008, bgm_cache_path, ArchiveThemeExt, empty);
bgm_sizes[i] = 0;
free(empty);
}
}
char *thememanage_buf;
file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
thememanage_buf[0x00] = 1; // Unknown, normally 0x1 with size of 4
thememanage_buf[0x01] = 0;
thememanage_buf[0x02] = 0;
thememanage_buf[0x03] = 0;
thememanage_buf[0x04] = 0; // Unknown, normally 0 with size of 4
thememanage_buf[0x05] = 0;
thememanage_buf[0x06] = 0;
thememanage_buf[0x07] = 0;
thememanage_buf[0x10] = 0xFF; // Unknown
thememanage_buf[0x14] = 0x01; // Unkown
thememanage_buf[0x18] = 0xFF; // DLC theme index - 0xFF indicates no DLC theme
thememanage_buf[0x1D] = 0x02; // Unknown, usually 0x200 to indicate theme-cache is being used
u32 *bodysizeloc = (u32*) (&thememanage_buf[0x08]); // Set non-shuffle theme sizes to 0
u32 *bgmsizeloc = (u32*) (&thememanage_buf[0x0C]);
*bodysizeloc = (u32) 0;
*bgmsizeloc = (u32) 0;
for (int i = 0; i < 10; i++)
{
bodysizeloc = (u32*) (&thememanage_buf[0x338 + (4 * i)]); // body size info for shuffle themes starts at 0x338 and is 4 bytes for each theme
bgmsizeloc = (u32*) (&thememanage_buf[0x360 + (4 * i)]); // same thing for bgm but starting at 0x360
*bodysizeloc = body_sizes[i]; // We don't need to check if we've already installed all the themes because all sizes initialized to 0
*bgmsizeloc = bgm_sizes[i];
}
buf_to_file(0x800, "/ThemeManage.bin", ArchiveThemeExt, thememanage_buf);
u32 single_body_size = theme_manage->body_size;
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES] = {0};
memcpy(shuffle_body_sizes, theme_manage->shuffle_body_sizes, sizeof(u32)*MAX_SHUFFLE_THEMES);
free(thememanage_buf);
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_COMMON, RD_SUCCESS);
if(shuffle)
{
char * body_buf = NULL;
u32 body_cache_size = file_to_buf(fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), ArchiveThemeExt, &body_buf);
if(!body_cache_size) return;
for(int i = 0; i < MAX_SHUFFLE_THEMES; i++)
{
FSUSER_UpdateSha256Context(body_buf + BODY_CACHE_SIZE*i, shuffle_body_sizes[i], body_hash[i]);
}
free(body_buf);
}
else
{
char * body_buf = NULL;
u32 body_size = file_to_buf(fsMakePath(PATH_ASCII, "/BodyCache.bin"), ArchiveThemeExt, &body_buf);
if(!body_size) return;
u8 * hash = body_hash[0];
FSUSER_UpdateSha256Context(body_buf, single_body_size, hash);
free(body_buf);
}
int total_installed = 0;
for(int i = 0; i < list->entries_count && total_installed < MAX_SHUFFLE_THEMES && arg->run_thread; i++)
{
Entry_s * theme = &list->entries[i];
char * theme_body = NULL;
u32 theme_body_size = load_data("/body_LZ.bin", *theme, &theme_body);
if(!theme_body_size) return;
u8 theme_body_hash[HASH_SIZE_BYTES];
FSUSER_UpdateSha256Context(theme_body, theme_body_size, theme_body_hash);
free(theme_body);
for(int j = 0; j < MAX_SHUFFLE_THEMES; j++)
{
if(!memcmp(body_hash[j], theme_body_hash, HASH_SIZE_BYTES))
{
theme->installed = true;
total_installed++;
if(!shuffle) break; //only need to check the first if the installed theme inst shuffle
}
}
}
#endif
}