79 Commits

Author SHA1 Message Date
LiquidFenrir
d2e65d1edc add shutdown fix to missing extdata error 2017-12-31 17:38:31 +01:00
LiquidFenrir
fd7e932df3 add warning when not finding files when installing a splash, and dont delete previous one if none are found 2017-12-31 16:57:51 +01:00
Helloman892
b2e81528af added warning if not theme 2017-12-31 15:55:29 +00:00
LiquidFenrir
f5dd25369a check return values when installing themes before checking the installed mark 2017-12-31 16:47:13 +01:00
LiquidFenrir
fc9d0be42e prevent black background when loading themes 2017-12-31 16:46:46 +01:00
LiquidFenrir
c6f3af7350 Reload lists after scanning, and move text to bottom to leave top solely to camera (#126)
* reload lists after qr code is scanned

* move "press R to exit" to bottom screen
2017-12-31 16:01:26 +01:00
642b9f9c13 Update credits 2017-12-31 01:47:46 -05:00
10b130b416 Multithread QR scanning 2017-12-31 01:20:38 -05:00
LiquidFenrir
f65b32c90c Other scrolling method - fix hack (#122)
* other method: leave scrolling to icon updating function
downside: scroll can lag behind the selected entry if going too fast

* bring back looping so scrolling doesnt lag behind as much when going out of bounds
only about a second lag, then a second again for icons to load

* this method doesnt need to know the ids

* fix memory leak

* optimize for invisibility

* fix lockup when install checking threads are finished

* less magic, again
make icon loading functions/numbers more general

* increase wait time for fastcroll to give people more time to react, and to prevent some lag for the loading function
2017-12-30 23:01:31 -05:00
LiquidFenrir
841773d9e4 fix pressing the power button shutting down the console instead of showing the poweroff screen (#123) 2017-12-30 23:01:01 -05:00
FrozenChen
a764ea9bed Add logo. Artwork by kenn#7347.(Now to correct branch) (#124) 2017-12-31 02:26:11 +01:00
LiquidFenrir
45349a4ba3 Dynamic icons loading & other improvements (#119)
* icons are black, but it's a start

* after testing, info_buffer in load_smdh_icon is for some reason all 0

* working! same speed as pre-threading (I think)
but the icons lag behind a bit.
Still, should allow for infinite themes

* not needed anymore

* fix icons not being loaded when switching modes

* stop trying to load icons if there arent enough entries

* swapping logic almost there...

* only need to update when on the main screen

* fix blind spot and typo

* allow optimizations maybe?
maybe will break stuff. just revert if it's the case

* fix blind spot when going up after cycling

* add swapping when changing 1 screen at a time (left/right)

* not needed anymore, since icon ids are fixed

* simpler scrolling

* dont reload everything when cycling

* other method for storing ids, maybe better logic later

* fix crash

* attempt at better and clearer algorithm for swapping

* optimization, swapping still broken but this was needed

* fix cycling/using left resulting in reversed icons

* fix icons scrolling in reverse
and fix the bug that introduced (same as switch-case method): scroll not following the selected entry when using left/right

* don't break when using left/right near the top/end

* correctly return from failed realloc during entries load

* move freeing the entries and killing the icon updating thread to exit_function

* fix icons being shifted the wrong value when cycling

* only exit using the shutdown screen method when needed

* show simple loading screen for themes and splashes

* only have the thread when needed
should consume less battery for people with low amount of splashes and themes

* fix instructions showing over the "no X found" screen

* fix instructions showing over confirm text

* fix overlapping and going out of bounds with few entries

* add quitting preview and qr mode with B

* add touchscreen controls

* cleaner BETWEEN macro

* only allow changing screens with touchscreen when arrows are visible

* tabs vs spaces

* fix selecting an entry that's not there using the touchscreen
and allow holding for selecting individual entries (not using the arrows)

* fix crash when deleting all entries and downloading one with QR

* add indicator for already installed themes/splashes
threaded as not to slow down initial loading too much, and imo cool effect as they load

* optimization for theme installed check

* make icon swapping thread higher priority to prevent problems with searching the installed themes/splashes

* add indicator with number of themes and selected theme

* add X to reload icons if it breaks

* add touchscreen controls:
- toggle shuffle
- toggle preview
- reload icons
- switch modes
- enable QR

* more usable thread args

* fix crash when closing the application too close to launch

* add hack to solve the scrolling problem.
Warning: will cause some lag for about 1-2 seconds, so I recommend using the jump menu
this will be removed once the bug is figured out
2017-12-28 15:30:23 -05:00
Helloman892
c85d9d978d updated pp2d 2017-12-18 00:48:37 +00:00
LiquidFenrir
db0804af3b support all values returned from PTMU_GetBatteryLevel (#116)
and change the battery images style to look more like a battery
2017-12-15 21:02:33 +01:00
LiquidFenrir
310c92bee2 only mark preview as loaded if the png parsing actually worked, and add a warning (#112) 2017-12-15 20:37:29 +01:00
Dylan G
b59e5fc078 Ask for confirmation before deletion from SD (#113)
* added awful way to confirm deletion

* improve solution for asking for confirmation
based on throw_error

* fix COLOR_WHITE evaluating to -1 (outside the u32 range)

* add confirmation for splash deletion
2017-12-10 23:55:55 +00:00
LiquidFenrir
6eabfc84ab General instructions-drawing function (#111)
1 info line above, 4 rows, 2 columns.
2017-12-10 18:19:26 +01:00
LiquidFenrir
cb88c7e2dc make rule for simpler citra testing (#110)
disables the 2 disruptive parts
2017-12-09 06:57:48 +01:00
LiquidFenrir
b72f266e40 Fix the theme extdata error screen (#109)
* fix theme extdata not being present hanging the console

* custom draw_text_center function that takes care of newlines so the theme extdata error text is no longer broken
2017-12-09 06:50:34 +01:00
LiquidFenrir
f261f152c9 fix zip handles not being closed when file is not found
prevented zip themes/splashes with smdh in them to be deleted
2017-12-09 05:55:42 +01:00
LiquidFenrir
2848cade74 adapt draw for new start glyph 2017-12-09 04:29:42 +01:00
Nic
05d3ac73c0 Added new start glyph to romfs (#108) 2017-12-09 04:26:13 +01:00
LiquidFenrir
a92db32d67 New controls (#106)
* make theme delete function general and clean it up

* add steam big picture-like controls

* aesthetic changes
2017-12-09 04:25:49 +01:00
Nic
78bdb0d738 Proposed enhancement to Issue #94 on the select button "minus" (#104)
* Added select graphic and code to replace minus

* Actually added the select PNG to romfs
2017-12-08 14:01:01 -05:00
LiquidFenrir
23c98a4ed1 fix fastscroll 2017-12-08 18:26:58 +01:00
LiquidFenrir
15be473684 typo 2017-12-08 18:14:08 +01:00
LiquidFenrir
fb18dce177 fix overlapping icons if you have both themes and splashes (#105) 2017-12-08 17:11:52 +00:00
LiquidFenrir
adf2a50143 slightly better installing text, and fix battery icon in citra 2017-12-08 14:30:54 +01:00
LiquidFenrir
0f27cb1259 show warning when too many shuffle items are selected instead of erroring during the install 2017-12-07 16:47:22 +01:00
LiquidFenrir
c1ef601c2f fix preview logic to prevent old previews showing if none is found in the newly selected entry 2017-12-07 16:46:53 +01:00
LiquidFenrir
7c3ca57e07 lower risk of memory weirdness on quit...maybe 2017-12-05 20:29:54 +01:00
LiquidFenrir
0818389752 Less magic numbers, and centralized theme install function. (#103)
* less magic numbers

* part 2: installing themes

* fix simple theme install
that wasnt such a good idea

* fix shuffle count

* fix shuffle theme install

* change padding name
2017-12-05 17:29:31 +01:00
Helloman892
6be1b5e217 Added no_bgm_install(), ready for the menu. Or something. 2017-12-03 04:05:11 +00:00
LiquidFenrir
d937ae1716 Major rewrite: less repetition (#101)
* first step of rewriting: at least it compiles™

* fix tabs/spaces

* fix dabort on load

* fix preview crash

* sorting isnt done outside of loading

* step one of making remake_file useless

* camera/qr code cleanup

* fix dabort when folder is empty, and bring back preview optimization

* fix button for switching modes and show mode when folder is empty

* fix scanning qrs

* no more splash discrimination

* add debug helpers

* fix theme installing
turns out that wasnt such a good idea

* fix battery icon

* mistake

* themeplaza compatibility

* make use of load_data

* don't drink and copy-paste, kids

* fix user-agent

* remove useless

* cleanup includes

* not even used

* add splash buttons

* upgrade buttons drawing

* fix controls while preview is up

* improve positions
2017-12-02 10:09:38 -05:00
Helloman892
ab4ead03b5 Fixed minor spelling error in Makefile, and therefore in the output SMDH 2017-11-21 23:02:25 +00:00
ZetaDesigns
026bb367bc put themext error out of a void + no shuffle error 2017-11-17 22:00:15 +01:00
Helloman892
5c52b475ce Merge branch 'stable' of github.com:astronautlevel2/Anemone3ds into stable 2017-10-28 04:59:51 +01:00
Helloman892
32116aa8ed Added splash qsort, because I forgot to when I added theme qsort (<O_O<) <(O_O)> (>O_O>) 2017-10-28 04:59:30 +01:00
Dylan G
f01793321e Update README to match master
last one i promise
2017-10-22 01:29:53 +01:00
Dylan G
3cfbf3c35b Brought changes over from master/#92
All commits post-this one should be on stable.
2017-10-22 00:59:06 +01:00
Dylan G
36106b72f2 In-line with master updates (pushed to wrong branch) 2017-10-22 00:45:09 +01:00
Dylan G
1d95f47840 Removed submodule source/pp2d 2017-10-22 00:43:29 +01:00
Helloman892
204d5e8a85 added throw_error() for non-theme/splash QR targets 2017-10-16 19:46:20 +01:00
Luís Marques
6c3fdbaf31 Seems to stop it from crashing on non-theme QR scan. (#96)
This seems to stop Non-theme QR crash.
2017-10-16 09:46:53 -04:00
Dylan G
b5c78cf68b Implemented alphanum quicksort 2017-10-15 13:18:53 +01:00
24810a48ad Make sure that the buffer text is copied into is properly null-terminated 2017-09-29 21:56:44 -04:00
Dylan G
5d2119344a Getting ever closer to fixing the SMDH bug 2017-09-30 02:10:33 +01:00
Dylan G
492ea13ef6 Fixing a bad fix of mine '_>' 2017-09-30 02:00:00 +01:00
Helloman892
f99f744000 fixed theme extdata corruption when installing shuffle themes after
scanning a qr code
2017-09-16 17:48:47 +01:00
4fb10029bb Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-11 09:49:03 -04:00
7644974705 Add check for WiFi when scanning with QR code 2017-09-11 09:48:52 -04:00
Dylan G
b7379af2f3 added trello link 2017-09-10 14:57:26 +01:00
26d8c283b3 Add warning about splashes being disabled 2017-09-09 20:19:30 -04:00
4ceac06f0c improve no splashes interface 2017-09-09 20:12:10 -04:00
337693ca13 Improve no themes interface and create folders on boot 2017-09-09 20:10:36 -04:00
8ba1fed5d7 Change QR reader behavior, speed up 2017-09-09 11:33:54 -04:00
Helloman892
d99f1c97a0 fixes splash install
If splash.bin and/or splashbottom.bin didn't already exist, splashes would not install.

Also added a line break to separate splash_delete(), for consistency.
2017-09-09 13:07:31 +01:00
ZetaDesigns
1a1b3e25b0 Quick fix II - The sequel 2017-09-09 11:54:50 +02:00
c92c20d4e8 Quick fix 2017-09-09 00:26:40 -04:00
ef456c7e9e Splash previews 2017-09-09 00:12:16 -04:00
1103885baf Splash QR codes 2017-09-08 23:34:16 -04:00
5564ffe31b Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-08 23:26:59 -04:00
97ab2307f8 Slightly improve QR code speed 2017-09-08 23:26:49 -04:00
ZetaDesigns
47c64828a4 Merge branch 'master' of https://github.com/astronautlevel2/Anemone3DS 2017-09-08 23:18:41 +02:00
d3aa231c3f Update pp2d 2017-09-08 15:59:32 -04:00
Helloman892
3fb86c80be finally fixed everything
homebrew wasn't actually global, smh
2017-09-08 20:00:21 +01:00
ZetaDesigns
67566330a5 fix indentation and **properly** fix the compile error 2017-09-08 20:52:26 +02:00
68805337bf Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-08 14:04:53 -04:00
Helloman892
416cca88d3 fixing compile error
Upon attempting to build the previous commit, I discovered that Zeta was referring to a var that wasn't declared. Fixed.
2017-09-08 17:57:57 +01:00
2be3bde64d Merge branch 'master' of github.com:3dsfug/Anemone3DS 2017-09-08 07:21:34 -04:00
c46c5ff8cb More CAMU stuff 2017-09-08 07:21:31 -04:00
Helloman892
6b5b391d7b finally got theme deletion working + qr stuff
Theme deletion [SDMC] now works, although no button currently has it assigned. The QR reader now works properly with Unicode filenames.
2017-09-07 22:36:44 +01:00
ZetaDesigns
dc1cbda232 you saw nothing 2017-09-07 22:45:15 +02:00
ZetaDesigns
e63a4066a1 error codes now properly pause 2017-09-07 22:43:32 +02:00
2e71fc5954 Draw SMDH info 2017-09-07 13:55:52 -04:00
778e1a8331 maybe fix splashes 2017-09-07 13:35:56 -04:00
0871f4f30b Break QR code reader trying to make it faster 2017-09-07 13:08:38 -04:00
62f4356a17 Change splashes to support SMDH and zip files 2017-09-07 10:08:52 -04:00
ZetaDesigns
3e2c5994ca fix dabort when no theme data
themes still wont install like this
2017-09-06 18:33:23 +02:00
40 changed files with 11478 additions and 1197 deletions

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "source/pp2d"]
path = source/pp2d
url = https://github.com/BernardoGiordano/pp2d.git

View File

@@ -11,7 +11,7 @@ include $(DEVKITARM)/3ds_rules
# Your values.
APP_TITLE := Anemone3DS
APP_DESCRIPTION := A complete themeing tool for the 3DS
APP_DESCRIPTION := A complete theming tool for the 3DS
APP_AUTHOR := astronautlevel and daedreth
@@ -33,7 +33,7 @@ BANNER_IMAGE := meta/banner.png
RSF_PATH := meta/app.rsf
# If left blank, makerom will use the default Homebrew logo
LOGO :=
LOGO := meta/logo.bin
# If left blank, makerom will use default values (0xff3ff and CTR-P-CTAP, respectively)
@@ -49,13 +49,16 @@ ICON_FLAGS := nosavebackups,visible
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Wextra -mword-relocations \
CFLAGS := -g -Wall -Wextra -O2 -mword-relocations \
-ffunction-sections \
$(ARCH)
revision := $(shell git describe --tags --match v[0-9]* --abbrev=8 | sed 's/-[0-9]*-g/-/')
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DVERSION="\"$(revision)\""
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DVERSION="\"$(revision)\"" -DUSER_AGENT="\"$(APP_TITLE)/$(revision)\""
ifneq ($(strip $(CITRA_MODE)),)
CFLAGS += -DCITRA_MODE
endif
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
@@ -146,6 +149,9 @@ all: 3dsx cia
3dsx: $(BUILD) $(OUTPUT).3dsx
cia : $(BUILD) $(OUTPUT).cia
citra: export CITRA_MODE = 1
citra: 3dsx
#---------------------------------------------------------------------------------
$(BUILD):
@mkdir -p $(OUTDIR)

View File

@@ -1,11 +1,12 @@
![# Anemone3DS](https://github.com/astronautlevel2/Anemone3DS/blob/master/meta/banner.png)
A Theme and Splashscreen Manager for the Nintendo3DS, written in C.
A Theme and Splashscreen Manager for the Nintendo 3DS, written in C.\
To-do list here: https://trello.com/b/F1YSa1VK
# Dependencies
* zlib, which can be retrieved from the [3ds_portlibs](https://github.com/devkitPro/3ds_portlibs).
* [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools), which can be retrieved from [SteveIce10's](https://github.com/Steveice10) buildtools repo. These must be added to your PATH.
* [pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive.
* ~~[pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive.~~ Due to circumstances surrounding the privacy settings on the pp2d repo, the source files are now included directly within the repo.
* Git needs to be on your PATH, if building in a non-*nix environment.
# Building
First of all, make sure devkitPRO is properly installed and added to the PATH.
@@ -16,13 +17,13 @@ This project is licensed under the GNU GPLv3. See LICENSE.md for details. Additi
# Credits
The following people contributed to Anemone3DS in some way. Without these people, Anemone3DS wouldn't exist, or wouldn't be as good as it is:
* [Daedreth](https://github.com/daedreth), who wrote the initial implementation of theme application code and SMDH parsing.
* [LiquidFenrir](https://github.com/LiquidFenrir), who refactored a lot of my messy GUI code and wrote the image preview from zip code, as well as the icon code.
* [Sono](https://github.com/MarcuzD), who wrote the BCSTM playback code.
* [Daedreth](https://github.com/daedreth), who wrote the initial implementation of theme installation code and SMDH parsing.
* [LiquidFenrir](https://github.com/LiquidFenrir), who refactored a lot of my messy code and has been essential in development.
* [Kenn (mattkenster)](https://github.com/mattkenster), for designing the GUI, a number of sprites used in the application, and drawing the banner and icon.
Special thanks go to these people who, while not directly contributing, helped immensely:
* [Rinnegatamante](https://github.com/Rinnegatamante), whose code served as reference on theme installation.
* [SteveIce10](https://github.com/SteveIce10), whose QR code in FBI was essential.
* [BernardoGiordano](https://github.com/BernardoGiordano) for making pp2d, and being super responsive to feature requests and just general help.
* [yellows8](https://github.com/yellows8) for his home menu extdump tool, which was invaluable in debugging.
* the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially [Stary2001](https://github.com/Stary2001), [Fenrir](https://github.com/FenrirWolf), and DanielKO).

View File

@@ -29,13 +29,21 @@
#include "common.h"
struct quirc* context;
u16 *buf;
bool qr_mode;
typedef struct {
u16 *camera_buffer;
u32 *texture_buffer;
Handle mutex;
volatile bool finished;
volatile bool success;
Handle cancel;
void init_qr(void);
void exit_qr(void);
bool capturing;
struct quirc* context;
} qr_data;
bool init_qr(EntryMode current_mode);
void exit_qr(qr_data *data);
void take_picture(void);
Result http_get(char *url, char *path);
Result http_get(char *url, const char *path);
#endif

43
include/colors.h Normal file
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@@ -0,0 +1,43 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef COLORS_H
#define COLORS_H
#define ABGR8(a, b, g, r) ((((a)&0xFF)<<0) | (((b)&0xFF)<<8) | (((g)&0xFF)<<16) | (((r)&0xFF)<<24))
#define RGBA8(r, g, b, a) ((((r)&0xFF)<<0) | (((g)&0xFF)<<8) | (((b)&0xFF)<<16) | (((a)&0xFF)<<24))
typedef enum {
COLOR_BACKGROUND = ABGR8(255, 32, 28, 35), //silver-y black
COLOR_ACCENT = RGBA8(55, 122, 168, 255),
COLOR_WHITE = RGBA8(255, 255, 255, 255),
COLOR_CURSOR = RGBA8(200, 200, 200, 255),
COLOR_BLACK = RGBA8(0, 0, 0, 255),
COLOR_RED = RGBA8(200, 0, 0, 255),
COLOR_YELLOW = RGBA8(239, 220, 11, 255),
} Color;
#endif

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@@ -33,23 +33,33 @@
#include <stdlib.h>
#include <string.h>
#define THEMES_PATH "/Themes/"
#define SPLASHES_PATH "/Splashes/"
#define ENTRIES_PER_SCREEN 4
#define SINGLE_INSTALL 0
#define SHUFFLE_INSTALL 1
#define BGM_INSTALL 2
#define UNINSTALL 3
#define DOWNLOADING 3
#define DEBUG(...) fprintf(stderr, __VA_ARGS__)
#define POS() DEBUG("%s (line %d)...\n", __func__, __LINE__)
#define ERROR 0
#define WARNING 1
static const int THEMES_PER_SCREEN = 4;
#define DEBUGPOS(...) \
POS(); \
DEBUG(__VA_ARGS__)
typedef enum {
MODE_THEMES = 0,
MODE_SPLASHES,
MODE_AMOUNT,
} EntryMode;
extern const char * main_paths[MODE_AMOUNT];
enum TextureID {
TEXTURE_FONT_RESERVED = 0, //used by pp2d for the font
TEXTURE_FONT_RESERVED = 0, // used by pp2d for the font
TEXTURE_ARROW,
TEXTURE_SHUFFLE,
TEXTURE_INSTALLED,
TEXTURE_PREVIEW_ICON,
TEXTURE_DOWNLOAD,
TEXTURE_RELOAD,
TEXTURE_BATTERY_0,
TEXTURE_BATTERY_1,
TEXTURE_BATTERY_2,
TEXTURE_BATTERY_3,
@@ -58,6 +68,10 @@ enum TextureID {
TEXTURE_BATTERY_CHARGE,
TEXTURE_QR,
TEXTURE_PREVIEW,
TEXTURE_SELECT_BUTTON,
TEXTURE_START_BUTTON,
TEXTURE_ICON, // always the last
};
#endif

View File

@@ -27,18 +27,68 @@
#ifndef DRAW_H
#define DRAW_H
#include "themes.h"
#include "splashes.h"
#include "camera.h"
#include "common.h"
#include "loading.h"
#include "colors.h"
typedef enum {
INSTALL_LOADING_THEMES,
INSTALL_LOADING_SPLASHES,
INSTALL_LOADING_ICONS,
INSTALL_SPLASH,
INSTALL_SPLASH_DELETE,
INSTALL_SINGLE,
INSTALL_SHUFFLE,
INSTALL_BGM,
INSTALL_NO_BGM,
INSTALL_DOWNLOAD,
INSTALL_ENTRY_DELETE,
INSTALL_NONE,
} InstallType;
typedef enum {
ERROR_LEVEL_ERROR,
ERROR_LEVEL_WARNING,
} ErrorLevel;
#define BUTTONS_START_Y 130
#define BUTTONS_STEP 22
#define BUTTONS_INFO_LINES 4
#define BUTTONS_INFO_COLUNMNS 2
enum {
BUTTONS_Y_INFO = BUTTONS_START_Y+5,
BUTTONS_Y_LINE_1 = BUTTONS_START_Y + BUTTONS_STEP*1,
BUTTONS_Y_LINE_2 = BUTTONS_START_Y + BUTTONS_STEP*2,
BUTTONS_Y_LINE_3 = BUTTONS_START_Y + BUTTONS_STEP*3,
BUTTONS_Y_LINE_4 = BUTTONS_START_Y + BUTTONS_STEP*4,
BUTTONS_X_LEFT = 20,
BUTTONS_X_RIGHT = 200,
} ButtonPos;
typedef struct {
const wchar_t * info_line;
Color info_line_color;
const wchar_t * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
} Instructions_s;
void init_screens(void);
void exit_screens(void);
void throw_error(char* error, ErrorLevel level);
bool draw_confirm(const char* conf_msg, Entry_List_s* list);
void draw_preview(int preview_offset);
void draw_install(InstallType type);
void draw_base_interface(void);
void draw_qr(void);
void draw_theme_install(int install_type);
void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_theme, bool preview_mode, int shuffle_theme_count);
void draw_splash_install(int install_type);
void draw_splash_interface(Splash_s *splashes_list, int splash_count, int selected_splash, bool preview_mode);
void throw_error(char* error, int error_type);
void draw_interface(Entry_List_s* list, Instructions_s instructions);
#endif

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@@ -36,7 +36,7 @@ FS_Archive ArchiveThemeExt;
Result open_archives(void);
Result close_archives(void);
u64 file_to_buf(FS_Path path, FS_Archive archive, char** buf);
u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf);
u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf);
Result buf_to_file(u32 size, char *path, FS_Archive archive, char *buf);

101
include/instructions.h Normal file
View File

@@ -0,0 +1,101 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef INSTRUCTIONS_H
#define INSTRUCTIONS_H
#include "draw.h"
#include "colors.h"
Instructions_s normal_instructions[MODE_AMOUNT] = {
{
.info_line = NULL,
.instructions = {
{
L"\uE000 Hold to install",
L"\uE001 Queue shuffle theme"
},
{
L"\uE002 Reload broken icons",
L"\uE003 Preview theme"
},
{
L"\uE004 Switch to splashes",
L"\uE005 Scan QR code"
},
{
L"Exit",
L"Delete from SD"
}
}
},
{
.info_line = NULL,
.instructions = {
{
L"\uE000 Install splash",
L"\uE001 Delete installed splash"
},
{
L"\uE002 Reload broken icons",
L"\uE003 Preview splash"
},
{
L"\uE004 Switch to themes",
L"\uE005 Scan QR code"
},
{
L"Exit",
L"Delete from SD"
}
}
}
};
Instructions_s install_instructions = {
.info_line = L"Release \uE000 to cancel or hold \uE006 and release \uE000 to install",
.info_line_color = COLOR_WHITE,
.instructions = {
{
L"\uE079 Normal install",
L"\uE07A Shuffle install"
},
{
L"\uE07B BGM-only install",
L"\uE07C No-BGM install"
},
{
NULL,
NULL
},
{
L"Exit",
NULL
}
}
};
#endif

98
include/loading.h Normal file
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@@ -0,0 +1,98 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef LOADING_H
#define LOADING_H
#include "common.h"
enum ICON_IDS_OFFSET {
ICONS_ABOVE = 0,
ICONS_VISIBLE,
ICONS_UNDER,
ICONS_OFFSET_AMOUNT,
};
typedef struct {
u8 _padding1[4 + 2 + 2];
u16 name[0x40];
u16 desc[0x80];
u16 author[0x40];
u8 _padding2[0x2000 - 0x200 + 0x30 + 0x8];
u16 small_icon[24*24];
u16 big_icon[48*48];
} Icon_s;
typedef struct {
u16 name[0x41];
u16 desc[0x81];
u16 author[0x41];
u32 placeholder_color;
u16 path[0x106];
bool is_zip;
bool in_shuffle;
bool installed;
} Entry_s;
typedef struct {
Entry_s * entries;
int entries_count;
ssize_t texture_id_offset;
ssize_t icons_ids[ICONS_OFFSET_AMOUNT][ENTRIES_PER_SCREEN];
int previous_scroll;
int scroll;
int previous_selected;
int selected_entry;
int shuffle_count;
EntryMode mode;
} Entry_List_s;
typedef struct {
void ** thread_arg;
volatile bool run_thread;
} Thread_Arg_s;
void delete_entry(Entry_s entry);
Result load_entries(const char * loading_path, Entry_List_s * list, EntryMode mode);
bool load_preview(Entry_List_s list, int * preview_offset);
void load_icons_first(Entry_List_s * current_list, bool silent);
void handle_scrolling(Entry_List_s * list);
void load_icons_thread(void * void_arg);
u32 load_data(char * filename, Entry_s entry, char ** buf);
#endif

View File

@@ -28,14 +28,11 @@
#define SPLASHES_H
#include "common.h"
#include "loading.h"
typedef struct{
u16 name[0x106];
u16 top_path[0x106];
u16 bottom_path[0x106];
} Splash_s;
void splash_delete(void);
void splash_install(Entry_s splash);
void splash_check_installed(void * void_arg);
Result get_splashes(Splash_s** splashes_list, int *splash_count);
void splash_install(Splash_s splash_to_install);
void splash_delete();
#endif

View File

@@ -28,32 +28,53 @@
#define THEMES_H
#include "common.h"
#include "loading.h"
#define MAX_SHUFFLE_THEMES 10
enum ThemeInstall {
THEME_INSTALL_SHUFFLE = BIT(0),
THEME_INSTALL_BODY = BIT(1),
THEME_INSTALL_BGM = BIT(2),
};
typedef struct {
u16 name[0x40];
u16 desc[0x80];
u16 author[0x40];
u32 index;
u8 dlc_tid_low_bits;
u8 type;
u16 unk;
} ThemeEntry_s;
u32 placeholder_color;
ssize_t icon_id;
typedef struct {
u8 _padding1[0x13b8];
ThemeEntry_s theme_entry;
ThemeEntry_s shuffle_themes[MAX_SHUFFLE_THEMES];
u8 _padding2[0xb];
bool shuffle;
} SaveData_dat_s;
bool has_preview;
int preview_offset;
typedef struct {
u32 unk1;
u32 unk2;
u32 body_size;
u32 music_size;
u32 unk3;
u32 unk4;
u32 dlc_theme_content_index;
u32 use_theme_cache;
u16 path[0x106];
bool is_zip;
u8 _padding1[0x338 - 8*sizeof(u32)];
bool in_shuffle;
} Theme_s;
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES];
u32 shuffle_music_sizes[MAX_SHUFFLE_THEMES];
} ThemeManage_bin_s;
Theme_s * themes_list;
int theme_count;
Result theme_install(Entry_s theme);
Result no_bgm_install(Entry_s theme);
Result bgm_install(Entry_s theme);
void load_theme_preview(Theme_s *theme);
Result get_themes(Theme_s **themes_list, int *theme_count);
void add_theme(Theme_s **themes_list, int *theme_count, char *path, char *filename);
Result single_install(Theme_s theme);
Result shuffle_install(Theme_s *themes_list, int theme_count);
Result bgm_install(Theme_s bgm_to_install);
Result shuffle_install(Entry_List_s themes);
void themes_check_installed(void * void_arg);
#endif

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@@ -27,58 +27,201 @@
#include "camera.h"
#include "quirc/quirc.h"
#include "pp2d/pp2d/pp2d.h"
#include "draw.h"
#include "fs.h"
#include "themes.h"
#include "loading.h"
void init_qr(void)
/*
static u32 transfer_size;
static Handle event;
static struct quirc* context;
static u16 * camera_buf = NULL;
*/
void exit_qr(qr_data *data)
{
camInit();
CAMU_SetSize(SELECT_OUT1_OUT2, SIZE_CTR_TOP_LCD, CONTEXT_A);
CAMU_SetOutputFormat(SELECT_OUT1_OUT2, OUTPUT_RGB_565, CONTEXT_A);
svcSignalEvent(data->cancel);
while(!data->finished)
svcSleepThread(1000000);
data->capturing = false;
CAMU_SetNoiseFilter(SELECT_OUT1_OUT2, true);
CAMU_SetAutoExposure(SELECT_OUT1_OUT2, true);
CAMU_SetAutoWhiteBalance(SELECT_OUT1_OUT2, true);
CAMU_SetTrimming(PORT_CAM1, false);
buf = malloc(sizeof(u16) * 400 * 240 * 2);
context = quirc_new();
quirc_resize(context, 400, 240);
free(data->camera_buffer);
free(data->texture_buffer);
quirc_destroy(data->context);
free(data);
}
void exit_qr(void)
void capture_cam_thread(void *arg)
{
qr_data *data = (qr_data *) arg;
Handle events[3] = {0};
events[0] = data->cancel;
u32 transferUnit;
u16 *buffer = calloc(1, 400 * 240 * sizeof(u16));
camInit();
CAMU_SetSize(SELECT_OUT1, SIZE_CTR_TOP_LCD, CONTEXT_A);
CAMU_SetOutputFormat(SELECT_OUT1, OUTPUT_RGB_565, CONTEXT_A);
CAMU_SetFrameRate(SELECT_OUT1, FRAME_RATE_30);
CAMU_SetNoiseFilter(SELECT_OUT1, true);
CAMU_SetAutoExposure(SELECT_OUT1, true);
CAMU_SetAutoWhiteBalance(SELECT_OUT1, true);
CAMU_Activate(SELECT_OUT1);
CAMU_GetBufferErrorInterruptEvent(&events[2], PORT_CAM1);
CAMU_SetTrimming(PORT_CAM1, false);
CAMU_GetMaxBytes(&transferUnit, 400, 240);
CAMU_SetTransferBytes(PORT_CAM1, transferUnit, 400, 240);
CAMU_ClearBuffer(PORT_CAM1);
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), (s16) transferUnit);
CAMU_StartCapture(PORT_CAM1);
bool cancel = false;
while (!cancel)
{
s32 index = 0;
svcWaitSynchronizationN(&index, events, 3, false, U64_MAX);
switch(index) {
case 0:
cancel = true;
break;
case 1:
svcCloseHandle(events[1]);
events[1] = 0;
svcWaitSynchronization(data->mutex, U64_MAX);
memcpy(data->camera_buffer, buffer, 400 * 240 * sizeof(u16));
GSPGPU_FlushDataCache(data->camera_buffer, 400 * 240 * sizeof(u16));
svcReleaseMutex(data->mutex);
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit);
break;
case 2:
svcCloseHandle(events[1]);
events[1] = 0;
CAMU_ClearBuffer(PORT_CAM1);
CAMU_SetReceiving(&events[1], buffer, PORT_CAM1, 400 * 240 * sizeof(u16), transferUnit);
CAMU_StartCapture(PORT_CAM1);
break;
default:
break;
}
}
CAMU_StopCapture(PORT_CAM1);
bool busy = false;
while(R_SUCCEEDED(CAMU_IsBusy(&busy, PORT_CAM1)) && busy) {
svcSleepThread(1000000);
}
CAMU_ClearBuffer(PORT_CAM1);
CAMU_Activate(SELECT_NONE);
camExit();
quirc_destroy(context);
free(buf);
free(buffer);
for(int i = 0; i < 3; i++) {
if(events[i] != 0) {
svcCloseHandle(events[i]);
events[i] = 0;
}
}
svcCloseHandle(data->mutex);
data->finished = true;
}
void take_picture(void)
bool start_capture_cam(qr_data *data)
{
u32 transfer_size;
Handle cam_handle = 0;
CAMU_GetMaxBytes(&transfer_size, 400, 240);
CAMU_SetTransferBytes(PORT_BOTH, transfer_size, 400, 240);
CAMU_Activate(SELECT_OUT1_OUT2);
CAMU_ClearBuffer(PORT_BOTH);
CAMU_SynchronizeVsyncTiming(SELECT_OUT1, SELECT_OUT2);
CAMU_StartCapture(PORT_BOTH);
CAMU_SetReceiving(&cam_handle, buf, PORT_CAM1, 400 * 240 * 2, transfer_size);
svcWaitSynchronization(cam_handle, U64_MAX);
CAMU_StopCapture(PORT_BOTH);
svcCloseHandle(cam_handle);
CAMU_Activate(PORT_NONE);
data->mutex = 0;
data->cancel = 0;
svcCreateEvent(&data->cancel, RESET_STICKY);
svcCreateMutex(&data->mutex, false);
if(threadCreate(capture_cam_thread, data, 0x10000, 0x1A, 1, true) == NULL)
return false;
return true;
}
void update_qr(qr_data *data, EntryMode current_mode)
{
hidScanInput();
if (hidKeysDown() & (KEY_R | KEY_B | KEY_TOUCH)) {
exit_qr(data);
return;
}
if (!data->capturing) {
if(start_capture_cam(data))
data->capturing = true;
else {
exit_qr(data);
return;
}
}
if (data->finished) {
exit_qr(data);
return;
}
for (int i = 0; i < 240 * 400; i++)
{
data->texture_buffer[i] = RGB565_TO_ABGR8(data->camera_buffer[i]);
}
draw_base_interface();
pp2d_free_texture(TEXTURE_QR);
pp2d_load_texture_memory(TEXTURE_QR, data->texture_buffer, 400, 240);
pp2d_draw_texture(TEXTURE_QR, 0, 0);
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
pp2d_draw_text_center(GFX_BOTTOM, 4, 0.5, 0.5, RGBA8(255, 255, 255, 255), "Press \uE005 To Quit");
pp2d_end_draw();
int w;
int h;
u8 *image = (u8*) quirc_begin(data->context, &w, &h);
svcWaitSynchronization(data->mutex, U64_MAX);
for (ssize_t x = 0; x < w; x++) {
for (ssize_t y = 0; y < h; y++) {
u16 px = data->camera_buffer[y * 400 + x];
image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3);
}
}
svcReleaseMutex(data->mutex);
quirc_end(data->context);
if(quirc_count(data->context) > 0)
{
struct quirc_code code;
struct quirc_data scan_data;
quirc_extract(data->context, 0, &code);
if (!quirc_decode(&code, &scan_data))
{
exit_qr(data);
http_get((char*)scan_data.payload, main_paths[current_mode]);
data->success = true;
}
}
}
bool init_qr(EntryMode current_mode)
{
qr_data *data = calloc(1, sizeof(qr_data));
data->capturing = false;
data->finished = false;
data->context = quirc_new();
quirc_resize(data->context, 400, 240);
data->camera_buffer = calloc(1, 400 * 240 * sizeof(u16));
data->texture_buffer = calloc(1, 400 * 240 * sizeof(u32));
while (!data->finished) update_qr(data, current_mode);
return (bool)data->success;
}
/*
Putting this in camera because I'm too lazy to make a network.c
This'll probably get refactored later
*/
Result http_get(char *url, char *path)
Result http_get(char *url, const char *path)
{
Result ret;
httpcContext context;
@@ -94,9 +237,10 @@ Result http_get(char *url, char *path)
ret = httpcOpenContext(&context, HTTPC_METHOD_GET, url, 1);
ret = httpcSetSSLOpt(&context, SSLCOPT_DisableVerify); // should let us do https
ret = httpcSetKeepAlive(&context, HTTPC_KEEPALIVE_ENABLED);
ret = httpcAddRequestHeaderField(&context, "User-Agent", "Anemone3DS/1.1.0");
ret = httpcAddRequestHeaderField(&context, "User-Agent", USER_AGENT);
ret = httpcAddRequestHeaderField(&context, "Connection", "Keep-Alive");
draw_theme_install(DOWNLOADING);
draw_install(INSTALL_DOWNLOAD);
ret = httpcBeginRequest(&context);
if (ret != 0)
{
@@ -151,6 +295,7 @@ Result http_get(char *url, char *path)
free(content_disposition);
free(new_url);
free(buf);
return ret;
}
char *filename;
@@ -158,6 +303,14 @@ Result http_get(char *url, char *path)
filename = strtok(NULL, "\"");
char *illegal_characters = "\"?;:/\\+";
if(!filename)
{
free(content_disposition);
free(new_url);
free(buf);
throw_error("Target is not valid!", ERROR_LEVEL_WARNING);
return -1;
}
for (size_t i = 0; i < strlen(filename); i++)
{
for (size_t n = 0; n < strlen(illegal_characters); n++)
@@ -180,6 +333,8 @@ Result http_get(char *url, char *path)
if (buf == NULL)
{
httpcCloseContext(&context);
free(content_disposition);
free(new_url);
free(last_buf);
return ret;
}
@@ -191,6 +346,8 @@ Result http_get(char *url, char *path)
if (buf == NULL)
{
httpcCloseContext(&context);
free(content_disposition);
free(new_url);
free(last_buf);
return -1;
}
@@ -198,12 +355,16 @@ Result http_get(char *url, char *path)
char path_to_file[0x106] = {0};
strcpy(path_to_file, path);
strcat(path_to_file, filename);
char * extension = strrchr(path_to_file, '.');
if (extension == NULL || strcmp(extension, ".zip"))
strcat(path_to_file, ".zip");
remake_file(path_to_file, ArchiveSD, size);
buf_to_file(size, path_to_file, ArchiveSD, (char*)buf);
add_theme(&themes_list, &theme_count, path_to_file, filename);
exit_qr();
free(content_disposition);
free(new_url);
free(buf);
return 0;
}

View File

@@ -25,22 +25,13 @@
*/
#include "draw.h"
#include "unicode.h"
#include "colors.h"
#include "pp2d/pp2d/pp2d.h"
#include "quirc/quirc.h"
#include <time.h>
enum Colors {
COLOR_BACKGROUND = ABGR8(255, 32, 28, 35), //silver-y black
COLOR_ACCENT = RGBA8(55, 122, 168, 255),
COLOR_WHITE = RGBA8(255, 255, 255, 255),
COLOR_CURSOR = RGBA8(200, 200, 200, 255),
COLOR_BLACK = RGBA8(0, 0, 0, 255),
COLOR_RED = RGBA8(200, 0, 0, 255),
COLOR_YELLOW = RGBA8(239, 220, 11, 255),
};
void init_screens(void)
{
pp2d_init();
@@ -50,12 +41,19 @@ void init_screens(void)
pp2d_load_texture_png(TEXTURE_ARROW, "romfs:/arrow.png");
pp2d_load_texture_png(TEXTURE_SHUFFLE, "romfs:/shuffle.png");
pp2d_load_texture_png(TEXTURE_INSTALLED, "romfs:/installed.png");
pp2d_load_texture_png(TEXTURE_RELOAD, "romfs:/reload.png");
pp2d_load_texture_png(TEXTURE_PREVIEW_ICON, "romfs:/preview.png");
pp2d_load_texture_png(TEXTURE_DOWNLOAD, "romfs:/download.png");
pp2d_load_texture_png(TEXTURE_BATTERY_0, "romfs:/battery0.png");
pp2d_load_texture_png(TEXTURE_BATTERY_1, "romfs:/battery1.png");
pp2d_load_texture_png(TEXTURE_BATTERY_2, "romfs:/battery2.png");
pp2d_load_texture_png(TEXTURE_BATTERY_3, "romfs:/battery3.png");
pp2d_load_texture_png(TEXTURE_BATTERY_4, "romfs:/battery4.png");
pp2d_load_texture_png(TEXTURE_BATTERY_5, "romfs:/battery5.png");
pp2d_load_texture_png(TEXTURE_BATTERY_CHARGE, "romfs:/charging.png");
pp2d_load_texture_png(TEXTURE_SELECT_BUTTON, "romfs:/select.png");
pp2d_load_texture_png(TEXTURE_START_BUTTON, "romfs:/start.png");
}
void exit_screens(void)
@@ -63,301 +61,324 @@ void exit_screens(void)
pp2d_exit();
}
static int theme_vertical_scroll = 0;
static int splash_vertical_scroll = 0;
void draw_qr(void)
{
pp2d_begin_draw(GFX_TOP);
pp2d_free_texture(TEXTURE_QR);
take_picture();
u32 *rgba8_buf = malloc(240 * 400 * sizeof(u32));
for (int i = 0; i < 240 * 400; i++)
{
rgba8_buf[i] = RGB565_TO_RGBA8(buf[i]);
u8 *byte_pointer = (u8*)&rgba8_buf[i];
u8 r = *(byte_pointer+3);
u8 g = *(byte_pointer+2);
u8 b = *(byte_pointer+1);
u8 a = *(byte_pointer);
rgba8_buf[i] = RGBA8(r, g, b, a);
}
pp2d_load_texture_memory(TEXTURE_QR, rgba8_buf, 400, 240);
pp2d_draw_texture(TEXTURE_QR, 0, 0);
free(rgba8_buf);
pp2d_end_draw();
int w;
int h;
u8 *image = (u8*) quirc_begin(context, &w, &h);
for (ssize_t x = 0; x < w; x++)
{
for (ssize_t y = 0; y < h; y++)
{
u16 px = buf[y * 400 + x];
image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3);
}
}
quirc_end(context);
if (quirc_count(context) > 0)
{
struct quirc_code code;
struct quirc_data data;
quirc_extract(context, 0, &code);
if (!quirc_decode(&code, &data))
{
qr_mode = false;
http_get((char*)data.payload, "/Themes/");
}
}
}
void draw_base_interface(void)
{
pp2d_begin_draw(GFX_TOP);
pp2d_begin_draw(GFX_TOP, GFX_LEFT);
pp2d_draw_rectangle(0, 0, 400, 23, COLOR_ACCENT);
time_t t = time(NULL);
struct tm tm = *localtime(&t);
pp2d_draw_textf(7, 2, 0.6, 0.6, COLOR_WHITE, "%.2i", tm.tm_hour);
pp2d_draw_text(28, 2, 0.6, 0.6, COLOR_WHITE, (tm.tm_sec % 2 == 1) ? ":" : " ");
pp2d_draw_text(28, 1, 0.6, 0.6, COLOR_WHITE, (tm.tm_sec % 2 == 1) ? ":" : " ");
pp2d_draw_textf(34, 2, 0.6, 0.6, COLOR_WHITE, "%.2i", tm.tm_min);
u8 battery_charging;
#ifndef CITRA_MODE
u8 battery_charging = 0;
PTMU_GetBatteryChargeState(&battery_charging);
u8 battery_status;
u8 battery_status = 0;
PTMU_GetBatteryLevel(&battery_status);
pp2d_draw_texture(2 + battery_status, 357, 2);
pp2d_draw_texture(TEXTURE_BATTERY_0 + battery_status, 357, 2);
if (battery_charging)
if(battery_charging)
pp2d_draw_texture(TEXTURE_BATTERY_CHARGE, 357, 2);
#endif
pp2d_draw_on(GFX_BOTTOM);
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
pp2d_draw_rectangle(0, 0, 320, 24, COLOR_ACCENT);
pp2d_draw_rectangle(0, 216, 320, 24, COLOR_ACCENT);
pp2d_draw_text(7, 219, 0.6, 0.6, COLOR_WHITE, VERSION);
pp2d_draw_on(GFX_TOP);
pp2d_draw_on(GFX_TOP, GFX_LEFT);
}
void throw_error(char* error, int error_type) {
draw_base_interface();
switch (error_type) {
case ERROR:
pp2d_draw_text(70, 120, 0.8, 0.8, COLOR_RED, error);
static void draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text)
{
char * _text = strdup(text);
float prevY = y;
int offset = 0;
while(true)
{
char *nline = strchr(_text+offset, '\n');
int nlinepos = 0;
if(nline != NULL)
{
nlinepos = nline-_text;
_text[nlinepos] = '\0';
}
pp2d_draw_text_center(target, prevY, scaleX, scaleY, color, _text+offset);
if(nline == NULL) break;
else
{
prevY += pp2d_get_text_height(_text+offset, scaleX, scaleY);
_text[nlinepos] = '\n';
offset = nlinepos+1;
}
}
free(_text);
}
void throw_error(char* error, ErrorLevel level)
{
switch(level)
{
case ERROR_LEVEL_ERROR:
while(aptMainLoop())
{
hidScanInput();
u32 kDown = hidKeysDown();
draw_base_interface();
draw_text_center(GFX_TOP, 100, 0.6, 0.6, COLOR_RED, error);
pp2d_draw_wtext_center(GFX_TOP, 150, 0.6, 0.6, COLOR_WHITE, L"Press \uE000 to shut down.");
pp2d_end_draw();
if(kDown & KEY_A) break;
}
break;
case WARNING:
pp2d_draw_text(70, 120, 0.8, 0.8, COLOR_YELLOW, error);
case ERROR_LEVEL_WARNING:
while(aptMainLoop())
{
hidScanInput();
u32 kDown = hidKeysDown();
draw_base_interface();
draw_text_center(GFX_TOP, 100, 0.6, 0.6, COLOR_YELLOW, error);
pp2d_draw_wtext_center(GFX_TOP, 150, 0.6, 0.6, COLOR_WHITE, L"Press \uE000 to continue.");
pp2d_end_draw();
if(kDown & KEY_A) break;
}
break;
}
pp2d_end_draw();
}
void draw_theme_install(int install_type)
bool draw_confirm(const char* conf_msg, Entry_List_s* list)
{
while(aptMainLoop())
{
Instructions_s instructions = {0};
draw_interface(list, instructions);
pp2d_draw_on(GFX_TOP, GFX_LEFT);
draw_text_center(GFX_TOP, BUTTONS_Y_LINE_1, 0.7, 0.7, COLOR_YELLOW, conf_msg);
pp2d_draw_wtext_center(GFX_TOP, BUTTONS_Y_LINE_3, 0.6, 0.6, COLOR_WHITE, L"\uE000 Yes \uE001 No");
pp2d_end_draw();
hidScanInput();
u32 kDown = hidKeysDown();
if(kDown & KEY_A) return true;
if(kDown & KEY_B) return false;
}
return false;
}
void draw_preview(int preview_offset)
{
pp2d_begin_draw(GFX_TOP, GFX_LEFT);
pp2d_draw_texture_part(TEXTURE_PREVIEW, 0, 0, preview_offset, 0, 400, 240);
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
pp2d_draw_texture_part(TEXTURE_PREVIEW, 0, 0, 40 + preview_offset, 240, 320, 240);
}
void draw_install(InstallType type)
{
draw_base_interface();
switch(install_type)
switch(type)
{
case 0:
case INSTALL_LOADING_THEMES:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading themes, please wait...");
break;
case INSTALL_LOADING_SPLASHES:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading splashes, please wait...");
break;
case INSTALL_LOADING_ICONS:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Loading icons, please wait...");
break;
case INSTALL_SINGLE:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing a single theme...");
break;
case 1:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing a shuffle theme...");
case INSTALL_SHUFFLE:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing shuffle themes...");
break;
case 2:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing BGM...");
case INSTALL_BGM:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing BGM-only theme...");
break;
case INSTALL_DOWNLOAD:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Downloading...");
break;
case INSTALL_SPLASH:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing a splash...");
break;
case INSTALL_SPLASH_DELETE:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Deleting installed splash...");
break;
case INSTALL_ENTRY_DELETE:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Deleting from SD...");
break;
case INSTALL_NO_BGM:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Installing theme without BGM...");
break;
case 3:
pp2d_draw_text_center(GFX_TOP, 120, 0.8, 0.8, COLOR_WHITE, "Downloading...");
break;
default:
break;
}
pp2d_end_draw();
}
void draw_theme_interface(Theme_s * themes_list, int theme_count, int selected_theme, bool preview_mode, int shuffle_theme_count)
static void draw_instructions(Instructions_s instructions)
{
pp2d_draw_on(GFX_TOP, GFX_LEFT);
if (themes_list == NULL)
if(instructions.info_line != NULL)
pp2d_draw_wtext_center(GFX_TOP, BUTTONS_Y_INFO, 0.55, 0.55, instructions.info_line_color, instructions.info_line);
const int y_lines[BUTTONS_INFO_LINES-1] = {
BUTTONS_Y_LINE_1,
BUTTONS_Y_LINE_2,
BUTTONS_Y_LINE_3,
};
for(int i = 0; i < BUTTONS_INFO_LINES-1; i++)
{
pp2d_begin_draw(GFX_TOP);
pp2d_draw_text_center(GFX_TOP, 100, 1, 1, COLOR_WHITE, "NO THEMES FOUND");
pp2d_end_draw();
return;
if(instructions.instructions[i][0] != NULL)
pp2d_draw_wtext(BUTTONS_X_LEFT, y_lines[i], 0.6, 0.6, COLOR_WHITE, instructions.instructions[i][0]);
if(instructions.instructions[i][1] != NULL)
pp2d_draw_wtext(BUTTONS_X_RIGHT, y_lines[i], 0.6, 0.6, COLOR_WHITE, instructions.instructions[i][1]);
}
Theme_s current_theme = themes_list[selected_theme];
if (preview_mode)
const wchar_t * start_line = instructions.instructions[BUTTONS_INFO_LINES-1][0];
if(start_line != NULL)
{
if (current_theme.has_preview)
{
pp2d_begin_draw(GFX_TOP);
pp2d_draw_texture_part(TEXTURE_PREVIEW, 0, 0, current_theme.preview_offset, 0, 400, 240);
pp2d_draw_on(GFX_BOTTOM);
pp2d_draw_texture_part(TEXTURE_PREVIEW, 0, 0, 40+current_theme.preview_offset, 240, 320, 240);
}
}
else
{
draw_base_interface();
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, "Theme mode");
wchar_t title[0x40] = {0};
utf16_to_utf32((u32*)title, current_theme.name, 0x40);
pp2d_draw_wtext_wrap(20, 30, 0.7, 0.7, COLOR_WHITE, 380, title);
wchar_t author[0x40] = {0};
utf16_to_utf32((u32*)author, current_theme.author, 0x40);
pp2d_draw_text(20, 50, 0.5, 0.5, COLOR_WHITE, "By: ");
pp2d_draw_wtext_wrap(44, 50, 0.5, 0.5, COLOR_WHITE, 380, author);
wchar_t description[0xa6] = {0};
utf16_to_utf32((u32*)description, current_theme.desc, 0xb0);
pp2d_draw_wtext_wrap(20, 65, 0.5, 0.5, COLOR_WHITE, 363, description);
pp2d_draw_wtext(20, 150, 0.6, 0.6, COLOR_WHITE, L"\uE046 Install Shuffle Theme");
pp2d_draw_wtext(200, 150, 0.6, 0.6, COLOR_WHITE, L"\uE004 Switch to Splashes");
pp2d_draw_wtext(20, 180, 0.6, 0.6, COLOR_WHITE, L"\uE000 Install Theme");
pp2d_draw_wtext(200, 180, 0.6, 0.6, COLOR_WHITE, L"\uE001 Queue Shuffle");
pp2d_draw_wtext(20, 210, 0.6, 0.6, COLOR_WHITE, L"\uE002 Install BGM");
pp2d_draw_wtext(200, 210, 0.6, 0.6, COLOR_WHITE, L"\uE003 Preview Theme");
pp2d_draw_wtext(130, 120, 0.6, 0.6, COLOR_WHITE, L"\uE005 Scan QRCode");
pp2d_draw_on(GFX_BOTTOM);
pp2d_draw_textf(7, 3, 0.6, 0.6, COLOR_WHITE, "Selected: %i/10", shuffle_theme_count);
// Scroll the menu up or down if the selected theme is out of its bounds
//----------------------------------------------------------------
for (int i = 0; i < theme_count; i++) {
if (theme_count <= THEMES_PER_SCREEN)
break;
if (theme_vertical_scroll > selected_theme)
theme_vertical_scroll--;
if ((i < selected_theme) && \
((selected_theme - theme_vertical_scroll) >= THEMES_PER_SCREEN) && \
(theme_vertical_scroll != ( - THEMES_PER_SCREEN)))
theme_vertical_scroll++;
}
//----------------------------------------------------------------
// Show arrows if there are themes out of bounds
//----------------------------------------------------------------
if (theme_vertical_scroll > 0)
pp2d_draw_texture(TEXTURE_ARROW, 155, 6);
if (theme_vertical_scroll + THEMES_PER_SCREEN < theme_count)
pp2d_draw_texture_flip(TEXTURE_ARROW, 155, 224, VERTICAL);
for (int i = theme_vertical_scroll; i < (THEMES_PER_SCREEN + theme_vertical_scroll); i++)
{
if (i >= theme_count)
break;
current_theme = themes_list[i];
wchar_t name[0x80] = {0};
utf16_to_utf32((u32*)name, current_theme.name, 0x80);
int vertical_offset = 48 * (i-theme_vertical_scroll);
u32 font_color = COLOR_WHITE;
if (i == selected_theme)
{
font_color = COLOR_BLACK;
pp2d_draw_rectangle(0, 24 + vertical_offset, 320, 48, COLOR_CURSOR);
}
pp2d_draw_wtext(54, 40 + vertical_offset, 0.55, 0.55, font_color, name);
if (!current_theme.placeholder_color)
pp2d_draw_texture(current_theme.icon_id, 0, 24 + vertical_offset);
else
pp2d_draw_rectangle(0, 24 + vertical_offset, 48, 48, current_theme.placeholder_color);
if (current_theme.in_shuffle)
pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 280, 32 + vertical_offset, font_color);
}
pp2d_draw_texture(TEXTURE_START_BUTTON, BUTTONS_X_LEFT-10, BUTTONS_Y_LINE_4 + 3);
pp2d_draw_wtext(BUTTONS_X_LEFT+26, BUTTONS_Y_LINE_4, 0.6, 0.6, COLOR_WHITE, start_line);
}
pp2d_end_draw();
const wchar_t * select_line = instructions.instructions[BUTTONS_INFO_LINES-1][1];
if(select_line != NULL)
{
pp2d_draw_texture(TEXTURE_SELECT_BUTTON, BUTTONS_X_RIGHT-10, BUTTONS_Y_LINE_4 + 3);
pp2d_draw_wtext(BUTTONS_X_RIGHT+26, BUTTONS_Y_LINE_4, 0.6, 0.6, COLOR_WHITE, select_line);
}
}
void draw_splash_install(int install_type)
void draw_interface(Entry_List_s* list, Instructions_s instructions)
{
draw_base_interface();
switch (install_type)
EntryMode current_mode = list->mode;
const char* mode_string[MODE_AMOUNT] = {
"Theme mode",
"Splash mode",
};
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, mode_string[current_mode]);
if(list->entries == NULL)
{
case SINGLE_INSTALL:
pp2d_draw_text_center(GFX_TOP, 110, 0.7, 0.7, COLOR_WHITE, "Installing a splash...");
break;
case UNINSTALL:
pp2d_draw_text_center(GFX_TOP, 110, 0.7, 0.7, COLOR_WHITE, "Uninstalling a splash...");
const char* mode_found_string[MODE_AMOUNT] = {
"No themes found",
"No splashes found",
};
pp2d_draw_text_center(GFX_TOP, 80, 0.7, 0.7, COLOR_YELLOW, mode_found_string[current_mode]);
pp2d_draw_text_center(GFX_TOP, 110, 0.7, 0.7, COLOR_YELLOW, "Press \uE005 to download from QR");
const char* mode_switch_string[MODE_AMOUNT] = {
"Or \uE004 to switch to splashes",
"Or \uE004 to switch to themes",
};
pp2d_draw_text_center(GFX_TOP, 140, 0.7, 0.7, COLOR_YELLOW, mode_switch_string[current_mode]);
pp2d_draw_text_center(GFX_TOP, 170, 0.7, 0.7, COLOR_YELLOW, "Or to quit");
pp2d_texture_select(TEXTURE_START_BUTTON, 162, 173);
pp2d_texture_blend(COLOR_YELLOW);
pp2d_texture_scale(1.25, 1.4);
pp2d_texture_draw();
return;
}
draw_instructions(instructions);
int selected_entry = list->selected_entry;
Entry_s current_entry = list->entries[selected_entry];
wchar_t title[0x41] = {0};
utf16_to_utf32((u32*)title, current_entry.name, 0x40);
pp2d_draw_wtext_wrap(20, 30, 0.7, 0.7, COLOR_WHITE, 380, title);
wchar_t author[0x41] = {0};
utf16_to_utf32((u32*)author, current_entry.author, 0x40);
pp2d_draw_text(20, 50, 0.5, 0.5, COLOR_WHITE, "By: ");
pp2d_draw_wtext_wrap(44, 50, 0.5, 0.5, COLOR_WHITE, 380, author);
wchar_t description[0x81] = {0};
utf16_to_utf32((u32*)description, current_entry.desc, 0x80);
pp2d_draw_wtext_wrap(20, 65, 0.5, 0.5, COLOR_WHITE, 363, description);
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
switch(current_mode)
{
case MODE_THEMES:
pp2d_draw_textf(7, 3, 0.6, 0.6, list->shuffle_count <= 10 ? COLOR_WHITE : COLOR_RED, "Shuffle: %i/10", list->shuffle_count);
pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 320-120, 0, COLOR_WHITE);
break;
default:
break;
}
pp2d_end_draw();
}
void draw_splash_interface(Splash_s *splashes_list, int splash_count, int selected_splash, bool preview_mode)
{
if (splashes_list == NULL)
pp2d_draw_texture_blend(TEXTURE_RELOAD, 320-96, 0, COLOR_WHITE);
pp2d_draw_texture_blend(TEXTURE_PREVIEW_ICON, 320-72, 0, COLOR_WHITE);
pp2d_draw_texture_blend(TEXTURE_DOWNLOAD, 320-48, 0, COLOR_WHITE);
pp2d_draw_textf(320-24+2.5, -3, 1, 1, COLOR_WHITE, "%c", *mode_string[!list->mode]);
// Show arrows if there are themes out of bounds
//----------------------------------------------------------------
if(list->scroll > 0)
pp2d_draw_texture(TEXTURE_ARROW, 155, 6);
if(list->scroll + ENTRIES_PER_SCREEN < list->entries_count)
pp2d_draw_texture_flip(TEXTURE_ARROW, 155, 224, VERTICAL);
for(int i = list->scroll; i < (ENTRIES_PER_SCREEN + list->scroll); i++)
{
pp2d_begin_draw(GFX_TOP);
pp2d_draw_text_center(GFX_TOP, 100, 1, 1, COLOR_WHITE, "NO SPLASHES FOUND");
pp2d_end_draw();
return;
}
if(i >= list->entries_count) break;
Splash_s current_splash = splashes_list[selected_splash];
current_entry = list->entries[i];
if (preview_mode)
{
// TODO: Splash Previews
} else {
draw_base_interface();
pp2d_draw_text_center(GFX_TOP, 4, 0.5, 0.5, COLOR_WHITE, "Splash mode");
wchar_t name[0x41] = {0};
utf16_to_utf32((u32*)name, current_entry.name, 0x40);
pp2d_draw_wtext_center(GFX_TOP, 180, 0.7, 0.7, COLOR_WHITE, L"\uE000 Install Splash \uE004 Switch to Themes");
pp2d_draw_wtext_center(GFX_TOP, 210, 0.7, 0.7, COLOR_WHITE, L"\uE002 Delete current Splash");
pp2d_draw_on(GFX_BOTTOM);
for (int i = 0; i < splash_count; i++) {
if (splash_count <= THEMES_PER_SCREEN)
break;
int vertical_offset = 48 * (i - list->scroll);
u32 font_color = COLOR_WHITE;
if (splash_vertical_scroll > selected_splash)
splash_vertical_scroll--;
if ((i < selected_splash) && \
((selected_splash - splash_vertical_scroll) >= THEMES_PER_SCREEN) && \
(splash_vertical_scroll != ( - THEMES_PER_SCREEN)))
splash_vertical_scroll++;
}
if (splash_vertical_scroll > 0)
pp2d_draw_texture(TEXTURE_ARROW, 155, 6);
if (splash_vertical_scroll + THEMES_PER_SCREEN < splash_count)
pp2d_draw_texture_flip(TEXTURE_ARROW, 155, 224, VERTICAL);
for (int i = splash_vertical_scroll; i < (THEMES_PER_SCREEN + splash_vertical_scroll); i++)
if(i == list->selected_entry)
{
if (i >= splash_count)
break;
current_splash = splashes_list[i];
wchar_t name[0x106] = {0};
utf16_to_utf32((u32*)name, current_splash.name, 0x106);
int vertical_offset = 48 * (i-splash_vertical_scroll);
u32 font_color = COLOR_WHITE;
if (i == selected_splash)
{
font_color = COLOR_BLACK;
pp2d_draw_rectangle(0, 24 + vertical_offset, 320, 48, COLOR_CURSOR);
}
pp2d_draw_wtext(15, 40 + vertical_offset, 0.55, 0.55, font_color, name);
font_color = COLOR_BLACK;
pp2d_draw_rectangle(0, 24 + vertical_offset, 320, 48, COLOR_CURSOR);
}
pp2d_draw_wtext(54, 40 + vertical_offset, 0.55, 0.55, font_color, name);
if(!current_entry.placeholder_color)
{
ssize_t id = 0;
if(list->entries_count > ICONS_OFFSET_AMOUNT*ENTRIES_PER_SCREEN)
id = list->icons_ids[ICONS_VISIBLE][i - list->scroll];
else
id = ((size_t *)list->icons_ids)[i];
pp2d_draw_texture(id, 0, 24 + vertical_offset);
}
else
pp2d_draw_rectangle(0, 24 + vertical_offset, 48, 48, current_entry.placeholder_color);
if(current_entry.in_shuffle)
pp2d_draw_texture_blend(TEXTURE_SHUFFLE, 320-24-4, 24 + vertical_offset, font_color);
if(current_entry.installed)
pp2d_draw_texture_blend(TEXTURE_INSTALLED, 320-24-4, 24 + 22 + vertical_offset, font_color);
}
pp2d_end_draw();
char entries_count_str[0x20] = {0};
sprintf(entries_count_str, "/%i", list->entries_count);
float x = 316;
x -= pp2d_get_text_width(entries_count_str, 0.6, 0.6);
pp2d_draw_text(x, 219, 0.6, 0.6, COLOR_WHITE, entries_count_str);
char selected_entry_str[0x20] = {0};
sprintf(selected_entry_str, "%i", selected_entry + 1);
x -= pp2d_get_text_width(selected_entry_str, 0.6, 0.6);
pp2d_draw_text(x, 219, 0.6, 0.6, COLOR_WHITE, selected_entry_str);
pp2d_draw_text(176, 219, 0.6, 0.6, COLOR_WHITE, list->entries_count < 1000 ? "Selected:" : "Sel.:");
}

View File

@@ -38,12 +38,12 @@ int filename_compare(__attribute__((unused)) unzFile file, const char *current_f
Result open_archives(void)
{
romfsInit();
u8 regionCode;
u32 archive1;
u32 archive2;
Result retValue;
Result res = 0;
FS_Path home;
FS_Path theme;
@@ -68,98 +68,103 @@ Result open_archives(void)
archive2 = 0x00;
}
retValue = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""));
if(R_FAILED(retValue)) return retValue;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, "")))) return res;
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"), FS_ATTRIBUTE_DIRECTORY);
FSUSER_CreateDirectory(ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"), FS_ATTRIBUTE_DIRECTORY);
u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
home.type = PATH_BINARY;
home.size = 0xC;
home.data = homeMenuPath;
retValue = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home);
if(R_FAILED(retValue)) return retValue;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home))) return res;
u32 themePath[3] = {MEDIATYPE_SD, archive1, 0};
theme.type = PATH_BINARY;
theme.size = 0xC;
theme.data = themePath;
retValue = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme);
if(R_FAILED(retValue)) return retValue;
if(R_FAILED(res = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme))) return res;
Handle test_handle;
if(R_FAILED(res = FSUSER_OpenFile(&test_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ, 0))) return res;
FSFILE_Close(test_handle);
romfsInit();
return 0;
}
Result close_archives(void)
{
Result retValue;
Result res;
retValue = FSUSER_CloseArchive(ArchiveSD);
if(R_FAILED(retValue)) return retValue;
retValue = FSUSER_CloseArchive(ArchiveHomeExt);
if(R_FAILED(retValue)) return retValue;
retValue = FSUSER_CloseArchive(ArchiveThemeExt);
if(R_FAILED(retValue)) return retValue;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveSD))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveHomeExt))) return res;
if(R_FAILED(res = FSUSER_CloseArchive(ArchiveThemeExt))) return res;
return 0;
}
u64 file_to_buf(FS_Path path, FS_Archive archive, char** buf)
u32 file_to_buf(FS_Path path, FS_Archive archive, char** buf)
{
Handle file;
Result res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0);
if (R_FAILED(res)) return 0;
Result res = 0;
if (R_FAILED(res = FSUSER_OpenFile(&file, archive, path, FS_OPEN_READ, 0))) return 0;
u64 size;
FSFILE_GetSize(file, &size);
*buf = malloc(size);
FSFILE_Read(file, NULL, 0, *buf, size);
if(size != 0)
{
*buf = calloc(1, size);
FSFILE_Read(file, NULL, 0, *buf, size);
}
FSFILE_Close(file);
return size;
return (u32)size;
}
u32 zip_file_to_buf(char *file_name, u16 *zip_path, char **buf)
{
ssize_t len = strulen(zip_path, 0x106);
char *path = calloc(sizeof(char), len*sizeof(u16));
utf16_to_utf8((u8*)path, zip_path, len*sizeof(u16));
u8 *path = calloc(sizeof(u8), len * 4);
utf16_to_utf8(path, zip_path, len * 4);
unzFile zip_handle = unzOpen(path);
free(path);
unzFile zip_handle = unzOpen((char*)path);
if (zip_handle == NULL) return 0;
u32 file_size = 0;
int status = unzLocateFile(zip_handle, file_name, filename_compare);
if (status == UNZ_OK)
if(zip_handle == NULL)
{
unz_file_info *file_info = malloc(sizeof(unz_file_info));
DEBUG("invalid zip being opened\n");
return 0;
}
u32 file_size = 0;
int status = unzLocateFile(zip_handle, file_name, filename_compare);
if(status == UNZ_OK)
{
unz_file_info *file_info = calloc(1, sizeof(unz_file_info));
unzGetCurrentFileInfo(zip_handle, file_info, NULL, 0, NULL, 0, NULL, 0);
file_size = file_info->uncompressed_size;
*buf = malloc(file_size);
free(file_info);
*buf = calloc(1, file_size);
unzOpenCurrentFile(zip_handle);
unzReadCurrentFile(zip_handle, *buf, file_size);
unzCloseCurrentFile(zip_handle);
unzClose(zip_handle);
free(path);
free(file_info);
return file_size;
} else {
free(path);
puts("fileziprip");
return 0;
}
else if(status == UNZ_END_OF_LIST_OF_FILE)
DEBUG("file not found in zip\n");
else
DEBUG("other zip error\n");
unzClose(zip_handle);
return file_size;
}
Result buf_to_file(u32 size, char *path, FS_Archive archive, char *buf)
{
Handle handle;
Result res = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_ASCII, path), FS_OPEN_WRITE, 0);
if (R_FAILED(res)) return res;
res = FSFILE_Write(handle, NULL, 0, buf, size, FS_WRITE_FLUSH);
if (R_FAILED(res)) return res;
res = FSFILE_Close(handle);
if (R_FAILED(res)) return res;
Result res = 0;
if (R_FAILED(res = FSUSER_OpenFile(&handle, archive, fsMakePath(PATH_ASCII, path), FS_OPEN_WRITE, 0))) return res;
if (R_FAILED(res = FSFILE_Write(handle, NULL, 0, buf, size, FS_WRITE_FLUSH))) return res;
if (R_FAILED(res = FSFILE_Close(handle))) return res;
return 0;
}

422
source/loading.c Normal file
View File

@@ -0,0 +1,422 @@
/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "loading.h"
#include "pp2d/pp2d/pp2d.h"
#include "fs.h"
#include "unicode.h"
#include "draw.h"
void delete_entry(Entry_s entry)
{
if(entry.is_zip)
FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_UTF16, entry.path));
else
FSUSER_DeleteDirectoryRecursively(ArchiveSD, fsMakePath(PATH_UTF16, entry.path));
}
u32 load_data(char * filename, Entry_s entry, char ** buf)
{
if(entry.is_zip)
{
return zip_file_to_buf(filename+1, entry.path, buf); //the first character will always be '/' because of the other case
}
else
{
u16 path[0x106] = {0};
strucat(path, entry.path);
struacat(path, filename);
return file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, buf);
}
}
static void parse_smdh(Entry_s * entry, const u16 * fallback_name)
{
char *info_buffer = NULL;
u64 size = load_data("/info.smdh", *entry, &info_buffer);
Icon_s * smdh = (Icon_s *)info_buffer;
if(!size)
{
free(info_buffer);
memcpy(entry->name, fallback_name, 0x80);
utf8_to_utf16(entry->desc, (u8*)"No description", 0x100);
utf8_to_utf16(entry->author, (u8*)"Unknown author", 0x80);
entry->placeholder_color = RGBA8(rand() % 255, rand() % 255, rand() % 255, 255);
return;
}
memcpy(entry->name, smdh->name, 0x40*sizeof(u16));
memcpy(entry->desc, smdh->desc, 0x80*sizeof(u16));
memcpy(entry->author, smdh->author, 0x40*sizeof(u16));
}
static void load_smdh_icon(Entry_s entry, const ssize_t textureID)
{
pp2d_free_texture(textureID);
char *info_buffer = NULL;
u64 size = load_data("/info.smdh", entry, &info_buffer);
if(!size) return;
Icon_s * smdh = (Icon_s *)info_buffer;
const u32 width = 48, height = 48;
u32 *image = malloc(width*height*sizeof(u32));
for(u32 x = 0; x < width; x++)
{
for(u32 y = 0; y < height; y++)
{
unsigned int dest_pixel = (x + y*width);
unsigned int source_pixel = (((y >> 3) * (width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
image[dest_pixel] = RGB565_TO_ABGR8(smdh->big_icon[source_pixel]);
}
}
free(info_buffer);
pp2d_load_texture_memory(textureID, (u8*)image, (u32)width, (u32)height);
free(image);
}
static int compare_entries(const void * a, const void * b)
{
Entry_s *entry_a = (Entry_s *)a;
Entry_s *entry_b = (Entry_s *)b;
return memcmp(entry_a->name, entry_b->name, 0x40*sizeof(u16));
}
static void sort_list(Entry_List_s * list)
{
qsort(list->entries, list->entries_count, sizeof(Entry_s), compare_entries); //alphabet sort
}
Result load_entries(const char * loading_path, Entry_List_s * list, EntryMode mode)
{
Handle dir_handle;
Result res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, loading_path));
if(R_FAILED(res))
return res;
u32 entries_read = 1;
while(entries_read)
{
FS_DirectoryEntry dir_entry = {0};
res = FSDIR_Read(dir_handle, &entries_read, 1, &dir_entry);
if(R_FAILED(res) || entries_read == 0)
break;
if(!(dir_entry.attributes & FS_ATTRIBUTE_DIRECTORY) && strcmp(dir_entry.shortExt, "ZIP"))
continue;
list->entries_count++;
Entry_s * new_list = realloc(list->entries, list->entries_count * sizeof(Entry_s));
if(new_list == NULL)
{
free(list->entries);
list->entries = NULL;
res = -1;
break;
}
else
list->entries = new_list;
Entry_s * current_entry = &(list->entries[list->entries_count-1]);
memset(current_entry, 0, sizeof(Entry_s));
struacat(current_entry->path, loading_path);
strucat(current_entry->path, dir_entry.name);
current_entry->is_zip = !strcmp(dir_entry.shortExt, "ZIP");
parse_smdh(current_entry, dir_entry.name);
}
FSDIR_Close(dir_handle);
sort_list(list);
list->mode = mode;
return res;
}
void load_icons_first(Entry_List_s * list, bool silent)
{
if(list == NULL || list->entries == NULL) return;
if(!silent)
draw_install(INSTALL_LOADING_ICONS);
int starti = 0, endi = 0;
if(list->entries_count <= ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT)
{
DEBUG("small load\n");
// if the list is one that doesnt need swapping, load everything at once
endi = list->entries_count;
}
else
{
DEBUG("extended load\n");
// otherwise, load around to prepare for swapping
starti = list->scroll - ENTRIES_PER_SCREEN*ICONS_VISIBLE;
endi = starti + ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT;
}
ssize_t * icon_ids = (ssize_t *)list->icons_ids;
ssize_t id = list->texture_id_offset;
memset(icon_ids, 0, ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT*sizeof(ssize_t));
for(int i = starti; i < endi; i++, id++)
{
int offset = i;
if(offset < 0)
offset += list->entries_count;
if(offset >= list->entries_count)
offset -= list->entries_count;
Entry_s current_entry = list->entries[offset];
load_smdh_icon(current_entry, id);
icon_ids[i-starti] = id;
}
}
static void reverse(ssize_t a[], int sz) {
int i, j;
for (i = 0, j = sz; i < j; i++, j--) {
ssize_t tmp = a[i];
a[i] = a[j];
a[j] = tmp;
}
}
static void rotate(ssize_t array[], int size, int amt) {
if (amt < 0)
amt = size + amt;
reverse(array, size-amt-1);
reverse(array+size-amt, amt-1);
reverse(array, size-1);
}
void handle_scrolling(Entry_List_s * list)
{
// Scroll the menu up or down if the selected theme is out of its bounds
//----------------------------------------------------------------
if(list->entries_count > ENTRIES_PER_SCREEN)
{
for(int i = 0; i < list->entries_count; i++)
{
int change = 0;
if(list->entries_count > ENTRIES_PER_SCREEN*2 && list->previous_scroll < ENTRIES_PER_SCREEN && list->selected_entry >= list->entries_count - ENTRIES_PER_SCREEN)
{
list->scroll = list->entries_count - ENTRIES_PER_SCREEN;
}
else if(list->entries_count > ENTRIES_PER_SCREEN*2 && list->selected_entry < ENTRIES_PER_SCREEN && list->previous_selected >= list->entries_count - ENTRIES_PER_SCREEN)
{
list->scroll = 0;
}
else if(list->selected_entry == list->previous_selected+1 && list->selected_entry == list->scroll+ENTRIES_PER_SCREEN)
{
change = 1;
}
else if(list->selected_entry == list->previous_selected-1 && list->selected_entry == list->scroll-1)
{
change = -1;
}
else if(list->selected_entry == list->previous_selected+ENTRIES_PER_SCREEN || list->selected_entry >= list->scroll + ENTRIES_PER_SCREEN)
{
change = ENTRIES_PER_SCREEN;
}
else if(list->selected_entry == list->previous_selected-ENTRIES_PER_SCREEN || list->selected_entry < list->scroll)
{
change = -ENTRIES_PER_SCREEN;
}
list->scroll += change;
if(list->scroll < 0)
list->scroll = 0;
else if(list->scroll > list->entries_count - ENTRIES_PER_SCREEN)
list->scroll = list->entries_count - ENTRIES_PER_SCREEN;
if(!change)
list->previous_selected = list->selected_entry;
else
list->previous_selected += change;
}
}
//----------------------------------------------------------------
}
static void load_icons(Entry_List_s * current_list)
{
if(current_list == NULL || current_list->entries == NULL)
return;
handle_scrolling(current_list);
if(current_list->entries_count <= ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT || current_list->previous_scroll == current_list->scroll)
return; // return if the list is one that doesnt need swapping, or if nothing changed
#define SIGN(x) (x > 0 ? 1 : ((x < 0) ? -1 : 0))
int delta = current_list->scroll - current_list->previous_scroll;
if(abs(delta) >= current_list->entries_count - ENTRIES_PER_SCREEN*(ICONS_OFFSET_AMOUNT-1))
delta = -SIGN(delta) * (current_list->entries_count - abs(delta));
int starti = current_list->scroll;
int endi = starti + abs(delta);
if(delta < 0)
{
endi -= abs(delta) + 1;
starti += abs(delta) - 1;
}
int ctr = 0;
Entry_s ** entries = calloc(abs(delta), sizeof(Entry_s *));
ssize_t * ids = calloc(abs(delta), sizeof(ssize_t));
#define FIRST(arr) arr[0]
#define LAST(arr) arr[ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT - 1]
ssize_t * icons_ids = (ssize_t *)current_list->icons_ids;
for(int i = starti; i != endi; i++, ctr++)
{
ssize_t id = 0;
int offset = i;
rotate(icons_ids, ICONS_OFFSET_AMOUNT*ENTRIES_PER_SCREEN, -1*SIGN(delta));
if(delta > 0)
{
id = LAST(icons_ids);
offset += ENTRIES_PER_SCREEN*ICONS_UNDER - delta;
}
else
{
id = FIRST(icons_ids);
offset -= ENTRIES_PER_SCREEN*ICONS_VISIBLE;
i -= 2; //i-- twice to counter the i++, needed only for this case
}
if(offset < 0)
offset += current_list->entries_count;
if(offset >= current_list->entries_count)
offset -= current_list->entries_count;
entries[ctr] = &current_list->entries[offset];
ids[ctr] = id;
}
#undef FIRST
#undef LAST
#undef SIGN
svcSleepThread(1e6);
for(int i = 0; i < abs(delta); i++)
load_smdh_icon(*entries[i], ids[i]);
free(entries);
free(ids);
current_list->previous_scroll = current_list->scroll;
}
void load_icons_thread(void * void_arg)
{
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
Handle update_request = *(Handle *)arg->thread_arg[1];
do
{
svcWaitSynchronization(update_request, U64_MAX);
svcClearEvent(update_request);
volatile Entry_List_s * current_list = *(volatile Entry_List_s **)arg->thread_arg[0];
load_icons((Entry_List_s *)current_list);
}
while(arg->run_thread);
}
static u16 previous_path_preview[0x106] = {0};
bool load_preview(Entry_List_s list, int * preview_offset)
{
if(list.entries == NULL) return false;
Entry_s entry = list.entries[list.selected_entry];
if(!memcmp(&previous_path_preview, &entry.path, 0x106*sizeof(u16))) return true;
char *preview_buffer = NULL;
u64 size = load_data("/preview.png", entry, &preview_buffer);
if(!size)
{
free(preview_buffer);
throw_error("No preview found.", ERROR_LEVEL_WARNING);
return false;
}
bool ret = false;
u8 * image = NULL;
unsigned int width = 0, height = 0;
if((lodepng_decode32(&image, &width, &height, (u8*)preview_buffer, size)) == 0) // no error
{
for(u32 i = 0; i < width; i++)
{
for(u32 j = 0; j < height; j++)
{
u32* pixel = (u32*)(image + (i + j*width) * 4);
*pixel = __builtin_bswap32(*pixel); //swap from RGBA to ABGR, needed for pp2d
}
}
// mark the new preview as loaded for optimisation
memcpy(&previous_path_preview, &entry.path, 0x106*sizeof(u16));
// free the previously loaded preview. wont do anything if there wasnt one
pp2d_free_texture(TEXTURE_PREVIEW);
pp2d_load_texture_memory(TEXTURE_PREVIEW, image, (u32)width, (u32)height);
*preview_offset = (width-400)/2;
ret = true;
}
else
{
throw_error("Corrupted/invalid preview.png", ERROR_LEVEL_WARNING);
}
free(image);
free(preview_buffer);
return ret;
}

View File

@@ -25,319 +25,649 @@
*/
#include "fs.h"
#include "loading.h"
#include "themes.h"
#include "splashes.h"
#include "draw.h"
#include "common.h"
#include "camera.h"
#include "instructions.h"
#include "pp2d/pp2d/pp2d.h"
#include <time.h>
int __stacksize__ = 64 * 1024;
#define FASTSCROLL_WAIT 1.5e8
int init_services(void)
static bool homebrew = false;
static bool installed_themes = false;
static Thread iconLoadingThread = {0};
static Thread_Arg_s iconLoadingThread_arg = {0};
static Handle update_icons_handle;
static Thread installCheckThreads[MODE_AMOUNT] = {0};
static Thread_Arg_s installCheckThreads_arg[MODE_AMOUNT] = {0};
static Entry_List_s lists[MODE_AMOUNT] = {0};
int __stacksize__ = 64 * 1024;
Result archive_result;
u32 old_time_limit;
const char * main_paths[MODE_AMOUNT] = {
"/Themes/",
"/Splashes/",
};
static void init_services(void)
{
consoleDebugInit(debugDevice_SVC);
cfguInit();
ptmuInit();
acInit();
APT_GetAppCpuTimeLimit(&old_time_limit);
APT_SetAppCpuTimeLimit(30);
httpcInit(0);
open_archives();
bool homebrew = true;
if (!envIsHomebrew())
archive_result = open_archives();
if(envIsHomebrew())
{
homebrew = false;
} else {
s64 out;
svcGetSystemInfo(&out, 0x10000, 0);
if (out)
{
homebrew = false;
}
homebrew = !out;
}
return homebrew;
}
int exit_services(void)
static void exit_services(void)
{
close_archives();
cfguExit();
ptmuExit();
if (old_time_limit != UINT32_MAX) APT_SetAppCpuTimeLimit(old_time_limit);
httpcExit();
return 0;
acExit();
}
static void stop_install_check(void)
{
for(int i = 0; i < MODE_AMOUNT; i++)
{
if(installCheckThreads_arg[i].run_thread)
{
installCheckThreads_arg[i].run_thread = false;
}
}
}
static void exit_thread(void)
{
if(iconLoadingThread_arg.run_thread)
{
DEBUG("exiting thread\n");
iconLoadingThread_arg.run_thread = false;
svcSignalEvent(update_icons_handle);
threadJoin(iconLoadingThread, U64_MAX);
threadFree(iconLoadingThread);
}
}
void free_lists(void)
{
stop_install_check();
for(int i = 0; i < MODE_AMOUNT; i++)
{
Entry_List_s * current_list = &lists[i];
free(current_list->entries);
memset(current_list, 0, sizeof(Entry_List_s));
}
exit_thread();
}
void exit_function(bool power_pressed)
{
free_lists();
svcCloseHandle(update_icons_handle);
exit_screens();
exit_services();
if(!power_pressed && installed_themes)
{
if(homebrew)
{
APT_HardwareResetAsync();
}
else
{
srvPublishToSubscriber(0x202, 0);
}
}
}
static SwkbdCallbackResult jump_menu_callback(void* entries_count, const char** ppMessage, const char* text, size_t textlen)
{
int typed_value = atoi(text);
if(typed_value > *(int*)entries_count)
{
*ppMessage = "The new position has to be\nsmaller or equal to the\nnumber of entries!";
return SWKBD_CALLBACK_CONTINUE;
}
else if(typed_value == 0)
{
*ppMessage = "The new position has to\nbe positive!";
return SWKBD_CALLBACK_CONTINUE;
}
return SWKBD_CALLBACK_OK;
}
static void jump_menu(Entry_List_s * list)
{
if(list == NULL) return;
char numbuf[64] = {0};
SwkbdState swkbd;
sprintf(numbuf, "%i", list->entries_count);
int max_chars = strlen(numbuf);
swkbdInit(&swkbd, SWKBD_TYPE_NUMPAD, 2, max_chars);
sprintf(numbuf, "%i", list->selected_entry);
swkbdSetInitialText(&swkbd, numbuf);
sprintf(numbuf, "Where do you want to jump to?\nMay cause icons to reload.");
swkbdSetHintText(&swkbd, numbuf);
swkbdSetButton(&swkbd, SWKBD_BUTTON_LEFT, "Cancel", false);
swkbdSetButton(&swkbd, SWKBD_BUTTON_RIGHT, "Jump", true);
swkbdSetValidation(&swkbd, SWKBD_NOTEMPTY_NOTBLANK, 0, max_chars);
swkbdSetFilterCallback(&swkbd, jump_menu_callback, &list->entries_count);
memset(numbuf, 0, sizeof(numbuf));
SwkbdButton button = swkbdInputText(&swkbd, numbuf, sizeof(numbuf));
if(button == SWKBD_BUTTON_CONFIRM)
{
list->selected_entry = atoi(numbuf) - 1;
list->scroll = list->selected_entry;
if(list->scroll >= list->entries_count - ENTRIES_PER_SCREEN)
list->scroll = list->entries_count - ENTRIES_PER_SCREEN - 1;
}
}
static void change_selected(Entry_List_s * list, int change_value)
{
if(abs(change_value) >= list->entries_count) return;
list->selected_entry += change_value;
if(list->selected_entry < 0)
list->selected_entry += list->entries_count;
list->selected_entry %= list->entries_count;
}
static void start_thread(void)
{
if(iconLoadingThread_arg.run_thread)
{
DEBUG("starting thread\n");
iconLoadingThread = threadCreate(load_icons_thread, &iconLoadingThread_arg, __stacksize__, 0x38, -2, false);
}
}
static void load_lists(Entry_List_s * lists)
{
ssize_t texture_id_offset = TEXTURE_ICON;
free_lists();
for(int i = 0; i < MODE_AMOUNT; i++)
{
InstallType loading_screen = INSTALL_NONE;
if(i == MODE_THEMES)
loading_screen = INSTALL_LOADING_THEMES;
else if(i == MODE_SPLASHES)
loading_screen = INSTALL_LOADING_SPLASHES;
draw_install(loading_screen);
draw_install(loading_screen);
Entry_List_s * current_list = &lists[i];
Result res = load_entries(main_paths[i], current_list, i);
if(R_SUCCEEDED(res))
{
if(current_list->entries_count > ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT)
iconLoadingThread_arg.run_thread = true;
DEBUG("total: %i\n", current_list->entries_count);
current_list->texture_id_offset = texture_id_offset;
load_icons_first(current_list, false);
texture_id_offset += ENTRIES_PER_SCREEN*ICONS_OFFSET_AMOUNT;
void (*install_check_function)(void*) = NULL;
if(i == MODE_THEMES)
install_check_function = themes_check_installed;
else if(i == MODE_SPLASHES)
install_check_function = splash_check_installed;
Thread_Arg_s * current_arg = &installCheckThreads_arg[i];
current_arg->run_thread = true;
current_arg->thread_arg = (void**)current_list;
installCheckThreads[i] = threadCreate(install_check_function, current_arg, __stacksize__, 0x3f, -2, true);
svcSleepThread(1e8);
}
}
start_thread();
}
static void toggle_shuffle(Entry_List_s * list)
{
Entry_s * current_entry = &list->entries[list->selected_entry];
if(current_entry->in_shuffle) list->shuffle_count--;
else list->shuffle_count++;
current_entry->in_shuffle = !current_entry->in_shuffle;
}
int main(void)
{
srand(time(NULL));
bool homebrew = init_services();
init_services();
init_screens();
themes_list = NULL;
theme_count = 0;
Result res = get_themes(&themes_list, &theme_count);
if (R_FAILED(res))
{
//don't need to worry about possible textures (icons, previews), that's freed by pp2d itself
free(themes_list);
themes_list = NULL;
}
int splash_count = 0;
Splash_s *splashes_list = NULL;
res = get_splashes(&splashes_list, &splash_count);
if (R_FAILED(res))
{
//don't need to worry about possible textures (icons, previews), that's freed by pp2d itself
free(splashes_list);
splashes_list = NULL;
}
svcCreateEvent(&update_icons_handle, RESET_ONESHOT);
static Entry_List_s * current_list = NULL;
void * iconLoadingThread_args_void[] = {
&current_list,
&update_icons_handle,
};
iconLoadingThread_arg.thread_arg = iconLoadingThread_args_void;
iconLoadingThread_arg.run_thread = false;
#ifndef CITRA_MODE
if(R_SUCCEEDED(archive_result))
load_lists(lists);
#endif
EntryMode current_mode = MODE_THEMES;
bool splash_mode = false;
int selected_splash = 0;
int selected_theme = 0;
int previously_selected = 0;
int shuffle_theme_count = 0;
bool preview_mode = false;
int preview_offset = 0;
bool qr_mode = false;
bool install_mode = false;
bool quit = false;
while(aptMainLoop())
{
if(quit)
{
exit_function(false);
return 0;
}
#ifndef CITRA_MODE
if(R_FAILED(archive_result) && current_mode == MODE_THEMES)
{
throw_error("Theme extdata does not exist!\nSet a default theme from the home menu.", ERROR_LEVEL_ERROR);
quit = true;
continue;
}
#endif
hidScanInput();
u32 kDown = hidKeysDown();
u32 kHeld = hidKeysHeld();
u32 kUp = hidKeysUp();
if (qr_mode)
{
draw_qr();
} else if (!splash_mode)
{
draw_theme_interface(themes_list, theme_count, selected_theme, preview_mode, shuffle_theme_count);
} else {
draw_splash_interface(splashes_list, splash_count, selected_splash, preview_mode);
}
current_list = &lists[current_mode];
if (kDown & KEY_START)
{
if (homebrew)
APT_HardwareResetAsync();
else {
srvPublishToSubscriber(0x202, 0);
}
}
else if (kDown & KEY_L)
{
splash_mode = !splash_mode;
} else if (kDown & KEY_R)
{
if (splash_mode || preview_mode) {
continue;
} else {
qr_mode = !qr_mode;
if (qr_mode) init_qr();
else exit_qr();
continue;
}
}
Instructions_s instructions = normal_instructions[current_mode];
if(install_mode)
instructions = install_instructions;
if (qr_mode) continue;
if (themes_list == NULL && !splash_mode)
continue;
if (splashes_list == NULL && splash_mode)
continue;
Theme_s * current_theme = &themes_list[selected_theme];
Splash_s *current_splash = &splashes_list[selected_splash];
if (kDown & KEY_Y)
{
if (!preview_mode)
if(qr_mode) take_picture();
else if(preview_mode) draw_preview(preview_offset);
else {
if(!iconLoadingThread_arg.run_thread)
{
if (!current_theme->has_preview)
load_theme_preview(current_theme);
preview_mode = current_theme->has_preview;
handle_scrolling(current_list);
current_list->previous_scroll = current_list->scroll;
}
else
preview_mode = false;
{
svcSignalEvent(update_icons_handle);
svcSleepThread(5e6);
}
draw_interface(current_list, instructions);
svcSleepThread(1e7);
}
//don't allow anything while the preview is up
if (preview_mode)
pp2d_end_draw();
if(kDown & KEY_START) quit = true;
if(!install_mode)
{
if(!preview_mode && !qr_mode && kDown & KEY_L) //toggle between splashes and themes
{
switch_mode:
current_mode++;
current_mode %= MODE_AMOUNT;
continue;
}
else if(!qr_mode && !preview_mode && kDown & KEY_R) //toggle QR mode
{
enable_qr:
if(R_SUCCEEDED(camInit()))
{
camExit();
u32 out;
ACU_GetWifiStatus(&out);
if(out)
{
if(init_qr(current_mode))
{
load_lists(lists);
}
}
else
{
throw_error("Please connect to Wi-Fi before scanning QRs", ERROR_LEVEL_WARNING);
}
}
else
{
throw_error("Your camera seems to have a problem, unable to scan QRs.", ERROR_LEVEL_WARNING);
}
continue;
}
else if(!qr_mode && kDown & KEY_Y) //toggle preview mode
{
toggle_preview:
if(!preview_mode)
preview_mode = load_preview(*current_list, &preview_offset);
else
preview_mode = false;
continue;
}
else if(preview_mode && kDown & (KEY_B | KEY_TOUCH))
{
preview_mode = false;
continue;
}
}
if(qr_mode || preview_mode || current_list->entries == NULL)
continue;
// Actions
else if (kDown & KEY_X)
{
if (splash_mode) {
draw_splash_install(UNINSTALL);
splash_delete();
} else {
draw_theme_install(BGM_INSTALL);
bgm_install(*current_theme);
}
}
else if (kDown & KEY_A)
{
if (splash_mode)
{
draw_splash_install(SINGLE_INSTALL);
splash_install(*current_splash);
svcSleepThread(5e8);
} else {
draw_theme_install(SINGLE_INSTALL);
single_install(*current_theme);
}
}
int selected_entry = current_list->selected_entry;
Entry_s * current_entry = &current_list->entries[selected_entry];
else if (kDown & KEY_B)
if(install_mode)
{
if (splash_mode)
if(kUp & KEY_A)
install_mode = false;
if(!install_mode)
{
} else {
if (shuffle_theme_count < 10)
if((kDown | kHeld) & KEY_DLEFT)
{
if (current_theme->in_shuffle) shuffle_theme_count--;
else shuffle_theme_count++;
current_theme->in_shuffle = !(current_theme->in_shuffle);
} else {
if (current_theme->in_shuffle) {
shuffle_theme_count--;
current_theme->in_shuffle = false;
draw_install(INSTALL_BGM);
if(R_SUCCEEDED(bgm_install(*current_entry)))
{
for(int i = 0; i < current_list->entries_count; i++)
{
Entry_s * theme = &current_list->entries[i];
if(theme == current_entry)
theme->installed = true;
else
theme->installed = false;
}
installed_themes = true;
}
}
else if((kDown | kHeld) & KEY_DUP)
{
draw_install(INSTALL_SINGLE);
if(R_SUCCEEDED(theme_install(*current_entry)))
{
for(int i = 0; i < current_list->entries_count; i++)
{
Entry_s * theme = &current_list->entries[i];
if(theme == current_entry)
theme->installed = true;
else
theme->installed = false;
}
installed_themes = true;
}
}
else if((kDown | kHeld) & KEY_DRIGHT)
{
draw_install(INSTALL_NO_BGM);
if(R_SUCCEEDED(no_bgm_install(*current_entry)))
{
for(int i = 0; i < current_list->entries_count; i++)
{
Entry_s * theme = &current_list->entries[i];
if(theme == current_entry)
theme->installed = true;
else
theme->installed = false;
}
installed_themes = true;
}
}
else if((kDown | kHeld) & KEY_DDOWN)
{
if(current_list->shuffle_count > MAX_SHUFFLE_THEMES)
{
throw_error("You have too many themes selected.", ERROR_LEVEL_WARNING);
}
else if(current_list->shuffle_count == 0)
{
throw_error("You don't have any themes selected.", ERROR_LEVEL_WARNING);
}
else
{
draw_install(INSTALL_SHUFFLE);
Result res = shuffle_install(*current_list);
if(R_FAILED(res)) DEBUG("shuffle install result: %lx\n", res);
else
{
for(int i = 0; i < current_list->entries_count; i++)
{
Entry_s * theme = &current_list->entries[i];
if(theme->in_shuffle)
{
theme->in_shuffle = false;
theme->installed = true;
}
else theme->installed = false;
}
current_list->shuffle_count = 0;
installed_themes = true;
}
}
}
}
continue;
}
else if (kDown & KEY_SELECT)
{
if (splash_mode)
{
// Actions
} else {
if (shuffle_theme_count > 0)
{
draw_theme_install(SHUFFLE_INSTALL);
shuffle_install(themes_list, theme_count);
shuffle_theme_count = 0;
}
if(kDown & KEY_A)
{
switch(current_mode)
{
case MODE_THEMES:
install_mode = true;
break;
case MODE_SPLASHES:
draw_install(INSTALL_SPLASH);
splash_install(*current_entry);
break;
default:
break;
}
}
else if(kDown & KEY_B)
{
switch(current_mode)
{
case MODE_THEMES:
toggle_shuffle(current_list);
break;
case MODE_SPLASHES:
if(draw_confirm("Are you sure you would like to delete\nthe installed splash?", current_list))
{
draw_install(INSTALL_SPLASH_DELETE);
splash_delete();
}
break;
default:
break;
}
}
else if(kDown & KEY_X)
{
switch(current_mode)
{
case MODE_THEMES:
load_icons_first(current_list, false);
break;
case MODE_SPLASHES:
load_icons_first(current_list, false);
break;
default:
break;
}
}
else if(kDown & KEY_SELECT)
{
if(draw_confirm("Are you sure you would like to delete this?", current_list))
{
draw_install(INSTALL_ENTRY_DELETE);
delete_entry(*current_entry);
load_lists(lists);
}
}
// Movement in the UI
else if (kDown & KEY_DOWN)
else if(kDown & KEY_UP)
{
if (splash_mode)
{
selected_splash++;
if (selected_splash >= splash_count)
selected_splash = 0;
} else {
selected_theme++;
if (selected_theme >= theme_count)
selected_theme = 0;
}
change_selected(current_list, -1);
}
else if (kDown & KEY_UP)
else if(kDown & KEY_DOWN)
{
if (splash_mode)
{
selected_splash--;
if (selected_splash < 0)
selected_splash = splash_count - 1;
} else {
selected_theme--;
if (selected_theme < 0)
selected_theme = theme_count - 1;
}
change_selected(current_list, 1);
}
// Quick moving
else if (kDown & KEY_LEFT)
else if(kDown & KEY_LEFT)
{
if (splash_mode)
{
selected_splash -= 4;
if (selected_splash < 0) selected_splash = 0;
} else {
selected_theme -= 4;
if (selected_theme < 0) selected_theme = 0;
}
change_selected(current_list, -ENTRIES_PER_SCREEN);
}
else if (kDown & KEY_RIGHT)
else if(kDown & KEY_RIGHT)
{
if (splash_mode)
{
selected_splash += 4;
if (selected_splash >= splash_count) selected_splash = splash_count-1;
} else {
selected_theme += 4;
if (selected_theme >= theme_count) selected_theme = theme_count-1;
}
change_selected(current_list, ENTRIES_PER_SCREEN);
}
// Fast scroll using circle pad
else if (kHeld & KEY_CPAD_UP)
else if(kHeld & KEY_CPAD_UP)
{
svcSleepThread(100000000);
if (splash_mode)
{
selected_splash--;
if (selected_splash < 0)
selected_splash = splash_count - 1;
} else {
selected_theme--;
if (selected_theme < 0)
selected_theme = theme_count - 1;
}
change_selected(current_list, -1);
svcSleepThread(FASTSCROLL_WAIT);
}
else if (kHeld & KEY_CPAD_DOWN)
else if(kHeld & KEY_CPAD_DOWN)
{
svcSleepThread(100000000);
if (splash_mode)
{
selected_splash++;
if (selected_splash >= splash_count)
selected_splash = 0;
} else {
selected_theme++;
if (selected_theme >= theme_count)
selected_theme = 0;
}
change_selected(current_list, 1);
svcSleepThread(FASTSCROLL_WAIT);
}
else if (kDown & KEY_CPAD_LEFT)
else if(kHeld & KEY_CPAD_LEFT)
{
svcSleepThread(100000000);
if (splash_mode)
{
selected_splash -= 4;
if (selected_splash < 0) selected_splash = 0;
} else {
selected_theme -= 4;
if (selected_theme < 0) selected_theme = 0;
}
change_selected(current_list, -ENTRIES_PER_SCREEN);
svcSleepThread(FASTSCROLL_WAIT);
}
else if (kDown & KEY_CPAD_RIGHT)
else if(kHeld & KEY_CPAD_RIGHT)
{
svcSleepThread(100000000);
if (splash_mode)
{
selected_splash += 4;
if (selected_splash >= splash_count) selected_splash = splash_count-1;
} else {
selected_theme += 4;
if (selected_theme >= theme_count) selected_theme = theme_count-1;
}
change_selected(current_list, ENTRIES_PER_SCREEN);
svcSleepThread(FASTSCROLL_WAIT);
}
if (!splash_mode && selected_theme != previously_selected)
// Movement using the touchscreen
if((kDown | kHeld) & KEY_TOUCH)
{
current_theme->has_preview = false;
previously_selected = selected_theme;
touchPosition touch = {0};
hidTouchRead(&touch);
u16 x = touch.px;
u16 y = touch.py;
u16 arrowStartX = 152;
u16 arrowEndX = arrowStartX+16;
#define BETWEEN(min, x, max) (min < x && x < max)
if(kDown & KEY_TOUCH)
{
if(y < 24)
{
if(BETWEEN(arrowStartX, x, arrowEndX) && current_list->scroll > 0)
{
change_selected(current_list, -ENTRIES_PER_SCREEN);
}
else if(BETWEEN(320-24, x, 320))
{
goto switch_mode;
}
else if(BETWEEN(320-48, x, 320-24))
{
goto enable_qr;
}
else if(BETWEEN(320-72, x, 320-48))
{
goto toggle_preview;
}
else if(BETWEEN(320-96, x, 320-72))
{
load_icons_first(current_list, false);
}
else if(BETWEEN(320-120, x, 320-96) && current_mode == MODE_THEMES)
{
toggle_shuffle(current_list);
}
}
else if(y >= 216)
{
if(BETWEEN(arrowStartX, x, arrowEndX) && current_list->scroll < current_list->entries_count - ENTRIES_PER_SCREEN)
{
change_selected(current_list, ENTRIES_PER_SCREEN);
}
else if(BETWEEN(176, x, 320))
{
jump_menu(current_list);
}
}
}
else
{
if(BETWEEN(24, y, 216))
{
for(int i = 0; i < ENTRIES_PER_SCREEN; i++)
{
u16 miny = 24 + 48*i;
u16 maxy = miny + 48;
if(BETWEEN(miny, y, maxy) && current_list->scroll + i < current_list->entries_count)
{
current_list->selected_entry = current_list->scroll + i;
break;
}
}
}
}
}
}
exit_screens();
exit_services();
exit_function(true);
return 0;
}

Submodule source/pp2d deleted from 77d7b18ec9

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source/pp2d/README.md Normal file
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# [pp2d](https://discord.gg/zqXWgsH)
Plug & Play 2D (unofficial) wrapper for Citro3D.
## License
pp2d is licensed under the MIT License.
## Changes
* depth parameter (Ryuzaki-MrL)
* standalone pp2d_free_texture (LiquidFenrir)
* 3d support (Robz8)
* load png from memory (ErmanSayin)

6167
source/pp2d/pp2d/lodepng.c Normal file

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1713
source/pp2d/pp2d/lodepng.h Normal file

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source/pp2d/pp2d/pp2d.c Normal file
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/* MIT License
*
* Copyright (c) 2017 Bernardo Giordano
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* https://discord.gg/zqXWgsH
*/
/**
* Plug & Play 2D
* @file pp2d.c
* @author Bernardo Giordano
* @date 26 October 2017
* @brief pp2d implementation
*/
#include "pp2d.h"
static DVLB_s* vshader_dvlb;
static shaderProgram_s program;
static int uLoc_projection;
static C3D_Mtx projectionTopLeft;
static C3D_Mtx projectionTopRight;
static C3D_Mtx projectionBot;
static C3D_Tex* glyphSheets;
static textVertex_s* textVtxArray;
static int textVtxArrayPos;
static C3D_RenderTarget* topLeft;
static C3D_RenderTarget* topRight;
static C3D_RenderTarget* bot;
static struct {
GPU_TEXTURE_FILTER_PARAM magFilter;
GPU_TEXTURE_FILTER_PARAM minFilter;
} textureFilters;
static struct {
size_t id;
int x;
int y;
int xbegin;
int ybegin;
int width;
int height;
u32 color;
flipType fliptype;
float scaleX;
float scaleY;
float angle;
float depth;
bool initialized;
} textureData;
static struct {
C3D_Tex tex;
u32 width;
u32 height;
bool allocated;
} textures[MAX_TEXTURES];
static void pp2d_add_text_vertex(float vx, float vy, float vz, float tx, float ty);
static bool pp2d_fast_draw_vbo(int x, int y, int height, int width, float left, float right, float top, float bottom, float depth);
static u32 pp2d_get_next_pow2(u32 n);
static void pp2d_get_text_size_internal(float* width, float* height, float scaleX, float scaleY, int wrapX, const char* text);
static void pp2d_set_text_color(u32 color);
static void pp2d_add_text_vertex(float vx, float vy, float vz, float tx, float ty)
{
textVertex_s* vtx = &textVtxArray[textVtxArrayPos++];
vtx->position[0] = vx;
vtx->position[1] = vy;
vtx->position[2] = vz;
vtx->texcoord[0] = tx;
vtx->texcoord[1] = ty;
}
void pp2d_begin_draw(gfxScreen_t target, gfx3dSide_t side)
{
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
textVtxArrayPos = 0;
pp2d_draw_on(target, side);
}
void pp2d_draw_on(gfxScreen_t target, gfx3dSide_t side)
{
if(target == GFX_TOP) {
C3D_FrameDrawOn(side == GFX_LEFT ? topLeft : topRight);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projection, side == GFX_LEFT ? &projectionTopLeft : &projectionTopRight);
} else {
C3D_FrameDrawOn(bot);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, uLoc_projection, &projectionBot);
}
}
void pp2d_draw_rectangle(int x, int y, int width, int height, u32 color)
{
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_CONSTANT, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
C3D_TexEnvColor(env, color);
if (pp2d_fast_draw_vbo(x, y, height, width, 0, 0, 0, 0, DEFAULT_DEPTH))
{
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
}
}
void pp2d_draw_text(float x, float y, float scaleX, float scaleY, u32 color, const char* text)
{
pp2d_draw_text_wrap(x, y, scaleX, scaleY, color, -1, text);
}
void pp2d_draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text)
{
float width = pp2d_get_text_width(text, scaleX, scaleY);
float x = ((target == GFX_TOP ? TOP_WIDTH : BOTTOM_WIDTH) - width) / 2;
pp2d_draw_text(x, y, scaleX, scaleY, color, text);
}
void pp2d_draw_textf(float x, float y, float scaleX, float scaleY, u32 color, const char* text, ...)
{
char buffer[256];
va_list args;
va_start(args, text);
vsnprintf(buffer, 256, text, args);
pp2d_draw_text(x, y, scaleX, scaleY, color, buffer);
va_end(args);
}
void pp2d_draw_text_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char* text)
{
if (text == NULL)
return;
pp2d_set_text_color(color);
ssize_t units;
uint32_t code;
const uint8_t* p = (const uint8_t*)text;
float firstX = x;
int lastSheet = -1;
do
{
if (!*p) break;
units = decode_utf8(&code, p);
if (units == -1)
break;
p += units;
if (code == '\n' || (wrapX != -1 && x + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= firstX + wrapX))
{
x = firstX;
y += scaleY*fontGetInfo()->lineFeed;
p -= code == '\n' ? 0 : 1;
}
else if (code > 0)
{
int glyphIdx = fontGlyphIndexFromCodePoint(code);
fontGlyphPos_s data;
fontCalcGlyphPos(&data, glyphIdx, GLYPH_POS_CALC_VTXCOORD, scaleX, scaleY);
if (data.sheetIndex != lastSheet)
{
lastSheet = data.sheetIndex;
C3D_TexBind(0, &glyphSheets[lastSheet]);
}
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
break;
pp2d_add_text_vertex(x+data.vtxcoord.left, y+data.vtxcoord.bottom, DEFAULT_DEPTH, data.texcoord.left, data.texcoord.bottom);
pp2d_add_text_vertex(x+data.vtxcoord.right, y+data.vtxcoord.bottom, DEFAULT_DEPTH, data.texcoord.right, data.texcoord.bottom);
pp2d_add_text_vertex(x+data.vtxcoord.left, y+data.vtxcoord.top, DEFAULT_DEPTH, data.texcoord.left, data.texcoord.top);
pp2d_add_text_vertex(x+data.vtxcoord.right, y+data.vtxcoord.top, DEFAULT_DEPTH, data.texcoord.right, data.texcoord.top);
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
x += data.xAdvance;
}
} while (code > 0);
}
void pp2d_draw_texture(size_t id, int x, int y)
{
pp2d_texture_select(id, x, y);
pp2d_texture_draw();
}
void pp2d_draw_texture_blend(size_t id, int x, int y, u32 color)
{
pp2d_texture_select(id, x, y);
pp2d_texture_blend(color);
pp2d_texture_draw();
}
void pp2d_draw_texture_flip(size_t id, int x, int y, flipType fliptype)
{
pp2d_texture_select(id, x, y);
pp2d_texture_flip(fliptype);
pp2d_texture_draw();
}
void pp2d_draw_texture_rotate(size_t id, int x, int y, float angle)
{
pp2d_texture_select(id, x, y);
pp2d_texture_rotate(angle);
pp2d_texture_draw();
}
void pp2d_draw_texture_scale(size_t id, int x, int y, float scaleX, float scaleY)
{
pp2d_texture_select(id, x, y);
pp2d_texture_scale(scaleX, scaleY);
pp2d_texture_draw();
}
void pp2d_draw_texture_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height)
{
pp2d_texture_select_part(id, x, y, xbegin, ybegin, width, height);
pp2d_texture_draw();
}
void pp2d_draw_wtext(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text)
{
pp2d_draw_wtext_wrap(x, y, scaleX, scaleY, color, -1, text);
}
void pp2d_draw_wtext_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const wchar_t* text)
{
float width = pp2d_get_wtext_width(text, scaleX, scaleY);
float x = ((target == GFX_TOP ? TOP_WIDTH : BOTTOM_WIDTH) - width) / 2;
pp2d_draw_wtext(x, y, scaleX, scaleY, color, text);
}
void pp2d_draw_wtext_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const wchar_t* text)
{
if (text == NULL)
return;
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
pp2d_draw_text_wrap(x, y, scaleX, scaleY, color, wrapX, buf);
}
void pp2d_draw_wtextf(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text, ...)
{
wchar_t buffer[256];
va_list args;
va_start(args, text);
vswprintf(buffer, 256, text, args);
pp2d_draw_wtext(x, y, scaleX, scaleY, color, buffer);
va_end(args);
}
void pp2d_end_draw(void)
{
C3D_FrameEnd(0);
}
void pp2d_exit(void)
{
for (size_t id = 0; id < MAX_TEXTURES; id++)
{
pp2d_free_texture(id);
}
linearFree(textVtxArray);
free(glyphSheets);
shaderProgramFree(&program);
DVLB_Free(vshader_dvlb);
C3D_Fini();
gfxExit();
}
static bool pp2d_fast_draw_vbo(int x, int y, int height, int width, float left, float right, float top, float bottom, float depth)
{
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
return false;
pp2d_add_text_vertex( x, y + height, depth, left, bottom);
pp2d_add_text_vertex(x + width, y + height, depth, right, bottom);
pp2d_add_text_vertex( x, y, depth, left, top);
pp2d_add_text_vertex(x + width, y, depth, right, top);
return true;
}
void pp2d_free_texture(size_t id)
{
if (id >= MAX_TEXTURES)
return;
if (!textures[id].allocated)
return;
C3D_TexDelete(&textures[id].tex);
textures[id].width = 0;
textures[id].height = 0;
textures[id].allocated = false;
}
Result pp2d_init(void)
{
Result res = 0;
gfxInitDefault();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
topLeft = C3D_RenderTargetCreate(SCREEN_HEIGHT, TOP_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(topLeft, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(topLeft, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
topRight = C3D_RenderTargetCreate(SCREEN_HEIGHT, TOP_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(topRight, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(topRight, GFX_TOP, GFX_RIGHT, DISPLAY_TRANSFER_FLAGS);
bot = C3D_RenderTargetCreate(SCREEN_HEIGHT, BOTTOM_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetClear(bot, C3D_CLEAR_ALL, BACKGROUND_COLOR, 0);
C3D_RenderTargetSetOutput(bot, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
res = fontEnsureMapped();
if (R_FAILED(res))
return res;
pp2d_set_texture_filter(GPU_NEAREST, GPU_NEAREST);
#ifdef BUILDTOOLS
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_len);
#else
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_size);
#endif
shaderProgramInit(&program);
shaderProgramSetVsh(&program, &vshader_dvlb->DVLE[0]);
C3D_BindProgram(&program);
uLoc_projection = shaderInstanceGetUniformLocation(program.vertexShader, "projection");
C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();
AttrInfo_Init(attrInfo);
AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3);
AttrInfo_AddLoader(attrInfo, 1, GPU_FLOAT, 2);
Mtx_OrthoTilt(&projectionTopLeft, 0, TOP_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
Mtx_OrthoTilt(&projectionTopRight, 0, TOP_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
Mtx_OrthoTilt(&projectionBot, 0, BOTTOM_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f, true);
C3D_DepthTest(true, GPU_GEQUAL, GPU_WRITE_ALL);
int i;
TGLP_s* glyphInfo = fontGetGlyphInfo();
glyphSheets = malloc(sizeof(C3D_Tex)*glyphInfo->nSheets);
for (i = 0; i < glyphInfo->nSheets; i ++)
{
C3D_Tex* tex = &glyphSheets[i];
tex->data = fontGetGlyphSheetTex(i);
tex->fmt = glyphInfo->sheetFmt;
tex->size = glyphInfo->sheetSize;
tex->width = glyphInfo->sheetWidth;
tex->height = glyphInfo->sheetHeight;
tex->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
| GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE);
tex->border = 0;
tex->lodParam = 0;
}
textVtxArray = (textVertex_s*)linearAlloc(sizeof(textVertex_s)*TEXT_VTX_ARRAY_COUNT);
C3D_BufInfo* bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, textVtxArray, sizeof(textVertex_s), 2, 0x10);
return 0;
}
static u32 pp2d_get_next_pow2(u32 v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v >= 64 ? v : 64;
}
float pp2d_get_text_height(const char* text, float scaleX, float scaleY)
{
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, -1, text);
return height;
}
float pp2d_get_text_height_wrap(const char* text, float scaleX, float scaleY, int wrapX)
{
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, wrapX, text);
return height;
}
void pp2d_get_text_size(float* width, float* height, float scaleX, float scaleY, const char* text)
{
pp2d_get_text_size_internal(width, height, scaleX, scaleY, -1, text);
}
static void pp2d_get_text_size_internal(float* width, float* height, float scaleX, float scaleY, int wrapX, const char* text)
{
float w = 0.0f;
float h = 0.0f;
ssize_t units;
uint32_t code;
float x = 0;
float firstX = x;
const uint8_t* p = (const uint8_t*)text;
do
{
if (!*p) break;
units = decode_utf8(&code, p);
if (units == -1)
break;
p += units;
if (code == '\n' || (wrapX != -1 && x + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= firstX + wrapX))
{
x = firstX;
h += scaleY*fontGetInfo()->lineFeed;
p -= code == '\n' ? 0 : 1;
}
else if (code > 0)
{
float len = (scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth);
w += len;
x += len;
}
} while (code > 0);
if (width)
{
*width = w;
}
if (height)
{
h += scaleY*fontGetInfo()->lineFeed;
*height = h;
}
}
float pp2d_get_text_width(const char* text, float scaleX, float scaleY)
{
float width;
pp2d_get_text_size_internal(&width, NULL, scaleX, scaleY, -1, text);
return width;
}
float pp2d_get_wtext_height(const wchar_t* text, float scaleX, float scaleY)
{
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
float height;
pp2d_get_text_size_internal(NULL, &height, scaleX, scaleY, -1, buf);
return height;
}
float pp2d_get_wtext_width(const wchar_t* text, float scaleX, float scaleY)
{
u32 size = wcslen(text) * sizeof(wchar_t);
char buf[size];
memset(buf, 0, size);
utf32_to_utf8((uint8_t*)buf, (uint32_t*)text, size);
buf[size - 1] = '\0';
float width;
pp2d_get_text_size_internal(&width, NULL, scaleX, scaleY, -1, buf);
return width;
}
void pp2d_load_texture_memory(size_t id, void* buf, u32 width, u32 height)
{
u32 w_pow2 = pp2d_get_next_pow2(width);
u32 h_pow2 = pp2d_get_next_pow2(height);
C3D_TexInit(&textures[id].tex, (u16)w_pow2, (u16)h_pow2, GPU_RGBA8);
C3D_TexSetFilter(&textures[id].tex, textureFilters.magFilter, textureFilters.minFilter);
textures[id].allocated = true;
textures[id].width = width;
textures[id].height = height;
memset(textures[id].tex.data, 0, textures[id].tex.size);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 dst = ((((j >> 3) * (w_pow2 >> 3) + (i >> 3)) << 6) + ((i & 1) | ((j & 1) << 1) | ((i & 2) << 1) | ((j & 2) << 2) | ((i & 4) << 2) | ((j & 4) << 3))) * 4;
u32 src = (j * width + i) * 4;
memcpy(textures[id].tex.data + dst, buf + src, 4);
}
}
C3D_TexFlush(&textures[id].tex);
}
void pp2d_load_texture_png(size_t id, const char* path)
{
if (id >= MAX_TEXTURES)
return;
u8* image;
unsigned width;
unsigned height;
lodepng_decode32_file(&image, &width, &height, path);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 p = (i + j*width) * 4;
u8 r = *(u8*)(image + p);
u8 g = *(u8*)(image + p + 1);
u8 b = *(u8*)(image + p + 2);
u8 a = *(u8*)(image + p + 3);
*(image + p) = a;
*(image + p + 1) = b;
*(image + p + 2) = g;
*(image + p + 3) = r;
}
}
pp2d_load_texture_memory(id, image, width, height);
free(image);
}
void pp2d_load_texture_png_memory(size_t id, void* buf, size_t buf_size)
{
if (id >= MAX_TEXTURES)
return;
u8* image;
unsigned width;
unsigned height;
lodepng_decode32(&image, &width, &height, buf, buf_size);
for (u32 i = 0; i < width; i++)
{
for (u32 j = 0; j < height; j++)
{
u32 p = (i + j*width) * 4;
u8 r = *(u8*)(image + p);
u8 g = *(u8*)(image + p + 1);
u8 b = *(u8*)(image + p + 2);
u8 a = *(u8*)(image + p + 3);
*(image + p) = a;
*(image + p + 1) = b;
*(image + p + 2) = g;
*(image + p + 3) = r;
}
}
pp2d_load_texture_memory(id, image, width, height);
free(image);
}
void pp2d_set_3D(int enable)
{
gfxSet3D(enable);
}
void pp2d_set_screen_color(gfxScreen_t target, u32 color)
{
if (target == GFX_TOP)
{
C3D_RenderTargetSetClear(topLeft, C3D_CLEAR_ALL, color, 0);
C3D_RenderTargetSetClear(topRight, C3D_CLEAR_ALL, color, 0);
}
else
{
C3D_RenderTargetSetClear(bot, C3D_CLEAR_ALL, color, 0);
}
}
void pp2d_set_texture_filter(GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter)
{
textureFilters.magFilter = magFilter;
textureFilters.minFilter = minFilter;
}
static void pp2d_set_text_color(u32 color)
{
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_RGB, GPU_CONSTANT, 0, 0);
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
C3D_TexEnvColor(env, color);
}
void pp2d_texture_select(size_t id, int x, int y)
{
if (id >= MAX_TEXTURES)
{
textureData.initialized = false;
return;
}
textureData.id = id;
textureData.x = x;
textureData.y = y;
textureData.xbegin = 0;
textureData.ybegin = 0;
textureData.width = textures[id].width;
textureData.height = textures[id].height;
textureData.color = PP2D_NEUTRAL;
textureData.fliptype = NONE;
textureData.scaleX = 1;
textureData.scaleY = 1;
textureData.angle = 0;
textureData.depth = DEFAULT_DEPTH;
textureData.initialized = true;
}
void pp2d_texture_select_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height)
{
if (id >= MAX_TEXTURES)
{
textureData.initialized = false;
return;
}
textureData.id = id;
textureData.x = x;
textureData.y = y;
textureData.xbegin = xbegin;
textureData.ybegin = ybegin;
textureData.width = width;
textureData.height = height;
textureData.color = PP2D_NEUTRAL;
textureData.fliptype = NONE;
textureData.scaleX = 1;
textureData.scaleY = 1;
textureData.angle = 0;
textureData.depth = DEFAULT_DEPTH;
textureData.initialized = true;
}
void pp2d_texture_blend(u32 color)
{
textureData.color = color;
}
void pp2d_texture_scale(float scaleX, float scaleY)
{
textureData.scaleX = scaleX;
textureData.scaleY = scaleY;
}
void pp2d_texture_flip(flipType fliptype)
{
textureData.fliptype = fliptype;
}
void pp2d_texture_rotate(float angle)
{
textureData.angle = angle;
}
void pp2d_texture_depth(float depth)
{
textureData.depth = depth;
}
void pp2d_texture_draw(void)
{
if (!textureData.initialized)
return;
if ((textVtxArrayPos+4) >= TEXT_VTX_ARRAY_COUNT)
return;
size_t id = textureData.id;
float left = (float)textureData.xbegin / (float)textures[id].tex.width;
float right = (float)(textureData.xbegin + textureData.width) / (float)textures[id].tex.width;
float top = (float)(textures[id].tex.height - textureData.ybegin) / (float)textures[id].tex.height;
float bottom = (float)(textures[id].tex.height - textureData.ybegin - textureData.height) / (float)textures[id].tex.height;
// scaling
textureData.height *= textureData.scaleY;
textureData.width *= textureData.scaleX;
float vert[4][2] = {
{ textureData.x, textureData.height + textureData.y},
{textureData.width + textureData.x, textureData.height + textureData.y},
{ textureData.x, textureData.y},
{textureData.width + textureData.x, textureData.y},
};
// flipping
if (textureData.fliptype == BOTH || textureData.fliptype == HORIZONTAL)
{
float tmp = left;
left = right;
right = tmp;
}
if (textureData.fliptype == BOTH || textureData.fliptype == VERTICAL)
{
float tmp = top;
top = bottom;
bottom = tmp;
}
// rotating
textureData.angle = fmod(textureData.angle, 360);
if (textureData.angle != 0)
{
const float rad = textureData.angle/(180/M_PI);
const float c = cosf(rad);
const float s = sinf(rad);
const float xcenter = textureData.x + textureData.width/2.0f;
const float ycenter = textureData.y + textureData.height/2.0f;
for (int i = 0; i < 4; i++)
{
float oldx = vert[i][0];
float oldy = vert[i][1];
float newx = c * (oldx - xcenter) - s * (oldy - ycenter) + xcenter;
float newy = s * (oldx - xcenter) + c * (oldy - ycenter) + ycenter;
vert[i][0] = newx;
vert[i][1] = newy;
}
}
// blending
C3D_TexBind(0, &textures[id].tex);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
C3D_TexEnvColor(env, textureData.color);
// rendering
pp2d_add_text_vertex(vert[0][0], vert[0][1], textureData.depth, left, bottom);
pp2d_add_text_vertex(vert[1][0], vert[1][1], textureData.depth, right, bottom);
pp2d_add_text_vertex(vert[2][0], vert[2][1], textureData.depth, left, top);
pp2d_add_text_vertex(vert[3][0], vert[3][1], textureData.depth, right, top);
C3D_DrawArrays(GPU_TRIANGLE_STRIP, textVtxArrayPos - 4, 4);
}

472
source/pp2d/pp2d/pp2d.h Normal file
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@@ -0,0 +1,472 @@
/* MIT License
*
* Copyright (c) 2017 Bernardo Giordano
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* https://discord.gg/zqXWgsH
*/
/**
* Plug & Play 2D
* @file pp2d.h
* @author Bernardo Giordano
* @date 26 October 2017
* @brief pp2d header
*/
#ifndef PP2D_H
#define PP2D_H
#include "lodepng.h"
#ifdef __cplusplus
extern "C" {
#endif
#include <3ds.h>
#include <citro3d.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wchar.h>
#include "vshader_shbin.h"
#define TOP_WIDTH 400
#define BOTTOM_WIDTH 320
#define SCREEN_HEIGHT 240
/**
* @brief Used to transfer the final rendered display to the framebuffer
*/
#define DISPLAY_TRANSFER_FLAGS \
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | \
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
/**
* @brief Creates a 8 byte RGBA color
* @param r red component of the color
* @param g green component of the color
* @param b blue component of the color
* @param a alpha component of the color
*/
#define RGBA8(r, g, b, a) ((((r)&0xFF)<<0) | (((g)&0xFF)<<8) | (((b)&0xFF)<<16) | (((a)&0xFF)<<24))
/**
* @brief Creates a 8 byte ABGR color
* @param a alpha component of the color
* @param b blue component of the color
* @param g green component of the color
* @param r red component of the color
*/
#define ABGR8(a, b, g, r) ((((a)&0xFF)<<0) | (((b)&0xFF)<<8) | (((g)&0xFF)<<16) | (((r)&0xFF)<<24))
/**
* @brief Converts a RGB565 color to RGBA8 color (adds maximum alpha)
* @param rgb 565 to be converted
*/
#define RGB565_TO_RGBA8(rgb) \
(RGBA8(((rgb>>11)&0x1F)*0xFF/0x1F, ((rgb>>5)&0x3F)*0xFF/0x3F, (rgb&0x1F)*0xFF/0x1F, 255))
/**
* @brief Converts a RGB565 color to ABGR8 color (adds maximum alpha)
* @param rgb 565 to be converted
*/
#define RGB565_TO_ABGR8(rgb) \
(RGBA8(255, (rgb&0x1F)*0xFF/0x1F, ((rgb>>5)&0x3F)*0xFF/0x3F, ((rgb>>11)&0x1F)*0xFF/0x1F))
#define BACKGROUND_COLOR ABGR8(255, 0, 0, 0)
#define PP2D_NEUTRAL RGBA8(255, 255, 255, 255)
#define DEFAULT_DEPTH 0.5f
#define MAX_TEXTURES 1024
#define TEXT_VTX_ARRAY_COUNT (4*1024)
typedef enum {
NONE,
HORIZONTAL,
VERTICAL,
BOTH
} flipType;
typedef struct {
float position[3];
float texcoord[2];
} textVertex_s;
/**
* @brief Starts a new frame on the specified screen
* @param target GFX_TOP or GFX_BOTTOM
*/
void pp2d_begin_draw(gfxScreen_t target, gfx3dSide_t side);
/**
* @brief Changes target screen to the specified target
* @param target GFX_TOP or GFX_BOTTOM
*/
void pp2d_draw_on(gfxScreen_t target, gfx3dSide_t side);
/**
* @brief Draw a rectangle
* @param x of the top left corner
* @param y of the top left corner
* @param width on the rectangle
* @param height of the rectangle
* @param color RGBA8 to fill the rectangle
*/
void pp2d_draw_rectangle(int x, int y, int width, int height, u32 color);
/**
* @brief Prints a char pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_text(float x, float y, float scaleX, float scaleY, u32 color, const char* text);
/**
* @brief Prints a char pointer in the middle of the target screen
* @param target screen to draw the text to
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_text_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const char* text);
/**
* @brief Prints a char pointer in the middle of the target screen
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param wrapX wrap width
* @param text to be printed on the screen
*/
void pp2d_draw_text_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char* text);
/**
* @brief Prints a char pointer with arguments
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
* @param ... arguments
*/
void pp2d_draw_textf(float x, float y, float scaleX, float scaleY, u32 color, const char* text, ...);
/**
* @brief Prints a texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
*/
void pp2d_draw_texture(size_t id, int x, int y);
/**
* @brief Prints a texture with color modulation
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param color RGBA8 to modulate the texture with
*/
void pp2d_draw_texture_blend(size_t id, int x, int y, u32 color);
/**
* @brief Prints a flipped texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param fliptype HORIZONTAL, VERTICAL or BOTH
*/
void pp2d_draw_texture_flip(size_t id, int x, int y, flipType fliptype);
/**
* @brief Prints a rotated texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param angle in degrees to rotate the texture
*/
void pp2d_draw_texture_rotate(size_t id, int x, int y, float angle);
/**
* @brief Prints a texture with a scale factor
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param scaleX width scale factor
* @param scaleY height scale factor
*/
void pp2d_draw_texture_scale(size_t id, int x, int y, float scaleX, float scaleY);
/**
* @brief Prints a portion of a texture
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param xbegin position to start drawing
* @param ybegin position to start drawing
* @param width to draw from the xbegin position
* @param height to draw from the ybegin position
*/
void pp2d_draw_texture_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height);
/**
* @brief Prints a wchar_t pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_wtext(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer in the middle of the target screen
* @param target screen to draw the text to
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
*/
void pp2d_draw_wtext_center(gfxScreen_t target, float y, float scaleX, float scaleY, u32 color, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param wrapX wrap width
* @param text to be printed on the screen
*/
void pp2d_draw_wtext_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const wchar_t* text);
/**
* @brief Prints a wchar_t pointer with arguments
* @param x position to start drawing
* @param y position to start drawing
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param color RGBA8 the text will be drawn
* @param text to be printed on the screen
* @param ... arguments
*/
void pp2d_draw_wtextf(float x, float y, float scaleX, float scaleY, u32 color, const wchar_t* text, ...);
/**
* @brief Ends a frame
*/
void pp2d_end_draw(void);
/**
* @brief Frees the pp2d environment
*/
void pp2d_exit(void);
/**
* @brief Inits the pp2d environment
* @return 0 if everything went correctly, otherwise returns Result code
* @note This will trigger gfxInitDefault by default
*/
Result pp2d_init(void);
/**
* @brief Calculates a char pointer height
* @param text char pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_height(const char* text, float scaleX, float scaleY);
/**
* @brief Calculates a char pointer height
* @param text char pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param wrapX wrap width
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_height_wrap(const char* text, float scaleX, float scaleY, int wrapX);
/**
* @brief Calculates width and height for a char pointer
* @param width pointer to the width to return
* @param height pointer to the height to return
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @param text to calculate dimensions of
*/
void pp2d_get_text_size(float* width, float* height, float scaleX, float scaleY, const char* text);
/**
* @brief Calculates a char pointer width
* @param text char pointer to calculate the width of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return width the text will have if rendered in the supplied conditions
*/
float pp2d_get_text_width(const char* text, float scaleX, float scaleY);
/**
* @brief Calculates a wchar_t pointer height
* @param text wchar_t pointer to calculate the height of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return height the text will have if rendered in the supplied conditions
*/
float pp2d_get_wtext_height(const wchar_t* text, float scaleX, float scaleY);
/**
* @brief Calculates a wchar_t pointer width
* @param text wchar_t pointer to calculate the width of
* @param scaleX multiplier for the text width
* @param scaleY multiplier for the text height
* @return width the text will have if rendered in the supplied conditions
*/
float pp2d_get_wtext_width(const wchar_t* text, float scaleX, float scaleY);
/**
* @brief Frees a texture
* @param id of the texture to free
*/
void pp2d_free_texture(size_t id);
/**
* @brief Loads a texture from a a buffer in memory
* @param id of the texture
* @param buf buffer where the texture is stored
* @param width of the texture
* @param height of the texture
*/
void pp2d_load_texture_memory(size_t id, void* buf, u32 width, u32 height);
/**
* @brief Loads a texture from a png file
* @param id of the texture
* @param path where the png file is located
*/
void pp2d_load_texture_png(size_t id, const char* path);
/**
* @brief Loads a texture from a buffer in memory
* @param id of the texture
* @param buf buffer where the png is stored
* @param buf_size size of buffer
*/
void pp2d_load_texture_png_memory(size_t id, void* buf, size_t buf_size);
/**
* @brief Enables 3D service
* @param enable integer
*/
void pp2d_set_3D(int enable);
/**
* @brief Sets a background color for the specified screen
* @param target GFX_TOP or GFX_BOTTOM
* @param color ABGR8 which will be the background one
*/
void pp2d_set_screen_color(gfxScreen_t target, u32 color);
/**
* @brief Sets filters to load texture with
* @param magFilter GPU_NEAREST or GPU_LINEAR
* @param minFilter GPU_NEAREST or GPU_LINEAR
*/
void pp2d_set_texture_filter(GPU_TEXTURE_FILTER_PARAM magFilter, GPU_TEXTURE_FILTER_PARAM minFilter);
/**
* @brief Inits a texture to be drawn
* @param id of the texture
* @param x to draw the texture at
* @param y to draw the texture at
*/
void pp2d_texture_select(size_t id, int x, int y);
/**
* @brief Inits a portion of a texture to be drawn
* @param id of the texture
* @param x position on the screen to draw the texture
* @param y position on the screen to draw the texture
* @param xbegin position to start drawing
* @param ybegin position to start drawing
* @param width to draw from the xbegin position
* @param height to draw from the ybegin position
*/
void pp2d_texture_select_part(size_t id, int x, int y, int xbegin, int ybegin, int width, int height);
/**
* @brief Modulates a texture with a color
* @param color to modulate the texture
*/
void pp2d_texture_blend(u32 color);
/**
* @brief Scales a texture
* @param scaleX width scale factor
* @param scaleY height scale factor
*/
void pp2d_texture_scale(float scaleX, float scaleY);
/**
* @brief Flips a texture
* @param fliptype HORIZONTAL, VERTICAL or BOTH
*/
void pp2d_texture_flip(flipType fliptype);
/**
* @brief Rotates a texture
* @param angle in degrees to rotate the texture
*/
void pp2d_texture_rotate(float angle);
/**
* @brief Sets the depth of a texture
* @param depth factor of the texture
*/
void pp2d_texture_depth(float depth);
/**
* @brief Renders a texture
*/
void pp2d_texture_draw(void);
#ifdef __cplusplus
}
#endif
#endif /*PP2D_H*/

View File

@@ -0,0 +1,39 @@
; Uniforms
.fvec projection[4]
; Constants
.constf myconst(0.0, 1.0, -1.0, 0.1)
.constf RGBA_TO_FLOAT4(0.00392156862, 0, 0, 0)
.alias zeros myconst.xxxx ; Vector full of zeros
.alias ones myconst.yyyy ; Vector full of ones
; Outputs
.out outpos position
.out outclr color
.out outtc0 texcoord0
; Inputs (defined as aliases for convenience)
.alias inpos v0
.alias intex v1
.bool test
.proc main
; Force the w component of inpos to be 1.0
mov r0.xyz, inpos
mov r0.w, ones
; outpos = projectionMatrix * inpos
dp4 outpos.x, projection[0], r0
dp4 outpos.y, projection[1], r0
dp4 outpos.z, projection[2], r0
dp4 outpos.w, projection[3], r0
;outtc0 = intexcoord
mov outtc0, intex
;outclr
mul outclr, RGBA_TO_FLOAT4.xxxx, intex
end
.end

View File

@@ -26,87 +26,105 @@
#include "splashes.h"
#include "unicode.h"
#include "fs.h"
#include "draw.h"
Result get_splashes(Splash_s** splashes_list, int *splash_count)
{
Result res = 0;
Handle dir_handle;
res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, SPLASHES_PATH));
if (R_FAILED(res))
return res;
u32 entries_read = 1;
while (entries_read)
{
FS_DirectoryEntry entry = {0};
res = FSDIR_Read(dir_handle, &entries_read, 1, &entry);
if (R_FAILED(res) || entries_read == 0)
break;
if (!(entry.attributes & FS_ATTRIBUTE_DIRECTORY))
continue;
*splash_count += entries_read;
*splashes_list= realloc(*splashes_list, (*splash_count) * sizeof(Splash_s));
if (splashes_list == NULL)
break;
Splash_s *current_splash = &(*splashes_list)[*splash_count-1];
memset(current_splash, 0, sizeof(Splash_s));
u16 splash_path[0x106] = {0};
struacat(splash_path, SPLASHES_PATH);
strucat(splash_path, entry.name);
u16 top_path[0x106] = {0};
memcpy(top_path, splash_path, 0x106);
struacat(top_path, "/splash.bin");
u16 bottom_path[0x106] = {0};
memcpy(bottom_path, splash_path, 0x106);
struacat(bottom_path, "/splashbottom.bin");
char *temp_buf = NULL;
u32 bytes = file_to_buf(fsMakePath(PATH_UTF16, top_path), ArchiveSD, &temp_buf);
if (!bytes)
{
memset(top_path, 0, 0x106 * sizeof(u16));
}
free(temp_buf);
temp_buf = NULL;
bytes = file_to_buf(fsMakePath(PATH_UTF16, bottom_path), ArchiveSD, &temp_buf);
if (!bytes)
{
memset(bottom_path, 0, 0x106 * sizeof(u16));
}
free(temp_buf);
memcpy(current_splash->name, entry.name, 0x106);
memcpy(current_splash->top_path, top_path, 0x106);
memcpy(current_splash->bottom_path, bottom_path, 0x106);
}
FSDIR_Close(dir_handle);
return res;
}
void splash_delete()
void splash_delete(void)
{
remove("/luma/splash.bin");
remove("/luma/splashbottom.bin");
}
void splash_install(Splash_s splash_to_install)
void splash_install(Entry_s splash)
{
char *screen_buf;
u32 size = file_to_buf(fsMakePath(PATH_UTF16, splash_to_install.top_path), ArchiveSD, &screen_buf);
if (size)
char *screen_buf = NULL;
u32 size = load_data("/splash.bin", splash, &screen_buf);
if(size != 0)
{
remake_file("/luma/splash.bin", ArchiveSD, size);
buf_to_file(size, "/luma/splash.bin", ArchiveSD, screen_buf);
free(screen_buf);
}
size = file_to_buf(fsMakePath(PATH_UTF16, splash_to_install.bottom_path), ArchiveSD, &screen_buf);
if (size)
u32 bottom_size = load_data("/splashbottom.bin", splash, &screen_buf);
if(bottom_size != 0)
{
remake_file("/luma/splashbottom.bin", ArchiveSD, size);
buf_to_file(size, "/luma/splashbottom.bin", ArchiveSD, screen_buf);
free(screen_buf);
remake_file("/luma/splashbottom.bin", ArchiveSD, bottom_size);
buf_to_file(bottom_size, "/luma/splashbottom.bin", ArchiveSD, screen_buf);
}
if(size == 0 && bottom_size == 0)
{
throw_error("No splash.bin or splashbottom.bin found.\nIs this a splash?", ERROR_LEVEL_WARNING);
}
else
{
char *config_buf;
size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/config.bin"), ArchiveSD, &config_buf);
if(size)
{
if(config_buf[0xC] == 0)
{
free(config_buf);
throw_error("WARNING: Splashes are disabled in Luma Config", ERROR_LEVEL_WARNING);
}
}
}
}
void splash_check_installed(void * void_arg)
{
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
Entry_List_s * list = (Entry_List_s *)arg->thread_arg;
if(list == NULL || list->entries == NULL) return;
#ifndef CITRA_MODE
char * top_buf = NULL;
u32 top_size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/splash.bin"), ArchiveSD, &top_buf);
char * bottom_buf = NULL;
u32 bottom_size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/splashbottom.bin"), ArchiveSD, &bottom_buf);
if(!top_size && !bottom_size)
{
free(top_buf);
free(bottom_buf);
return;
}
#define HASH_SIZE_BYTES 256/8
u8 top_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(top_buf, top_size, top_hash);
free(top_buf);
top_buf = NULL;
u8 bottom_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(bottom_buf, bottom_size, bottom_hash);
free(bottom_buf);
bottom_buf = NULL;
for(int i = 0; i < list->entries_count && arg->run_thread; i++)
{
Entry_s * splash = &list->entries[i];
top_size = load_data("/splash.bin", *splash, &top_buf);
bottom_size = load_data("/splashbottom.bin", *splash, &bottom_buf);
if(!top_size && !bottom_size)
{
continue;
}
u8 splash_top_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(top_buf, top_size, splash_top_hash);
free(top_buf);
top_buf = NULL;
u8 splash_bottom_hash[HASH_SIZE_BYTES] = {0};
FSUSER_UpdateSha256Context(bottom_buf, bottom_size, splash_bottom_hash);
free(bottom_buf);
bottom_buf = NULL;
if(!memcmp(splash_bottom_hash, bottom_hash, HASH_SIZE_BYTES) && !memcmp(splash_top_hash, top_hash, HASH_SIZE_BYTES))
{
splash->installed = true;
break;
}
}
#endif
}

View File

@@ -27,517 +27,312 @@
#include "themes.h"
#include "unicode.h"
#include "fs.h"
#include <time.h>
#include "draw.h"
#include "pp2d/pp2d/pp2d.h"
#include "pp2d/pp2d/lodepng.h"
#define BODY_CACHE_SIZE 0x150000
#define BGM_MAX_SIZE 0x337000
void load_theme_preview(Theme_s *theme)
static Result install_theme_internal(Entry_List_s themes, int installmode)
{
//free the previously loaded preview. wont do anything if there wasnt one
pp2d_free_texture(TEXTURE_PREVIEW);
Result res = 0;
char* music = NULL;
u32 music_size = 0;
u32 shuffle_music_sizes[MAX_SHUFFLE_THEMES] = {0};
char* body = NULL;
u32 body_size = 0;
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES] = {0};
char *preview_buffer = NULL;
u64 size = 0;
if (!(theme->is_zip))
if(installmode & THEME_INSTALL_SHUFFLE)
{
u16 path_to_preview[0x106] = {0};
strucat(path_to_preview, theme->path);
struacat(path_to_preview, "/preview.png");
size = file_to_buf(fsMakePath(PATH_UTF16, path_to_preview), ArchiveSD, &preview_buffer);
} else {
size = zip_file_to_buf("preview.png", theme->path, &preview_buffer);
}
if (!size)
{
free(preview_buffer);
return;
}
u8 * image = NULL;
unsigned int width = 0, height = 0;
int result = lodepng_decode32(&image, &width, &height, (u8*)preview_buffer, size);
if (result == 0) // no error
{
for (u32 i = 0; i < width; i++)
if(themes.shuffle_count == 0)
{
for (u32 j = 0; j < height; j++)
DEBUG("no themes selected for shuffle\n");
return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION);
}
if(themes.shuffle_count > MAX_SHUFFLE_THEMES)
{
DEBUG("too many themes selected for shuffle\n");
return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION);
}
int shuffle_count = 0;
Handle body_cache_handle;
if(installmode & THEME_INSTALL_BODY)
{
remake_file("/BodyCache_rd.bin", ArchiveThemeExt, BODY_CACHE_SIZE * MAX_SHUFFLE_THEMES);
FSUSER_OpenFile(&body_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), FS_OPEN_WRITE, 0);
}
for(int i = 0; i < themes.entries_count; i++)
{
Entry_s * current_theme = &themes.entries[i];
if(current_theme->in_shuffle)
{
u32 p = (i + j*width) * 4;
if(installmode & THEME_INSTALL_BODY)
{
body_size = load_data("/body_LZ.bin", *current_theme, &body);
if(body_size == 0)
{
free(body);
DEBUG("body not found\n");
throw_error("No body_LZ.bin found - is this a theme?", ERROR_LEVEL_WARNING);
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
}
u8 r = *(u8*)(image + p);
u8 g = *(u8*)(image + p + 1);
u8 b = *(u8*)(image + p + 2);
u8 a = *(u8*)(image + p + 3);
shuffle_body_sizes[shuffle_count] = body_size;
FSFILE_Write(body_cache_handle, NULL, BODY_CACHE_SIZE * shuffle_count, body, body_size, FS_WRITE_FLUSH);
free(body);
}
*(image + p) = a;
*(image + p + 1) = b;
*(image + p + 2) = g;
*(image + p + 3) = r;
if(installmode & THEME_INSTALL_BGM)
{
char bgm_cache_path[26] = {0};
sprintf(bgm_cache_path, "/BgmCache_%.2i.bin", shuffle_count);
music_size = load_data("/bgm.bcstm", *current_theme, &music);
if(music_size > BGM_MAX_SIZE)
{
free(music);
DEBUG("bgm too big\n");
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
}
shuffle_music_sizes[shuffle_count] = music_size;
remake_file(bgm_cache_path, ArchiveThemeExt, BGM_MAX_SIZE);
buf_to_file(music_size, bgm_cache_path, ArchiveThemeExt, music);
free(music);
}
shuffle_count++;
}
}
theme->has_preview = true;
pp2d_load_texture_memory(TEXTURE_PREVIEW, image, (u32)width, (u32)height);
theme->preview_offset = (width-400)/2;
}
free(image);
free(preview_buffer);
}
static void parse_smdh(Theme_s *theme, ssize_t textureID, u16 *dir_name)
{
char *info_buffer = NULL;
u64 size = 0;
if (!(theme->is_zip))
{
u16 path_to_smdh[0x106] = {0};
strucat(path_to_smdh, theme->path);
struacat(path_to_smdh, "/info.smdh");
size = file_to_buf(fsMakePath(PATH_UTF16, path_to_smdh), ArchiveSD, &info_buffer);
} else {
size = zip_file_to_buf("info.smdh", theme->path, &info_buffer);
}
if (!size)
{
free(info_buffer);
memset(theme->name, 0, 0x80);
memset(theme->desc, 0, 0x100);
memset(theme->author, 0, 0x80);
memcpy(theme->name, dir_name, 0x80);
utf8_to_utf16(theme->desc, (u8*)"No description", 0x100);
utf8_to_utf16(theme->author, (u8*)"Unknown author", 0x80);
theme->placeholder_color = RGBA8(rand() % 255, rand() % 255, rand() % 255, 255);
return;
}
memcpy(theme->name, info_buffer + 0x08, 0x80);
memcpy(theme->desc, info_buffer + 0x88, 0x100);
memcpy(theme->author, info_buffer + 0x188, 0x80);
u16 *icon_data = malloc(0x1200);
memcpy(icon_data, info_buffer + 0x24C0, 0x1200);
const u32 width = 48, height = 48;
u32 *image = malloc(width*height*sizeof(u32));
for (u32 x = 0; x < width; x++)
{
for (u32 y = 0; y < height; y++)
if(installmode & THEME_INSTALL_BGM)
{
unsigned int dest_pixel = (x + y*width);
unsigned int source_pixel = (((y >> 3) * (width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
u8 r = ((icon_data[source_pixel] >> 11) & 0b11111) << 3;
u8 g = ((icon_data[source_pixel] >> 5) & 0b111111) << 2;
u8 b = (icon_data[source_pixel] & 0b11111) << 3;
u8 a = 0xFF;
image[dest_pixel] = (r << 24) | (g << 16) | (b << 8) | a;
for(int i = shuffle_count; i < MAX_SHUFFLE_THEMES; i++)
{
char bgm_cache_path[26] = {0};
sprintf(bgm_cache_path, "/BgmCache_%.2i.bin", i);
remake_file(bgm_cache_path, ArchiveThemeExt, BGM_MAX_SIZE);
}
}
}
pp2d_load_texture_memory(textureID, (u8*)image, (u32)width, (u32)height);
theme->icon_id = textureID;
free(image);
free(icon_data);
free(info_buffer);
}
Result get_themes(Theme_s **themes_list, int *theme_count)
{
Result res = 0;
Handle dir_handle;
res = FSUSER_OpenDirectory(&dir_handle, ArchiveSD, fsMakePath(PATH_ASCII, THEMES_PATH));
if (R_FAILED(res))
return res;
u32 entries_read = 1;
while (entries_read)
{
FS_DirectoryEntry entry = {0};
res = FSDIR_Read(dir_handle, &entries_read, 1, &entry);
if (R_FAILED(res) || entries_read == 0)
break;
if (!(entry.attributes & FS_ATTRIBUTE_DIRECTORY) && strcmp(entry.shortExt, "ZIP"))
continue;
*theme_count += entries_read;
*themes_list = realloc(*themes_list, (*theme_count) * sizeof(Theme_s));
if (*themes_list == NULL)
break;
Theme_s* current_theme = &(*themes_list)[*theme_count-1];
memset(current_theme, 0, sizeof(Theme_s));
u16 theme_path[0x106] = {0};
struacat(theme_path, THEMES_PATH);
strucat(theme_path, entry.name);
char pathchar[0x106] = {0};
utf16_to_utf8((u8*)pathchar, theme_path, 0x106);
memcpy(current_theme->path, theme_path, 0x106 * sizeof(u16));
current_theme->is_zip = !strcmp(entry.shortExt, "ZIP");
ssize_t iconID = TEXTURE_PREVIEW + *theme_count;
parse_smdh(current_theme, iconID, entry.name);
}
FSDIR_Close(dir_handle);
return res;
}
void add_theme(Theme_s **themes_list, int *theme_count, char *path, char *filename)
{
*theme_count += 1;
*themes_list = realloc(*themes_list, (*theme_count) * sizeof(Theme_s));
Theme_s *current_theme = &(*themes_list)[*theme_count - 1];
memset(current_theme, 0, sizeof(Theme_s));
u16 theme_path[0x106] = {0};
utf8_to_utf16(theme_path, (u8*)path, 0x106);
u16 ufilename[0x106] = {0};
utf8_to_utf16(ufilename, (u8*)filename, 0x106);
memcpy(current_theme->path, theme_path, 0x106 * sizeof(u16));
current_theme->is_zip = true;
ssize_t iconID = TEXTURE_PREVIEW + *theme_count;
parse_smdh(current_theme, iconID, ufilename);
}
Result bgm_install(Theme_s bgm_to_install)
{
char *savedata_buf;
char *thememanage_buf;
char *music;
u32 music_size = 0;
u32 savedata_size;
savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
savedata_buf[0x141b] = 0;
memset(&savedata_buf[0x13b8], 0, 8);
savedata_buf[0x13bd] = 3;
savedata_buf[0x13b8] = 0xff;
Result result = buf_to_file(savedata_size, "/SaveData.dat", ArchiveHomeExt, savedata_buf);
free(savedata_buf);
if (!R_SUCCEEDED(result)) return result;
if (bgm_to_install.is_zip) // Same as above but this time with bgm
{
music_size = zip_file_to_buf("bgm.bcstm", bgm_to_install.path, &music);
} else {
u16 path[0x106] = {0};
memcpy(path, bgm_to_install.path, 0x106 * sizeof(u16));
struacat(path, "/bgm.bcstm");
music_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &music);
}
if (music_size == 0)
{
music = calloc(1, 3371008);
} else if (music_size > 3371008) {
free(music);
puts("musicrip");
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
}
result = buf_to_file(music_size == 0 ? 3371008 : music_size, "/BgmCache.bin", ArchiveThemeExt, music);
free(music);
if (!R_SUCCEEDED(result)) return result;
file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
thememanage_buf[0x00] = 1;
thememanage_buf[0x01] = 0;
thememanage_buf[0x02] = 0;
thememanage_buf[0x03] = 0;
thememanage_buf[0x04] = 0;
thememanage_buf[0x05] = 0;
thememanage_buf[0x06] = 0;
thememanage_buf[0x07] = 0;
u32 *music_size_location = (u32*)(&thememanage_buf[0xC]);
*music_size_location = music_size;
thememanage_buf[0x10] = 0xFF;
thememanage_buf[0x14] = 0x01;
thememanage_buf[0x18] = 0xFF;
thememanage_buf[0x1D] = 0x02;
memset(&thememanage_buf[0x338], 0, 4);
memset(&thememanage_buf[0x340], 0, 4);
memset(&thememanage_buf[0x360], 0, 4);
memset(&thememanage_buf[0x368], 0, 4);
result = buf_to_file(0x800, "/ThemeManage.bin", ArchiveThemeExt, thememanage_buf);
free(thememanage_buf);
if (!R_SUCCEEDED(result)) return result;
return 0;
}
// Install a single theme
Result single_install(Theme_s theme_to_install)
{
char *body;
char *music;
char *savedata_buf;
char *thememanage_buf;
u32 body_size;
u32 music_size;
u32 savedata_size;
savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
savedata_buf[0x141b] = 0;
memset(&savedata_buf[0x13b8], 0, 8);
savedata_buf[0x13bd] = 3;
savedata_buf[0x13b8] = 0xff;
Result result = buf_to_file(savedata_size, "/SaveData.dat", ArchiveHomeExt, savedata_buf);
free(savedata_buf);
if (!R_SUCCEEDED(result)) return result;
// Open body cache file. Test if theme is zipped
if (theme_to_install.is_zip)
{
body_size = zip_file_to_buf("body_LZ.bin", theme_to_install.path, &body);
if(installmode & THEME_INSTALL_BODY)
{
FSFILE_Close(body_cache_handle);
}
}
else
{
u16 path[0x106] = {0};
memcpy(path, theme_to_install.path, 0x106 * sizeof(u16));
struacat(path, "/body_lz.bin");
body_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &body);
Entry_s current_theme = themes.entries[themes.selected_entry];
if(installmode & THEME_INSTALL_BODY)
{
body_size = load_data("/body_LZ.bin", current_theme, &body);
if(body_size == 0)
{
free(body);
DEBUG("body not found\n");
throw_error("No body_LZ.bin found - is this a theme?", ERROR_LEVEL_WARNING);
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
}
res = buf_to_file(body_size, "/BodyCache.bin", ArchiveThemeExt, body); // Write body data to file
free(body);
if(R_FAILED(res)) return res;
}
if(installmode & THEME_INSTALL_BGM)
{
music_size = load_data("/bgm.bcstm", current_theme, &music);
if(music_size > BGM_MAX_SIZE)
{
free(music);
DEBUG("bgm too big\n");
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
}
res = buf_to_file(music_size, "/BgmCache.bin", ArchiveThemeExt, music);
free(music);
if(R_FAILED(res)) return res;
}
}
if (body_size == 0)
{
free(body);
puts("bodyrip");
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
}
result = buf_to_file(body_size, "/BodyCache.bin", ArchiveThemeExt, body); // Write body data to file
free(body);
if (!R_SUCCEEDED(result)) return result;
if (theme_to_install.is_zip) // Same as above but this time with bgm
{
music_size = zip_file_to_buf("bgm.bcstm", theme_to_install.path, &music);
} else {
u16 path[0x106] = {0};
memcpy(path, theme_to_install.path, 0x106 * sizeof(u16));
struacat(path, "/bgm.bcstm");
music_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &music);
}
if (music_size == 0)
{
music = calloc(1, 3371008);
} else if (music_size > 3371008) {
free(music);
puts("musicrip");
return MAKERESULT(RL_PERMANENT, RS_CANCELED, RM_APPLICATION, RD_TOO_LARGE);
}
result = buf_to_file(music_size == 0 ? 3371008 : music_size, "/BgmCache.bin", ArchiveThemeExt, music);
free(music);
if (!R_SUCCEEDED(result)) return result;
//----------------------------------------
char* thememanage_buf = NULL;
file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
thememanage_buf[0x00] = 1;
thememanage_buf[0x01] = 0;
thememanage_buf[0x02] = 0;
thememanage_buf[0x03] = 0;
thememanage_buf[0x04] = 0;
thememanage_buf[0x05] = 0;
thememanage_buf[0x06] = 0;
thememanage_buf[0x07] = 0;
ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf;
u32 *body_size_location = (u32*)(&thememanage_buf[0x8]);
u32 *music_size_location = (u32*)(&thememanage_buf[0xC]);
*body_size_location = body_size;
*music_size_location = music_size;
theme_manage->unk1 = 1;
theme_manage->unk2 = 0;
thememanage_buf[0x10] = 0xFF;
thememanage_buf[0x14] = 0x01;
thememanage_buf[0x18] = 0xFF;
thememanage_buf[0x1D] = 0x02;
if(installmode & THEME_INSTALL_SHUFFLE)
{
theme_manage->music_size = 0;
theme_manage->body_size = 0;
memset(&thememanage_buf[0x338], 0, 4);
memset(&thememanage_buf[0x340], 0, 4);
memset(&thememanage_buf[0x360], 0, 4);
memset(&thememanage_buf[0x368], 0, 4);
result = buf_to_file(0x800, "/ThemeManage.bin", ArchiveThemeExt, thememanage_buf);
for(int i = 0; i < MAX_SHUFFLE_THEMES; i++)
{
theme_manage->shuffle_body_sizes[i] = shuffle_body_sizes[i];
theme_manage->shuffle_music_sizes[i] = shuffle_music_sizes[i];
}
}
else
{
if(installmode & THEME_INSTALL_BGM)
theme_manage->music_size = music_size;
if(installmode & THEME_INSTALL_BODY)
theme_manage->body_size = body_size;
}
theme_manage->unk3 = 0xFF;
theme_manage->unk4 = 1;
theme_manage->dlc_theme_content_index = 0xFF;
theme_manage->use_theme_cache = 0x0200;
res = buf_to_file(0x800, "/ThemeManage.bin", ArchiveThemeExt, thememanage_buf);
free(thememanage_buf);
if(R_FAILED(res)) return res;
//----------------------------------------
if (!R_SUCCEEDED(result)) return result;
//----------------------------------------
char* savedata_buf = NULL;
u32 savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
SaveData_dat_s* savedata = (SaveData_dat_s*)savedata_buf;
memset(&savedata->theme_entry, 0, sizeof(ThemeEntry_s));
savedata->theme_entry.type = 3;
savedata->theme_entry.index = 0xff;
savedata->shuffle = (installmode & THEME_INSTALL_SHUFFLE);
if(installmode & THEME_INSTALL_SHUFFLE)
{
memset(savedata->shuffle_themes, 0, sizeof(ThemeEntry_s)*MAX_SHUFFLE_THEMES);
for(int i = 0; i < themes.shuffle_count; i++)
{
savedata->shuffle_themes[i].type = 3;
savedata->shuffle_themes[i].index = i;
}
}
res = buf_to_file(savedata_size, "/SaveData.dat", ArchiveHomeExt, savedata_buf);
free(savedata_buf);
if(R_FAILED(res)) return res;
//----------------------------------------
return 0;
}
Result shuffle_install(Theme_s *themes_list, int theme_count)
inline Result theme_install(Entry_s theme)
{
u8 count = 0;
Theme_s *shuffle_themes[10] = {0};
u32 body_sizes[10] = {0};
u32 bgm_sizes[10] = {0};
for (int i = 0; i < theme_count; i++)
{
if (count > 10) return MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION);
if (themes_list[i].in_shuffle)
{
shuffle_themes[count++] = &themes_list[i];
themes_list[i].in_shuffle = false;
}
}
for (int i = 0; i < count; i++)
{
printu(shuffle_themes[i]->name);
}
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = &theme;
list.selected_entry = 0;
return install_theme_internal(list, THEME_INSTALL_BODY | THEME_INSTALL_BGM);
}
char *savedata_buf;
u32 size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
if (size == 0)
{
return MAKERESULT(RL_USAGE, RS_CANCELED, RM_APPLICATION, RD_NOT_FOUND);
}
inline Result bgm_install(Entry_s theme)
{
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = &theme;
list.selected_entry = 0;
return install_theme_internal(list, THEME_INSTALL_BGM);
}
savedata_buf[0x141b] = 1;
memset(&savedata_buf[0x13b8], 0, 8);
savedata_buf[0x13bd] = 3;
savedata_buf[0x13b8] = 0xff;
inline Result no_bgm_install(Entry_s theme)
{
Entry_List_s list = {0};
list.entries_count = 1;
list.entries = &theme;
list.selected_entry = 0;
return install_theme_internal(list, THEME_INSTALL_BODY);
}
for (int i = 0; i < 10; i++)
{
memset(&savedata_buf[0x13c0 + 0x8 * i], 0, 8); // clear any existing theme structure. 8 is the length of the theme structure, so 8 * i is the pos of the current one
if (count > i) // if we are still installing themes...
{
savedata_buf[0x13c0 + (8 * i)] = i; // index
savedata_buf[0x13c0 + (8 * i) + 5] = 3; // persistence (?)
}
}
inline Result shuffle_install(Entry_List_s themes)
{
return install_theme_internal(themes, THEME_INSTALL_SHUFFLE | THEME_INSTALL_BODY | THEME_INSTALL_BGM);
}
Result result = buf_to_file(size, "/SaveData.dat", ArchiveHomeExt, savedata_buf);
void themes_check_installed(void * void_arg)
{
Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
Entry_List_s * list = (Entry_List_s *)arg->thread_arg;
if(list == NULL || list->entries == NULL) return;
#ifndef CITRA_MODE
char* savedata_buf = NULL;
u32 savedata_size = file_to_buf(fsMakePath(PATH_ASCII, "/SaveData.dat"), ArchiveHomeExt, &savedata_buf);
if(!savedata_size) return;
SaveData_dat_s* savedata = (SaveData_dat_s*)savedata_buf;
bool shuffle = savedata->shuffle;
free(savedata_buf);
if (!R_SUCCEEDED(result)) return result;
#define HASH_SIZE_BYTES 256/8
u8 body_hash[MAX_SHUFFLE_THEMES][HASH_SIZE_BYTES];
memset(body_hash, 0, MAX_SHUFFLE_THEMES*HASH_SIZE_BYTES);
remake_file("/BodyCache_rd.bin", ArchiveThemeExt, 0x150000 * 10); // Enough space for 10 theme files
Handle body_cache_handle;
FSUSER_OpenFile(&body_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), FS_OPEN_WRITE, 0);
for (int i = 0; i < 10; i++)
{
if (count > i)
{
if (shuffle_themes[i]->is_zip)
{
char *body_buf;
u32 body_size = zip_file_to_buf("body_LZ.bin", shuffle_themes[i]->path, &body_buf);
body_sizes[i] = body_size;
FSFILE_Write(body_cache_handle, NULL, 0x150000 * i, body_buf, body_size, FS_WRITE_FLUSH);
free(body_buf);
} else {
u16 path[0x106] = {0};
strucat(path, shuffle_themes[i]->path);
struacat(path, "/body_LZ.bin");
char *body_buf;
u32 body_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &body_buf);
body_sizes[i] = body_size;
FSFILE_Write(body_cache_handle, NULL, 0x150000 * i, body_buf, body_size, FS_WRITE_FLUSH);
free(body_buf);
}
}
}
char* thememanage_buf = NULL;
u32 theme_manage_size = file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
if(!theme_manage_size) return;
ThemeManage_bin_s * theme_manage = (ThemeManage_bin_s *)thememanage_buf;
FSFILE_Close(body_cache_handle);
for (int i = 0; i < 10; i++)
{
char bgm_cache_path[17] = {0};
sprintf(bgm_cache_path, "/BgmCache_%.2i.bin", i);
remake_file(bgm_cache_path, ArchiveThemeExt, 3371008);
if (count > i)
{
char *music_buf;
u32 music_size;
if (shuffle_themes[i]->is_zip)
{
music_size = zip_file_to_buf("bgm.bcstm", shuffle_themes[i]->path, &music_buf);
} else {
u16 path[0x106] = {0};
strucat(path, shuffle_themes[i]->path);
struacat(path, "/bgm.bcstm");
music_size = file_to_buf(fsMakePath(PATH_UTF16, path), ArchiveSD, &music_buf);
}
if (!music_size)
{
char *empty = calloc(1, 3371008);
buf_to_file(3371008, bgm_cache_path, ArchiveThemeExt, empty);
bgm_sizes[i] = 0;
free(empty);
continue;
}
bgm_sizes[i] = music_size;
buf_to_file(music_size, bgm_cache_path, ArchiveThemeExt, music_buf);
free(music_buf);
} else {
char *empty = calloc(1, 3371008);
buf_to_file(3371008, bgm_cache_path, ArchiveThemeExt, empty);
bgm_sizes[i] = 0;
free(empty);
}
}
char *thememanage_buf;
file_to_buf(fsMakePath(PATH_ASCII, "/ThemeManage.bin"), ArchiveThemeExt, &thememanage_buf);
thememanage_buf[0x00] = 1; // Unknown, normally 0x1 with size of 4
thememanage_buf[0x01] = 0;
thememanage_buf[0x02] = 0;
thememanage_buf[0x03] = 0;
thememanage_buf[0x04] = 0; // Unknown, normally 0 with size of 4
thememanage_buf[0x05] = 0;
thememanage_buf[0x06] = 0;
thememanage_buf[0x07] = 0;
thememanage_buf[0x10] = 0xFF; // Unknown
thememanage_buf[0x14] = 0x01; // Unkown
thememanage_buf[0x18] = 0xFF; // DLC theme index - 0xFF indicates no DLC theme
thememanage_buf[0x1D] = 0x02; // Unknown, usually 0x200 to indicate theme-cache is being used
u32 *bodysizeloc = (u32*) (&thememanage_buf[0x08]); // Set non-shuffle theme sizes to 0
u32 *bgmsizeloc = (u32*) (&thememanage_buf[0x0C]);
*bodysizeloc = (u32) 0;
*bgmsizeloc = (u32) 0;
for (int i = 0; i < 10; i++)
{
bodysizeloc = (u32*) (&thememanage_buf[0x338 + (4 * i)]); // body size info for shuffle themes starts at 0x338 and is 4 bytes for each theme
bgmsizeloc = (u32*) (&thememanage_buf[0x360 + (4 * i)]); // same thing for bgm but starting at 0x360
*bodysizeloc = body_sizes[i]; // We don't need to check if we've already installed all the themes because all sizes initialized to 0
*bgmsizeloc = bgm_sizes[i];
}
result = buf_to_file(0x800, "/ThemeManage.bin", ArchiveThemeExt, thememanage_buf);
u32 single_body_size = theme_manage->body_size;
u32 shuffle_body_sizes[MAX_SHUFFLE_THEMES] = {0};
memcpy(shuffle_body_sizes, theme_manage->shuffle_body_sizes, sizeof(u32)*MAX_SHUFFLE_THEMES);
free(thememanage_buf);
if (!R_SUCCEEDED(result)) return result;
if(shuffle)
{
char * body_buf = NULL;
u32 body_cache_size = file_to_buf(fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), ArchiveThemeExt, &body_buf);
if(!body_cache_size) return;
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_COMMON, RD_SUCCESS);
for(int i = 0; i < MAX_SHUFFLE_THEMES; i++)
{
FSUSER_UpdateSha256Context(body_buf + BODY_CACHE_SIZE*i, shuffle_body_sizes[i], body_hash[i]);
}
free(body_buf);
}
else
{
char * body_buf = NULL;
u32 body_size = file_to_buf(fsMakePath(PATH_ASCII, "/BodyCache.bin"), ArchiveThemeExt, &body_buf);
if(!body_size) return;
u8 * hash = body_hash[0];
FSUSER_UpdateSha256Context(body_buf, single_body_size, hash);
free(body_buf);
}
int total_installed = 0;
for(int i = 0; i < list->entries_count && total_installed < MAX_SHUFFLE_THEMES && arg->run_thread; i++)
{
Entry_s * theme = &list->entries[i];
char * theme_body = NULL;
u32 theme_body_size = load_data("/body_LZ.bin", *theme, &theme_body);
if(!theme_body_size) return;
u8 theme_body_hash[HASH_SIZE_BYTES];
FSUSER_UpdateSha256Context(theme_body, theme_body_size, theme_body_hash);
free(theme_body);
for(int j = 0; j < MAX_SHUFFLE_THEMES; j++)
{
if(!memcmp(body_hash[j], theme_body_hash, HASH_SIZE_BYTES))
{
theme->installed = true;
total_installed++;
if(!shuffle) break; //only need to check the first if the installed theme inst shuffle
}
}
}
#endif
}