Dynamic icons loading & other improvements (#119)
* icons are black, but it's a start * after testing, info_buffer in load_smdh_icon is for some reason all 0 * working! same speed as pre-threading (I think) but the icons lag behind a bit. Still, should allow for infinite themes * not needed anymore * fix icons not being loaded when switching modes * stop trying to load icons if there arent enough entries * swapping logic almost there... * only need to update when on the main screen * fix blind spot and typo * allow optimizations maybe? maybe will break stuff. just revert if it's the case * fix blind spot when going up after cycling * add swapping when changing 1 screen at a time (left/right) * not needed anymore, since icon ids are fixed * simpler scrolling * dont reload everything when cycling * other method for storing ids, maybe better logic later * fix crash * attempt at better and clearer algorithm for swapping * optimization, swapping still broken but this was needed * fix cycling/using left resulting in reversed icons * fix icons scrolling in reverse and fix the bug that introduced (same as switch-case method): scroll not following the selected entry when using left/right * don't break when using left/right near the top/end * correctly return from failed realloc during entries load * move freeing the entries and killing the icon updating thread to exit_function * fix icons being shifted the wrong value when cycling * only exit using the shutdown screen method when needed * show simple loading screen for themes and splashes * only have the thread when needed should consume less battery for people with low amount of splashes and themes * fix instructions showing over the "no X found" screen * fix instructions showing over confirm text * fix overlapping and going out of bounds with few entries * add quitting preview and qr mode with B * add touchscreen controls * cleaner BETWEEN macro * only allow changing screens with touchscreen when arrows are visible * tabs vs spaces * fix selecting an entry that's not there using the touchscreen and allow holding for selecting individual entries (not using the arrows) * fix crash when deleting all entries and downloading one with QR * add indicator for already installed themes/splashes threaded as not to slow down initial loading too much, and imo cool effect as they load * optimization for theme installed check * make icon swapping thread higher priority to prevent problems with searching the installed themes/splashes * add indicator with number of themes and selected theme * add X to reload icons if it breaks * add touchscreen controls: - toggle shuffle - toggle preview - reload icons - switch modes - enable QR * more usable thread args * fix crash when closing the application too close to launch * add hack to solve the scrolling problem. Warning: will cause some lag for about 1-2 seconds, so I recommend using the jump menu this will be removed once the bug is figured out
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@@ -28,7 +28,7 @@
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#include "fs.h"
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#include "draw.h"
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void splash_delete(void)
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void splash_delete(void)
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{
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remove("/luma/splash.bin");
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remove("/luma/splashbottom.bin");
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@@ -56,4 +56,62 @@ void splash_install(Entry_s splash)
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throw_error("WARNING: Splashes are disabled in Luma Config", ERROR_LEVEL_WARNING);
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}
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}
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}
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void splash_check_installed(void * void_arg)
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{
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Thread_Arg_s * arg = (Thread_Arg_s *)void_arg;
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Entry_List_s * list = (Entry_List_s *)arg->thread_arg;
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if(list == NULL || list->entries == NULL) return;
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#ifndef CITRA_MODE
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char * top_buf = NULL;
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u32 top_size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/splash.bin"), ArchiveSD, &top_buf);
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char * bottom_buf = NULL;
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u32 bottom_size = file_to_buf(fsMakePath(PATH_ASCII, "/luma/splashbottom.bin"), ArchiveSD, &bottom_buf);
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if(!top_size && !bottom_size)
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{
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free(top_buf);
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free(bottom_buf);
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return;
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}
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#define HASH_SIZE_BYTES 256/8
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u8 top_hash[HASH_SIZE_BYTES] = {0};
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FSUSER_UpdateSha256Context(top_buf, top_size, top_hash);
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free(top_buf);
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top_buf = NULL;
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u8 bottom_hash[HASH_SIZE_BYTES] = {0};
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FSUSER_UpdateSha256Context(bottom_buf, bottom_size, bottom_hash);
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free(bottom_buf);
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bottom_buf = NULL;
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for(int i = 0; i < list->entries_count && arg->run_thread; i++)
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{
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Entry_s * splash = &list->entries[i];
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top_size = load_data("/splash.bin", *splash, &top_buf);
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bottom_size = load_data("/splashbottom.bin", *splash, &bottom_buf);
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if(!top_size && !bottom_size)
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{
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continue;
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}
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u8 splash_top_hash[HASH_SIZE_BYTES] = {0};
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FSUSER_UpdateSha256Context(top_buf, top_size, splash_top_hash);
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free(top_buf);
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top_buf = NULL;
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u8 splash_bottom_hash[HASH_SIZE_BYTES] = {0};
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FSUSER_UpdateSha256Context(bottom_buf, bottom_size, splash_bottom_hash);
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free(bottom_buf);
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bottom_buf = NULL;
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if(!memcmp(splash_bottom_hash, bottom_hash, HASH_SIZE_BYTES) && !memcmp(splash_top_hash, top_hash, HASH_SIZE_BYTES))
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{
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splash->installed = true;
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break;
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}
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}
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#endif
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}
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