Citro2d switch (#175)
* Switch from pp2d to citro2d * Fix various bugs by updating libarchive * Begin work on translation infrastructure * Switch to libpng for various improvements * Fixed race condition in icon scrolling * Use spritesheets to load sprites marginally faster and use less memory * Various Readme fixes * Huge improvements to QR reader speed and screen tearing * Don't try to preview themes/splashes when there are none * Prevent playing audio when ndspInit() fails * Don't wait for audio to load before displaying preview * Fix bug when shuffle themes didn't have BGM * Fix bug caused by files not being zeroed out when created
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@@ -31,6 +31,8 @@
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#include "loading.h"
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#include "colors.h"
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#define MAX_LINES 10
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typedef enum {
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INSTALL_LOADING_THEMES,
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INSTALL_LOADING_SPLASHES,
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@@ -56,6 +58,63 @@ typedef enum {
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INSTALL_NONE,
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} InstallType;
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typedef enum {
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// InstallType text
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TEXT_INSTALL_LOADING_THEMES,
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TEXT_INSTALL_LOADING_SPLASHES,
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TEXT_INSTALL_LOADING_ICONS,
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TEXT_INSTALL_SPLASH,
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TEXT_INSTALL_SPLASH_DELETE,
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TEXT_INSTALL_SINGLE,
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TEXT_INSTALL_SHUFFLE,
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TEXT_INSTALL_BGM,
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TEXT_INSTALL_NO_BGM,
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TEXT_INSTALL_DOWNLOAD,
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TEXT_INSTALL_CHECKING_DOWNLOAD,
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TEXT_INSTALL_ENTRY_DELETE,
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TEXT_INSTALL_LOADING_REMOTE_THEMES,
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TEXT_INSTALL_LOADING_REMOTE_SPLASHES,
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TEXT_INSTALL_LOADING_REMOTE_PREVIEW,
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TEXT_INSTALL_LOADING_REMOTE_BGM,
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// Other text
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TEXT_VERSION,
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TEXT_THEME_MODE,
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TEXT_SPLASH_MODE,
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TEXT_NO_THEME_FOUND,
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TEXT_NO_SPLASH_FOUND,
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TEXT_DOWNLOAD_FROM_QR,
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TEXT_SWITCH_TO_SPLASHES,
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TEXT_SWITCH_TO_THEMES,
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TEXT_OR_START_TO_QUIT,
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TEXT_BY_AUTHOR,
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TEXT_SELECTED,
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TEXT_SELECTED_SHORT,
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TEXT_THEMEPLAZA_THEME_MODE,
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TEXT_THEMEPLAZA_SPLASH_MODE,
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TEXT_SEARCH,
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TEXT_PAGE,
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TEXT_ERROR_QUIT,
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TEXT_ERROR_CONTINUE,
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TEXT_CONFIRM_YES_NO,
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TEXT_AMOUNT
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} Text;
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typedef enum {
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ERROR_LEVEL_ERROR,
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ERROR_LEVEL_WARNING,
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@@ -76,25 +135,40 @@ enum {
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BUTTONS_X_LEFT = 20,
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BUTTONS_X_RIGHT = 200,
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BUTTONS_X_MAX = 380,
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} ButtonPos;
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typedef struct {
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const wchar_t * info_line;
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Color info_line_color;
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const wchar_t * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
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const char * info_line;
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const char * instructions[BUTTONS_INFO_LINES][BUTTONS_INFO_COLUNMNS];
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} Instructions_s;
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extern C3D_RenderTarget* top;
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extern C3D_RenderTarget* bottom;
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extern C2D_TextBuf staticBuf, dynamicBuf;
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extern C2D_Text text[TEXT_AMOUNT];
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void init_screens(void);
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void exit_screens(void);
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void start_frame(void);
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void end_frame(void);
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void set_screen(C3D_RenderTarget * screen);
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void throw_error(char* error, ErrorLevel level);
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bool draw_confirm(const char* conf_msg, Entry_List_s* list);
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void draw_preview(ssize_t previewID, int preview_offset);
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void draw_preview(C2D_Image preview, int preview_offset);
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void draw_install(InstallType type);
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void draw_loading_bar(u32 current, u32 max, InstallType type);
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void draw_text(float x, float y, float z, float scaleX, float scaleY, Color color, const char * text);
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void draw_text_wrap(float x, float y, float z, float scaleX, float scaleY, Color color, const char * text, float max_width);
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void draw_text_wrap_scaled(float x, float y, float z, Color color, const char * text, float max_scale, float min_scale, float max_width);
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void draw_text_center(gfxScreen_t target, float y, float z, float scaleX, float scaleY, Color color, const char * text);
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void draw_base_interface(void);
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void draw_grid_interface(Entry_List_s* list, Instructions_s instructions);
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void draw_interface(Entry_List_s* list, Instructions_s instructions);
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