Citro2d switch (#175)
* Switch from pp2d to citro2d * Fix various bugs by updating libarchive * Begin work on translation infrastructure * Switch to libpng for various improvements * Fixed race condition in icon scrolling * Use spritesheets to load sprites marginally faster and use less memory * Various Readme fixes * Huge improvements to QR reader speed and screen tearing * Don't try to preview themes/splashes when there are none * Prevent playing audio when ndspInit() fails * Don't wait for audio to load before displaying preview * Fix bug when shuffle themes didn't have BGM * Fix bug caused by files not being zeroed out when created
This commit is contained in:
@@ -27,7 +27,6 @@
|
||||
#include "camera.h"
|
||||
|
||||
#include "quirc/quirc.h"
|
||||
#include "pp2d/pp2d/pp2d.h"
|
||||
|
||||
#include "draw.h"
|
||||
#include "fs.h"
|
||||
@@ -37,13 +36,6 @@
|
||||
#include <archive.h>
|
||||
#include <archive_entry.h>
|
||||
|
||||
/*
|
||||
static u32 transfer_size;
|
||||
static Handle event;
|
||||
static struct quirc* context;
|
||||
static u16 * camera_buf = NULL;
|
||||
*/
|
||||
|
||||
void exit_qr(qr_data *data)
|
||||
{
|
||||
DEBUG("Exiting QR\n");
|
||||
@@ -54,7 +46,7 @@ void exit_qr(qr_data *data)
|
||||
data->capturing = false;
|
||||
|
||||
free(data->camera_buffer);
|
||||
free(data->texture_buffer);
|
||||
free(data->tex);
|
||||
quirc_destroy(data->context);
|
||||
}
|
||||
|
||||
@@ -133,6 +125,39 @@ void capture_cam_thread(void *arg)
|
||||
data->finished = true;
|
||||
}
|
||||
|
||||
void update_ui(void *arg)
|
||||
{
|
||||
qr_data* data = (qr_data*) arg;
|
||||
while (!data->finished)
|
||||
{
|
||||
draw_base_interface();
|
||||
|
||||
// Untiled texture loading code adapted from FBI
|
||||
svcWaitSynchronization(data->mutex, U64_MAX);
|
||||
for(u32 x = 0; x < 400 && !data->finished; x++) {
|
||||
for(u32 y = 0; y < 256 && !data->finished; y++) {
|
||||
u32 dstPos = ((((y >> 3) * (512 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * sizeof(u16);
|
||||
u32 srcPos = (y * 400 + x) * sizeof(u16);
|
||||
|
||||
memcpy(&((u8*) data->image.tex->data)[dstPos], &((u8*) data->camera_buffer)[srcPos], sizeof(u16));
|
||||
}
|
||||
}
|
||||
|
||||
svcReleaseMutex(data->mutex);
|
||||
|
||||
if (data->finished)
|
||||
{
|
||||
end_frame();
|
||||
}
|
||||
|
||||
C2D_DrawImageAt(data->image, 0.0f, 0.0f, 0.4f, NULL, 1.0f, 1.0f);
|
||||
|
||||
set_screen(bottom);
|
||||
draw_text_center(GFX_BOTTOM, 4, 0.5, 0.5, 0.5, colors[COLOR_WHITE], "Press \uE005 To Quit");
|
||||
end_frame();
|
||||
}
|
||||
}
|
||||
|
||||
bool start_capture_cam(qr_data *data)
|
||||
{
|
||||
data->mutex = 0;
|
||||
@@ -141,6 +166,11 @@ bool start_capture_cam(qr_data *data)
|
||||
svcCreateMutex(&data->mutex, false);
|
||||
if(threadCreate(capture_cam_thread, data, 0x10000, 0x1A, 1, true) == NULL)
|
||||
return false;
|
||||
if(threadCreate(update_ui, data, 0x10000, 0x1A, 1, true) == NULL)
|
||||
{
|
||||
exit_qr(data);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -166,31 +196,16 @@ void update_qr(qr_data *data)
|
||||
exit_qr(data);
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 240 * 400; i++)
|
||||
{
|
||||
data->texture_buffer[i] = RGB565_TO_ABGR8(data->camera_buffer[i]);
|
||||
}
|
||||
draw_base_interface();
|
||||
pp2d_free_texture(TEXTURE_QR);
|
||||
pp2d_load_texture_memory(TEXTURE_QR, data->texture_buffer, 400, 240);
|
||||
|
||||
pp2d_draw_texture(TEXTURE_QR, 0, 0);
|
||||
|
||||
pp2d_draw_on(GFX_BOTTOM, GFX_LEFT);
|
||||
pp2d_draw_text_center(GFX_BOTTOM, 4, 0.5, 0.5, RGBA8(255, 255, 255, 255), "Press \uE005 To Quit");
|
||||
pp2d_end_draw();
|
||||
|
||||
int w;
|
||||
int h;
|
||||
u8 *image = (u8*) quirc_begin(data->context, &w, &h);
|
||||
svcWaitSynchronization(data->mutex, U64_MAX);
|
||||
for (ssize_t x = 0; x < w; x++) {
|
||||
for (ssize_t y = 0; y < h; y++) {
|
||||
u16 px = data->camera_buffer[y * 400 + x];
|
||||
image[y * w + x] = (u8)(((((px >> 11) & 0x1F) << 3) + (((px >> 5) & 0x3F) << 2) + ((px & 0x1F) << 3)) / 3);
|
||||
}
|
||||
}
|
||||
svcReleaseMutex(data->mutex);
|
||||
quirc_end(data->context);
|
||||
if(quirc_count(data->context) > 0)
|
||||
{
|
||||
@@ -288,11 +303,17 @@ bool init_qr(void)
|
||||
qr_data *data = calloc(1, sizeof(qr_data));
|
||||
data->capturing = false;
|
||||
data->finished = false;
|
||||
|
||||
data->context = quirc_new();
|
||||
quirc_resize(data->context, 400, 240);
|
||||
|
||||
data->camera_buffer = calloc(1, 400 * 240 * sizeof(u16));
|
||||
data->texture_buffer = calloc(1, 400 * 240 * sizeof(u32));
|
||||
|
||||
data->tex = (C3D_Tex*)malloc(sizeof(C3D_Tex));
|
||||
static const Tex3DS_SubTexture subt3x = { 512, 256, 0.0f, 1.0f, 1.0f, 0.0f };
|
||||
data->image = (C2D_Image){ data->tex, &subt3x };
|
||||
C3D_TexInit(data->image.tex, 512, 256, GPU_RGB565);
|
||||
C3D_TexSetFilter(data->image.tex, GPU_LINEAR, GPU_LINEAR);
|
||||
|
||||
while (!data->finished) update_qr(data);
|
||||
bool success = data->success;
|
||||
|
||||
Reference in New Issue
Block a user