Add shuffle indicators
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@@ -29,7 +29,7 @@
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#include <3ds.h>
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#define TEX_COUNT 1
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#define TEX_COUNT 3
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typedef struct {
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u16 name[0x40];
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@@ -35,7 +35,9 @@
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#include "themes.h"
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#include "unicode.h"
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#define TEXTURE_ARROW 1
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#define TEXTURE_ARROW 1
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#define TEXTURE_SHUFFLE_BLACK 2
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#define TEXTURE_SHUFFLE_WHITE 3
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#define MAX_THEMES 4
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int init_services(void)
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@@ -50,6 +52,8 @@ int init_services(void)
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pp2d_set_screen_color(GFX_TOP, ABGR8(255, 32, 28, 35));
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pp2d_set_screen_color(GFX_BOTTOM, ABGR8(255, 32, 28, 35));
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pp2d_load_texture_png(TEXTURE_ARROW, "romfs:/arrow.png");
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pp2d_load_texture_png(TEXTURE_SHUFFLE_BLACK, "romfs:/shuffle_black.png");
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pp2d_load_texture_png(TEXTURE_SHUFFLE_WHITE, "romfs:/shuffle_white.png");
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return 0;
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}
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@@ -172,6 +176,11 @@ int main(void)
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utf16_to_utf32((u32*)name, themes_list[i+top_pos]->name, 0x40);
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if (cursor_pos-1 == i) pp2d_draw_wtext(50, 40 + (48 * i), 0.55, 0.55, color_black, name);
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else pp2d_draw_wtext(50, 40 + (48 * i), 0.55, 0.55, color_white, name);
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if (themes_list[i+top_pos]->selected)
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{
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if (cursor_pos-1 == i) pp2d_draw_texture(TEXTURE_SHUFFLE_BLACK, 280, 32 + (48 * i));
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else pp2d_draw_texture(TEXTURE_SHUFFLE_WHITE, 280, 32 + (48 * i));
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}
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}
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if (kDown & KEY_A)
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@@ -181,7 +190,7 @@ int main(void)
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if (kDown & KEY_B)
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{
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current_theme->selected = true;
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current_theme->selected = !(current_theme->selected);
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}
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if (kDown & KEY_SELECT)
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@@ -88,7 +88,6 @@ int scan_themes(theme **themes, int num_themes)
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}
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parse_smdh(theme_info, theme_path);
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memcpy(theme_info->path, theme_path, 0x106 * sizeof(u16));
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theme_info->selected = true;
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themes[i] = theme_info;
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free(entry);
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}
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