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2017-08-01 17:15:40 -04:00
parent 0d59b5deea
commit de719f9f01
19 changed files with 0 additions and 12607 deletions

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@@ -1,253 +0,0 @@
#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "theme.h"
#include "splashes.h"
#include "unicode.h"
#include "ui.h"
// Taken from: https://stackoverflow.com/questions/22582989/word-wrap-program-c
inline int wordlen(const char * str){
int tempindex=0;
while(str[tempindex]!=' ' && str[tempindex]!=0 && str[tempindex]!='\n'){
++tempindex;
}
return(tempindex);
}
void wrap(char * s, const int wrapline){
int index=0;
int curlinelen = 0;
while(s[index] != '\0'){
if(s[index] == '\n'){
curlinelen=0;
}
else if(s[index] == ' '){
if(curlinelen+wordlen(&s[index+1]) >= wrapline){
s[index] = '\n';
curlinelen = 0;
}
}
curlinelen++;
index++;
}
}
int main(void)
{
const u32 clear_color = RGBA8(255,255,255,255);
const u32 cornflower_blue = RGBA8(100,149,237,255);
const u32 select_gray = RGBA8(176,196,222,255);
const u32 text_color = RGBA8(32,32,32,255);
const u32 shuffle_green = RGBA8(152,251,152, 127);
gfxInitDefault();
cfguInit();
srvInit();
hidInit();
fsInit();
ptmSysmInit();
prepare_archives();
unzip_themes();
int theme_count = get_number_entries("/Themes");
theme_data **themes_list = calloc(theme_count, sizeof(theme_data));
prepare_themes(themes_list);
int splash_count = get_number_entries("/Splashes");
u16 *splashes_list = calloc(splash_count, PATH_LENGTH);
prepare_splashes(splashes_list);
gfxInitDefault();
gfxSet3D(false);
screen_init();
int top = 0;
int pos = 0;
const int select_size = 50;
bool change = true;
u32 kDown = hidKeysDown();
int select_count = 0;
bool splash_mode = false;
while (aptMainLoop())
{
hidScanInput();
kDown = hidKeysDown();
if (kDown & KEY_DOWN)
{
if (pos < 3) pos++;
else if (top + pos < theme_count - 1) top++;
change = true;
}
if (kDown & KEY_UP)
{
if (pos > 0) pos--;
else if (top > 0) top--;
change = true;
}
if (kDown & KEY_A)
{
screen_begin_frame();
screen_select(GFX_TOP);
screen_clear(GFX_TOP, clear_color);
screen_draw_rect(20, 20, 360, 200, cornflower_blue);
if (!splash_mode) screen_draw_string(25, 25, 0.7f, 0.7f, text_color, "Installing theme(s)...");
else screen_draw_string(25, 25, 0.7f, 0.7f, text_color, "Installing splash...");
screen_end_frame();
if (splash_mode) install_splash(&splashes_list[(pos + top) * PATH_LENGTH/sizeof(u16)]);
else if (select_count > 0) shuffle_install(themes_list, theme_count); else themeInstall(*themes_list[pos + top]);
screen_begin_frame();
screen_select(GFX_TOP);
screen_clear(GFX_TOP, clear_color);
screen_draw_rect(20, 20, 360, 200, cornflower_blue);
if (!splash_mode) screen_draw_string(25, 25, 0.7f, 0.7f, text_color, "Installing theme(s)...");
else screen_draw_string(25, 25, 0.7f, 0.7f, text_color, "Installing splash...");
screen_draw_string(25, 50, 0.7f, 0.7f, text_color, "Done!");
screen_end_frame();
}
if (kDown & KEY_X)
{
bool current_select = themes_list[top + pos]->selected;
if (current_select) select_count--;
if (!current_select) select_count++;
themes_list[top + pos]->selected = !current_select;
change = true;
}
// if (kDown & KEY_Y)
// {
// screen_begin_frame();
// screen_select(GFX_TOP);
// char preview_path[524];
// strcpy(preview_path, "sdmc:");
// straucat(preview_path, themes_list[top + pos]->path);
// strcat(preview_path, "/Preview.png");
// screen_load_texture_file(THEME_PREVIEW_TEXT, preview_path, true);
// screen_draw_texture(THEME_PREVIEW_TEXT, 0, 0);
// screen_select(GFX_BOTTOM);
// screen_draw_texture(THEME_PREVIEW_TEXT, -40, -240);
// screen_end_frame();
// hidScanInput();
// kDown = hidKeysDown();
// while (!(kDown & KEY_B))
// {
// hidScanInput();
// kDown = hidKeysDown();
// }
// screen_unload_texture(THEME_PREVIEW_TEXT);
// change = true;
// }
if (kDown & KEY_START)
{
closeThemeArchives();
PTMSYSM_ShutdownAsync(0);
ptmSysmExit();
}
if (kDown & KEY_L)
{
splash_mode = !splash_mode;
change = true;
}
screen_begin_frame();
if (!change) goto end;
if (splash_mode) goto splash;
screen_select(GFX_TOP);
screen_clear(GFX_TOP, clear_color);
screen_draw_rect(20, 20, 360, 200, cornflower_blue);
char title[87];
char theme_name[0x40] = {0};
wtoa(theme_name, themes_list[top + pos]->title);
sprintf(title, "Title: %s\n", theme_name);
wrap(title, 20);
int height = screen_get_string_height(title, 0.6f, 0.6f);
screen_draw_string(210, 23, 0.6f, 0.6f, text_color, title);
char description[0x80 + 6];
char theme_desc[0x80] = {0};
wtoa(theme_desc, themes_list[top + pos]->description);
sprintf(description, "Desc: %s\n", theme_desc);
wrap(description, 23);
screen_draw_string(210, 23 + height, 0.5f, 0.5f, text_color, description);
height += screen_get_string_height(description, 0.5f, 0.5f);
char author[0x40 + 6];
char theme_auth[0x40] = {0};
wtoa(theme_auth, themes_list[top + pos]->author);
sprintf(author, "Auth: %s", theme_auth);
wrap(author, 23);
screen_draw_string(210, 23 + height, 0.5f, 0.5f, text_color, author);
screen_draw_string(23, 23, 0.8f, 0.8f, text_color, "Press Y\nfor preview");
screen_select(GFX_BOTTOM);
screen_clear(GFX_BOTTOM, clear_color);
screen_draw_rect(20, 20, 280, 200, cornflower_blue);
screen_draw_rect(20, 20 + (select_size * pos), 280, select_size, select_gray);
int y_text_pos = 37;
for (int i = 0; i < 4; i++)
{
if (i + top == theme_count)
{
break;
}
if (themes_list[i + top]->selected) screen_draw_rect(20, 20 + (select_size * i), 280, select_size, shuffle_green);
char title[0x40] = {0};
char print_title[0x40] = {0};
wtoa(title, themes_list[i + top]->title);
float width = screen_get_string_width(title, 0.6f, 0.6f);
if (width > 210)
{
memcpy(print_title, title, 0x14);
strcat(print_title, "...");
} else strcpy(print_title, title);
screen_draw_string(70, y_text_pos, 0.6f, 0.6f, text_color, print_title);
y_text_pos += 50;
}
goto end;
splash:
screen_select(GFX_TOP);
screen_clear(GFX_TOP, clear_color);
screen_draw_rect(20, 20, 360, 200, cornflower_blue);
screen_select(GFX_BOTTOM);
screen_clear(GFX_BOTTOM, clear_color);
screen_draw_rect(20, 20, 280, 200, cornflower_blue);
screen_draw_rect(20, 20 + (select_size * pos), 280, select_size, select_gray);
int y_text_pos_splash = 37;
for (int i = 0; i < 4; i++)
{
if (i + top == splash_count)
{
break;
}
char path[524] = {0};
char print_path[0x40] = {0};
wtoa(path, &splashes_list[(i + top) * PATH_LENGTH/sizeof(u16)]);
float width = screen_get_string_width(&path[10], 0.6f, 0.6f);
if (width > 210)
{
memcpy(print_path, &path[10], 0x14);
strcat(print_path, "...");
} else strcpy(print_path, &path[10]);
screen_draw_string(70, y_text_pos_splash, 0.6f, 0.6f, text_color, print_path);
y_text_pos_splash += 50;
}
end:
screen_end_frame();
change = false;
}
gfxExit();
return 0;
}

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@@ -1,137 +0,0 @@
/* crypt.h -- base code for traditional PKWARE encryption
Version 1.01e, February 12th, 2005
Copyright (C) 1998-2005 Gilles Vollant
Modifications for Info-ZIP crypting
Copyright (C) 2003 Terry Thorsen
This code is a modified version of crypting code in Info-ZIP distribution
Copyright (C) 1990-2000 Info-ZIP. All rights reserved.
See the Info-ZIP LICENSE file version 2000-Apr-09 or later for terms of use
which also may be found at: ftp://ftp.info-zip.org/pub/infozip/license.html
The encryption/decryption parts of this source code (as opposed to the
non-echoing password parts) were originally written in Europe. The
whole source package can be freely distributed, including from the USA.
(Prior to January 2000, re-export from the US was a violation of US law.)
This encryption code is a direct transcription of the algorithm from
Roger Schlafly, described by Phil Katz in the file appnote.txt. This
file (appnote.txt) is distributed with the PKZIP program (even in the
version without encryption capabilities).
If you don't need crypting in your application, just define symbols
NOCRYPT and NOUNCRYPT.
Mar 8th, 2016 - Lucio Cosmo
Fixed support for 64bit builds for archives with "PKWARE" password.
Changed long, unsigned long, unsigned to unsigned int in
access functions to crctables and pkeys
*/
#define CRC32(c, b) ((*(pcrc_32_tab+(((unsigned int)(c) ^ (b)) & 0xff))) ^ ((c) >> 8))
/***********************************************************************
* Return the next byte in the pseudo-random sequence
*/
static int decrypt_byte(unsigned int* pkeys)
{
unsigned temp; /* POTENTIAL BUG: temp*(temp^1) may overflow in an
* unpredictable manner on 16-bit systems; not a problem
* with any known compiler so far, though */
temp = ((unsigned int)(*(pkeys+2)) & 0xffff) | 2;
return (unsigned int)(((temp * (temp ^ 1)) >> 8) & 0xff);
}
/***********************************************************************
* Update the encryption keys with the next byte of plain text
*/
static int update_keys(unsigned int* pkeys,const unsigned int* pcrc_32_tab,int c)
{
(*(pkeys+0)) = CRC32((*(pkeys+0)), c);
(*(pkeys+1)) += (*(pkeys+0)) & 0xff;
(*(pkeys+1)) = (*(pkeys+1)) * 134775813L + 1;
{
register int keyshift = (int)((*(pkeys+1)) >> 24);
(*(pkeys+2)) = CRC32((*(pkeys+2)), keyshift);
}
return c;
}
/***********************************************************************
* Initialize the encryption keys and the random header according to
* the given password.
*/
static void init_keys(const char* passwd,unsigned int* pkeys,const unsigned int* pcrc_32_tab)
{
*(pkeys+0) = 305419896L;
*(pkeys+1) = 591751049L;
*(pkeys+2) = 878082192L;
while (*passwd != 0)
{
update_keys(pkeys,pcrc_32_tab,(int)*passwd);
passwd++;
}
}
#define zdecode(pkeys,pcrc_32_tab,c) \
(update_keys(pkeys,pcrc_32_tab,c ^= decrypt_byte(pkeys)))
#define zencode(pkeys,pcrc_32_tab,c,t) \
(t=decrypt_byte(pkeys), update_keys(pkeys,pcrc_32_tab,c), t^(c))
#ifdef INCLUDECRYPTINGCODE_IFCRYPTALLOWED
#define RAND_HEAD_LEN 12
/* "last resort" source for second part of crypt seed pattern */
# ifndef ZCR_SEED2
# define ZCR_SEED2 3141592654UL /* use PI as default pattern */
# endif
static int crypthead(const char* passwd, /* password string */
unsigned char* buf, /* where to write header */
int bufSize,
unsigned int* pkeys,
const unsigned int* pcrc_32_tab,
unsigned int crcForCrypting)
{
int n; /* index in random header */
int t; /* temporary */
int c; /* random byte */
unsigned char header[RAND_HEAD_LEN-2]; /* random header */
static unsigned calls = 0; /* ensure different random header each time */
if (bufSize < RAND_HEAD_LEN)
return 0;
/* First generate RAND_HEAD_LEN-2 random bytes. We encrypt the
* output of rand() to get less predictability, since rand() is
* often poorly implemented.
*/
if (++calls == 1)
{
srand((unsigned)(time(NULL) ^ ZCR_SEED2));
}
init_keys(passwd, pkeys, pcrc_32_tab);
for (n = 0; n < RAND_HEAD_LEN-2; n++)
{
c = (rand() >> 7) & 0xff;
header[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, c, t);
}
/* Encrypt random header (last two bytes is high word of crc) */
init_keys(passwd, pkeys, pcrc_32_tab);
for (n = 0; n < RAND_HEAD_LEN-2; n++)
{
buf[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, header[n], t);
}
buf[n++] = (unsigned char)zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 16) & 0xff, t);
buf[n++] = (unsigned char)zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 24) & 0xff, t);
return n;
}
#endif

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/* ioapi.h -- IO base function header for compress/uncompress .zip
part of the MiniZip project
Copyright (C) 1998-2010 Gilles Vollant
http://www.winimage.com/zLibDll/minizip.html
Modifications for Zip64 support
Copyright (C) 2009-2010 Mathias Svensson
http://result42.com
This program is distributed under the terms of the same license as zlib.
See the accompanying LICENSE file for the full text of the license.
*/
#include <stdlib.h>
#include <string.h>
#include "ioapi.h"
#if defined(_WIN32)
# define snprintf _snprintf
#endif
#ifdef __APPLE__
/* In darwin and perhaps other BSD variants off_t is a 64 bit value, hence no need for specific 64 bit functions */
# define FOPEN_FUNC(filename, mode) fopen(filename, mode)
# define FTELLO_FUNC(stream) ftello(stream)
# define FSEEKO_FUNC(stream, offset, origin) fseeko(stream, offset, origin)
#else
# define FOPEN_FUNC(filename, mode) fopen64(filename, mode)
# define FTELLO_FUNC(stream) ftello64(stream)
# define FSEEKO_FUNC(stream, offset, origin) fseeko64(stream, offset, origin)
#endif
/* I've found an old Unix (a SunOS 4.1.3_U1) without all SEEK_* defined.... */
#ifndef SEEK_CUR
# define SEEK_CUR 1
#endif
#ifndef SEEK_END
# define SEEK_END 2
#endif
#ifndef SEEK_SET
# define SEEK_SET 0
#endif
voidpf call_zopen64 (const zlib_filefunc64_32_def* pfilefunc,const void*filename,int mode)
{
if (pfilefunc->zfile_func64.zopen64_file != NULL)
return (*(pfilefunc->zfile_func64.zopen64_file)) (pfilefunc->zfile_func64.opaque,filename,mode);
return (*(pfilefunc->zopen32_file))(pfilefunc->zfile_func64.opaque,(const char*)filename,mode);
}
voidpf call_zopendisk64 OF((const zlib_filefunc64_32_def* pfilefunc, voidpf filestream, int number_disk, int mode))
{
if (pfilefunc->zfile_func64.zopendisk64_file != NULL)
return (*(pfilefunc->zfile_func64.zopendisk64_file)) (pfilefunc->zfile_func64.opaque,filestream,number_disk,mode);
return (*(pfilefunc->zopendisk32_file))(pfilefunc->zfile_func64.opaque,filestream,number_disk,mode);
}
long call_zseek64 (const zlib_filefunc64_32_def* pfilefunc,voidpf filestream, ZPOS64_T offset, int origin)
{
uLong offsetTruncated;
if (pfilefunc->zfile_func64.zseek64_file != NULL)
return (*(pfilefunc->zfile_func64.zseek64_file)) (pfilefunc->zfile_func64.opaque,filestream,offset,origin);
offsetTruncated = (uLong)offset;
if (offsetTruncated != offset)
return -1;
return (*(pfilefunc->zseek32_file))(pfilefunc->zfile_func64.opaque,filestream,offsetTruncated,origin);
}
ZPOS64_T call_ztell64 (const zlib_filefunc64_32_def* pfilefunc,voidpf filestream)
{
uLong tell_uLong;
if (pfilefunc->zfile_func64.zseek64_file != NULL)
return (*(pfilefunc->zfile_func64.ztell64_file)) (pfilefunc->zfile_func64.opaque,filestream);
tell_uLong = (*(pfilefunc->ztell32_file))(pfilefunc->zfile_func64.opaque,filestream);
if ((tell_uLong) == 0xffffffff)
return (ZPOS64_T)-1;
return tell_uLong;
}
void fill_zlib_filefunc64_32_def_from_filefunc32(zlib_filefunc64_32_def* p_filefunc64_32,const zlib_filefunc_def* p_filefunc32)
{
p_filefunc64_32->zfile_func64.zopen64_file = NULL;
p_filefunc64_32->zfile_func64.zopendisk64_file = NULL;
p_filefunc64_32->zopen32_file = p_filefunc32->zopen_file;
p_filefunc64_32->zopendisk32_file = p_filefunc32->zopendisk_file;
p_filefunc64_32->zfile_func64.zerror_file = p_filefunc32->zerror_file;
p_filefunc64_32->zfile_func64.zread_file = p_filefunc32->zread_file;
p_filefunc64_32->zfile_func64.zwrite_file = p_filefunc32->zwrite_file;
p_filefunc64_32->zfile_func64.ztell64_file = NULL;
p_filefunc64_32->zfile_func64.zseek64_file = NULL;
p_filefunc64_32->zfile_func64.zclose_file = p_filefunc32->zclose_file;
p_filefunc64_32->zfile_func64.zerror_file = p_filefunc32->zerror_file;
p_filefunc64_32->zfile_func64.opaque = p_filefunc32->opaque;
p_filefunc64_32->zseek32_file = p_filefunc32->zseek_file;
p_filefunc64_32->ztell32_file = p_filefunc32->ztell_file;
}
static voidpf ZCALLBACK fopen_file_func OF((voidpf opaque, const char* filename, int mode));
static uLong ZCALLBACK fread_file_func OF((voidpf opaque, voidpf stream, void* buf, uLong size));
static uLong ZCALLBACK fwrite_file_func OF((voidpf opaque, voidpf stream, const void* buf,uLong size));
static ZPOS64_T ZCALLBACK ftell64_file_func OF((voidpf opaque, voidpf stream));
static long ZCALLBACK fseek64_file_func OF((voidpf opaque, voidpf stream, ZPOS64_T offset, int origin));
static int ZCALLBACK fclose_file_func OF((voidpf opaque, voidpf stream));
static int ZCALLBACK ferror_file_func OF((voidpf opaque, voidpf stream));
typedef struct
{
FILE *file;
int filenameLength;
void *filename;
} FILE_IOPOSIX;
static voidpf file_build_ioposix(FILE *file, const char *filename)
{
FILE_IOPOSIX *ioposix = NULL;
if (file == NULL)
return NULL;
ioposix = (FILE_IOPOSIX*)malloc(sizeof(FILE_IOPOSIX));
ioposix->file = file;
ioposix->filenameLength = strlen(filename) + 1;
ioposix->filename = (char*)malloc(ioposix->filenameLength * sizeof(char));
strncpy(ioposix->filename, filename, ioposix->filenameLength);
return (voidpf)ioposix;
}
static voidpf ZCALLBACK fopen_file_func (voidpf opaque, const char* filename, int mode)
{
FILE* file = NULL;
const char* mode_fopen = NULL;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ)
mode_fopen = "rb";
else if (mode & ZLIB_FILEFUNC_MODE_EXISTING)
mode_fopen = "r+b";
else if (mode & ZLIB_FILEFUNC_MODE_CREATE)
mode_fopen = "wb";
if ((filename != NULL) && (mode_fopen != NULL))
{
file = fopen(filename, mode_fopen);
return file_build_ioposix(file, filename);
}
return file;
}
static voidpf ZCALLBACK fopen64_file_func (voidpf opaque, const void* filename, int mode)
{
FILE* file = NULL;
const char* mode_fopen = NULL;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ)
mode_fopen = "rb";
else if (mode & ZLIB_FILEFUNC_MODE_EXISTING)
mode_fopen = "r+b";
else if (mode & ZLIB_FILEFUNC_MODE_CREATE)
mode_fopen = "wb";
if ((filename != NULL) && (mode_fopen != NULL))
{
file = FOPEN_FUNC((const char*)filename, mode_fopen);
return file_build_ioposix(file, (const char*)filename);
}
return file;
}
static voidpf ZCALLBACK fopendisk64_file_func (voidpf opaque, voidpf stream, int number_disk, int mode)
{
FILE_IOPOSIX *ioposix = NULL;
char *diskFilename = NULL;
voidpf ret = NULL;
int i = 0;
if (stream == NULL)
return NULL;
ioposix = (FILE_IOPOSIX*)stream;
diskFilename = (char*)malloc(ioposix->filenameLength * sizeof(char));
strncpy(diskFilename, ioposix->filename, ioposix->filenameLength);
for (i = ioposix->filenameLength - 1; i >= 0; i -= 1)
{
if (diskFilename[i] != '.')
continue;
snprintf(&diskFilename[i], ioposix->filenameLength - i, ".z%02d", number_disk + 1);
break;
}
if (i >= 0)
ret = fopen64_file_func(opaque, diskFilename, mode);
free(diskFilename);
return ret;
}
static voidpf ZCALLBACK fopendisk_file_func (voidpf opaque, voidpf stream, int number_disk, int mode)
{
FILE_IOPOSIX *ioposix = NULL;
char *diskFilename = NULL;
voidpf ret = NULL;
int i = 0;
if (stream == NULL)
return NULL;
ioposix = (FILE_IOPOSIX*)stream;
diskFilename = (char*)malloc(ioposix->filenameLength * sizeof(char));
strncpy(diskFilename, ioposix->filename, ioposix->filenameLength);
for (i = ioposix->filenameLength - 1; i >= 0; i -= 1)
{
if (diskFilename[i] != '.')
continue;
snprintf(&diskFilename[i], ioposix->filenameLength - i, ".z%02d", number_disk + 1);
break;
}
if (i >= 0)
ret = fopen_file_func(opaque, diskFilename, mode);
free(diskFilename);
return ret;
}
static uLong ZCALLBACK fread_file_func (voidpf opaque, voidpf stream, void* buf, uLong size)
{
FILE_IOPOSIX *ioposix = NULL;
uLong ret;
if (stream == NULL)
return -1;
ioposix = (FILE_IOPOSIX*)stream;
ret = (uLong)fread(buf, 1, (size_t)size, ioposix->file);
return ret;
}
static uLong ZCALLBACK fwrite_file_func (voidpf opaque, voidpf stream, const void* buf, uLong size)
{
FILE_IOPOSIX *ioposix = NULL;
uLong ret;
if (stream == NULL)
return -1;
ioposix = (FILE_IOPOSIX*)stream;
ret = (uLong)fwrite(buf, 1, (size_t)size, ioposix->file);
return ret;
}
static long ZCALLBACK ftell_file_func (voidpf opaque, voidpf stream)
{
FILE_IOPOSIX *ioposix = NULL;
long ret = -1;
if (stream == NULL)
return ret;
ioposix = (FILE_IOPOSIX*)stream;
ret = ftell(ioposix->file);
return ret;
}
static ZPOS64_T ZCALLBACK ftell64_file_func (voidpf opaque, voidpf stream)
{
FILE_IOPOSIX *ioposix = NULL;
ZPOS64_T ret = -1;
if (stream == NULL)
return ret;
ioposix = (FILE_IOPOSIX*)stream;
ret = FTELLO_FUNC(ioposix->file);
return ret;
}
static long ZCALLBACK fseek_file_func (voidpf opaque, voidpf stream, uLong offset, int origin)
{
FILE_IOPOSIX *ioposix = NULL;
int fseek_origin = 0;
long ret = 0;
if (stream == NULL)
return -1;
ioposix = (FILE_IOPOSIX*)stream;
switch (origin)
{
case ZLIB_FILEFUNC_SEEK_CUR:
fseek_origin = SEEK_CUR;
break;
case ZLIB_FILEFUNC_SEEK_END:
fseek_origin = SEEK_END;
break;
case ZLIB_FILEFUNC_SEEK_SET:
fseek_origin = SEEK_SET;
break;
default:
return -1;
}
if (fseek(ioposix->file, offset, fseek_origin) != 0)
ret = -1;
return ret;
}
static long ZCALLBACK fseek64_file_func (voidpf opaque, voidpf stream, ZPOS64_T offset, int origin)
{
FILE_IOPOSIX *ioposix = NULL;
int fseek_origin = 0;
long ret = 0;
if (stream == NULL)
return -1;
ioposix = (FILE_IOPOSIX*)stream;
switch (origin)
{
case ZLIB_FILEFUNC_SEEK_CUR:
fseek_origin = SEEK_CUR;
break;
case ZLIB_FILEFUNC_SEEK_END:
fseek_origin = SEEK_END;
break;
case ZLIB_FILEFUNC_SEEK_SET:
fseek_origin = SEEK_SET;
break;
default:
return -1;
}
if(FSEEKO_FUNC(ioposix->file, offset, fseek_origin) != 0)
ret = -1;
return ret;
}
static int ZCALLBACK fclose_file_func (voidpf opaque, voidpf stream)
{
FILE_IOPOSIX *ioposix = NULL;
int ret = -1;
if (stream == NULL)
return ret;
ioposix = (FILE_IOPOSIX*)stream;
if (ioposix->filename != NULL)
free(ioposix->filename);
ret = fclose(ioposix->file);
free(ioposix);
return ret;
}
static int ZCALLBACK ferror_file_func (voidpf opaque, voidpf stream)
{
FILE_IOPOSIX *ioposix = NULL;
int ret = -1;
if (stream == NULL)
return ret;
ioposix = (FILE_IOPOSIX*)stream;
ret = ferror(ioposix->file);
return ret;
}
void fill_fopen_filefunc (zlib_filefunc_def* pzlib_filefunc_def)
{
pzlib_filefunc_def->zopen_file = fopen_file_func;
pzlib_filefunc_def->zopendisk_file = fopendisk_file_func;
pzlib_filefunc_def->zread_file = fread_file_func;
pzlib_filefunc_def->zwrite_file = fwrite_file_func;
pzlib_filefunc_def->ztell_file = ftell_file_func;
pzlib_filefunc_def->zseek_file = fseek_file_func;
pzlib_filefunc_def->zclose_file = fclose_file_func;
pzlib_filefunc_def->zerror_file = ferror_file_func;
pzlib_filefunc_def->opaque = NULL;
}
void fill_fopen64_filefunc (zlib_filefunc64_def* pzlib_filefunc_def)
{
pzlib_filefunc_def->zopen64_file = fopen64_file_func;
pzlib_filefunc_def->zopendisk64_file = fopendisk64_file_func;
pzlib_filefunc_def->zread_file = fread_file_func;
pzlib_filefunc_def->zwrite_file = fwrite_file_func;
pzlib_filefunc_def->ztell64_file = ftell64_file_func;
pzlib_filefunc_def->zseek64_file = fseek64_file_func;
pzlib_filefunc_def->zclose_file = fclose_file_func;
pzlib_filefunc_def->zerror_file = ferror_file_func;
pzlib_filefunc_def->opaque = NULL;
}

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@@ -1,158 +0,0 @@
/* ioapi.h -- IO base function header for compress/uncompress .zip
part of the MiniZip project
Copyright (C) 1998-2010 Gilles Vollant
http://www.winimage.com/zLibDll/minizip.html
Modifications for Zip64 support
Copyright (C) 2009-2010 Mathias Svensson
http://result42.com
This program is distributed under the terms of the same license as zlib.
See the accompanying LICENSE file for the full text of the license.
*/
#ifndef _ZLIBIOAPI64_H
#define _ZLIBIOAPI64_H
#if (!defined(_WIN32)) && (!defined(WIN32)) && (!defined(__APPLE__))
# ifndef __USE_FILE_OFFSET64
# define __USE_FILE_OFFSET64
# endif
# ifndef __USE_LARGEFILE64
# define __USE_LARGEFILE64
# endif
# ifndef _LARGEFILE64_SOURCE
# define _LARGEFILE64_SOURCE
# endif
# ifndef _FILE_OFFSET_BIT
# define _FILE_OFFSET_BIT 64
# endif
#endif
#include <stdio.h>
#include <stdlib.h>
#include <zlib.h>
#define fopen64 fopen
#define ftello64 ftell
#define fseeko64 fseek
/* a type choosen by DEFINE */
#ifdef HAVE_64BIT_INT_CUSTOM
typedef 64BIT_INT_CUSTOM_TYPE ZPOS64_T;
#else
# ifdef HAVE_STDINT_H
# include "stdint.h"
typedef uint64_t ZPOS64_T;
# else
# if defined(_MSC_VER) || defined(__BORLANDC__)
typedef unsigned __int64 ZPOS64_T;
# else
typedef unsigned long long int ZPOS64_T;
# endif
# endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define ZLIB_FILEFUNC_SEEK_CUR (1)
#define ZLIB_FILEFUNC_SEEK_END (2)
#define ZLIB_FILEFUNC_SEEK_SET (0)
#define ZLIB_FILEFUNC_MODE_READ (1)
#define ZLIB_FILEFUNC_MODE_WRITE (2)
#define ZLIB_FILEFUNC_MODE_READWRITEFILTER (3)
#define ZLIB_FILEFUNC_MODE_EXISTING (4)
#define ZLIB_FILEFUNC_MODE_CREATE (8)
#ifndef ZCALLBACK
# if (defined(WIN32) || defined(_WIN32) || defined (WINDOWS) || \
defined (_WINDOWS)) && defined(CALLBACK) && defined (USEWINDOWS_CALLBACK)
# define ZCALLBACK CALLBACK
# else
# define ZCALLBACK
# endif
#endif
typedef voidpf (ZCALLBACK *open_file_func) OF((voidpf opaque, const char* filename, int mode));
typedef voidpf (ZCALLBACK *opendisk_file_func) OF((voidpf opaque, voidpf stream, int number_disk, int mode));
typedef uLong (ZCALLBACK *read_file_func) OF((voidpf opaque, voidpf stream, void* buf, uLong size));
typedef uLong (ZCALLBACK *write_file_func) OF((voidpf opaque, voidpf stream, const void* buf, uLong size));
typedef int (ZCALLBACK *close_file_func) OF((voidpf opaque, voidpf stream));
typedef int (ZCALLBACK *testerror_file_func) OF((voidpf opaque, voidpf stream));
typedef long (ZCALLBACK *tell_file_func) OF((voidpf opaque, voidpf stream));
typedef long (ZCALLBACK *seek_file_func) OF((voidpf opaque, voidpf stream, uLong offset, int origin));
/* here is the "old" 32 bits structure structure */
typedef struct zlib_filefunc_def_s
{
open_file_func zopen_file;
opendisk_file_func zopendisk_file;
read_file_func zread_file;
write_file_func zwrite_file;
tell_file_func ztell_file;
seek_file_func zseek_file;
close_file_func zclose_file;
testerror_file_func zerror_file;
voidpf opaque;
} zlib_filefunc_def;
typedef ZPOS64_T (ZCALLBACK *tell64_file_func) OF((voidpf opaque, voidpf stream));
typedef long (ZCALLBACK *seek64_file_func) OF((voidpf opaque, voidpf stream, ZPOS64_T offset, int origin));
typedef voidpf (ZCALLBACK *open64_file_func) OF((voidpf opaque, const void* filename, int mode));
typedef voidpf (ZCALLBACK *opendisk64_file_func)OF((voidpf opaque, voidpf stream, int number_disk, int mode));
typedef struct zlib_filefunc64_def_s
{
open64_file_func zopen64_file;
opendisk64_file_func zopendisk64_file;
read_file_func zread_file;
write_file_func zwrite_file;
tell64_file_func ztell64_file;
seek64_file_func zseek64_file;
close_file_func zclose_file;
testerror_file_func zerror_file;
voidpf opaque;
} zlib_filefunc64_def;
void fill_fopen_filefunc OF((zlib_filefunc_def* pzlib_filefunc_def));
void fill_fopen64_filefunc OF((zlib_filefunc64_def* pzlib_filefunc_def));
/* now internal definition, only for zip.c and unzip.h */
typedef struct zlib_filefunc64_32_def_s
{
zlib_filefunc64_def zfile_func64;
open_file_func zopen32_file;
opendisk_file_func zopendisk32_file;
tell_file_func ztell32_file;
seek_file_func zseek32_file;
} zlib_filefunc64_32_def;
#define ZREAD64(filefunc,filestream,buf,size) ((*((filefunc).zfile_func64.zread_file)) ((filefunc).zfile_func64.opaque,filestream,buf,size))
#define ZWRITE64(filefunc,filestream,buf,size) ((*((filefunc).zfile_func64.zwrite_file)) ((filefunc).zfile_func64.opaque,filestream,buf,size))
/*#define ZTELL64(filefunc,filestream) ((*((filefunc).ztell64_file)) ((filefunc).opaque,filestream))*/
/*#define ZSEEK64(filefunc,filestream,pos,mode) ((*((filefunc).zseek64_file)) ((filefunc).opaque,filestream,pos,mode))*/
#define ZCLOSE64(filefunc,filestream) ((*((filefunc).zfile_func64.zclose_file)) ((filefunc).zfile_func64.opaque,filestream))
#define ZERROR64(filefunc,filestream) ((*((filefunc).zfile_func64.zerror_file)) ((filefunc).zfile_func64.opaque,filestream))
voidpf call_zopen64 OF((const zlib_filefunc64_32_def* pfilefunc,const void*filename,int mode));
voidpf call_zopendisk64 OF((const zlib_filefunc64_32_def* pfilefunc, voidpf filestream, int number_disk, int mode));
long call_zseek64 OF((const zlib_filefunc64_32_def* pfilefunc,voidpf filestream, ZPOS64_T offset, int origin));
ZPOS64_T call_ztell64 OF((const zlib_filefunc64_32_def* pfilefunc,voidpf filestream));
void fill_zlib_filefunc64_32_def_from_filefunc32 OF((zlib_filefunc64_32_def* p_filefunc64_32,const zlib_filefunc_def* p_filefunc32));
#define ZOPEN64(filefunc,filename,mode) (call_zopen64((&(filefunc)),(filename),(mode)))
#define ZOPENDISK64(filefunc,filestream,diskn,mode) (call_zopendisk64((&(filefunc)),(filestream),(diskn),(mode)))
#define ZTELL64(filefunc,filestream) (call_ztell64((&(filefunc)),(filestream)))
#define ZSEEK64(filefunc,filestream,pos,mode) (call_zseek64((&(filefunc)),(filestream),(pos),(mode)))
#ifdef __cplusplus
}
#endif
#endif

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@@ -1,192 +0,0 @@
/* ioapi_mem.h -- IO base function header for compress/uncompress .zip
files using zlib + zip or unzip API
This version of ioapi is designed to access memory rather than files.
We do use a region of memory to put data in to and take it out of. We do
not have auto-extending buffers and do not inform anyone else that the
data has been written. It is really intended for accessing a zip archive
embedded in an application such that I can write an installer with no
external files. Creation of archives has not been attempted, although
parts of the framework are present.
Based on Unzip ioapi.c version 0.22, May 19th, 2003
Copyright (C) 1998-2003 Gilles Vollant
(C) 2003 Justin Fletcher
This file is under the same license as the Unzip tool it is distributed
with.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "zlib.h"
#include "ioapi.h"
#include "ioapi_mem.h"
#ifndef IOMEM_BUFFERSIZE
# define IOMEM_BUFFERSIZE (64 * 1024)
#endif
voidpf ZCALLBACK fopen_mem_func (opaque, filename, mode)
voidpf opaque;
const char* filename;
int mode;
{
ourmemory_t *mem = (ourmemory_t *)opaque;
if (mem == NULL)
return NULL; /* Mem structure passed in was null */
if (mode & ZLIB_FILEFUNC_MODE_CREATE)
{
if (mem->grow)
{
mem->size = IOMEM_BUFFERSIZE;
mem->base = (char *)malloc(mem->size);
}
mem->limit = 0; /* When writing we start with 0 bytes written */
}
else
mem->limit = mem->size;
mem->cur_offset = 0;
return mem;
}
voidpf ZCALLBACK fopendisk_mem_func (opaque, stream, number_disk, mode)
voidpf opaque;
voidpf stream;
int number_disk;
int mode;
{
/* Not used */
return NULL;
}
uLong ZCALLBACK fread_mem_func (opaque, stream, buf, size)
voidpf opaque;
voidpf stream;
void* buf;
uLong size;
{
ourmemory_t *mem = (ourmemory_t *)stream;
if (size > mem->size - mem->cur_offset)
size = mem->size - mem->cur_offset;
memcpy(buf, mem->base + mem->cur_offset, size);
mem->cur_offset += size;
return size;
}
uLong ZCALLBACK fwrite_mem_func (opaque, stream, buf, size)
voidpf opaque;
voidpf stream;
const void* buf;
uLong size;
{
ourmemory_t *mem = (ourmemory_t *)stream;
char *newbase = NULL;
uLong newmemsize = 0;
if (size > mem->size - mem->cur_offset)
{
if (mem->grow)
{
newmemsize = mem->size;
if (size < IOMEM_BUFFERSIZE)
newmemsize += IOMEM_BUFFERSIZE;
else
newmemsize += size;
newbase = (char *)malloc(newmemsize);
memcpy(newbase, mem->base, mem->size);
free(mem->base);
mem->base = newbase;
mem->size = newmemsize;
}
else
size = mem->size - mem->cur_offset;
}
memcpy(mem->base + mem->cur_offset, buf, size);
mem->cur_offset += size;
if (mem->cur_offset > mem->limit)
mem->limit = mem->cur_offset;
return size;
}
long ZCALLBACK ftell_mem_func (opaque, stream)
voidpf opaque;
voidpf stream;
{
ourmemory_t *mem = (ourmemory_t *)stream;
return mem->cur_offset;
}
long ZCALLBACK fseek_mem_func (opaque, stream, offset, origin)
voidpf opaque;
voidpf stream;
uLong offset;
int origin;
{
ourmemory_t *mem = (ourmemory_t *)stream;
uLong new_pos;
switch (origin)
{
case ZLIB_FILEFUNC_SEEK_CUR:
new_pos = mem->cur_offset + offset;
break;
case ZLIB_FILEFUNC_SEEK_END:
new_pos = mem->limit + offset;
break;
case ZLIB_FILEFUNC_SEEK_SET:
new_pos = offset;
break;
default:
return -1;
}
if (new_pos > mem->size)
return 1; /* Failed to seek that far */
mem->cur_offset = new_pos;
return 0;
}
int ZCALLBACK fclose_mem_func (opaque, stream)
voidpf opaque;
voidpf stream;
{
/* Even with grow = 1, caller must always free() memory */
return 0;
}
int ZCALLBACK ferror_mem_func (opaque, stream)
voidpf opaque;
voidpf stream;
{
/* We never return errors */
return 0;
}
void fill_memory_filefunc (pzlib_filefunc_def, ourmem)
zlib_filefunc_def* pzlib_filefunc_def;
ourmemory_t *ourmem;
{
pzlib_filefunc_def->zopen_file = fopen_mem_func;
pzlib_filefunc_def->zopendisk_file = fopendisk_mem_func;
pzlib_filefunc_def->zread_file = fread_mem_func;
pzlib_filefunc_def->zwrite_file = fwrite_mem_func;
pzlib_filefunc_def->ztell_file = ftell_mem_func;
pzlib_filefunc_def->zseek_file = fseek_mem_func;
pzlib_filefunc_def->zclose_file = fclose_mem_func;
pzlib_filefunc_def->zerror_file = ferror_mem_func;
pzlib_filefunc_def->opaque = ourmem;
}

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@@ -1,51 +0,0 @@
/* ioapi_mem.h -- IO base function header for compress/uncompress .zip
files using zlib + zip or unzip API
This version of ioapi is designed to access memory rather than files.
We do use a region of memory to put data in to and take it out of.
Copyright (C) 1998-2003 Gilles Vollant
(C) 2003 Justin Fletcher
This program is distributed under the terms of the same license as zlib.
See the accompanying LICENSE file for the full text of the license.
*/
#ifndef _IOAPI_MEM_H
#define _IOAPI_MEM_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "zlib.h"
#include "ioapi.h"
#ifdef __cplusplus
extern "C" {
#endif
voidpf ZCALLBACK fopen_mem_func OF((voidpf opaque,const char* filename,int mode));
voidpf ZCALLBACK fopendisk_mem_func OF((voidpf opaque, voidpf stream, int number_disk, int mode));
uLong ZCALLBACK fread_mem_func OF((voidpf opaque,voidpf stream,void* buf,uLong size));
uLong ZCALLBACK fwrite_mem_func OF((voidpf opaque,voidpf stream,const void* buf,uLong size));
long ZCALLBACK ftell_mem_func OF((voidpf opaque,voidpf stream));
long ZCALLBACK fseek_mem_func OF((voidpf opaque,voidpf stream,uLong offset,int origin));
int ZCALLBACK fclose_mem_func OF((voidpf opaque,voidpf stream));
int ZCALLBACK ferror_mem_func OF((voidpf opaque,voidpf stream));
typedef struct ourmemory_s {
char *base; /* Base of the region of memory we're using */
uLong size; /* Size of the region of memory we're using */
uLong limit; /* Furthest we've written */
uLong cur_offset; /* Current offset in the area */
int grow; /* Growable memory buffer */
} ourmemory_t;
void fill_memory_filefunc OF((zlib_filefunc_def* pzlib_filefunc_def, ourmemory_t *ourmem));
#ifdef __cplusplus
}
#endif
#endif

File diff suppressed because it is too large Load Diff

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@@ -1,320 +0,0 @@
/* unzip.h -- IO for uncompress .zip files using zlib
Version 1.1, February 14h, 2010
part of the MiniZip project
Copyright (C) 1998-2010 Gilles Vollant
http://www.winimage.com/zLibDll/minizip.html
Modifications of Unzip for Zip64
Copyright (C) 2007-2008 Even Rouault
Modifications for Zip64 support on both zip and unzip
Copyright (C) 2009-2010 Mathias Svensson
http://result42.com
This program is distributed under the terms of the same license as zlib.
See the accompanying LICENSE file for the full text of the license.
*/
#ifndef _UNZ_H
#define _UNZ_H
#ifdef __cplusplus
extern "C" {
#endif
#ifndef _ZLIB_H
#include <zlib.h>
#endif
#ifndef _ZLIBIOAPI_H
#include "ioapi.h"
#endif
#ifdef HAVE_BZIP2
#include "bzlib.h"
#endif
#define Z_BZIP2ED 12
#if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP)
/* like the STRICT of WIN32, we define a pointer that cannot be converted
from (void*) without cast */
typedef struct TagunzFile__ { int unused; } unzFile__;
typedef unzFile__ *unzFile;
#else
typedef voidp unzFile;
#endif
#define UNZ_OK (0)
#define UNZ_END_OF_LIST_OF_FILE (-100)
#define UNZ_ERRNO (Z_ERRNO)
#define UNZ_EOF (0)
#define UNZ_PARAMERROR (-102)
#define UNZ_BADZIPFILE (-103)
#define UNZ_INTERNALERROR (-104)
#define UNZ_CRCERROR (-105)
/* tm_unz contain date/time info */
typedef struct tm_unz_s
{
uInt tm_sec; /* seconds after the minute - [0,59] */
uInt tm_min; /* minutes after the hour - [0,59] */
uInt tm_hour; /* hours since midnight - [0,23] */
uInt tm_mday; /* day of the month - [1,31] */
uInt tm_mon; /* months since January - [0,11] */
uInt tm_year; /* years - [1980..2044] */
} tm_unz;
/* unz_global_info structure contain global data about the ZIPfile
These data comes from the end of central dir */
typedef struct unz_global_info64_s
{
ZPOS64_T number_entry; /* total number of entries in the central dir on this disk */
uLong number_disk_with_CD; /* number the the disk with central dir, used for spanning ZIP*/
uLong size_comment; /* size of the global comment of the zipfile */
} unz_global_info64;
typedef struct unz_global_info_s
{
uLong number_entry; /* total number of entries in the central dir on this disk */
uLong number_disk_with_CD; /* number the the disk with central dir, used for spanning ZIP*/
uLong size_comment; /* size of the global comment of the zipfile */
} unz_global_info;
/* unz_file_info contain information about a file in the zipfile */
typedef struct unz_file_info64_s
{
uLong version; /* version made by 2 bytes */
uLong version_needed; /* version needed to extract 2 bytes */
uLong flag; /* general purpose bit flag 2 bytes */
uLong compression_method; /* compression method 2 bytes */
uLong dosDate; /* last mod file date in Dos fmt 4 bytes */
uLong crc; /* crc-32 4 bytes */
ZPOS64_T compressed_size; /* compressed size 8 bytes */
ZPOS64_T uncompressed_size; /* uncompressed size 8 bytes */
uLong size_filename; /* filename length 2 bytes */
uLong size_file_extra; /* extra field length 2 bytes */
uLong size_file_comment; /* file comment length 2 bytes */
uLong disk_num_start; /* disk number start 2 bytes */
uLong internal_fa; /* internal file attributes 2 bytes */
uLong external_fa; /* external file attributes 4 bytes */
tm_unz tmu_date;
ZPOS64_T disk_offset;
uLong size_file_extra_internal;
} unz_file_info64;
typedef struct unz_file_info_s
{
uLong version; /* version made by 2 bytes */
uLong version_needed; /* version needed to extract 2 bytes */
uLong flag; /* general purpose bit flag 2 bytes */
uLong compression_method; /* compression method 2 bytes */
uLong dosDate; /* last mod file date in Dos fmt 4 bytes */
uLong crc; /* crc-32 4 bytes */
uLong compressed_size; /* compressed size 4 bytes */
uLong uncompressed_size; /* uncompressed size 4 bytes */
uLong size_filename; /* filename length 2 bytes */
uLong size_file_extra; /* extra field length 2 bytes */
uLong size_file_comment; /* file comment length 2 bytes */
uLong disk_num_start; /* disk number start 2 bytes */
uLong internal_fa; /* internal file attributes 2 bytes */
uLong external_fa; /* external file attributes 4 bytes */
tm_unz tmu_date;
uLong disk_offset;
} unz_file_info;
/***************************************************************************/
/* Opening and close a zip file */
extern unzFile ZEXPORT unzOpen OF((const char *path));
extern unzFile ZEXPORT unzOpen64 OF((const void *path));
/* Open a Zip file.
path should contain the full pathname (by example, on a Windows XP computer
"c:\\zlib\\zlib113.zip" or on an Unix computer "zlib/zlib113.zip".
return NULL if zipfile cannot be opened or doesn't exist
return unzFile handle if no error
NOTE: The "64" function take a const void* pointer, because the path is just the value passed to the
open64_file_func callback. Under Windows, if UNICODE is defined, using fill_fopen64_filefunc, the path
is a pointer to a wide unicode string (LPCTSTR is LPCWSTR), so const char* does not describe the reality */
extern unzFile ZEXPORT unzOpen2 OF((const char *path, zlib_filefunc_def* pzlib_filefunc_def));
/* Open a Zip file, like unzOpen, but provide a set of file low level API for read/write operations */
extern unzFile ZEXPORT unzOpen2_64 OF((const void *path, zlib_filefunc64_def* pzlib_filefunc_def));
/* Open a Zip file, like unz64Open, but provide a set of file low level API for read/write 64-bit operations */
extern int ZEXPORT unzClose OF((unzFile file));
/* Close a ZipFile opened with unzOpen. If there is files inside the .Zip opened with unzOpenCurrentFile,
these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
return UNZ_OK if there is no error */
extern int ZEXPORT unzGetGlobalInfo OF((unzFile file, unz_global_info *pglobal_info));
extern int ZEXPORT unzGetGlobalInfo64 OF((unzFile file, unz_global_info64 *pglobal_info));
/* Write info about the ZipFile in the *pglobal_info structure.
return UNZ_OK if no error */
extern int ZEXPORT unzGetGlobalComment OF((unzFile file, char *comment, uLong comment_size));
/* Get the global comment string of the ZipFile, in the comment buffer.
uSizeBuf is the size of the szComment buffer.
return the number of byte copied or an error code <0 */
/***************************************************************************/
/* Reading the content of the current zipfile, you can open it, read data from it, and close it
(you can close it before reading all the file) */
extern int ZEXPORT unzOpenCurrentFile OF((unzFile file));
/* Open for reading data the current file in the zipfile.
return UNZ_OK if no error */
extern int ZEXPORT unzOpenCurrentFilePassword OF((unzFile file, const char* password));
/* Open for reading data the current file in the zipfile.
password is a crypting password
return UNZ_OK if no error */
extern int ZEXPORT unzOpenCurrentFile2 OF((unzFile file, int* method, int* level, int raw));
/* Same as unzOpenCurrentFile, but open for read raw the file (not uncompress)
if raw==1 *method will receive method of compression, *level will receive level of compression
NOTE: you can set level parameter as NULL (if you did not want known level,
but you CANNOT set method parameter as NULL */
extern int ZEXPORT unzOpenCurrentFile3 OF((unzFile file, int* method, int* level, int raw, const char* password));
/* Same as unzOpenCurrentFile, but takes extra parameter password for encrypted files */
extern int ZEXPORT unzReadCurrentFile OF((unzFile file, voidp buf, unsigned len));
/* Read bytes from the current file (opened by unzOpenCurrentFile)
buf contain buffer where data must be copied
len the size of buf.
return the number of byte copied if somes bytes are copied
return 0 if the end of file was reached
return <0 with error code if there is an error (UNZ_ERRNO for IO error, or zLib error for uncompress error) */
extern int ZEXPORT unzGetCurrentFileInfo OF((unzFile file, unz_file_info *pfile_info, char *filename,
uLong filename_size, void *extrafield, uLong extrafield_size, char *comment, uLong comment_size));
extern int ZEXPORT unzGetCurrentFileInfo64 OF((unzFile file, unz_file_info64 *pfile_info, char *filename,
uLong filename_size, void *extrafield, uLong extrafield_size, char *comment, uLong comment_size));
/* Get Info about the current file
pfile_info if != NULL, the *pfile_info structure will contain somes info about the current file
filename if != NULL, the file name string will be copied in filename
filename_size is the size of the filename buffer
extrafield if != NULL, the extra field information from the central header will be copied in to
extrafield_size is the size of the extraField buffer
comment if != NULL, the comment string of the file will be copied in to
comment_size is the size of the comment buffer */
extern ZPOS64_T ZEXPORT unzGetCurrentFileZStreamPos64 OF((unzFile file));
extern int ZEXPORT unzGetLocalExtrafield OF((unzFile file, voidp buf, unsigned len));
/* Read extra field from the current file (opened by unzOpenCurrentFile)
This is the local-header version of the extra field (sometimes, there is
more info in the local-header version than in the central-header)
if buf == NULL, it return the size of the local extra field
if buf != NULL, len is the size of the buffer, the extra header is copied in buf.
return number of bytes copied in buf, or (if <0) the error code */
extern int ZEXPORT unzCloseCurrentFile OF((unzFile file));
/* Close the file in zip opened with unzOpenCurrentFile
return UNZ_CRCERROR if all the file was read but the CRC is not good */
/***************************************************************************/
/* Browse the directory of the zipfile */
typedef int (*unzFileNameComparer)(unzFile file, const char *filename1, const char *filename2);
typedef int (*unzIteratorFunction)(unzFile file);
typedef int (*unzIteratorFunction2)(unzFile file, unz_file_info64 *pfile_info, char *filename,
uLong filename_size, void *extrafield, uLong extrafield_size, char *comment, uLong comment_size);
extern int ZEXPORT unzGoToFirstFile OF((unzFile file));
/* Set the current file of the zipfile to the first file.
return UNZ_OK if no error */
extern int ZEXPORT unzGoToFirstFile2 OF((unzFile file, unz_file_info64 *pfile_info, char *filename,
uLong filename_size, void *extrafield, uLong extrafield_size, char *comment, uLong comment_size));
/* Set the current file of the zipfile to the first file and retrieves the current info on success.
Not as seek intensive as unzGoToFirstFile + unzGetCurrentFileInfo.
return UNZ_OK if no error */
extern int ZEXPORT unzGoToNextFile OF((unzFile file));
/* Set the current file of the zipfile to the next file.
return UNZ_OK if no error
return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest */
extern int ZEXPORT unzGoToNextFile2 OF((unzFile file, unz_file_info64 *pfile_info, char *filename,
uLong filename_size, void *extrafield, uLong extrafield_size, char *comment, uLong comment_size));
/* Set the current file of the zipfile to the next file and retrieves the current
info on success. Does less seeking around than unzGotoNextFile + unzGetCurrentFileInfo.
return UNZ_OK if no error
return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest */
extern int ZEXPORT unzLocateFile OF((unzFile file, const char *filename, unzFileNameComparer filename_compare_func));
/* Try locate the file szFileName in the zipfile. For custom filename comparison pass in comparison function.
return UNZ_OK if the file is found (it becomes the current file)
return UNZ_END_OF_LIST_OF_FILE if the file is not found */
/***************************************************************************/
/* Raw access to zip file */
typedef struct unz_file_pos_s
{
uLong pos_in_zip_directory; /* offset in zip file directory */
uLong num_of_file; /* # of file */
} unz_file_pos;
extern int ZEXPORT unzGetFilePos OF((unzFile file, unz_file_pos* file_pos));
extern int ZEXPORT unzGoToFilePos OF((unzFile file, unz_file_pos* file_pos));
typedef struct unz64_file_pos_s
{
ZPOS64_T pos_in_zip_directory; /* offset in zip file directory */
ZPOS64_T num_of_file; /* # of file */
} unz64_file_pos;
extern int ZEXPORT unzGetFilePos64 OF((unzFile file, unz64_file_pos* file_pos));
extern int ZEXPORT unzGoToFilePos64 OF((unzFile file, const unz64_file_pos* file_pos));
extern uLong ZEXPORT unzGetOffset OF((unzFile file));
extern ZPOS64_T ZEXPORT unzGetOffset64 OF((unzFile file));
/* Get the current file offset */
extern int ZEXPORT unzSetOffset OF((unzFile file, uLong pos));
extern int ZEXPORT unzSetOffset64 OF((unzFile file, ZPOS64_T pos));
/* Set the current file offset */
extern z_off_t ZEXPORT unztell OF((unzFile file));
extern ZPOS64_T ZEXPORT unztell64 OF((unzFile file));
/* return current position in uncompressed data */
extern int ZEXPORT unzseek OF((unzFile file, z_off_t offset, int origin));
extern int ZEXPORT unzseek64 OF((unzFile file, ZPOS64_T offset, int origin));
/* Seek within the uncompressed data if compression method is storage */
extern int ZEXPORT unzeof OF((unzFile file));
/* return 1 if the end of file was reached, 0 elsewhere */
/***************************************************************************/
#ifdef __cplusplus
}
#endif
#endif /* _UNZ_H */

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@@ -1,147 +0,0 @@
#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "theme.h"
#include "unicode.h"
#include "splashes.h"
Result unzip_splashes()
{
Handle splashes_dir;
FSUSER_OpenDirectory(&splashes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"));; // Open up splashes directory
while (true) // Honestly this repeated code triggers me but I'm too lazy to refactor (now at least)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(splashes_dir, &entries_read, 1, entry);
if (entries_read) // If there is a new entry
{
if (!strcmp(entry->shortExt, "ZIP")) // if that entry is a zip
{
u16 sanitized_zip[sizeof(entry->name)] = {0};
bool changed = strip_unicode(sanitized_zip, entry->name, sizeof(entry->name)); // Here we strip out the non-ASCII characters in the zip name, as minizip doesn't like them
if (changed) // If there were any non-ascii characters
{
u16 zip_path[550] = {0};
ssize_t len = atow(zip_path, "/Splashes/"); // Copy the unicode equivalent of "/Splashes/" into zip_path
memcpy(&zip_path[len], entry->name, sizeof(entry->name)); // Copy the name of the zip (with unicode chars) into zip_path
u16 sanitized_zip_path[550] = {0}; // Same thing as above, this time with sanitized names
atow(sanitized_zip_path, "/Splashes/");
memcpy(&sanitized_zip_path[len], sanitized_zip, sizeof(entry->name));
FSUSER_RenameFile(ArchiveSD, fsMakePath(PATH_UTF16, zip_path), ArchiveSD, fsMakePath(PATH_UTF16, sanitized_zip_path)); // Rename the zip to the sanitized one
unzip_file("/Splashes/", entry, sanitized_zip); // And unzip it
} else unzip_file("/Splashes/", entry, entry->name); // If it's the same, unzip it anyway
}
free(entry);
} else {
free(entry);
break;
}
}
FSDIR_Close(splashes_dir);
}
Result prepare_splashes(u16* splash_list)
{
Handle splashes_dir;
FSUSER_OpenDirectory(&splashes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Splashes"));
int iter = 0;
while (true)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(splashes_dir, &entries_read, 1, entry);
if (entries_read)
{
if (entry->attributes == 1)
{
atow(&splash_list[iter * PATH_LENGTH/sizeof(u16)], "/Splashes/");
strucat(&splash_list[iter * PATH_LENGTH/sizeof(u16)], entry->name);
iter++;
}
free(entry);
} else {
free(entry);
break;
}
}
return 0;
}
Result install_splash(u16 *path)
{
printu(path);
int splashes_installed = 0;
u16 file_path[0x106] = {0};
strucpy(file_path, path);
struacat(file_path, "/splash.bin");
Handle file_handle;
Result res = FSUSER_OpenFile(&file_handle, ArchiveSD, fsMakePath(PATH_UTF16, file_path), FS_OPEN_READ, 0);
if (R_FAILED(res) && R_SUMMARY(res) != RS_NOTFOUND) return res;
else if (R_SUCCEEDED(res))
{
u64 file_size;
u32 bytes;
FSFILE_GetSize(file_handle, &file_size);
char *splash_data = malloc(file_size);
memset(splash_data, 0, file_size);
FSFILE_Read(file_handle, &bytes, 0, splash_data, file_size);
FSFILE_Close(file_handle);
FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splash.bin"));
FSUSER_CreateFile(ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splash.bin"), 0, file_size);
FSUSER_OpenFile(&file_handle, ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splash.bin"), FS_OPEN_WRITE, 0);
Result res = FSFILE_Write(file_handle, &bytes, 0, splash_data, file_size, FS_WRITE_FLUSH);
if (R_FAILED(res)) printf("Write: %lX\n", res);
free(splash_data);
FSFILE_Close(file_handle);
splashes_installed++;
}
memset(file_path, 0, 0x106);
strucpy(file_path, path);
struacat(file_path, "/splashbottom.bin");
res = FSUSER_OpenFile(&file_handle, ArchiveSD, fsMakePath(PATH_UTF16, file_path), FS_OPEN_READ, 0);
if (R_FAILED(res) && R_SUMMARY(res) != RS_NOTFOUND) return res;
else if (R_SUCCEEDED(res))
{
u64 file_size;
u32 bytes;
FSFILE_GetSize(file_handle, &file_size);
char *splash_data = malloc(file_size);
memset(splash_data, 0, file_size);
FSFILE_Read(file_handle, &bytes, 0, splash_data, file_size);
FSFILE_Close(file_handle);
FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splashbottom.bin"));
FSUSER_CreateFile(ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splashbottom.bin"), 0, file_size);
FSUSER_OpenFile(&file_handle, ArchiveSD, fsMakePath(PATH_ASCII, "/Luma/splashbottom.bin"), FS_OPEN_WRITE, 0);
FSFILE_Write(file_handle, &bytes, 0, splash_data, file_size, FS_WRITE_FLUSH);
FSFILE_Close(file_handle);
free(splash_data);
splashes_installed += 2;
}
switch(splashes_installed)
{
case 0:
printf("No splashes installed\n");
break;
case 1:
printf("Top splash installed\n");
break;
case 2:
printf("Bottom splash installed\n");
break;
case 3:
printf("Both splashes installed\n");
break;
}
return 0;
}

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@@ -1,9 +0,0 @@
#pragma once
#include "minizip/unzip.h"
#define PATH_LENGTH 524
Result prepare_splashes(u16*);
Result unzip_splashes();
Result install_splash(u16 *);

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@@ -1,2 +0,0 @@
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"

File diff suppressed because it is too large Load Diff

View File

@@ -1,819 +0,0 @@
#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "theme.h"
#include "unicode.h"
#include "minizip/unzip.h"
#include "ui.h"
Result prepare_archives()
{
Result retValue;
FS_Path home;
FS_Path theme;
CFGU_SecureInfoGetRegion(&regionCode);
switch(regionCode)
{
case 1:
archive1 = 0x000002cd;
archive2 = 0x0000008f;
break;
case 2:
archive1 = 0x000002ce;
archive2 = 0x00000098;
break;
case 3:
archive1 = 0x000002cc;
archive2 = 0x00000082;
break;
default:
archive1 = 0x00;
archive2 = 0x00;
}
retValue = FSUSER_OpenArchive(&ArchiveSD, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""));
if(R_FAILED(retValue)) return retValue;
u32 homeMenuPath[3] = {MEDIATYPE_SD, archive2, 0};
home.type = PATH_BINARY;
home.size = 0xC;
home.data = homeMenuPath;
retValue = FSUSER_OpenArchive(&ArchiveHomeExt, ARCHIVE_EXTDATA, home);
if(R_FAILED(retValue)) return retValue;
u32 themePath[3] = {MEDIATYPE_SD, archive1, 0};
theme.type = PATH_BINARY;
theme.size = 0xC;
theme.data = themePath;
retValue = FSUSER_OpenArchive(&ArchiveThemeExt, ARCHIVE_EXTDATA, theme);
if(R_FAILED(retValue)) return retValue;
return 0;
}
int get_number_entries(char *path)
{
int count = 0;
Handle dir;
FSUSER_OpenDirectory(&dir, ArchiveSD, fsMakePath(PATH_ASCII, path));
while (true)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(dir, &entries_read, 1, entry);
if (entries_read)
{
if (entry->attributes == 1)
{
count++;
}
free(entry);
} else {
free(entry);
break;
}
}
FSDIR_Close(dir);
return count;
}
Result extract_current_file(unzFile zip_handle, u16 *theme_path)
{
unz_file_info *file_info = malloc(sizeof(unz_file_info)); // Make the file_info struct
char filename[64];
unzGetCurrentFileInfo(zip_handle, file_info, filename, 64, NULL, 0, NULL, 0); // Get file info, as well as filename
u32 file_size = file_info->uncompressed_size;
u16 ufilename[128] = {0};
atow(ufilename, filename); // Make the filename Unicode, as the folder name is unicode.
u16 file_path[256] = {0};
strucpy(file_path, theme_path); // Copy the base theme folder name into the file
u16 slash[2] = {0};
atow(slash, "/");
strucat(file_path, slash); // Put a / so it recognizes a directory
strucat(file_path, ufilename); // Copy the file name into the file path
Result ret;
ret = FSUSER_CreateFile(ArchiveSD, fsMakePath(PATH_UTF16, file_path), 0, file_size); // Create the file
if (R_FAILED(ret))
{
free(file_info);
return ret;
}
char *file; // Read the compressed file into a buffer
file = malloc(file_size);
unzOpenCurrentFile(zip_handle);
unzReadCurrentFile(zip_handle, file, file_size);
unzCloseCurrentFile(zip_handle);
Handle console_file; // And write it onto the SD card
ret = FSUSER_OpenFile(&console_file, ArchiveSD, fsMakePath(PATH_UTF16, file_path), FS_OPEN_WRITE, 0);
if (R_FAILED(ret))
{
free(file_info);
free(file);
return ret;
}
ret = FSFILE_Write(console_file, NULL, 0, file, file_size, FS_WRITE_FLUSH);
if (R_FAILED(ret))
{
free(file_info);
free(file);
return ret;
}
ret = FSFILE_Close(console_file);
if (R_FAILED(ret))
{
free(file_info);
free(file);
return ret;
}
free(file_info);
free(file);
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_COMMON, RD_SUCCESS);
}
// TODO: There's a lot of duplicated code here, especially considering that we already built the paths in prepare_themes(). Maybe clean it up a bit later
Result unzip_file(char* base_path, FS_DirectoryEntry *entry, u16 *sanitized_name)
{
u16 zip_path[sizeof(entry->name) + 18] = {0}; // Make two u16*s that are big enough to hold the entire path
u16 uzipfile[sizeof(entry->name) + 18] = {0};
atow(zip_path, base_path); // Copy "/Themes/" unicode equivalent into a path
strucat(zip_path, entry->name); // And copy the unsanitized path in
atow(uzipfile, base_path);
strucat(uzipfile, sanitized_name);
u16 theme_path_u16[128] = {0};
trim_extension(theme_path_u16, zip_path); // Get rid of the extension on the unsanitized one, which later becomes the basis for the folder
FS_Path theme_path = fsMakePath(PATH_UTF16, theme_path_u16); // Turn the unsanizited name into a new directory
Result res = FSUSER_OpenDirectory(NULL, ArchiveSD, theme_path);
if (R_SUMMARY(res) == RS_NOTFOUND) // If it doesn't exist, make it
{
res = FSUSER_CreateDirectory(ArchiveSD, theme_path, FS_ATTRIBUTE_DIRECTORY);
if (R_FAILED(res)) return res;
} else if(R_FAILED(res)) return res;
char *zipfile = malloc(524); // Plop the char* equivalent into here
wtoa(zipfile, uzipfile);
unzFile zip_handle = unzOpen(zipfile); // Open up the zip file
if (zip_handle == NULL)
{
printf("Failed to open zip: %s\n\n", zipfile);
return MAKERESULT(RL_FATAL, RS_NOTFOUND, RM_COMMON, RD_NOT_FOUND);
}
unzGoToFirstFile(zip_handle); // Go to the first file and unzip it
extract_current_file(zip_handle, theme_path_u16);
while(unzGoToNextFile(zip_handle) == UNZ_OK) extract_current_file(zip_handle, theme_path_u16); // While next file exists, unzip it
unzClose(zip_handle);
res = FSUSER_DeleteFile(ArchiveSD, fsMakePath(PATH_ASCII, zipfile));
if (R_FAILED(res))
{
free(zipfile);
return res;
}
free(zipfile);
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_COMMON, RD_SUCCESS); // And return success \o/
}
Result unzip_themes()
{
Handle themes_dir;
FSUSER_OpenDirectory(&themes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Themes")); // Open up the Themes directory and iterate over each file
while (true)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(themes_dir, &entries_read, 1, entry);
if (entries_read) // If there is a new entry
{
if (!strcmp(entry->shortExt, "ZIP")) // if that entry is a zip
{
u16 sanitized_zip[sizeof(entry->name)] = {0};
bool changed = strip_unicode(sanitized_zip, entry->name, sizeof(entry->name)); // Here we strip out the non-ASCII characters in the zip name, as minizip doesn't like them
if (changed) // If there were any non-ascii characters
{
u16 zip_path[550] = {0};
ssize_t len = atow(zip_path, "/Themes/"); // Copy the unicode equivalent of "/Themes/" into zip_path
memcpy(&zip_path[len], entry->name, sizeof(entry->name)); // Copy the name of the zip (with unicode chars) into zip_path
u16 sanitized_zip_path[550] = {0}; // Same thing as above, this time with sanitized names
atow(sanitized_zip_path, "/Themes/");
memcpy(&sanitized_zip_path[len], sanitized_zip, sizeof(entry->name));
FSUSER_RenameFile(ArchiveSD, fsMakePath(PATH_UTF16, zip_path), ArchiveSD, fsMakePath(PATH_UTF16, sanitized_zip_path)); // Rename the zip to the sanitized one
unzip_file("/Themes/", entry, sanitized_zip); // And unzip it
} else unzip_file("/Themes/", entry, entry->name); // If it's the same, unzip it anyway
}
free(entry);
} else {
free(entry);
break;
}
}
FSDIR_Close(themes_dir);
return 0;
}
Result prepare_themes(theme_data** themes_list)
{
Handle themes_dir;
FSUSER_OpenDirectory(&themes_dir, ArchiveSD, fsMakePath(PATH_ASCII, "/Themes"));
int iter = 0;
while (true)
{
FS_DirectoryEntry *entry = malloc(sizeof(FS_DirectoryEntry));
u32 entries_read;
FSDIR_Read(themes_dir, &entries_read, 1, entry);
if (entries_read)
{
if (entry->attributes == 1)
{
theme_data *theme_info = malloc(sizeof(theme_data));
u16 theme_path[533] = {0};
atow(theme_path, "/Themes/");
strucat(theme_path, entry->name);
parseSmdh(theme_info, theme_path);
theme_info->selected = false;
themes_list[iter++] = theme_info;
}
free(entry);
} else {
free(entry);
break;
}
}
return 0;
}
Result themeInstall(theme_data theme_to_install)
{
u16 *u16path = theme_to_install.path;
char *path = malloc(524);
wtoa(path, u16path);
bool music = theme_to_install.bgm;
char *body;
char *bgm;
char *saveData;
char *themeManage;
u64 bodySize;
u64 bgmSize;
u64 saveDataSize;
u64 themeManageSize;
Handle bodyHandle;
Handle bgmHandle;
Handle saveDataHandle;
Handle themeManageHandle;
Result retValue;
u32 bytes;
// Opening relevant files
char bodyPath[128];
strcpy(bodyPath, path);
strcat(bodyPath, "/body_LZ.bin");
retValue = FSUSER_OpenFile(&bodyHandle, ArchiveSD, fsMakePath(PATH_ASCII, bodyPath), FS_OPEN_READ, 0);
if(R_FAILED(retValue))
{
free(path);
return retValue;
}
retValue = FSFILE_GetSize(bodyHandle, &bodySize);
if(R_FAILED(retValue))
{
free(path);
return retValue;
}
body = malloc(bodySize);
retValue = FSFILE_Read(bodyHandle, &bytes, 0, body, (u64)bodySize);
if(R_FAILED(retValue))
{
free(path);
free(body);
return retValue;
}
FSFILE_Close(bodyHandle);
char bgmPath[128];
strcpy(bgmPath, path);
strcat(bgmPath, "/bgm.bcstm");
retValue = FSUSER_OpenFile(&bgmHandle, ArchiveSD, fsMakePath(PATH_ASCII, bgmPath), FS_OPEN_READ, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
return retValue;
}
retValue = FSFILE_GetSize(bgmHandle, &bgmSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
return retValue;
}
bgm = malloc(bgmSize);
retValue = FSFILE_Read(bgmHandle, &bytes, 0, bgm, (u64)bgmSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
return retValue;
}
FSFILE_Close(bgmHandle);
retValue = FSUSER_OpenFile(&saveDataHandle, ArchiveHomeExt, fsMakePath(PATH_ASCII, "/SaveData.dat"), FS_OPEN_READ, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
return retValue;
}
retValue = FSFILE_GetSize(saveDataHandle, &saveDataSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
return retValue;
}
saveData = malloc(saveDataSize);
retValue = FSFILE_Read(saveDataHandle, &bytes, 0, saveData, (u32)saveDataSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(saveDataHandle);
retValue = FSUSER_OpenFile(&themeManageHandle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
retValue = FSFILE_GetSize(themeManageHandle, &themeManageSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
themeManage = malloc(themeManageSize);
retValue = FSFILE_Read(themeManageHandle, &bytes, 0, themeManage, (u32)themeManageSize);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(themeManageHandle);
//Changing data in the buffers
memset(&saveData[0x13b8], 0, 8);
saveData[0x141b] = 0x00;
saveData[0x13b8] = 0xFF;
saveData[0x13b9] = 0x00;
saveData[0x13ba] = 0x00;
saveData[0x13bb] = 0x00;
saveData[0x13bc] = 0x00;
saveData[0x13bd] = 0x03;
saveData[0x13be] = 0x00;
saveData[0x13bf] = 0x00;
themeManage[0x00] = 1;
themeManage[0x01] = 0;
themeManage[0x02] = 0;
themeManage[0x03] = 0;
themeManage[0x04] = 0;
themeManage[0x05] = 0;
themeManage[0x06] = 0;
themeManage[0x07] = 0;
u32* bodySizeLocation = (u32*)(&themeManage[0x8]);
u32* bgmSizeLocation = (u32*)(&themeManage[0xC]);
*bodySizeLocation = (u32)bodySize;
*bgmSizeLocation = (u32)bgmSize;
themeManage[0x10] = 0xFF;
themeManage[0x14] = 0x01;
themeManage[0x18] = 0xFF;
themeManage[0x1D] = 0x02;
memset(&themeManage[0x338], 0, 4);
memset(&themeManage[0x340], 0, 4);
memset(&themeManage[0x360], 0, 4);
memset(&themeManage[0x368], 0, 4);
// Writing to extdata
retValue = FSUSER_OpenFile(&bodyHandle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
retValue = FSFILE_Write(bodyHandle, &bytes, 0, body, (u64)bodySize, FS_WRITE_FLUSH);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(bodyHandle);
free(body);
retValue = FSUSER_OpenFile(&bgmHandle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BgmCache.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
if(!music) memset(bgm, 0x00, 337000 );
retValue = FSFILE_Write(bgmHandle, &bytes, 0, bgm, (u64)bgmSize, FS_WRITE_FLUSH);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(bgmHandle);
free(bgm);
retValue = FSUSER_OpenFile(&themeManageHandle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
retValue = FSFILE_Write(themeManageHandle, &bytes, 0, themeManage, (u64)themeManageSize, FS_WRITE_FLUSH);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(themeManageHandle);
free(themeManage);
retValue = FSUSER_OpenFile(&saveDataHandle, ArchiveHomeExt, fsMakePath(PATH_ASCII, "/SaveData.dat"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
retValue = FSFILE_Write(saveDataHandle, &bytes, 0, saveData, (u64)saveDataSize, FS_WRITE_FLUSH);
if(R_FAILED(retValue))
{
free(path);
free(body);
free(bgm);
free(saveData);
return retValue;
}
FSFILE_Close(saveDataHandle);
free(path);
free(body);
free(bgm);
free(saveData);
return 0;
}
Result shuffle_install(theme_data **themes, int len)
{
u8 count = 0;
theme_data *themes_to_be_shuffled[10] = {0};
u32 body_sizes[10] = {0};
u32 bgm_sizes[10] = {0};
// Load themes that are selected for shuffle
for (int iter = 0; iter < len; iter++)
{
if (themes[iter]->selected) count++;
if (count > 10) return(MAKERESULT(RL_USAGE, RS_INVALIDARG, RM_COMMON, RD_INVALID_SELECTION));
if (themes[iter]->selected) themes_to_be_shuffled[count - 1] = themes[iter];
}
// Load and edit SaveData
u64 save_data_size;
Handle save_data_handle;
Result res = FSUSER_OpenFile(&save_data_handle, ArchiveHomeExt, fsMakePath(PATH_ASCII, "/SaveData.dat"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if (R_FAILED(res)) return res;
FSFILE_GetSize(save_data_handle, &save_data_size);
char *save_data_buffer = malloc(save_data_size);
res = FSFILE_Read(save_data_handle, NULL, 0, save_data_buffer, save_data_size);
if (R_FAILED(res))
{
free(save_data_buffer);
return res;
}
save_data_buffer[0x141b] = 1; // shuffle flag
memset(&save_data_buffer[0x13b8], 0, 8); // clear non-shuffle theme
save_data_buffer[0x13bd] = 3; // 3 flag makes it persistent (?)
save_data_buffer[0x13b8] = 0xff;
for (int i = 0; i < 10; i++) // We have to set all 10 even if we're installing less than 10 because we may need to clear previous shuffles
{
memset(&save_data_buffer[0x13c0 + 0x8 * i], 0, 8); // clear any existing theme structure. 8 is the length of the theme structure, so 8 * i is the pos of the current one
if (count > i) // if we are still installing themes...
{
save_data_buffer[0x13c0 + (8 * i)] = i; // index
save_data_buffer[0x13c0 + (8 * i) + 5] = 3; // persistence (?)
}
}
res = FSFILE_Write(save_data_handle, NULL, 0, save_data_buffer, save_data_size, FS_WRITE_FLUSH);
free(save_data_buffer);
if (R_FAILED(res)) return res;
FSFILE_Close(save_data_handle);
// Writing themes bodies to extdata
Handle body_cache_handle;
res = FSUSER_OpenFile(&body_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/BodyCache_rd.bin"), FS_OPEN_WRITE, 0); // 3DS uses _rd for shuffle themes
if (R_FAILED(res)) return res;
for (int i = 0; i < 10; i++)
{
if (count > i) // if we still have themes to install...
{
Handle body_lz; // This kind of code is repeated a ton, there has to be a better way. Either way; loading body_lz.bin into file
u16 body_path[524] = {0};
u64 body_size;
strucpy(body_path, themes_to_be_shuffled[i]->path);
struacat(body_path, "/body_LZ.bin");
res = FSUSER_OpenFile(&body_lz, ArchiveSD, fsMakePath(PATH_UTF16, body_path), FS_OPEN_READ, 0);
if (R_FAILED(res)) return res;
FSFILE_GetSize(body_lz, &body_size);
char *body_data = malloc(body_size);
res = FSFILE_Read(body_lz, NULL, 0, body_data, body_size);
if (R_FAILED(res))
{
free(body_data);
return res;
}
FSFILE_Close(body_lz);
body_sizes[i] = body_size; // We need to keep track of each theme's body size for when we write to ThemeManage.bin
res = FSFILE_Write(body_cache_handle, NULL, 0x150000 * i, body_data, body_size, FS_WRITE_FLUSH); // Each theme has 0x150000 bytes allocated for it and no less
free(body_data);
if (R_FAILED(res)) return res;
} else { // All themes have been written, write blank data to overwrite previous shuffles
char *empty = calloc(1, 0x150000);
FSFILE_Write(body_cache_handle, NULL, 0x150000 * i, empty, 0x150000, FS_WRITE_FLUSH);
free(empty);
}
}
FSFILE_Close(body_cache_handle);
// Unlike body data, the 3DS uses a separate file for each piece of BGM data. Don't ask me why.
for (int i = 0; i < 10; i++)
{
Handle bgm_cache_handle;
char bgm_cache_path[17] = {0}; // BGM Path is "/BgmCache_0i.bin" (16 chars) where i is the index number, + 1 for proper null termination
sprintf(bgm_cache_path, "/BgmCache_0%i.bin", i);
res = FSUSER_OpenFile(&bgm_cache_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, bgm_cache_path), FS_OPEN_WRITE, 0);
if (R_FAILED(res)) return res;
if (count > i) // We write the bgm data if we still have themes to install and the current theme has bgm data, otherwise we write blank
{
Handle bgm_handle;
u16 bgm_path[524] = {0};
u64 bgm_size;
strucpy(bgm_path, themes_to_be_shuffled[i]->path);
struacat(bgm_path, "/bgm.bcstm");
res = FSUSER_OpenFile(&bgm_handle, ArchiveSD, fsMakePath(PATH_UTF16, bgm_path), FS_OPEN_READ, 0);
if (R_SUMMARY(res) == RS_NOTFOUND) // Despite the flag saying "install with bgm" there's no bgm for this theme -_-
{
char *empty = calloc(1, 3371008);
res = FSFILE_Write(bgm_cache_handle, NULL, 0, empty, 3371008, FS_WRITE_FLUSH);
free(empty);
bgm_sizes[i] = 0;
if (R_FAILED(res)) return res;
continue; // No need to do anything else
}
if (R_FAILED(res)) return res;
FSFILE_GetSize(bgm_handle, &bgm_size); // Copy bgm data into buffer and write out to the bgm cache
printf("%llu\n", bgm_size);
if (bgm_size > 3371008)
{
FSFILE_Close(bgm_handle);
return MAKERESULT(RL_FATAL, RS_INVALIDARG, RM_COMMON, RD_TOO_LARGE);
}
char *bgm_data = malloc(bgm_size);
Result res = FSFILE_Read(bgm_handle, NULL, 0, bgm_data, bgm_size);
if (R_FAILED(res))
{
free(bgm_data);
return res;
}
res = FSFILE_Write(bgm_cache_handle, NULL, 0, bgm_data, 3371008, FS_WRITE_FLUSH);
free(bgm_data);
if (R_FAILED(res)) return res;
bgm_sizes[i] = bgm_size; // As with body we need the bgm_size for ThemeManage.bin
FSFILE_Close(bgm_cache_handle);
FSFILE_Close(bgm_handle);
} else { // out of themes or this theme was specified not to use BGM
char *empty = calloc(1, 3371008);
res = FSFILE_Write(bgm_cache_handle, NULL, 0, empty, 3371008, FS_WRITE_FLUSH);
free(empty);
FSFILE_Close(bgm_cache_handle);
bgm_sizes[i] = 0;
if (R_FAILED(res)) return res;
}
}
// Finally we need to write data to ThemeManage.bin
Handle thememanage_handle;
char thememanage_buf[0x800];
res = FSUSER_OpenFile(&thememanage_handle, ArchiveThemeExt, fsMakePath(PATH_ASCII, "/ThemeManage.bin"), FS_OPEN_READ | FS_OPEN_WRITE, 0);
if (R_FAILED(res)) return res;
res = FSFILE_Read(thememanage_handle, NULL, 0, thememanage_buf, 0x800);
if (R_FAILED(res)) return res;
// 3dbrew doesn't know what most of these values do
thememanage_buf[0x00] = 1; // Unknown, normally 0x1 with size of 4
thememanage_buf[0x01] = 0;
thememanage_buf[0x02] = 0;
thememanage_buf[0x03] = 0;
thememanage_buf[0x04] = 0; // Unknown, normally 0 with size of 4
thememanage_buf[0x05] = 0;
thememanage_buf[0x06] = 0;
thememanage_buf[0x07] = 0;
thememanage_buf[0x10] = 0xFF; // Unknown
thememanage_buf[0x14] = 0x01; // Unkown
thememanage_buf[0x18] = 0xFF; // DLC theme index - 0xFF indicates no DLC theme
thememanage_buf[0x1D] = 0x02; // Unknown, usually 0x200 to indicate theme-cache is being used
u32 *bodysizeloc = (u32*) (&thememanage_buf[0x08]); // Set non-shuffle theme sizes to 0
u32 *bgmsizeloc = (u32*) (&thememanage_buf[0x0C]);
*bodysizeloc = (u32) 0;
*bgmsizeloc = (u32) 0;
for (int i = 0; i < 10; i++)
{
bodysizeloc = (u32*) (&thememanage_buf[0x338 + (4 * i)]); // body size info for shuffle themes starts at 0x338 and is 4 bytes for each theme
bgmsizeloc = (u32*) (&thememanage_buf[0x360 + (4 * i)]); // same thing for bgm but starting at 0x360
*bodysizeloc = body_sizes[i]; // We don't need to check if we've already installed all the themes because all sizes initialized to 0
*bgmsizeloc = bgm_sizes[i];
}
res = FSFILE_Write(thememanage_handle, NULL, 0, thememanage_buf, 0x800, FS_WRITE_FLUSH);
if (R_FAILED(res)) return res;
FSFILE_Close(res);
return MAKERESULT(RL_SUCCESS, RS_SUCCESS, RM_COMMON, RD_SUCCESS);
}
Result parseSmdh(theme_data *entry, u16 *path)
{
Result retValue;
u32 bytes;
Handle infoHandle;
u16 pathToInfo[534] = {0};
u16 infoPath[12] = {0};
atow(infoPath, "/info.smdh");
strucpy(pathToInfo, path);
strucat(pathToInfo, infoPath);
char *infoContent = malloc(0x36C0);
retValue = FSUSER_OpenFile(&infoHandle, ArchiveSD, fsMakePath(PATH_UTF16, pathToInfo), FS_OPEN_READ, 0);
if(R_FAILED(retValue))
{
free(infoContent);
return retValue;
}
retValue = FSFILE_Read(infoHandle, &bytes, 0, infoContent, (u32)14016);
if(R_FAILED(retValue))
{
free(infoContent);
return retValue;
}
retValue = FSFILE_Close(infoHandle);
if(R_FAILED(retValue))
{
free(infoContent);
return retValue;
}
memcpy(entry->title, infoContent + 0x08, 0x80);
memcpy(entry->description, infoContent + 0x88, 0x100);
memcpy(entry->author, infoContent + 0x188, 0x80);
memcpy(entry->iconData, infoContent + 0x2040, 0x1200);
free(infoContent);
strucpy(entry->path, path);
return 0;
}
Result closeThemeArchives()
{
Result retValue;
retValue = FSUSER_CloseArchive(ArchiveSD);
if(R_FAILED(retValue)) return retValue;
retValue = FSUSER_CloseArchive(ArchiveHomeExt);
if(R_FAILED(retValue)) return retValue;
retValue = FSUSER_CloseArchive(ArchiveThemeExt);
if(R_FAILED(retValue)) return retValue;
return 0;
}

View File

@@ -1,34 +0,0 @@
#pragma once
#include "minizip/unzip.h"
struct theme_data
{
u16 title[0x40];
u16 description[0x80];
u16 author[0x40];
char iconData[0x1200];
u16 path[524];
bool selected;
bool bgm;
};
typedef struct theme_data theme_data;
u8 regionCode;
u32 archive1;
u32 archive2;
FS_Archive ArchiveSD;
FS_Archive ArchiveHomeExt;
FS_Archive ArchiveThemeExt;
Result prepare_archives();
int get_number_entries(char*);
Result unzip_file(char*, FS_DirectoryEntry*, u16*);
Result unzip_themes();
Result prepare_themes(theme_data**);
Result themeInstall(theme_data);
Result shuffle_install(theme_data**, int);
Result closeThemeArchives();
Result parseSmdh(theme_data*, u16*);

View File

@@ -1,723 +0,0 @@
#include "ui.h"
#include "stb_image/stb_image.h"
#include "vshader_shbin.h"
#define DISPLAY_TRANSFER_FLAGS \
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | \
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | \
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
static bool c3d_initialized;
static bool shader_initialized;
static DVLB_s * vshader_dvlb;
static shaderProgram_s program;
static int uLoc_projection;
static int uLoc_transform;
static int uLoc_use_transform;
static C3D_RenderTarget * target_top;
static C3D_RenderTarget * target_bottom;
static C3D_Mtx projection_top;
static C3D_Mtx projection_bottom;
static C3D_Tex * glyphSheets;
static u8 base_alpha = 0xFF;
static struct
{
bool allocated;
C3D_Tex tex;
u32 width;
u32 height;
} textures[MAX_TEXTURES];
typedef struct
{
float x;
float y;
float z;
} vertex;
typedef struct
{
vertex position;
u32 color;
} vertexData;
static void * mempool_addr = NULL;
static u32 mempool_index = 0;
static u32 mempool_size = 0;
static void screen_reset_mempool()
{
mempool_index = 0;
}
static void screen_set_blend(u32 color, bool rgb, bool alpha)
{
C3D_TexEnv * env = C3D_GetTexEnv(0);
if(env == NULL)
return;
if(rgb)
{
C3D_TexEnvSrc(env, C3D_RGB, GPU_CONSTANT, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
}
else
{
C3D_TexEnvSrc(env, C3D_RGB, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
}
if(alpha)
{
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_CONSTANT, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
}
else
{
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_REPLACE);
}
C3D_TexEnvColor(env, color);
}
void screen_clear(gfxScreen_t screen, u32 color)
{
C3D_FrameBufClear(screen == GFX_TOP ? &target_top->frameBuf : &target_bottom->frameBuf, C3D_CLEAR_ALL, color, 0);
}
void screen_init(void)
{
// Initialize Citro3D
if(C3D_Init(C3D_DEFAULT_CMDBUF_SIZE * 16))
c3d_initialized = true;
mempool_addr = linearAlloc(0x80000);
mempool_size = 0x80000;
// Load the vertex shader, create a shader program and bind it
vshader_dvlb = DVLB_ParseFile((u32*)vshader_shbin, vshader_shbin_size);
shaderProgramInit(&program);
shaderProgramSetVsh(&program, &vshader_dvlb->DVLE[0]);
C3D_BindProgram(&program);
uLoc_projection = shaderInstanceGetUniformLocation(program.vertexShader, "projection");
uLoc_transform = shaderInstanceGetUniformLocation(program.vertexShader, "transform");
uLoc_use_transform = shaderInstanceGetUniformLocation(program.vertexShader, "useTransform");
// Configure attributes for use with the vertex shader
// Attribute format and element count are ignored in immediate mode
C3D_AttrInfo* attrInfo = C3D_GetAttrInfo();
AttrInfo_Init(attrInfo);
AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3); // v0 = position
AttrInfo_AddLoader(attrInfo, 1, GPU_FLOAT, 2); // v2 = texcoord
// Initialize the render target
target_top = C3D_RenderTargetCreate(TOP_SCREEN_HEIGHT, TOP_SCREEN_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetOutput(target_top, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
screen_clear(GFX_TOP, CLEAR_COLOR);
target_bottom = C3D_RenderTargetCreate(BOTTOM_SCREEN_HEIGHT, BOTTOM_SCREEN_WIDTH, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetOutput(target_bottom, GFX_BOTTOM, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);
screen_clear(GFX_BOTTOM, CLEAR_COLOR);
// Compute the projection matrix (top and bottom screens)
Mtx_OrthoTilt(&projection_top, 0.0, TOP_SCREEN_WIDTH, TOP_SCREEN_HEIGHT, 0.0, 0.0, 1.0, true);
Mtx_OrthoTilt(&projection_bottom, 0.0, BOTTOM_SCREEN_WIDTH, BOTTOM_SCREEN_HEIGHT, 0.0, 0.0, 1.0, true);
C3D_CullFace(GPU_CULL_NONE);
// Configure depth test to overwrite pixels with the same depth (needed to draw overlapping sprites)
C3D_DepthTest(true, GPU_GEQUAL, GPU_WRITE_ALL);
// Update the uniforms
C3D_BoolUnifSet(GPU_VERTEX_SHADER, uLoc_use_transform, false);
screen_set_blend(0, false, false);
Result fontMapRes = fontEnsureMapped();
if(R_FAILED(fontMapRes))
return;
// Load the glyph texture sheets
int i;
TGLP_s* glyphInfo = fontGetGlyphInfo();
glyphSheets = malloc(sizeof(C3D_Tex)*glyphInfo->nSheets);
for (i = 0; i < glyphInfo->nSheets; i ++)
{
C3D_Tex * tex = &glyphSheets[i];
tex->data = fontGetGlyphSheetTex(i);
tex->fmt = glyphInfo->sheetFmt;
tex->size = glyphInfo->sheetSize;
tex->width = glyphInfo->sheetWidth;
tex->height = glyphInfo->sheetHeight;
tex->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) | GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE);
tex->border = 0;
tex->lodParam = 0;
}
screen_reset_mempool();
}
void screen_exit(void)
{
for(u32 id = 0; id < MAX_TEXTURES; id++)
screen_unload_texture(id);
if(glyphSheets != NULL)
{
free(glyphSheets);
glyphSheets = NULL;
}
if(shader_initialized)
{
shaderProgramFree(&program);
shader_initialized = false;
}
if(vshader_dvlb != NULL)
{
DVLB_Free(vshader_dvlb);
vshader_dvlb = NULL;
}
if(target_top != NULL)
{
C3D_RenderTargetDelete(target_top);
target_top = NULL;
}
if(target_bottom != NULL)
{
C3D_RenderTargetDelete(target_bottom);
target_bottom = NULL;
}
if(c3d_initialized)
{
C3D_Fini();
c3d_initialized = false;
}
}
void screen_set_base_alpha(u8 alpha)
{
base_alpha = alpha;
}
static u32 screen_next_pow_2(u32 i)
{
i--;
i |= i >> 1;
i |= i >> 2;
i |= i >> 4;
i |= i >> 8;
i |= i >> 16;
i++;
return i;
}
u32 screen_allocate_free_texture(void)
{
u32 id = 0;
for(u32 i = 1; i < MAX_TEXTURES; i++)
{
if(!textures[i].allocated)
{
textures[i].allocated = true;
id = i;
break;
}
}
if(id == 0)
return 0;
return id;
}
static void screen_prepare_texture(u32* pow2WidthOut, u32* pow2HeightOut, u32 id, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter)
{
if(id >= MAX_TEXTURES)
return;
u32 pow2Width = screen_next_pow_2(width);
if(pow2Width < 64)
pow2Width = 64;
u32 pow2Height = screen_next_pow_2(height);
if(pow2Height < 64)
pow2Height = 64;
if(textures[id].tex.data != NULL && (textures[id].tex.width != pow2Width || textures[id].tex.height != pow2Height || textures[id].tex.fmt != format))
{
C3D_TexDelete(&textures[id].tex);
textures[id].tex.data = NULL;
}
if(textures[id].tex.data == NULL && !C3D_TexInit(&textures[id].tex, (u16) pow2Width, (u16) pow2Height, format))
return;
C3D_TexSetFilter(&textures[id].tex, linearFilter ? GPU_LINEAR : GPU_NEAREST, GPU_NEAREST);
textures[id].allocated = true;
textures[id].width = width;
textures[id].height = height;
if(pow2WidthOut != NULL)
*pow2WidthOut = pow2Width;
if(pow2HeightOut != NULL)
*pow2HeightOut = pow2Height;
}
void screen_load_texture_tiled(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter)
{
u32 pow2Width = 0;
u32 pow2Height = 0;
screen_prepare_texture(&pow2Width, &pow2Height, id, width, height, format, linearFilter);
if(width != pow2Width || height != pow2Height)
{
u32 pixelSize = size / width / height;
memset(textures[id].tex.data, 0, textures[id].tex.size);
for(u32 y = 0; y < height; y += 8)
{
u32 dstPos = y * pow2Width * pixelSize;
u32 srcPos = y * width * pixelSize;
memcpy(&((u8*) textures[id].tex.data)[dstPos], &((u8*) data)[srcPos], width * 8 * pixelSize);
}
}
else
memcpy(textures[id].tex.data, data, textures[id].tex.size);
C3D_TexFlush(&textures[id].tex);
}
void screen_load_texture_untiled(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter)
{
u32 pow2Width = 0;
u32 pow2Height = 0;
screen_prepare_texture(&pow2Width, &pow2Height, id, width, height, format, linearFilter);
u32 pixelSize = size / width / height;
memset(textures[id].tex.data, 0, textures[id].tex.size);
for(u32 x = 0; x < width; x++)
{
for(u32 y = 0; y < height; y++)
{
u32 dstPos = ((((y >> 3) * (pow2Width >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * pixelSize;
u32 srcPos = (y * width + x) * pixelSize;
memcpy(&((u8*) textures[id].tex.data)[dstPos], &((u8*) data)[srcPos], pixelSize);
}
}
C3D_TexFlush(&textures[id].tex);
}
void screen_load_texture_file(u32 id, const char* path, bool linearFilter)
{
if(id >= MAX_TEXTURES)
return;
FILE * fd = fopen(path, "rb");
if(fd == NULL)
return;
int width;
int height;
int depth;
u8* image = stbi_load_from_file(fd, &width, &height, &depth, STBI_rgb_alpha);
fclose(fd);
if((image == NULL) || (depth != STBI_rgb_alpha))
return;
for(u32 x = 0; x < width; x++)
{
for(u32 y = 0; y < height; y++)
{
u32 pos = (y * width + x) * 4;
u8 c1 = image[pos + 0];
u8 c2 = image[pos + 1];
u8 c3 = image[pos + 2];
u8 c4 = image[pos + 3];
image[pos + 0] = c4;
image[pos + 1] = c3;
image[pos + 2] = c2;
image[pos + 3] = c1;
}
}
screen_load_texture_untiled(id, image, (u32) (width * height * 4), (u32) width, (u32) height, GPU_RGBA8, linearFilter);
free(image);
}
void screen_unload_texture(u32 id)
{
if(id >= MAX_TEXTURES)
return;
C3D_TexDelete(&textures[id].tex);
textures[id].allocated = false;
textures[id].width = 0;
textures[id].height = 0;
}
void screen_get_texture_size(u32* width, u32* height, u32 id)
{
if(id >= MAX_TEXTURES)
return;
if(width)
*width = textures[id].width;
if(height)
*height = textures[id].height;
}
void screen_begin_frame(void)
{
screen_reset_mempool();
if(!C3D_FrameBegin(C3D_FRAME_SYNCDRAW))
return;
}
void screen_end_frame(void)
{
C3D_FrameEnd(0);
}
void screen_select(gfxScreen_t screen)
{
if(!C3D_FrameDrawOn(screen == GFX_TOP ? target_top : target_bottom))
return;
// Get the location of the uniforms
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, shaderInstanceGetUniformLocation(program.vertexShader, "projection"), screen == GFX_TOP ? &projection_top : &projection_bottom);
}
static void screen_draw_quad(float x1, float y1, float x2, float y2, float left, float bottom, float right, float top)
{
C3D_ImmDrawBegin(GPU_TRIANGLE_STRIP);
C3D_ImmSendAttrib(x1, y2, 0.5f, 0.0f);
C3D_ImmSendAttrib(left, bottom, 0.0f, 0.0f);
C3D_ImmSendAttrib(x2, y2, 0.5f, 0.0f);
C3D_ImmSendAttrib(right, bottom, 0.0f, 0.0f);
C3D_ImmSendAttrib(x1, y1, 0.5f, 0.0f);
C3D_ImmSendAttrib(left, top, 0.0f, 0.0f);
C3D_ImmSendAttrib(x2, y1, 0.5f, 0.0f);
C3D_ImmSendAttrib(right, top, 0.0f, 0.0f);
C3D_ImmDrawEnd();
}
void screen_draw_texture(u32 id, float x, float y)
{
if(id >= MAX_TEXTURES)
return;
if(textures[id].tex.data == NULL)
return;
if(base_alpha != 0xFF)
screen_set_blend(base_alpha << 24, false, true);
C3D_TexBind(0, &textures[id].tex);
screen_draw_quad(x, y, x + textures[id].width, y + textures[id].height, 0, (float) (textures[id].tex.height - textures[id].height) / (float) textures[id].tex.height, (float) textures[id].width / (float) textures[id].tex.width, 1.0f);
if(base_alpha != 0xFF)
screen_set_blend(0, false, false);
}
void screen_draw_texture_crop(u32 id, float x, float y, float width, float height)
{
if(id >= MAX_TEXTURES)
return;
if(textures[id].tex.data == NULL)
return;
if(base_alpha != 0xFF)
screen_set_blend(base_alpha << 24, false, true);
C3D_TexBind(0, &textures[id].tex);
screen_draw_quad(x, y, x + width, y + height, 0, (float) (textures[id].tex.height - textures[id].height) / (float) textures[id].tex.height, width / (float) textures[id].tex.width, (textures[id].tex.height - textures[id].height + height) / (float) textures[id].tex.height);
if(base_alpha != 0xFF)
screen_set_blend(0, false, false);
}
int screen_get_texture_width(u32 id)
{
if(textures[id].tex.data == NULL)
return 0;
return textures[id].width;
}
int screen_get_texture_height(u32 id)
{
if(textures[id].tex.data == NULL)
return 0;
return textures[id].height;
}
static void screen_get_string_size_internal(float * width, float * height, const char * text, float scaleX, float scaleY, bool oneLine, bool wrap, float wrapWidth)
{
float w = 0;
float h = 0;
float lineWidth = 0;
if(text != NULL)
{
h = scaleY * fontGetInfo()->lineFeed;
const uint8_t* p = (const uint8_t*) text;
const uint8_t* lastAlign = p;
u32 code = 0;
ssize_t units = -1;
while(*p && (units = decode_utf8(&code, p)) != -1 && code > 0)
{
p += units;
if((code == '\n') || (wrap && lineWidth + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= wrapWidth))
{
lastAlign = p;
if(lineWidth > w)
w = lineWidth;
lineWidth = 0;
if(oneLine)
break;
h += scaleY * fontGetInfo()->lineFeed;
}
if(code != '\n')
{
u32 num = 1;
if(code == '\t')
{
code = ' ';
num = 4 - (p - units - lastAlign) % 4;
lastAlign = p;
}
lineWidth += (scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth) * num;
}
}
}
if(width)
*width = lineWidth > w ? lineWidth : w;
if(height)
*height = h;
}
void screen_get_string_size(float * width, float * height, const char * text, float scaleX, float scaleY)
{
screen_get_string_size_internal(width, height, text, scaleX, scaleY, false, false, 0);
}
void screen_get_string_size_wrap(float * width, float * height, const char * text, float scaleX, float scaleY, float wrapWidth)
{
screen_get_string_size_internal(width, height, text, scaleX, scaleY, false, true, wrapWidth);
}
float screen_get_string_width(const char * text, float scaleX, float scaleY)
{
float width = 0.0;
screen_get_string_size(&width, NULL, text, scaleX, scaleY);
return width;
}
float screen_get_string_height(const char * text, float scaleX, float scaleY)
{
float height = 0.0;
screen_get_string_size(NULL, &height, text, scaleX, scaleY);
return height;
}
static void setTextColor(u32 color)
{
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_RGB, GPU_CONSTANT, 0, 0);
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0, GPU_CONSTANT, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
C3D_TexEnvColor(env, color);
}
static void screen_draw_string_internal(const char * text, float x, float y, float scaleX, float scaleY, u32 color, bool wrap, float wrapX)
{
if(text == NULL)
return;
setTextColor(color);
float stringWidth;
screen_get_string_size_internal(&stringWidth, NULL, text, scaleX, scaleY, false, wrap, wrapX - x);
float lineWidth;
screen_get_string_size_internal(&lineWidth, NULL, text, scaleX, scaleY, true, wrap, wrapX - x);
float currX = x;
int lastSheet = -1;
const uint8_t* p = (const uint8_t*) text;
const uint8_t* lastAlign = p;
u32 code = 0;
ssize_t units = -1;
while(*p && (units = decode_utf8(&code, p)) != -1 && code > 0)
{
p += units;
if(code == '\n' || (wrap && currX + scaleX * fontGetCharWidthInfo(fontGlyphIndexFromCodePoint(code))->charWidth >= wrapX))
{
lastAlign = p;
screen_get_string_size_internal(&lineWidth, NULL, (const char*) p, scaleX, scaleY, true, wrap, wrapX - x);
currX = x;
y += scaleY * fontGetInfo()->lineFeed;
}
if(code != '\n')
{
u32 num = 1;
if(code == '\t')
{
code = ' ';
num = 4 - (p - units - lastAlign) % 4;
lastAlign = p;
}
fontGlyphPos_s data;
fontCalcGlyphPos(&data, fontGlyphIndexFromCodePoint(code), GLYPH_POS_CALC_VTXCOORD, scaleX, scaleY);
if(data.sheetIndex != lastSheet)
{
lastSheet = data.sheetIndex;
C3D_TexBind(0, &glyphSheets[lastSheet]);
}
for(u32 i = 0; i < num; i++)
{
screen_draw_quad(currX + data.vtxcoord.left, y + data.vtxcoord.top, currX + data.vtxcoord.right, y + data.vtxcoord.bottom, data.texcoord.left, data.texcoord.bottom, data.texcoord.right, data.texcoord.top);
currX += data.xAdvance;
}
}
}
screen_set_blend(0, false, false);
}
void screen_draw_string(float x, float y, float scaleX, float scaleY, u32 color, const char * text)
{
screen_draw_string_internal(text, x, y, scaleX, scaleY, color, false, 0);
}
void screen_draw_stringf(float x, float y, float scaleX, float scaleY, u32 color, const char * text, ...)
{
char buffer[256];
va_list args;
va_start(args, text);
vsnprintf(buffer, 256, text, args);
screen_draw_string_internal(buffer, x, y, scaleX, scaleY, color, false, 0);
va_end(args);
}
void screen_draw_string_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char * text)
{
screen_draw_string_internal(text, x, y, scaleX, scaleY, color, true, wrapX);
}
static void * screen_pool_memalign(u32 size, u32 alignment)
{
u32 new_index = (mempool_index + alignment - 1) & ~(alignment - 1);
if ((new_index + size) < mempool_size)
{
void *addr = (void *)((u32)mempool_addr + new_index);
mempool_index = new_index + size;
return addr;
}
return NULL;
}
static void setupVertices(vertexData * vertices)
{
C3D_TexEnv * env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, 0, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
C3D_AttrInfo * attrInfo = C3D_GetAttrInfo();
AttrInfo_Init(attrInfo);
AttrInfo_AddLoader(attrInfo, 0, GPU_FLOAT, 3);
AttrInfo_AddLoader(attrInfo, 1, GPU_UNSIGNED_BYTE, 4);
C3D_BufInfo * bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, vertices, sizeof(vertexData), 2, 0x10);
}
void screen_draw_rect(float x, float y, float width, float height, u32 color)
{
vertexData * vertices = (vertexData *)screen_pool_memalign(4 * sizeof(vertexData), 8);
if (!vertices)
return;
vertices[0].position = (vertex){x, y, 0.5f};
vertices[1].position = (vertex){x + width, y, 0.5f};
vertices[2].position = (vertex){x, y + height, 0.5f};
vertices[3].position = (vertex){x + width, y + height, 0.5f};
for (int i = 0; i <= 3; i++)
vertices[i].color = color;
setupVertices(vertices);
C3D_DrawArrays(GPU_TRIANGLE_STRIP, 0, 4);
}

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@@ -1,58 +0,0 @@
#ifndef UI_H
#define UI_H
#include <errno.h>
#include <malloc.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <3ds.h>
#include <citro3d.h>
#define TOP_SCREEN_WIDTH 400
#define TOP_SCREEN_HEIGHT 240
#define BOTTOM_SCREEN_WIDTH 320
#define BOTTOM_SCREEN_HEIGHT 240
#define MAX_TEXTURES 1024
#define THEME_PREVIEW_TEXT 0
#define RGBA8(r, g, b, a) ((((a)&0xFF)<<24) | (((b)&0xFF)<<16) | (((g)&0xFF)<<8) | (((r)&0xFF)<<0))
#define COLOUR_MAINMENU RGBA8(78, 74, 67, 255)
#define COLOUR_MAINMENU_HIGHLIGHT RGBA8(250, 237, 227, 255)
#define COLOUR_MENU RGBA8(0, 0, 0, 255)
#define COLOUR_SUBJECT RGBA8(120, 118, 115, 255)
#define COLOUR_VALUE RGBA8(67, 72, 66, 255)
#define CLEAR_COLOR 0x000000FF
void screen_init(void);
void screen_exit(void);
void screen_set_base_alpha(u8 alpha);
u32 screen_allocate_free_texture(void);
void screen_load_texture_untiled(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
void screen_load_texture_file(u32 id, const char* path, bool linearFilter);
void screen_load_texture_tiled(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
void screen_unload_texture(u32 id);
void screen_get_texture_size(u32* width, u32* height, u32 id);
void screen_begin_frame(void);
void screen_end_frame(void);
void screen_select(gfxScreen_t screen);
void screen_draw_texture(u32 id, float x, float y) ;
void screen_draw_texture_crop(u32 id, float x, float y, float width, float height);
int screen_get_texture_width(u32 id);
int screen_get_texture_height(u32 id);
void screen_get_string_size(float* width, float* height, const char* text, float scaleX, float scaleY);
void screen_get_string_size_wrap(float* width, float* height, const char* text, float scaleX, float scaleY, float wrapWidth);
float screen_get_string_width(const char * text, float scaleX, float scaleY);
float screen_get_string_height(const char * text, float scaleX, float scaleY);
void screen_draw_string(float x, float y, float scaleX, float scaleY, u32 color, const char * text);
void screen_draw_stringf(float x, float y, float scaleX, float scaleY, u32 color, const char * text, ...);
void screen_draw_string_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char * text);
void screen_draw_rect(float x, float y, float width, float height, u32 color);
void screen_clear(gfxScreen_t screen, u32 color);
#endif

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@@ -1,152 +0,0 @@
#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "unicode.h"
// Abandon all hope, ye who enter here
// Convert a UTF16 encoded array into a UTF8 encoded string, stopping at a null terminator.
// This properly null terminates, however you have to be sure your strings are 0d beforehand
void wtoa(char *out, u16 *in)
{
u8 lastByte = 1; // Initialize to 1 because
while(*in != 0 || lastByte != 0)
{
lastByte = *in;
if (*in == 0) continue;
*out = *in;
out++;
in++;
}
*out = 0;
}
// Convert standard ascii to a UTF16 encoded array.
// Return the number of characters. Should be equal to strlen(in)
ssize_t atow(u16 *out, char *in)
{
u8 i = 0;
for (i = 0; i < strlen(in); i++)
{
out[i] = in[i];
}
return i;
}
// Remove a file extension on a UTF16 encoded array.
// Returns the number of characters in the array. Should be equal to len - 4 in most cases.
// Warning: This assumes everything after the first '.' is an extension and trashes it.
ssize_t trim_extension(u16 *out, u16 *in)
{
ssize_t i = 0;
while (true)
{
if (in[i] == '.' || in[i] == 0)
{
out[i] = '\0';
return i;
}
out[i] = in[i];
i++;
}
return i;
}
// Removes all Unicode characters (and extended ASCII) and replaces them with nothing
// Returns a boolean indicated whether or not there's any change in the string
bool strip_unicode(u16 *out, u16 *in, ssize_t len)
{
bool changed = false;
int n = 0;
for (int i = 0; i < len; i++)
{
if (in[i] == 0)
{
out[i] = 0;
return changed;
} else if (in[i] > 127) // This isn't Chinese checkers - this isn't even regular checkers!
{
changed = true;
} else {
out[n] = in[i];
n++;
}
}
return changed;
}
// Copy one u16* into another u16*, without regard for the length.
// source *must* be properly null terminated for this to work!
u16 *strucpy(u16 *destination, const u16 *source)
{
u16 pos = 0;
while (true)
{
if (source[pos] == 0)
{
break;
}
destination[pos] = source[pos];
pos++;
}
return destination;
}
// Get the length of a UTF16 string
// As always, the string must be properly null terminated
ssize_t strulen(const u16 *str)
{
ssize_t len = 0;
while (true) if (str[++len] == 0) return len;
}
// Concatenate one u16* onto another.
// Source and destination both must be properly null terminated to start with or this will *not* work!
u16 *strucat(u16 *destination, const u16 *source)
{
ssize_t dest_len = strulen(destination);
ssize_t source_len = strulen(source);
memcpy(&destination[dest_len], source, source_len * sizeof(u16));
return destination;
}
u16 *struacat(u16 *destination, const char *source)
{
ssize_t len = strulen(destination);
for (u16 i = len; i < strlen(source) + len; i++)
{
destination[i] = source[i - len];
}
destination[strlen(source) + len] = 0;
return destination;
}
char *straucat(char *destination, const u16 *source)
{
ssize_t len = strlen(destination);
for (u16 i = len; i < strulen(source) + len; i++)
{
destination[i] = source[i - len];
}
destination[strulen(source) + len] = 0;
return destination;
}
// Prints a u16* for debug purposes
// Must be properly null-terminated
void printu(u16 *input)
{
ssize_t in_len = strulen(input);
ssize_t buf_len = in_len + 1; // Plus 1 for proper null termination
wchar_t *buf = calloc(buf_len, sizeof(wchar_t));
for (u16 i = 0; i < buf_len; i++) buf[i] = input[i];
printf("%ls\n", buf);
free(buf);
}

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@@ -1,12 +0,0 @@
#pragma once
void wtoa(char*, u16*);
ssize_t atow(u16*, char*);
ssize_t trim_extension(u16*, u16*);
bool strip_unicode(u16*, u16*, ssize_t);
u16 *strucpy(u16*, const u16*);
ssize_t strulen(const u16*);
u16 *strucat(u16*, const u16*);
u16 *struacat(u16*, const char*);
char *straucat(char *destination, const u16 *source);
void printu(u16*);

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@@ -1,43 +0,0 @@
; Example PICA200 vertex shader
; Uniforms
.fvec projection[4]
; Constants
.constf myconst(0.0, 1.0, -1.0, 0.1)
.constf myconst2(0.3, 0.0, 0.0, 0.0)
.constf RGBA_TO_FLOAT4(0.00392156862, 0, 0, 0)
.alias zeros myconst.xxxx ; Vector full of zeros
.alias ones myconst.yyyy ; Vector full of ones
; Outputs
.out outpos position
.out outclr color
.out outtc0 texcoord0
; Inputs (defined as aliases for convenience)
.alias inpos v0
.alias intex v1
.bool test
.proc main
; Force the w component of inpos to be 1.0
mov r0.xyz, inpos
mov r0.w, ones
; outpos = projectionMatrix * inpos
dp4 outpos.x, projection[0], r0
dp4 outpos.y, projection[1], r0
dp4 outpos.z, projection[2], r0
dp4 outpos.w, projection[3], r0
;outtc0 = intexcoord
mov outtc0, intex
;outclr
mul outclr, RGBA_TO_FLOAT4.xxxx, intex
; We're finished
end
.end