Pixels along the parameter had their tranparency removed and colors solidified with the blue backdrop. Nearly invisible buffer edges of 1-2px were added for rendering compensation.
12x fold size increase due to *.png saved as uncompressed. Testing revealed color blurring with compressed *.png.
Information originally posted in issue #183.
* Switch from pp2d to citro2d
* Fix various bugs by updating libarchive
* Begin work on translation infrastructure
* Switch to libpng for various improvements
* Fixed race condition in icon scrolling
* Use spritesheets to load sprites marginally faster and use less memory
* Various Readme fixes
* Huge improvements to QR reader speed and screen tearing
* Don't try to preview themes/splashes when there are none
* Prevent playing audio when ndspInit() fails
* Don't wait for audio to load before displaying preview
* Fix bug when shuffle themes didn't have BGM
* Fix bug caused by files not being zeroed out when created
* fix icon filename
* update pp2d to fix preview problem
* several improvements:
- rely on a single header for simple/common headers
- cleaned up main by putting the interface drawing function in its own file
- load previews from .zip themes (may cause some loading times when launching
- only need 1 shuffle image thanks to pp2d's blending abilities
* not needed anymore
* fix preview color and position
* forgot
* add proper icon loading
thanks steveice10 for bannertool which this was pretty much taken from
* only add proper themes to the list
* add slightly more space between the icon and the name
* not monospace, the little movement every blink is annoying
* fix typo