58 lines
2.4 KiB
C
58 lines
2.4 KiB
C
#ifndef UI_H
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#define UI_H
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#include <errno.h>
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#include <malloc.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <3ds.h>
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#include <citro3d.h>
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#define TOP_SCREEN_WIDTH 400
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#define TOP_SCREEN_HEIGHT 240
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#define BOTTOM_SCREEN_WIDTH 320
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#define BOTTOM_SCREEN_HEIGHT 240
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#define MAX_TEXTURES 1024
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#define THEME_PREVIEW_TEXT 0
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#define RGBA8(r, g, b, a) ((((a)&0xFF)<<24) | (((b)&0xFF)<<16) | (((g)&0xFF)<<8) | (((r)&0xFF)<<0))
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#define COLOUR_MAINMENU RGBA8(78, 74, 67, 255)
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#define COLOUR_MAINMENU_HIGHLIGHT RGBA8(250, 237, 227, 255)
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#define COLOUR_MENU RGBA8(0, 0, 0, 255)
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#define COLOUR_SUBJECT RGBA8(120, 118, 115, 255)
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#define COLOUR_VALUE RGBA8(67, 72, 66, 255)
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#define CLEAR_COLOR 0x000000FF
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void screen_init(void);
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void screen_exit(void);
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void screen_set_base_alpha(u8 alpha);
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u32 screen_allocate_free_texture(void);
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void screen_load_texture_untiled(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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void screen_load_texture_file(u32 id, const char* path, bool linearFilter);
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void screen_load_texture_tiled(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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void screen_unload_texture(u32 id);
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void screen_get_texture_size(u32* width, u32* height, u32 id);
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void screen_begin_frame(void);
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void screen_end_frame(void);
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void screen_select(gfxScreen_t screen);
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void screen_draw_texture(u32 id, float x, float y) ;
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void screen_draw_texture_crop(u32 id, float x, float y, float width, float height);
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int screen_get_texture_width(u32 id);
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int screen_get_texture_height(u32 id);
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void screen_get_string_size(float* width, float* height, const char* text, float scaleX, float scaleY);
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void screen_get_string_size_wrap(float* width, float* height, const char* text, float scaleX, float scaleY, float wrapWidth);
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float screen_get_string_width(const char * text, float scaleX, float scaleY);
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float screen_get_string_height(const char * text, float scaleX, float scaleY);
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void screen_draw_string(float x, float y, float scaleX, float scaleY, u32 color, const char * text);
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void screen_draw_stringf(float x, float y, float scaleX, float scaleY, u32 color, const char * text, ...);
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void screen_draw_string_wrap(float x, float y, float scaleX, float scaleY, u32 color, float wrapX, const char * text);
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void screen_draw_rect(float x, float y, float width, float height, u32 color);
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void screen_clear(gfxScreen_t screen, u32 color);
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#endif |