Files
Anemone3DS/source/ui.c
Alex Taber 217846bca4 Initial basic functionality commit
What this commit adds:
* Ability to apply a theme, given a folder
* Extract all .zip files in /Themes/ into a relevant folder
* Get all theme metadata from info.smdh
* Proper unicode handling

What's still needed for initial release:
* Theme shuffling
* GUI
2017-07-20 17:19:07 -04:00

51 lines
968 B
C

#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "ui.h"
Color makeColor(char r, char g, char b)
{
Color n;
n.rC = r;
n.gC = g;
n.bC = b;
return n;
}
s8 drawPixel(u32 x, u32 y, Color c, u8* screen)
{
u8 height=240;
u32 v=(height-1-y+x*height)*3;
screen[v]=c.bC;
screen[v+1]=c.gC;
screen[v+2]=c.rC;
return 0;
}
s8 drawLine(u32 x1, u32 y1, u32 x2, u32 y2, Color c, u8* screen)
{
u32 x, y;
if(x1 == x2)
{
if (y1<y2) for (y = y1; y < y2; y++) drawPixel(x1,y,c,screen);
else for (y = y2; y < y1; y++) drawPixel(x1,y,c,screen);
}else{
if (x1<x2) for (x = x1; x < x2; x++) drawPixel(x,y1,c,screen);
else for (x = x2; x < x1; x++) drawPixel(x,y1,c,screen);
}
return 0;
}
s8 drawRect(u32 x1, u32 y1, u32 x2, u32 y2, Color c, u8* screen)
{
drawLine( x1, y1, x2, y1, c, screen);
drawLine( x2, y1, x2, y2, c, screen);
drawLine( x1, y2, x2, y2, c, screen);
drawLine( x1, y1, x1, y2, c, screen);
return 0;
}