* switch to libarchive and get rid of minizip, introduce zip_memory_to_buf * automatically detect whether the downloaded zip is a splash or a theme * slightly simpler way
37 lines
3.3 KiB
Markdown
37 lines
3.3 KiB
Markdown

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A Theme and Splashscreen Manager for the Nintendo 3DS, written in C.\
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To-do list here: https://trello.com/b/F1YSa1VK
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# Dependencies
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* zlib, jansson, and libarchive, which can be retrieved from the [3ds_portlibs](https://github.com/devkitPro/3ds_portlibs).
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* [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools), which can be retrieved from [SteveIce10's](https://github.com/Steveice10) buildtools repo. These must be added to your PATH.
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* ~~[pp2d](https://github.com/BernardoGiordano/pp2d), which is included in the repo if you do a git clone --recursive.~~ Due to circumstances surrounding the privacy settings on the pp2d repo, the source files are now included directly within the repo.
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* Git needs to be on your PATH, if building in a non-*nix environment.
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# Building
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First of all, make sure devkitPRO is properly installed and added to the PATH.
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After that, open the directory you want to clone the repo into, and type: `git clone https://github.com/astronautlevel2/Anemone3DS/ --recursive`.
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Instructions for installing zlib, jansson and libarchive can be found on the [3ds_portlibs repo](https://github.com/devkitPro/3ds_portlibs) (its easy, just run `make` and `make install-zlib`). After also adding [makerom](https://github.com/profi200/Project_CTR) and [bannertool](https://github.com/Steveice10/buildtools) to your PATH, just enter your directory and run `make`. All built files will be in `/out/`.
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# License
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This project is licensed under the GNU GPLv3. See LICENSE.md for details. Additional terms 7b and 7c apply to this project.
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# Credits
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The following people contributed to Anemone3DS in some way. Without these people, Anemone3DS wouldn't exist, or wouldn't be as good as it is:
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* [Daedreth](https://github.com/daedreth), who wrote the initial implementation of theme installation code and SMDH parsing.
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* [LiquidFenrir](https://github.com/LiquidFenrir), who refactored a lot of my messy code and has been essential in development.
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* [Kenn (mattkenster)](https://github.com/mattkenster), for designing the GUI, a number of sprites used in the application, and drawing the banner and icon.
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Special thanks go to these people who, while not directly contributing, helped immensely:
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* [Rinnegatamante](https://github.com/Rinnegatamante), whose code served as reference on theme installation.
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* [SteveIce10](https://github.com/SteveIce10), whose QR code in FBI was essential.
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* [BernardoGiordano](https://github.com/BernardoGiordano) for making pp2d, and being super responsive to feature requests and just general help.
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* [yellows8](https://github.com/yellows8) for his home menu extdump tool, which was invaluable in debugging.
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* the folks on #dev of Nintendo Homebrew, who helped with unicode shenanigans (especially [Stary2001](https://github.com/Stary2001), [Fenrir](https://github.com/FenrirWolf), and DanielKO).
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* the maintainers for all used libraries, including ctrulib, zlib, citro3d, pp2d, quirc and minizip.
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* all the people who helped keep me going and motivated me to work. This includes, but is definitely not limited to:
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+ The members of the [Nintendo Homebrew Discord](https://discord.gg/C29hYvh)
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+ The members of the __Secret Shack Service Discord__
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+ The members of the [ThemePlaza Discord](https://discord.gg/2hUQwXz)
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