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Anemone3DS/include/common.h
2017-09-01 03:18:06 -04:00

48 lines
1.6 KiB
C

/*
* This file is part of Anemone3DS
* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef COMMON_H
#define COMMON_H
#include <3ds.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define THEMES_PATH "/Themes/"
#define SPLASHES_PATH "/Splashes/"
static const int THEMES_PER_SCREEN = 4;
enum TextureID {
TEXTURE_FONT_RESERVED = 0, //used by pp2d for the font
TEXTURE_ARROW,
TEXTURE_SHUFFLE,
TEXTURE_PREVIEW,
};
#endif