* first step of rewriting: at least it compiles™ * fix tabs/spaces * fix dabort on load * fix preview crash * sorting isnt done outside of loading * step one of making remake_file useless * camera/qr code cleanup * fix dabort when folder is empty, and bring back preview optimization * fix button for switching modes and show mode when folder is empty * fix scanning qrs * no more splash discrimination * add debug helpers * fix theme installing turns out that wasnt such a good idea * fix battery icon * mistake * themeplaza compatibility * make use of load_data * don't drink and copy-paste, kids * fix user-agent * remove useless * cleanup includes * not even used * add splash buttons * upgrade buttons drawing * fix controls while preview is up * improve positions
72 lines
2.0 KiB
C
72 lines
2.0 KiB
C
/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef COMMON_H
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#define COMMON_H
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#include <3ds.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define ENTRIES_PER_SCREEN 4
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#define DEBUG(...) fprintf(stderr, __VA_ARGS__)
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#define POS() DEBUG("%s (line %d)...\n", __func__, __LINE__)
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#define DEBUGPOS(...) \
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POS(); \
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DEBUG(__VA_ARGS__)
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typedef enum {
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MODE_THEMES = 0,
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MODE_SPLASHES,
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MODE_AMOUNT,
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} EntryMode;
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extern const char * main_paths[MODE_AMOUNT];
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enum TextureID {
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TEXTURE_FONT_RESERVED = 0, // used by pp2d for the font
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TEXTURE_ARROW,
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TEXTURE_SHUFFLE,
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TEXTURE_BATTERY_1,
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TEXTURE_BATTERY_2,
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TEXTURE_BATTERY_3,
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TEXTURE_BATTERY_4,
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TEXTURE_BATTERY_5,
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TEXTURE_BATTERY_CHARGE,
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TEXTURE_QR,
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TEXTURE_PREVIEW,
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TEXTURE_ICON, // always the last
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};
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void exit_function(void);
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#endif |