89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
/*
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* This file is part of Anemone3DS
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* Copyright (C) 2016-2017 Alex Taber ("astronautlevel"), Dawid Eckert ("daedreth")
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef COMMON_H
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#define COMMON_H
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#include <3ds.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define DEBUG(...) fprintf(stderr, __VA_ARGS__)
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#define POS() DEBUG("%s (line %d)...\n", __func__, __LINE__)
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#define DEBUGPOS(...) \
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POS(); \
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DEBUG(__VA_ARGS__)
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#define FASTSCROLL_WAIT 1.5e8
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typedef enum {
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MODE_THEMES = 0,
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MODE_SPLASHES,
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MODE_AMOUNT,
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} EntryMode;
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extern const char * main_paths[MODE_AMOUNT];
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extern const int entries_per_screen_v[MODE_AMOUNT];
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extern const int entries_per_screen_h[MODE_AMOUNT];
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extern const int entry_size[MODE_AMOUNT];
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extern bool quit;
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enum TextureID {
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TEXTURE_FONT_RESERVED = 0, // used by pp2d for the font
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TEXTURE_ARROW,
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TEXTURE_ARROW_SIDE,
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TEXTURE_SHUFFLE,
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TEXTURE_INSTALLED,
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TEXTURE_PREVIEW_ICON,
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TEXTURE_SORT,
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TEXTURE_DOWNLOAD,
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TEXTURE_BROWSE,
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TEXTURE_LIST,
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TEXTURE_EXIT,
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TEXTURE_BATTERY_0,
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TEXTURE_BATTERY_1,
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TEXTURE_BATTERY_2,
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TEXTURE_BATTERY_3,
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TEXTURE_BATTERY_4,
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TEXTURE_BATTERY_5,
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TEXTURE_BATTERY_CHARGE,
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TEXTURE_QR,
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TEXTURE_PREVIEW,
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TEXTURE_REMOTE_PREVIEW,
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TEXTURE_SELECT_BUTTON,
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TEXTURE_START_BUTTON,
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// always the last
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TEXTURE_REMOTE_ICONS,
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TEXTURE_ICON = TEXTURE_REMOTE_ICONS + 24,
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};
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#endif
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